A second drag while the first was settling showed the new image briefly
at the wrong size: the commit copied the preview's src into vimg (an
async paint — one frame of old content in the new box) and openViewer
then reset vScale=1, so the promoted image rendered at thumb scale
until full-res landed.
Commit now swaps the ELEMENTS' roles instead of copying pixels: the
preview element already shows the incoming image at its own size and
scale, so finishCommit promotes it in place (geometry adopted from
the loaded preview, moved to 0, brought to front, old primary hidden
immediately). No src copy, no async paint, no re-layout — the settled
frame is the drag frame. P/S role variables replace the fixed
vimg/vimg2 references throughout the viewer.
openViewer(keepVisible) no longer resets the view state (the commit
already set it), and a full-res landing while a slide owns
base/vScale is deferred to the safety timer instead of jumping the
animation.
Verified on the emulator: mid second-drag the promoted image holds
its exact fit size (1081 px) in every captured frame (the bug showed
~288), both images visible on the strip, and the chained landing is
pixel-identical to two deliberate swipes.
A second swipe while the new image was still sliding in got dropped
(pointerdown bailed while the commit tween was in flight). Now a
touch — or arrow key — during a commit takes it over: the commit
finishes instantly (roles swap at the settle positions, same
dimension-adoption path as natural completion) and the input starts a
fresh gesture on the landed image, so rapid successive swipes chain
through multiple pictures. A plain tap during a commit simply settles
it early.
Verified on the emulator: two 100 ms flicks 120 ms apart (the second
lands mid-commit) end on the exact same image — pixel-identical — as
two deliberate slow swipes.
Flicks now continue the finger's motion instead of taking a fixed
200 ms: commit duration = remaining distance / release velocity
(15 % snappier), clamped 80-240 ms, ease-out. A full-speed flick
releasing past half the screen commits in ~80 ms (was 200). Slow
releases past the 25 % threshold still settle gently (180 ms
smoothstep; 150 ms for keyboard nav).
Verified on the emulator: a 100 ms flick is fully settled before
the first post-release screencap (~150 ms), with only a 5 px
edge artifact between consecutive frames (no residual motion).
Settling on a different-aspect neighbor (e.g. landscape → portrait)
stretched: vimg kept the OLD image's width/height styles while showing
the new thumbnail, so the new pixels rendered in the old box until
full-res landed and fitViewer() reset the dimensions — a visible
vertical stretch then snap-back.
At the commit swap, adopt the incoming image's dimensions from the
drag preview (nav already knows w/h/scale from its loaded thumb):
base/vScale/width/height/transform are all set consistently in the
same task as the src swap, so the first settled frame is correct.
Fallback: if the preview never loaded (keyboard nav / slow thumb),
use the plain openViewer path where the thumb round-trip sets the
dimensions before first paint.
Verified on the emulator with a 4:3 landscape + 3:4 portrait pair:
settled content box 1439x1921 (0.749 = exact 3:4) from the first
settled frame, unchanged after the full-res swap.
Fix: on release the old image vanished instantly and only the new one
slid in. Now both images live on the page strip for the whole commit:
vimg (outgoing) slides off-screen while vimg2 (incoming, the drag
preview) slides home, over a 200 ms smoothstep; only then do the
elements swap roles (vimg.src = the already-decoded preview image,
vimg2 hidden after the swap paints — no blank frame).
Details:
- navigate() returns whether it committed; at the library edges it
refuses and the drag snaps back (previously a past-the-edge drag
could leave the image stuck mid-strip).
- commit tweens are locked: pointer/dblclick input is ignored for the
~200 ms so a second gesture can't fight the animation.
- openViewer gains a keepVisible (promoted) path that skips the
hide+thumb round-trip; vFullSeq reset per open (safety-net counter
could previously exhaust after ~11 opens).
- removed the now-dead slideFrom slide-in mechanism (its purpose is
subsumed by the two-image commit).
Verified on the emulator: mid-commit frame shows both images
(outgoing sliding off left, incoming from right); snap-back slides
both back; edge drag right on the first image snaps home.
Watch de-duplication (per the plan review): FileObserver (inotify,
push) and MediaStore ContentObserver (URI push) are the ONLY change
detectors. Removed: the 100 ms recv_timeout tick, the fast_dir_sig
mtime-diff watcher, collect_watched_dirs, changed_dirs, dir_sig,
rescan_subtrees, and the 5-minute full-rescan timer thread.
watch_files now blocks on the push channel; on Android each wake
coalesces ~50 ms so a burst of N file events becomes one payload
batch, one SQLite connection, and ONE grid emit (verified on the
emulator: 20-file copy = 1-2 emits, 20-file delete = 1 emit,
single add still lands in ~75-95 ms).
FileObserver rewritten: recursive registration (Pictures/DCIM tree,
cap 5000 dirs) and self-extending — a CREATE/MOVED_TO on a directory
spawns a new observer for it, so new albums are watched too.
tif/tiff added to the image filter.
Dead code removed (the Tauri port never wired them): scan::walk,
walk_dir_nostats, walk_dir_into, mtime_ns, decode_jpeg (full-size),
images::thumb_png, db::set_thumb, db::list_entries, db::count,
db::delete_by_media_id; Thumb shrunk to {rgb,width,height} (the
grid is uniform squares; the viewer uses full-res). Tests now
compile (tempfile dev-dependency was missing — the test module
never built) and were fixed to match the current API.
Viewer: live swipe preview — while a horizontal drag is in flight at
fit scale, the picture being swiped in renders on the page strip
(second <img>, its grid thumb, a ~1 ms mem hit) and tracks the
finger, so there is no blank side. On commit the primary image takes
over from exactly where the preview was; on snap-back the preview
slides back with the tween. Verified on the emulator (two images
visible mid-drag, clean slide home).
Not re-verified: 120 Hz jank (per instruction — measure once when
settled). Desktop paths untouched (deferred).
Standard gallery swipe: at fit scale a horizontal drag follows the
finger 1:1 (rubber-banded past the page edge); on release, past 25% of
the width or a fast flick (>0.35 px/ms), the neighbor in the list
opens with a 150 ms ease-out slide-in from the drag direction.
Short drags snap back; vertical drags at fit are inert; zoomed drags
still pan and pinch still zooms. Arrow keys navigate on desktop.
Verified on the emulator: left swipes advance, right swipe returns to
the previous image pixel-identical, 80px drag and vertical drag do not
navigate.
Root causes found by reproducing each on the emulator (2.8k-file fixture
with mixed jpg/mp4):
1. walk_dir_nostats (incremental rescan of >2000-file dirs) had NO
image-extension filter: it re-enumerated every file, injecting all
~1,727 videos into the DB. This is what made the count swing
8,439 -> 10,166 and the grid full of blank cells (404 rows).
Now filters through is_image_path() like every other walk.
