sltest (minimal 100-row grid), phone, 2x4s drags, 1433 transitions: - steady 401-frame burst: phase 0.39-1.06ms (spread 0.67, was 1.5), 1/401 slot jumps, 0 doubles — the held frame presents at render start (edge+~1ms), constant phase, 4ms deadline margin - residual 0.7% drops/doubles concentrated at drag start/stop transitions - spike classifier (rcpu): all 13 spikes >6ms are CPU-bound (Skia/driver CPU, not GPU block) and render-ahead ABSORBS them (13 spikes -> 1 skipped frame) Remaining: user finger-perception test (sltest + gallery), then the 1.3% CPU spikes if anything remains. |
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|---|---|---|
| docs/BUGS | ||
| scripts | ||
| shim | ||
| src | ||
| vendor | ||
| .gitignore | ||
| build.rs | ||
| Cargo.lock | ||
| Cargo.toml | ||
| HANDOFF.md | ||
| LICENSE | ||
| README.md | ||
gallery
A high-performance image gallery for Android (primary), Linux and macOS — Rust + Slint 1.18.
Status: M1 (metadata scan + DB) done. See HANDOFF.md — the development hand-off with the full plan: architecture, thumbnail pipeline, milestones M1–M7, Slint gotchas, permission flow, and performance targets. Next: M2 (thumbnail engine).
Build
./scripts/build.sh debug # debug x86_64 APK + install on emulator
./scripts/build.sh # release x86_64 (emulator)
./scripts/build.sh aarch64 # release aarch64 (device)
cargo run # desktop (Linux needs libfontconfig1 + pkg-config)
Requires: Rust (rustup), cargo-apk2, Android SDK + NDK 27 (see HANDOFF.md §3
for exact paths/env).
License
GPL-3.0 (see LICENSE). Built on Slint, used under the Slint royalty-free license for proprietary apps (see HANDOFF.md §10.4).