Commit Graph

72 Commits

Author SHA1 Message Date
ec11abf8f1 Add text selection, real-file e2e tests, and Android arrow-key support
Selection: shift+arrow extends a selection (absolute byte offsets,
anchor/caret model); insert/backspace/delete replace the selection; the
IME unions its reported range with the active selection; the highlight
is drawn in the TextField and the selection is pushed to the IME.

Android key input (the blocker found during on-device validation):
Gio v0.10 on Android (a) drops modifier state in the JNI bridge and
(b) wraps plain arrow-key presses in input.SystemEvent for focus
navigation, so arrow keys never reached the editor. main.go now
registers explicit named key.Filters for the four arrows (delivers the
press and suppresses the focus jump) and tracks the shift key itself.
Verified on the emulator: plain arrows move the caret, shift+arrow
shows a highlight, typing replaces the selection.

Real-file e2e tests (real on-disk files via the real FileSystem,
multi-chunk 256KB files, chunk-boundary and multi-byte edits) found
and fixed two real bugs:
  1. Line index: UpdateLineIndexAfterEdit only shifted offsets; edits
     involving newlines left it permanently inconsistent. Replaced with
     newline-aware UpdateLineIndexAfterInsert/UpdateLineIndexAfterDelete.
  2. Rune granularity: HandleBackspace/HandleDelete deleted one byte,
     corrupting multi-byte UTF-8 characters (e.g. a 2-byte char
     straddling a chunk boundary). Now rune-granular.

Also: airtight e2e harness load-wait (StatFile/ReadFile/BuildLineIndex
interleaving could satisfy the old condition early).

Full suite green under -race; on-device verified.
2026-08-17 00:32:53 -04:00
e11d705196 chore: remove per-event debug logging from the normal path
Drop the log.Printf/fmt.Printf traces that fired on every config/input/
click/scroll/open/worker-result during IME and tap debugging. These were
noise (and some were commented out). Error, limit, and recovery logs are
kept; the default-off profiler and gated IME debug remain untouched.
2026-08-16 20:58:49 -04:00
46383c1fc1 ui: dedup IME snippet/selection to fix rapid-commit desync
TextField.Draw re-pushed key.SnippetCmd and key.SelectionCmd every frame
while focused. Re-pushing an unchanged snippet resets the IME's composition
and caret, so commits arriving faster than a frame interleaved with those
resets and desynced the cursor (garbled/duplicated text).

Mirror widget.Editor's updateSnippet/selection gating: track the last-pushed
snippet and caret in the main-owned Renderer (keyed by field ID, reset on
focus (re)gain), and only emit the ops when they actually change. A fresh
push is forced whenever the field (re)gains focus so the IME always starts
from a known state. Also drop a leftover per-frame 'Focused:' debug print.

On-device: rapid back-to-back commits (0.08-0.1s cadence, faster than a
frame) now land cleanly - type HELLO, append+backspace, and a
browser->editor navigation round-trip all produce exact content.
go test -race ./... green.
2026-08-16 13:00:25 -04:00
72b3c3f9c1 editor+ui: complete Android IME wiring (SelectionCmd, SnippetCmd, InputHintOp)
Finish Phase 1 items 1, 2, 4, on top of the range-handling done in 9b78219:

- TextField.Draw now emits, when focused:
  * key.InputHintOp{HintText}        (item 4: enable text keyboard/autocorrect)
  * key.SnippetCmd (the visible window as the snippet, Range {0,len})
                                              (item 2: swipe/autocorrect source)
  * key.SelectionCmd (caret, window-relative rune index)
                                              (item 1: IME selection sync)
  The snippet is the visible window (not the whole file), so the IME treats
  the window as the document and reports EditEvent.Range window-relative.

- HandleReplaceRange now resolves the window-relative range against
  IMEWindowText and offsets by IMEWindowStartByte to address the buffer
  (string and chunked paths). Falls back to the whole buffer when layout
  has not set the window (tests).

- EditorState gains IMEWindowStartByte / IMEWindowText, set during layout.

- Add runeCount helper (utf8 leading-byte scan) in the ui package.

- Fix a data race in three editor e2e/integration tests: they called
  OpenFile from the test goroutine while the logic goroutine ran layout;
  now wrapped in withState so the state write happens on the owner.