2. walk_dir aborted the ENTIRE walk on any per-file stat failure
(file deleted mid-walk), so an error during the walk meant the
walk was never applied and deletions were never detected.
Per-file stat errors are now skipped; only readdir/root errors
fail the walk (an errored walk is still not applied).
3. dir_sig stat'ed every entry of every root dir every watch tick:
10k+ stats/second on the phone = 10s+ of FUSE I/O per second =
the long delays. On Android the MediaStore URI payloads already
carry the exact change signal, so the mtime-diff machinery now
runs desktop-only. The Android watch tick is a single read_dir
of our own app dir (no-op when empty): 1s backstop, 30s-throttled
fallback full rescan for events with no payload, 5-min full pass.
4. TOCTOU: a delete consumed while a full rescan was mid-walk lost
to the walk's stale snapshot (walk re-added the row). RESCANNING
gate parks payloads during the walk; they apply after it, so
mid-walk deletions always win. Reproduced deterministically
(churn during the startup walk), fixed, re-verified.
Emulator stress (all passing): full-walk convergence, add +1s,
delete +1s, video add/delete = zero rows, 60-op churn converges to
exact disk count, 3x relaunch idempotency, startup-walk race
converges (1s normally, 5-min backstop when the OS scanner drops
burst events), no-blank-cells visual check, 0.00% dropped frames.
Phone verified: 10,166 -> 8,439 on first launch (all video phantoms
purged), add appears ~2s after the OS indexes it, delete same,
DB returns to 8,439 exactly. ContentObserver registration + onChange
logging added (it fired reliably once the stale instance was
replaced).
Watching is now exactly what the OS tells us, with no filesystem
scanning on the event path:
- MainActivity's ContentObserver receives the changed URI from
Android. It queries that ONE row (~ms, no debounce) and drops a
one-line payload: A|media_id|path|size (row exists) or
D|media_id (row gone). Per-event files (.ms_recent.N, never
overwritten) so a burst cannot clobber an unread event. A zero-arg
JNI call wakes Rust; a 1 s backstop also drains the queue, so a
lost wake self-heals in a second.
- Rust applies the payload directly: upsert with media_id stored, or
delete resolved by id (items row first, then a media_map table that
records id→path for EVERY add event — including rows created by a
filesystem walk, which doesn't know the id). Content changes reset
decode-failure state so a still-being-written photo retries.
- The disk is the truth: the payload size is ignored in favor of a
stat (the scanner can leave _size NULL).
- The full FS walk remains as startup baseline + 5-min reconciliation,
and the mtime-diff incremental rescan remains as a second
independent path. Verified on the emulator: add → grid in ~2 s
(incl. OS scanner), delete → grid in ~2 s via media_id, missed wake
drained in 1 s.
Truncation machinery REMOVED (per user: FUSE is reliable; the
'truncations' were counting errors and a stale-DB cross-check firing
on legitimate changes): the two-strike mass-delete guard, the
walked_max watermark, the layer-2 re-walk, the per-directory stale
cross-check, and the read_dir_full retries are all gone. The one
invariant that replaces them: a walk that hits ANY filesystem error
fails and is NOT applied (an error is not 'those files are gone').
The phone DB now converges to the exact disk count (8,439 = 8,399
Camera + 27 Screenshots + 11 Messaging + 2 Bluesky); the earlier
10,166/8,438 swings were real disk-state changes, not truncation.
Emulator display fixed: the AVD image ships with
debug.hwui.drawing_enabled=0 (every window renders black, HWUI
drawing disabled system-wide). 'adb shell setprop
debug.hwui.drawing_enabled 1' after each boot restores rendering —
it is a runtime prop, so it must be re-set on every cold boot.
- Camera-photo latency: root cause was READ_MEDIA_IMAGES never
granted (granted=false on the phone), so the MediaStore fast-path
query silently returned nothing and photos only appeared via the
slow full FUSE walk. The app now requests the permission at
runtime (once, with a single retry on denial). The camera writes
through MediaStore at capture time, so the ContentObserver fires
immediately and the photo appears in ~1 s.
- Delete blank boxes: two JS flaws — (1) no img onerror handler, so a
cell that requested a thumb for an already-deleted file (404) sat
as an empty dark box forever; (2) recycled cells were matched by
slot index only, so after a deletion shifted the list a cell could
keep a stale id. Now: onerror drops stale ids (idSet membership) or
retries transient ones, and cells reassign on idx OR id change.
- Truncation guard (chicken-and-egg): the mass-delete suspicion
threshold was 20% but observed FUSE truncations lose 15-17%, which
sailed under it and poisoned the DB. Now 10%; a confirmed deletion
(two-strike passed) lowers the new walked_max watermark, a refused
one keeps it. Layer-2 re-walk compares against max(db, walked_max)
so a poisoned (shrunk) DB cannot silence truncation detection.
Emulator suite: healthy→truncated (all 3 layers, 0 loss),
poisoned-DB→truncated (layer 2 now fires), healthy walk self-heals.
- Verified on the phone: DB matches disk exactly (8,398 Camera +
27 screenshots + 11 messaging + 2 bluesky = 8,438); an earlier
10,166 count was a transient user-system state, not truncation.
- MediaStore fast path: Kotlin's ContentObserver queries MediaStore
for images added in the last 120s and writes path|added|size lines
to .ms_recent, then wakes Rust via the proven zero-arg
nativeFsChange() JNI. Rust upserts those rows and emits
immediately — a camera photo appears in ~1s without waiting for
the ~10s FUSE re-read of a 10,000-file directory. (Direct
Kotlin->Rust JNI string passing and Rust->Java calls crash under
the emulator's x86_64->arm64 native bridge; file handoff plus
zero-arg JNI is the only reliable channel.)
- js-ready handshake: the first gallery-files emit fires ~30 ms
after process start, before the WebView's JS exists (Tauri events
are fire-and-forget, so it was lost). JS now signals
'gtauri-js-ready'; Rust re-emits the current state.
- Virtualized grid: the document is ONE spacer (full scroll height)
plus ONE band of recycled cells pinned by transform — ~80 DOM
nodes total for a 10,000-photo library. Launch cost no longer
scales with library size; the first screen renders as soon as
the WebView boots and the first thumbs arrive.
- 'Missing photos' report resolved: the full walk of the 9,961-file
Camera dir enumerates exactly 8,438 images with no guard firing;
the difference is videos, which a photo gallery correctly
excludes.
Live watching is now event-driven, no tree polling:
- Android: MainActivity registers a MediaStore ContentObserver
(Images, notifyForDescendants) and wakes the Rust watcher thread via
a JNI call (Java_wow_gmp_gallery_MainActivity_nativeFsChange) — a
single channel send, no main-thread work. Covers camera saves,
media-scanner indexing, other apps' indexed writes.
- Desktop: inotify/FSEvents via notify on the scan roots.
- On wake: coalesce + debounce, diff dir mtimes, rescan only the
changed subtrees. The 1 s recv timeout doubles as a cheap backstop
(raw out-of-band copies the scanner hasn't indexed yet); a 5-minute
full pass is the safety net. minSdk 30 (3-arg ContentObserver API).
Stale-listing truncation bug found and fixed (reproduced on the
emulator's 9p /sdcard; the phone's FUSE does the same): a readdir over
a large directory can return a SILENT early EOF — a stale cached
listing with NO error. The phone's 9961-file Camera dir truncated at
~8400 once and db::apply deleted ~1700 good rows. Three layers now:
1. scan::read_dir_full — retry whole-dir reads on mid-stream errors;
2. per-directory cross-check in walk_dir: if the enumeration is far
below the DB's count for that dir, re-read up to 3x keeping the
best listing; whole-walk re-check in rescan keeps the larger of two
walks;
3. db::apply mass-delete guard: never delete >20% of the DB in one
apply unless a previous walk already saw the low count (two-strike;
a meta.walked row tracks it). Genuine gradual deletions still flow
through (verified: a 4000-file mass move streams the grid down
progressively), and a second consecutive low walk still deletes.
Emulator reliability suite (all pass): 3x launch count stability,
add +1 / remove -1 in ~2 s, 20-file burst, DB recovery from damage,
stale-listing refusal (0 rows lost), two-strike delete, live restore,
idle 0.0% dropped frames, deep fling loads thumbnails. A/B vs ttimg
(no-backend CSS-scroll control): adb-swipe drop deltas are at the
input-injection artifact level, idle identical (0.0%).
Root cause of 'adds/removes not showing up': the watcher's file-COUNT
tree signature took 8-10 s per tick on the phone (FUSE readdir of the
8400-file Camera dir is ~1 ms/entry), so the 1 s poll was effectively
a 10 s walk, and the old 30 s forced FULL rescan (walk+stat of every
file, ~30 s) kept the watcher thread perpetually busy.
New design:
- 1 s tick stats DIRECTORY mtimes only (~1 ms). Verified on the phone:
Android's FUSE DOES update dir mtime on file add/remove (stat
before/after a copy showed it) — the earlier 'never fires' reading
was wrong; no files had actually been added in that trace window.
- On a changed dir: incremental rescan of ONLY that subtree. Small
dirs (<=2000 files) get a full walk with stat (adds, deletes AND
in-place edits). The huge Camera dir gets a readdir-only walk: new
files are stat'd, known files keep their DB mtime/size, deletions
are detected by set difference. Everything outside the changed
subtree keeps its DB metadata — cost is proportional to the change.
- Full rescan every 5 min as the safety net (in-place edits in the
huge dir, anything missed).
- DB: busy_timeout(10s) so the startup scan and watcher can transact
concurrently (WAL).
Measured on the phone: add to Pictures -> grid +1 in ~5 s; add to
Camera -> +1 in ~12 s; removals picked up on the next tick. Also
observed tracking a live 1700-photo user import (grid 8440 -> 10166
as the import progressed).
JS: event payload normalizer for thumb-ready/full-ready (object vs
JSON string across WebView builds), and js files/emit instrumentation
to compare send vs receive counts.
Pinch: the image now follows the hand (midpoint drift) and zooms
ABOUT the midpoint — the image point under the fingers stays put
while the scale changes. Per-frame delta math, clamped as before
(fit min, image-edge pan limits).
Live watching: new photos appear in the grid within ~2s of being
written. inotify does not work on Android's FUSE-backed external
storage, so the watcher polls a tree signature (dir mtimes only —
a few dozen stats/s) every second; on change (or a 30s safety-net
full pass) it debounces 600ms for the write burst, then runs the
incremental rescan (walk + DB diff + emit) off the main thread.
Supporting changes:
- Staged corruption: a decode failure no longer marks an id broken
immediately — 3 consecutive failures are required, and a success
clears the count. A photo still being written fails once or twice
and then decodes; genuine garbage gives up and stays gray.
- Grid rebuild preserves the viewport across a live rescan (pins to
the cell that was on top), so a new photo landing at the top does
not jump the scroll position.
Pan is now limited to the image bounds (|offset| <= (rendered -
viewport)/2 per axis), so the image can never be dragged off-screen
leaving blank space around it; on a letterboxed axis panning is
locked to centered. Pinch can no longer zoom out past fit. Clamping
lives in vApply() so pan, pinch and reset all share it; still
compositor-only (transform only).
The backlog must never delay on-screen work. Urgent jobs (real
Chromium requests) are now stale-dropped too, not just prefetch:
a fast fling queues urgent work for every band it crosses, and all
of it except the final band is dead — it filled the queue cap and
made fresh on-screen requests wait for the JS retry timer.
Safe because the anchor now settles at the final scroll position
(trailing send), and on-screen cells have idx >= VPORT so they can
never be dropped. A pure LIFO would not fix this: stale jobs sit
at the stack bottom, never popped, still blocking the cap.
Emulator fling test: 309 stale urgent jobs purged, queue peak 28,
all 850 decodable images loaded.
Root causes found via per-event tracing (trace.log) + heartbeats:
1. Decode backlog: single worker at ~300ms/photo could not keep up with
fast long scrolls — phone session ended with a 2400-deep queue
draining at ~3 cells/s (13+ min to catch up). That was the
'scroll far down and nothing loads no matter how long I wait' zone.
- 4 parallel decode workers (~12 photos/s)
- viewport-aware stale drops: prefetch jobs more than 60 rows behind
the viewport are dropped, not decoded (fleeing leaves no backlog)
- Q_CAP bounds the queue; JS 1.5s safety net re-requests
- queue peak in repro test: 42 (was 2405); all 850 decodable
emulator images now load (708 before)
2. Stale-anchor bug: sendAnchor was leading-edge throttled with no
trailing call — if a scroll ended inside the 150ms window the Rust
anchor stayed stale forever, and the worker then dropped fresh
URGENT jobs (tap → full read) as 'off-screen'. Fix: trailing
anchor send; and URGENT jobs are never stale-dropped (only
prefetch work is droppable).
3. Viewer latency: full-res read ran on Chromium's main thread
(wry shouldInterceptRequest is synchronous) — 30-50MB flash read
froze the whole WebView. Now: thumb shown instantly (mem cache,
~1ms), full read queued urgent and done off-main; full-ready event
swaps in the full-res (256MB full-res LRU makes re-opens instant).
Measured click→full-res: 4ms on emulator.
4. Scan: skip OS junk (._* AppleDouble forks, dotfiles) — the phone's
DCIM carried 72 of them, rendering as permanent gray cells.
5. Viewer for a corrupt file now shows 'image unavailable' instead of
'loading…' forever; grid retry timers skip far-off-screen cells.
Chromium owns scroll/compositor/lazy-load/image-cache; Rust owns
scan/SQLite/thumbnail-decode behind a gallery:// custom protocol.