Tests: ime_range_test.go gains windowed-path coverage (string+chunked).
go build, go test, go vet, and go test -race are all green.
2026-08-16 02:43:58 -04:00
58725a5e6c Make state single-owner and stabilize race detector
Frame now carries view state (scale/focus/query) to the main goroutine,
which reads only the frame-receiver-stored snapshot. Renderer owns Gio
widget editors (registered by ID) and the draw scale. Autosave timer
sends a token to the logic goroutine instead of touching state;
Shutdown waits for the owner to exit before FlushAll.

Tests access state only through owner-side Inspect/WithState helpers
(harness + in-package). Fixed double-Harness.Run race in two e2e tests,
made TestWorkerPool_PriorityPreemption deterministic, and raised the
lazy-loading test timeout that was too short under -race.

go test -race ./... is now green.
2026-08-16 01:32:27 -04:00
7240b62a61 WIP baseline: Termux open-file bridge + word-wrap-aware viewport/scroll
- JNI: open_file_in_termux via ACTION_SEND intent (text/plain + file:// uri),
  global context ref kept from registerFragment
- impl_android.go: OpenFile(path) attaches current thread if needed
- NewLogic takes openfunc; State.open + ui.OpenFile now func(string)
- ChunkedBuffer.VisibleByteRange: word-wrap path using
  GlyphLayout.VisualLineStarts (+byteOffset, lineHeight, visual index param)
- GlyphLayout gains LineHeight; drawWrappedText records VisualLineStarts
- WordWrap default true; State.ByteOffset tracks first visible line
- types: VisualLineIndex
- scroll_fix_test.go (new)
- debug prints left in place (WIP; cleanup in later phase)
2026-08-16 00:31:26 -04:00
93a5f879f5 feat: implement atomic writes for filesystem backend
- Add WriteFile method to mock filesystem (non-atomic path, creates files)
- Implement WriteFileAtomic in mock with temp file + rename pattern
  using .tmp/ directory, matching real filesystem semantics
- Update WriteFileTask.Execute() to use WriteFileAtomic
- Update FlushAll() to use WriteFileAtomic
- Fix mock to create files on write (matching os.WriteFile behavior)
- Update tests to match new semantics (create-if-not-exists)
2026-06-04 18:01:51 -04:00
d090447f2d Show soft keyboard on editor focus 2026-06-03 22:31:49 -04:00
bab239a38a Implement click-to-move cursor in the editor 2026-06-03 22:04:16 -04:00
62d1f827e0 Fix cursor rendering lag and implement Enter key newline insertion 2026-06-03 20:19:35 -04:00
d33e68ab2c fix(editor): fix cursor positioning, scrolling, and clipping
- Fix cursor vertical alignment and ensure it respects ScrollOffset.
- Fix scrolling in editor page by correctly registering scroll interactions in the renderer.
- Ensure cursor is clipped to the editor text area to prevent drawing over status bars.
2026-06-03 19:19:14 -04:00
a5d1c4bee6 Compute glyphLayout after text rendering. Implement correct cursor
movement.
2026-06-03 19:01:05 -04:00
0dac354f2a fix(editor): wire key events to cursor movement
- Replace gtx.Event(nil) with key.Filter{Focus: focusedID} and
  key.FocusFilter{Target: focusedID} so Gio correctly routes key
  and edit events to the focused editor text field.

- Convert EditorState.CursorPosition (byte offset) to line/column
  coordinates for accurate cursor rendering.

- Add debug logging in HandleKeyDown and HandleCursorMove.
2026-06-03 07:41:18 -04:00
57a185fa36 Fix bugs in e2e tests and remove list item selection highlight 2026-06-02 13:30:09 -04:00
2c3702f421 fix(browser): fix directory navigation and entry tapping 2026-06-02 08:14:59 -04:00
dc80c8a8e8 Remove scroll debug statements. Add one extra element to browser listview
so that we have a partial item displayed at the bottom and not a blank space.
2026-06-01 11:58:57 -04:00
6709f52e0f Fix browser page scrolling by initializing EntryHeight and correcting scroll handler type assertion 2026-06-01 10:57:34 -04:00
ce8dd82bb0 Remove duplicate browser state and fix sort mode toggle
- Remove currentBrowserState global and SetBrowserState from browser package
- Browser now receives sortHandler as a parameter instead of using global state
- Fix sort mode toggle: reload pages after clearing cache (was showing 'Loading...')
- Add String() methods to all UI element types for debugging
- Add e2e tests for sort mode functionality (5 tests)