Hard-won gotchas (see in-code comments):
- Android: no native custom-scheme support → wry rewrites the URL to
http://gallery.localhost/... (custom_protocol_workaround). The JS
MUST request that form; the handler receives the reverted
gallery://localhost/... and must strip the authority.
- tauri_build::build() in build.rs must run UNCONDITIONALLY (build
scripts run on the host: a cfg(target_os) gate silently disables it,
which skips the rustc-cfg=mobile emission → no mobile_entry_point →
.so with no JNI symbols → UnsatisfiedLinkError).
- build.rs must list frontend files for rerun-if-changed (a dir-level
directive only watches the dir mtime, not content edits) — the .so
bakes the frontend at compile time and cargo otherwise ships stale
UI with a 'successful' build.
- logcat drops ~75% of lines under load: use the file trace.
- fetch() is CORS-restricted (page origin http://tauri.localhost);
<img> is not — add ACAO:* anyway.
Emulator (5853 real files): grid renders, lazy thumbs via
gallery:// with on-disk cache (87 files 35-72KB), FR log clean at
60Hz, viewer opens full-res with compositor-only pan/zoom. The single
'broken' cell is a 17-byte fake test JPEG (correct behavior).
The A/B/C harness series: sltest (Slint) / egtest (egui) / tttest
(Tauri 2 → wry → Android WebView/Chromium). Identical scene to
sltest: 8580 full-width rows, 150 px + 2 px divider, alternating
colors, virtualized (26-element DOM pool), custom touch drag +
exponential-decay fling (sltest decay constant 7.42), rAF-driven
frame loop.
FR logging: the rAF callback records gap/cost exactly like the Rust
harnesses; lines batch (~120) and cross the Tauri event bridge once
per second (JNI round trip kept off the per-frame path). Rust side
drains to a dedicated writer thread →
/sdcard/Android/data/wow.gmp.tttest/files/Documents/fr.log
(Tauri document_dir = getExternalFilesDir(DOCUMENTS) — the framework
CREATES it; a raw std::fs mkdir of the app's external tree is
SELinux-denied on Android 11+). Same FR-line format → fr_capture.py
is the referee (its launch check now falls back to the package's
LAUNCHER activity via monkey for non-NativeActivity apps).
Gotchas learned (see frontend/dist/index.html comments):
- touch-action is NOT inherited: touches land on .row, so each row
must declare touch-action:none or the WebView claims the pan and
cancels the page's drag (only a few px register).
- Fling velocity must be a per-EVENT EMA; frame-based tracking dies
when touch events sample slower than rAF (adb swipe ≈ 17 Hz).
- Drag sign: finger up → offset grows (offset -= finger dy).
- Tauri v2 'brownfield' is the NORMAL direct-IPC mode (not an
app-provides-content mode); the mobile schema rejects
security.pattern entirely.
- Custom #[tauri::command]s hit the two-pass app-command ACL
chicken-and-egg; the core:default event bridge avoids it.
- Rust log output needs a logcat backend (log/std +
__android_log_write) or it is invisible.
Emulator (60 Hz, scripted swipes): 1319 frames, median 16.70 ms,
5 isolated drops (0.38%), all at swipe-injection moments, render
cost med 2 ms. aarch64 phone build compiles (11 MB APK); phone
testing pending (personal-device policy).
Build: harnesses/tttest/scripts/build.sh [x86_64|aarch64] —
cargo-tauri CLI (v2.12.4, prebuilt) drives the gradle build; signed
with the debug keystore.
Slint-on-Mali was conclusively janky at its base level (sltest: 0.33-0.83%
slot drops on a scene with no app logic); egui on the same phone measured
3-7x cleaner (egtest: 0.12%, same referee/scene).
Architecture (see HANDOFF §8.11-8.12):
- winit 0.30 ApplicationHandler on android-activity 0.6, raw EGL (ES3),
egui_glow::EguiGlow. winit 0.30 never delivers RedrawRequested on
Android → the frame driver is app-owned: World::tick runs every loop
iteration from about_to_wait (liveness), render when dirty or
animating, park ~8 ms (one vblank) at rest.
- Virtualized grid painter (3 cols, visible rows ±4), GPU-resident
textures, turbojpeg worker pool decoding off-thread.
- CRITICAL pixel-pipeline fix: RGB8→Vec<Color32> conversion happens on
the WORKER (egui 0.31's from_rgba_unmultiplied is O(n) per-pixel,
8-60 ms/2 MB on the UI thread → 9.57% drops + phone OOM crash).
UI thread only MOVES the vector into ColorImage.
- Fling: per-event EMA velocity (frame-based dies at slow touch sampling),
clamp 14000 px/s; decay exp(-7.42 dt).
- Painter::image uv is NORMALIZED (0..1) — a screen-space uv made every
cell a solid rectangle (the emulator's solid-color test images hid it).
- Memory caps for a personal phone: full cache 6 entries / 16 MP.
Verified on emulator: grid, scroll, fling, viewer, back-key. Phone
deploy: thumbnails render, 8580 files. Pending: user finger test +
fr_capture phone run (per-pixel fix expected to cut render cost
18.8 ms → <8.3 ms).
Deletes: vendor/ (instrumented Slint tree), shim/, build.rs, gputex,
vkshim, baseline60, main.slint — the Slint zero-jank campaign is
concluded in docs/BUGS/.
shim: 512 for aarch64-linux-android
Using package `gallery` in `/mnt/Backup/prog/android/gallery/Cargo.toml`
Compiling apk resources...
Linking apk resources...
Optimizing apk resources...
Compiling Java sources...
Creating classes.jar from compiled Java sources...
'classes.dex'...
'lib/arm64-v8a/libgallery.so'...
Verifying alignment of /mnt/Backup/prog/android/gallery/target/release/apk/gallery.apk (4)...
49 AndroidManifest.xml (OK - compressed)
1072 resources.arsc (OK)
1153 classes.dex (OK - compressed)
1635 lib/arm64-v8a/libgallery.so (OK - compressed)
Verification succesful
Signing `/mnt/Backup/prog/android/gallery/target/release/apk/gallery.apk` with keystore `/home/gmp/.android/debug.keystore`
APK: target/release/apk/gallery.apk (512) strips the [patch.crates-io] section so
the whole Slint stack (renderer, backend, core, wgpu-hal) resolves to
the stock 1.18.1 sources: no render-ahead, no vsync-locked render, no
app-owned frame driver, no wake-fd trampoline, no vkshim, no perf
instrumentation. All vendor-internal references in the app are now
#[cfg(feature = "perf")]-gated so the stock build is genuinely stock.
Purpose: the CONTROL experiment for the 120Hz zero-jank campaign.
If the grid still janks on the phone at 60 Hz with this build, the
jank lives in the app / GPU pipeline (drain tick, texture uploads,
model updates), not in the vendored fix stack.
60 Hz lock: NOT via JNI — the public API turned out to be
unavailable (Display.setRefreshRate is hidden-API-blocked;
WindowManagerImpl lacks setPreferredDisplayRefreshRate on both
tested devices). Instead the display is locked with the device's
own user setting:
(restored after the test). The baseline60 feature is a pure
marker; the build is otherwise identical to the app code.
Verified on emulator (x86_64, 60 Hz, SwiftShader): launch, grid
render, thumbnail fill, scroll + prefetch all work.
The user's ask: 'put in our own frame rate timer that doesn't drop
frames so we are not depending on the OS.' The OS can still own the
display latch (SF) — render-ahead presents ~1 ms after the edge with
~7 ms margin, so owning the RENDER clock is sufficient.
WHILE ANIMATING, the UI thread no longer waits on any OS wake:
* poll is non-blocking (timeout 0); the loop spins at ~3-4k iters/s
(250 us hrtimer park after each no-render iteration — an hrtimer
park cannot be swallowed the way ALooper timeouts were, measured
4-6 ms late from inside kernel/epoll)
* the render decision is grid-driven: render when in a not-yet-
rendered slot AND >=0.3 ms past its edge. No saw_wake.
* the Choreographer + eventfd remain only as the GRID SENSOR.
Two grid bugs found and fixed while landing this (both made the first
driver build DOUBLES 8-10% of frames):
* ANCHOR POLICY (wgpu_30_surface::note_vsync_edge): VSYNC_EDGE_NS is
a SMOOTH grid anchor, not 'last observed edge'. A callback that
fits the extrapolation (<1.5 ms deviation) does not move the
anchor — a LATE callback re-anchoring shifts the anchor by
(interval - P) and makes an already-rendered slot look NEW to a
value-space guard. Period updates now require single-slot deltas.
* BOOKKEEPING in SLOT-INDEX space (last_rendered_slot), not edge
values, and ALL render paths mark it: locked accept, unlocked
dirty render, and the render-ahead FLUSH (the flush not marking
caused the +1.1/+1.2 true doubles after animating flickers).
* POINTER window 200 -> 400 ms: bursty input (adb drags; finger
pauses) expired 'animating' mid-drag, firing the locked->unlocked
flush on top of the dirty render (double per flicker, ~5%).
* flush now also skips when the iteration already rendered.
Phone, sltest (3s+1s+3s adb drags, jank_eval referee):
buildC (pre-wake-fd-fix): 127 drops + 12 stalls
slt14-spin (this driver): 2 drops + 1 stall + 8 dbl + 4 late
in 978 frames; phase p10-p90 0.86-0.90 ms
gallery (real textures, same driver): drag windows 6+2 drops,
7+11 doubles in 820 frames; phase p10-p90 0.73-0.95 ms
Remaining (visible next): drag-START warmup (first frame 20-40 ms:
CPU clock ramp after idle — the 'fling start jank' the user reports)
and isolated 2-slot drops (gallery: FullCache insert/eviction cost on
the UI thread).
Cost: ~60-70% of one core during active scroll; the perpetual
runnability also forces EAS big-core placement (the thread was
measured at 820 MHz on little cores during scroll — a large part of
the gallery's finger jank).
2ms cap (vendor backend): the residual 8/1266 phone slip-frames all
correlated with polls that ran 5.5-10.7ms despite the 6ms cap
(ALooper_pollOnce(6) returns 2-5ms LATE on this device — the delay is
inside kernel/epoll; vsw=nvol=0 on every slip iteration, so the UI
thread was never descheduled mid-iteration). A 2ms cap bounds the
damage of a lost/late wake: the next poll picks up the pending edge
within 2ms → render start edge+2-3ms → present inside the slot.
Emulator A/B (2 vs 6ms): no difference (5-8 drops/capture both ways,
vs 47-147 for the pre-evfd build) — the evfd wake-fd fix dominates;
the shorter cap is kept.
tools/record_check.py: the DISPLAY-side referee. jank_capture judges
the app's self-report; this records the actual display output with
`adb shell screenrecord` (30 Mbps) during scripted (or hand) drags and
measures inter-frame gaps in the mp4:
* median refresh period is computed from ACTIVE-WINDOW gaps only —
rest periods emit idle frames at irregular 20-100ms intervals that
would pollute the reference (found during validation)
* active windows come from real wall-clock drag times (1.5s pad)
* verdict: CLEAN (0 gaps >1.8x med), SUSPECT (1.25-1.8x), JANK
* selftest: 4 cases incl. drop-in/outside-active-window + real
ffmpeg 120fps mp4 through the ffprobe pipeline
Validated end-to-end on the emulator (record → drags → pull → analyze).
When the phone is free: one `record_check.py record --app wow.gmp.sltest
--drags 4,2,4` run gives the visual-certain answer the user asked for —
did the glass actually show every frame?
ROOT CAUSE of the 8-12% slot drops (uniform dec=1/0/1/0: locked, no wake
seen, dirty, no render): AOSP Looper::pollInner (system/core/libutils/
Looper.cpp) drains the wake fd in the SAME epoll batch (up to 16 fds) as
any ready input fd, and pollOnce returns the input's ident — the POLL_WAKE
result is a local that gets dropped. ALooper_wake's byte is consumed
WITHOUT PollEvent::Wake ever reaching Slint, unrecoverable. With motion
events arriving 1-4 ms after the edge (always for a real 120-240 Hz
finger; ~1 in 5 frames for 20 Hz adb input) the wake is lost and the
locked decision (saw_wake && slot-guard) drops the dirty frame for that
slot.
Fix (vendor backend): a dedicated eventfd registered with the MAIN looper
under ALOOPER_POLL_CALLBACK. The Looper invokes the C trampoline INSIDE
pollInner (before pollOnce returns, regardless of which ident is handed
back), so delivery can never be swallowed by a co-batched input response.
- frame_callback: note the edge, write the eventfd, then ALooper_wake
(secondary). The fd is leaked: it belongs to the main looper for the
process lifetime.
- trampoline: DRAINS the eventfd (level-triggered — without the drain the
counter stays >0, the fd stays readable and the loop busy-spins on
POLL_CALLBACK at ~10 kHz: 1812 spin iterations measured) and publishes
the edge into delivered_edge.
- main loop: saw_wake |= (delivered_edge newer than last seen).
- DIRTY BACKSTOP: the 6 ms poll cap was never a backstop — timeout
iterations have saw_wake=false so the locked decision never rendered
(the 20-40 ms silences). Now: dirty && last render >= 2 slots old
renders regardless of wake state.
Measured on the phone (Pixel 9 Pro, 120 Hz, sltest, identical capture):
buildC (before): 127 drops + 12 stalls in 1142 frames
buildE (after): 8 drops + 0 stalls in 1266 frames
Phase (p10-p90): 0.72-1.00 ms in all windows. Remaining 8/1266 (0.63%)
are slip-and-recover pairs where the UI thread is DESCHEDULED 6-8 ms
while sleeping in epoll (wakes arrive on time, cb-lat 0.5 ms) — EAS
scheduling variance, no app-side contention in sltest.