The editor now owns all state; the browser is a pure function receiving
state and handlers through parameters.
2026-05-31 23:20:21 +00:00
8f185341b3 Implement per-pixel smooth scrolling for ListView
- Changed BrowserScrollOffset and ListView.ScrollOffset from int (row index)
  to ui.Dp (pixel offset) for smooth per-pixel scrolling
- Updated HandleBrowserScroll to use raw Dp delta instead of row-based
  scrolling with minimum ±1 row jumps
- Fixed search not triggering new frames by detecting query changes in
  main.go FrameEvent handler
- Fixed click misalignment by indexing RowFilenames with local index i
  instead of rowGlobalIndex
- Fixed bottom clamping using actual BrowserListHeight and corrected
  formula: maxScroll = totalRows * rowHeight - BrowserListHeight
2026-05-28 16:14:11 -04:00
23fdeabad4 Fix scroll clipping: ListView now clips scroll gestures to its region
- Add clippableElement interface for elements that need their own clip region
- ListView implements NeedsClip() so drawElement pushes a clip before Draw
- RegisterScroll no longer has its own clip; relies on element clip context
- Aligns with Gio's clip-based gesture registration model
- Fix scroll events firing outside the visible list area on browser page

Also:
- Update touch.md documentation to reflect clip-based interaction model
- Remove debug logging from ListView.Draw
- Remove TODO-click-fixes.md (all items resolved)
2026-05-28 14:56:12 -04:00
ad3049dd22 Browser page: scroll + click coexist via register order fix
- Added Page state (BrowserPage/EditorPage) and SortMode
- BrowserLayout with 30 static entries, sort toggle, search placeholder
- ListView rows clickable via per-row RegisterClick
- Scroll gesture registered at START of ListView.Draw (before clicks)
  so click gestures registered later are checked first during hit test
- Unique IDs for interactive elements: editor_text, browser_list, search_bar
- ListView.Interactions() filters out Scroll (registered in Draw, not registerInteraction)
- RegisterScroll added to Renderer, called from element Draw methods
- lastLineYChan frame loop fixed: only re-layout if value changed
- Back icon added, editor status bar shows active filename
2026-05-27 12:14:25 -04:00
0246316d8f Add word-wrapped text display with two-finger scroll
- Renderer computes word wrap via single LayoutString pass with
  WrapHeuristically policy; glyphs drawn inline at FlagLineBreak
- Fixed line height (fontSize * 1.2), independent of glyph metrics
- Two-finger trackpad scroll via gesture.Scroll with vertical axis
- Display line feedback: renderer reports last glyph Y after each
  Draw; logic uses it to clamp scroll offset so last line stops
  at bottom of viewport with lineHeight/2 padding
- ScrollRange fix: {Min: -(1<<30), Max: 1<<30} ensures scroll
  delta is consumed (empty range consumes nothing via clampSplit)
- Line counting fix: only FlagLineBreak increments count; buffer
  flushes (32-glyph cap) draw but don't count
2026-05-26 20:26:20 -04:00
1596dab72d Initial InputEvent handling. Clickable "Wrap" text label. 2026-05-26 09:46:35 -04:00
50e9ca5b34 Updates to rendering pipeline and documentation. 2026-05-25 17:40:35 -04:00
22c1d5bed1 fix: correct text layout and rendering pipeline
- Fix render.go: replace broken material.Label with shaper-based text
  rendering (LayoutString + Shape + glyph iteration) per Gio's paintGlyph
- Fix render.go: only apply clip rects at container boundaries; leaf
  elements have zero-size regions that were clipping all text out
- Fix render.go: call r.drawElement recursively for container children
  so nested containers work and clips are applied correctly
- Fix render.go: add drawLineText/drawLine helpers matching Gio's
  paintGlyph offset calculation (x + first.X, y + first.Y)
- Fix element.go: Button.Draw now uses r.drawText instead of duplicate
  broken material.Label code; Label defaults to black when color is unset
- Fix state.go: container children use relative coordinates instead of