Referee fixes found while judging this data (tools/jank_eval.py):
- NEAREST-OBSERVED-EDGE slot grid: the 120 Hz panel clock phase-slips
after idle blanking (re-locks at arbitrary phase), invalidating any
grid anchored at ftns[0]. An entire drag window read late=230/
dropped=24 while per-cycle tracing showed presents at edge+2.0 ms.
slot_of_ftn assigns each present to the nearest observed hardware
edge in a time-continuous slot domain (slip-immune: a constant delta
shifts all slots, differences preserved; stall-accurate: ftn times
are CLOCK_MONOTONIC).
- tools/jank_capture.py: capture is INVALID unless the screen is Awake
AND the keyguard is down (a run on a sleeping phone silently injects
no input: 49 IT lines, 1 present).
vsync.rs:
- set_state(animating, dirty) replaces set_animating. The Choreographer
callback chain re-posts while animating||dirty: gating on animating
alone let the chain die during flings (pointer inactivity >200ms) —
with EW disabled the loop then froze (measured: 30 frames in 4s,
then silence). The dirty mirror is pushed every main-loop iteration
(<=8ms stale); the 6ms poll backstop bounds chain-break damage.
- EW_ON now gates the WAKE itself: the early waker raced the
Choreographer (fires at edge+0.52ms measured) and its independent
phase caused the -4..+4ms render-phase wander. Choreographer is the
single wake source.
- MISS lines carry forensics: sw/sn (wake slot vs last rendered slot),
eage (ms since last observed vsync edge), lastage (ms since last
render) — distinguishes chain-stall / loop-stuck / guard-reject /
no-wake-iteration without a second run.
stg.rs:
- ctxsw_sample() reads /proc/self/task/<pid>/stat for voluntary/involuntary
context switches, CONDITIONAL on iteration >5ms (per-iteration procfs
reads were a measured confounder: 20-50us each, pushed phase across
the slot boundary, 10x worse drops). vsw/nvol on the IT line.
- precpu: CPU time inside Queue::present on the PRES line (pre_us >>
precpu = blocked on binder/fence/SF; pre_us ~= precpu = CPU-bound).
wgpu_30_surface.rs: EW_ON moved here (vkprobe) so vsync.rs can gate the
wake without a new crate dependency.
lib.rs: poll backstop uses the dirty state; 6ms cap during active phases.
jank_capture.py: one command owns the whole pipeline so provenance can
never be wrong (the failure mode this replaces: append-only logs spanning
processes, hand byte-offsets, tail-guessing, wrong-build data):
1. record build identity (versionName + apk sha256 + tag)
2. force-stop + DELETE it.log (file can then contain exactly ONE process)
3. cold launch, verify ResumedActivity (before and after)
4. scripted drags ('4,2,4' = 4s drag, 2s settle, 4s drag)
5. pull the complete log
6. report: PROVENANCE + jank_eval verdict + MISS forensics
verdicts: PASS(0) / FAIL(1) / SUSPECT(fitted grid) / INVALID(multi-process)
MISS forensics: groups consecutive misses into episodes, classifies each
(CHAIN-STALL / LOOP-STUCK / GUARD-REJECT / NO-WAKE-ITER) with a +-33 ms
all-thread context window (IT poll/ev/rd/dec/pc/rc/vsw/nvol, VSYNC
latency, PRES, FR, SLOWEV, DECODE, OTHR, INVK).
self-test: synthetic 120Hz log with a 30 ms stuck-poll episode.
jank_eval.py fixes found under emulator stress:
- auto-windows active threshold was circular: 0.75x the refresh rate
meant a JANKY app (low present rate) is never detected as active.
Now 0.4x rate / 250 ms buckets. (Emulated 60 Hz scroll at 30-40 Hz
present was invisible to the old threshold.)
- BUCK 500->250 ms required the density multiplier *2 -> *4 (forgot,
caught by stress: only the fastest spans were windowed).
- fallback period (no VSYNC lines) was a telescoping mean (spans idle
gaps: 391 presents over 23 s fit '59.6 ms'). Now median-of-deltas
snapped to standard rates. A fitted grid cannot prove drops/doubles:
verdict on it excludes them (stalls+lates+spread remain) and the
verdict is marked SUSPECT (exit 3) instead of PASS/FAIL.
- run_file now returns (ok, suspect); small-log early exit fixed.
Stress matrix on emulator (x86_64, 60 Hz SF) — all pass:
capture pipeline x3 (standard 4,2,4 / fast 1,1,1 / slow 6,2,6)
pause/resume mid-drag (teardown -> occluded -> resume burst)
determinism (identical report twice), multi-process -> INVALID,
explicit --windows, --period-ms override, no-VSYNC -> SUSPECT path,
small log -> exit 1, synthetic perfect 120 Hz -> PASS exit 0.
tools/jank_eval.py: strict PASS/FAIL jank evaluator (the referee).
- slot grid from VSYNC ftn edges (hardware truth); anchor fallback only
- PASS iff per active window: no dropped slot, no same-slot double, no
present past the SF latch, no >20ms present gap, phase spread <=0.5ms
- self-test: 7 synthetic log files through the same main() path, all
classified correctly; validated on the emulator (60 Hz emu display
detected, active windows found)
- re-judges slt4 honestly: my 'clean' drag-1 window is FAIL (30.6ms +
21ms stalls, 20 past-latch presents, 1.1ms spread) — the user saw it
lib.rs/stg.rs: slot-based wake guard replaces the interval freshness
guard (0.2ms false-reject margin). A wake renders iff its edge-grid slot
is strictly after the last rendered slot; a gap of >=2 slots emits
MISS {mon, slots, nowake} — the missing evidence for stall slots
(wakes lost vs loop blocked vs guard).
sltest: log drain batch-flush (64 lines) — per-line FUSE flush stalled
the drain thread for minutes (file frozen, process alive).
gallery: MISS lines added to the perf-log allowlist.
The 'callback arrives 3-6 ms late' model that invalidated render-ahead in
earlier sessions was a mislabeled STG field: the Choreographer callback
actually fires at edge+0.5 ms (measured from the VSYNC ftn/mon pair). With
the wake ON the edge, the held frame presented at render START lands at
edge+~1.5 ms (constant phase, 4 ms of deadline margin), and render spikes
(5-10 ms, the measured cause of the residual 1% drops + 1.5 ms phase
spread) only stretch the PREPARE phase of the frame held for the NEXT
slot — spikes stop delaying visible frames.
- lib.rs: RENDER_AHEAD_ACTIVE = locked again (was false)
- lib.rs/stg.rs: IT lines gain rcpu (CPU us inside do_render) — spike
classifier: rcpu≈render ⇒ Skia/driver CPU work; rcpu≪render ⇒ blocked
on GPU/driver
- hypotheses-120hz.md: model correction + sltest baseline + results
Emulator behavior verified: scroll, settle (transition flush), mid-drag
pause/resume (no black window), no AlreadyAcquired panics, held-frame
presents at 0.6-2.1 ms. Phone cadence measurement pending (phone out for
user use ~2h).
Measurements only, no behavior change:
- vsync.rs: EW lines (every early-waker landing, EW_ON flag, off by default)
- lib.rs/stg.rs: IT lines gain dec (locked/saw_wake/pr_before/do_render) and
pcpu (CPU us inside poll_events — 2% = asleep in epoll, rules out CPU
spin/deschedule as the wake latency)
Findings (docs/BUGS/hypotheses-120hz.md, sltest baseline):
- Choreographer callback fires at edge+0.52ms (p90 0.65) — the 'late
Choreographer' model from earlier sessions was a mislabeled STG field
(poll block time, not callback latency). The pipeline actually works at
median: present at edge+~4ms, inside the 5.5ms deadline.
- sltest zero-jank definition measured: 98.8% of frames land in the next
display slot; residual = 0.5-0.7% drops + 0.7-0.9% doubles + 1.4ms
phase spread (p10-p90) = the visible micro-judder.
- Residual cost is VARIANCE, not median: per-frame render 3.5ms median
(SKD 1.07 + CLR 0.8 + PRE 1.0 + SKF/ORD 0.65) with spikes to 10.7ms
(SKD max 5.2, CLR max 3.2, PRE max 2.5). Spikes push presents past the
deadline (drops) and shake the phase (judder).
Next: classify spikes (CPU work vs GPU/driver block) via render-window
CPU splits, then kill the top source.
The Choreographer vsync callback reaches the UI thread only 2.5-6 ms
AFTER the vsync edge (measured on the phone). With a 2.5-5 ms Skia
render plus present, that left no phase margin inside the 8.3 ms slot:
51% of frames landed one slot late (judder) and ~4% two slots late
(hitches), on every build tested so far.
Attempted fixes, all measured and retired (see commit history):
- render-ahead hold (present previous frame at next render start):
the held present lands after the NEXT wake's 3.2-6 ms Choreographer
latency -> 52% one-slot late.
- present-at-end + present GATE (sleep on the UI thread to quantize
the present to the vsync grid): the gate sleep (2.5-4 ms) added to
the slot budget (wake 5.3 + core 3 + gate 3 + present 1 = 12.3 ms >
8.3 ms) -> cadence collapsed to 60 Hz.
Working fix (this commit):
- vsync.rs: an 'early waker' thread learns the vsync grid from the
callback's frame_time_nanos (vkprobe::note_vsync_edge) and wakes the
main looper ~0.8 ms BEFORE each edge while animating. Render start
moves from edge+2.5..6 to edge-0.8..+0.5, so the present lands at a
natural ~edge+3..5 ms phase with no UI-thread sleep.
- lib.rs: a render freshness guard (min gap = period - 1.5 ms) makes
the FIRST wake of each slot (early or the late Choreographer
fallback) render and rejects the second (double render = 60 Hz
collapse). Threshold sits between late-after-early (5.8 ms, reject)
and early-after-late (7.5 ms, accept).
- lib.rs: locked renders no longer consume pending_redraw (it carried
the motion invalidations; consuming it starved the follow-up
unlocked iteration -> 60 Hz collapse).
- stg.rs: IT lines now log the render decision (locked/saw_wake/
pr_before/do_render); vkprobe logs gate sleep (GATE_US, now 0).
Measured (phone, 8580-file grid, slow 4 s drags):
in-burst cadence: 8.29-8.44 ms median, p90 8.6-10.2 ms
(was 8.36 median / 10.2 p90 with 3.7-20% two-slot gaps)
in-burst >16.7 ms gaps: 0-2 per burst (was 3-13)
present-to-present: 27% exact one slot, 33% one-slot-late steady
state (imvisible), 3% f-jumps (Skia core 2.5-5 ms variance).
Residual judder lever: Skia core cost variance (next step).
Test hygiene reminders (HANDOFF 8.10): verify ResumedActivity, keep
the task clean (sz=1), record the perf-log byte offset before each
run (the file accumulates across process launches).
The slow pop-in (warm and cold) had two root causes, both in the
drain tick / scan pipeline:
1. Paint-cap drop bug: finished decodes beyond MAX_PAINT_CELLS_PER_TICK
were silently dropped (out of inflight, not in painted) so FILL
re-submitted them — the same cell re-decoded 3-6x per viewport and
a new viewport took 500-850ms to fill after a flick. Now excess
results hold in app.ready (bounded READY_CAP=48) and paint on a
later tick at zero re-decode cost; FILL skips ready_paths. The cap
is adaptive: 2 during grid motion (frame budget), 4 when settled
(fast pop-in).
2. Cold-start scan storm: every 512-entry scan batch re-sorted the
WHOLE list and set_list did a full model reset + generation bump,
orphaning every queued decode (arrived marked stale, dropped,
re-submitted) — a 17x re-decode storm (max observed dups = 18 =
batch count) plus full row churn per batch. Streaming now appends
(each 512 group mtime-sorted, groups concatenated = stable prefix),
and set_list detects appends (prefix match) to extend the model
in place (extend_from_slice) with NO reset/generation-bump. The
final global sort is ONE reset at scan end; viewport re-fills from
the disk cache (~2ms/cell). Measured: scan 7637ms -> ~4.3-4.9s,
decode dups 18 -> 2-3.
Window black after pause (regression found while testing): the OS can
invalidate our surface (system dialog, app switch) with NO window
event and no pending model change -> the window returned black and
stayed black (nothing ever set pending_redraw). Fixes:
- request_redraw() unconditionally in RenderingSetup
- drain-tick watchdog: window visible but no frame completed for
>2.5s -> one forced redraw (LAST_PRESENT_US, updated in
AfterRendering; now_us/NOW_T0 no longer perf-gated)
Also: debuggable=false — the system 16KB-compat dialog (debuggable
apps only) is its own activity, it paused us on every cold launch,
and its inconsistent lifecycle (TermWin or not) was the main black-
window trigger in testing.
Phone-verified (cold, 8580 files, fresh DB): clean launch, grid
streams in with thumbnails, flicks render 120Hz (median 8.3-8.5ms,
0-2 late frames), viewport fully painted after flick, grid intact
after an app switch (no black window).
Three root causes, all fixed and verified on the Pixel 9 Pro:
1. Present phase (backend + renderer): VSYNC_LOCKED_RENDER defers the
render to the vsync wake; RENDER_AHEAD presents the previous frame at
the start of render() (phase = wake + ~1.1 ms) and holds the new
frame one slot. Crash fix: a held wgpu frame must be PRESENTED, never
merely dropped, before the next acquire (AlreadyAcquired panic at
launch otherwise); discard_pending_frame presents too.
2. Full-res prefetch churn (src/lib.rs): the 8-slot full cache cycled
through a ~20-cell viewport forever (137 decodes/20 s) and each
eviction free()'d a 50 MB Vec on the UI thread (20-52 ms CPU spikes,
~7/s = the residual SLOWEV NonMain jank). Fix: 60 s tombstone
cooldown on evicted paths (idle prefetch skips, urgent tap bypasses)
+ off-thread reaper for the freed blobs (insert: 21 ms -> 4 us).
3. (earlier) Skia final flush + Mailbox present mode (vendor, M3).
Instrumentation (all behind --features perf): OTHR/INVK/INVK_TAG/FLCK
lines for cross-thread closure timing and push-site tagging.
Warm measured swipe, 8580-file grid: cadence median 8.33 ms (exact
120 Hz), p99 15.5 ms, 5/552 gaps >16.7 ms (0.9%, max 28.3 ms, zero
>33 ms); PRES phase median ~994 us, zero late frames. Docs updated
(docs/BUGS/scroll-jank-120hz.md, full scorecard + line reference).
Also: vendored i-slint-core + wgpu-hal (vkshim interposition patch),
vkshim profiling tooling, backend made a non-optional dep, debuggable
flag for simpleperf (REMOVE before shipping).
1) Tap/touch during a fling: the ListView's Flickable already stops the
fling when a press lands (its press handler resets the fling
animation — slint core items/flickable.rs, remove_binding =
set_animated_value(current, none)); the bug was that the press is
then forwarded to the cell (~100 ms later, FORWARD_DELAY) and the
release opened the viewer. The cell TouchArea now reports its
pointer-event down (1.18 has no pressed callback) via
cell-pressed → on_cell_pressing, which marks the tap as a
fling-stopper when the grid moved within the last 150 ms (the tick
tracks raw list-y changes in grid_motion); on_open_image then
swallows the tap.
2) Zooming past max resolution moved the image: zoom_at applied the
raw factor to tx/ty BEFORE clamping s — at the cap s stayed put
but the translation still shifted about the (moving) pinch
center, so the image followed the fingers like a two-finger drag.
zoom_at now clamps s first (factor derived from the clamped s:
at the cap factor = 1, a true no-op), and Input::pinch sticks at
both caps (the handler reports a CUMULATIVE scale from the pinch
start, so past the cap every later update would otherwise drift).
The zoom cap is now NATIVE resolution: max(fit, 1.0) — 1 device
pixel per image pixel (small images keep fit); zooming further
only pixelates, so it is not allowed (was 20× fit).
Tests: zoom_at_past_cap_is_noop, pinch_sticks_at_caps (new),
clamp_zoom_bounds (native cap + small-image fit), updated
pinch_handler_sequence (4× fit now clamps at native). 36/36.
Emulator: fling+tap → 0 viewer opens, grid settled; normal tap
still opens (cached path).
open_viewer never shows 'Loading…' anymore:
1. full-res LRU cache hit (8 entries / 64 MP of RGBA bytes) -> the
image is shown in the same frame as the tap (decode already done
by idle prefetch or a previous view); the ~3 ms GPU upload is the
grid's proven hitch-free path (slint::Image is !Send, so the
cache holds bytes and uploads on tap);
2. else the tapped cell's THUMBNAIL (already a GPU texture, same
aspect) is shown instantly and the full decode (urgent: bypasses
the idle budget) swaps in silently on arrival - same aspect, so
s is rescaled by old/new (Input::rebase_content), tx/ty (viewer
px) stay put: identical bounds, one content change, any
pan/zoom/pinch the user did on the thumb is preserved;
3. only if the cell has no painted thumb either is there a black
frame (ViewerUi.waiting names the path the viewer waits on; a
failed decode prints an error only for that path).
Tick step 4c (prefetch_full): when the viewport is stable, the
viewer is closed and the thumb pipeline is caught up (inflight
empty after FILL - during fast scrolling it stays non-empty, so
prefetch only starts once scrolling is done), decode + cache one
center-out visible image per tick, max 2 in flight. In-flight
decodes are NOT cancelled by scrolling: results still land in the
cache (that IS the value). All caches clear on set_list / world
reset.
Verified on the emulator: cache-hit tap '(full 1200x1600 cached)'
instant; uncached tap '(thumb 159x400 up, full in flight)' ->
'(swapped in)' 137 ms later; corrupt file -> error text, no splash.
New unit test: rebase_content_preserves_viewer_mapping (34 pass).
- src/viewer.rs: full-size decode (turbojpeg DCT shrink, 2x-screen cap
bounded by GPU max texture, EXIF orientation applied) + transform
model (fit/clamp/zoom_at) + single-finger pan & double-tap state
machine. 18 unit tests.
- Pinch: Slint 1.18's ScaleRotateGestureHandler. Key finding: the CORE
(TouchState in internal/core/input.rs), not the backend, synthesizes
PinchGesture from raw two-finger touches on every backend including
Android — the second finger never reaches a TouchArea, so manual
two-finger math is dead code (the earlier draft was removed).
- main.slint: Viewer overlay (image + status + close button + full-
surface TouchArea + ScaleRotateGestureHandler). The close button must
be declared AFTER the full-surface TouchArea: 1.18 TouchArea grabs
every press (GrabMouse) and aborts the front-to-back sibling
traversal.
- lib.rs: open/close/pinch/pointer wiring; Android back key (via the
vendor CloseRequested patch) closes the viewer first.
- vendor: androidwindowadapter back-key -> CloseRequested patch
(Slint 1.18 has no back-key close handling).
- gputex.rs: max_texture_size() for the decode cap.
- HANDOFF: M4 done; new gotchas 6.14-16; emulator two-finger sendevent
(MT-B) injection recipe.
Verified on emulator (pad_avd): real two-finger pinch zoom, double-tap
zoom/reset, pan, button + back close, grid scroll unaffected. Phone
(Pixel 9 Pro, release aarch64): grid, viewer open, 4080x3072 decode,
double-tap, back. Pinch not injectable on the user build (SELinux
blocks /dev/input writes) — covered by unit tests + emulator.
Residual scroll jank at 120 Hz (suspected Slint event-loop bug) needs
per-frame + per-stage timing the logcat ring buffer can't hold. New
cargo feature `perf` (default OFF — all sites are cfg-gated, zero
overhead when off):
- FR: per-frame app-side render cost + frame gap, from the rendering
notifier (BeforeRendering/AfterRendering).
- STG: event-loop stage costs (wake/timers/events/poll/lastrender) from
timestamps instrumented into the pinned vendor copy of
i-slint-backend-android-activity (stg.rs; Cargo.toml now depends on
it directly + optional under `perf`).
- DECODE: per-thumbnail-job cost on the workers.
- All lines mirrored to /sdcard/Download/.gallery_perf.log (logcat
rotates too fast at ~120 lines/s).
Format + reading guide: docs/BUGS/scroll-jank-120hz.md.