  mixed screen-space/container-relative positions
- Fix main.go: ConfigEvent carries raw pixel dimensions only; ScaleEvent
  carries scale only; layout is computed once per frame using both,
  eliminating the infinite Invalidate() loop
2026-05-18 21:03:22 -04:00
8739bae517 refactor: unified Element interface with Draw method and Container type
- Add Draw(gtx, r *Renderer) to Element interface
- Add Container type that implements Element and holds []Element children
- Leaf types (Label, Icon, Button) implement Draw themselves
- Single recursive drawElement function in Renderer — no switch/case
- Remove StatusBar/BottomBar — replaced by Container
- Remove shaper.go — no longer needed with Gio material labels
- Simplify main.go — scale via ScaleProvider interface
- 5 files changed, shaper.go deleted
2026-05-18 11:25:43 -04:00
93a7a0a0b2 fix: remove duplicate scale storage, read from State via ScaleProvider interface
- Remove Renderer.scale field and SetScale method
- Add ScaleProvider interface to avoid editor/ui import cycle
- Add Scale() method to State, rename Scale field to scale
- Renderer reads scale through r.scale.Scale()
- Fix icons.go blank import preventing embed.FS usage
- Update main.go to pass State as ScaleProvider to Renderer
2026-05-17 10:59:29 -04:00
fa43bf2402 Add ShapeText/DrawShapedText: single shaper call, zero-call drawing
- New shaper.go: ShapeText() returns ShapedText with measured width +
  stored PathSpec + BitmapsCall, DrawShapedText() draws with zero shaper calls
- drawStatusBar: ShapeText for filename + right icons, positions from widths
- drawBottomBar: ShapeText for cursor/bytepos/wrap, positions by alignment
- No separate measureText helper: ShapeText.Width provides measurements
- StatusBar uses IconLeft/IconRow string slices for icon configuration
- BottomBar uses BarAlignment enum for item positioning
2026-05-12 12:06:28 -04:00
5da60ac9b3 Fix Y positioning. Expand status bar height. 2026-05-10 20:12:35 -04:00
dc4962a6c4 Fix icon Y positioning: offset by icon height to align bottom with baseline
- drawPng uses top-left corner, drawText uses baseline
- Icon bottom (Y=42) now aligns with baseline at Y=42
- Icon top is at Y=26 (42-16), occupies Y=26 to Y=42
2026-05-10 07:32:15 -04:00
1416e2db26 Move icon Y position from +20 to +32 DP below filename
- Icon was overlapping the first row of status bar
- Increased vertical spacing to avoid overlap
2026-05-10 07:14:20 -04:00
fdd1e841ae Use original iconY position (30 DP) without offset
- User confirmed icon showed up at this position
- Icon renders in second row of status bar as intended
2026-05-10 07:12:49 -04:00
28c7253622 Fix icon path and Y positioning
- Read icons/cut.png (not cut.png) to match embed directive
- Offset icon Y by iconSize so bottom aligns with text baseline
- drawText uses baseline positioning, drawPng uses top-left corner
2026-05-10 07:10:02 -04:00
f259145084 Fix icon Y positioning: offset by icon height to align bottom with baseline
- drawText positions glyphs by baseline, drawPng uses top-left corner
- Subtract iconSize from iconY so icon bottom aligns with text baseline
- Icon now renders within status bar instead of overlapping top
2026-05-10 07:03:43 -04:00
0ac2941802 Replace unicode cut icon with PNG icon in StatusBar
- Load cut.png from embedded filesystem
- drawStatusBar uses drawPng() for cut icon (16dp)
- No other files modified
2026-05-10 06:52:54 -04:00
106e91832a Add drawPng function to Renderer for PNG icon rendering
- Takes image.Image, position (x,y) in Dp, size (width,height) in Dp
- Tint color with alpha < 255 applies color overlay using clip.Rect
- Converts Dp to pixels using Renderer.toPx()
- Uses paint.NewImageOp for image rendering
2026-05-10 06:50:03 -04:00
fe3e7c3d75 Revert to last working state (68437c3) before PNG icon changes 2026-05-10 06:45:47 -04:00
1b1cf51528 Remove search/conflict icon references — only cut/copy/paste exist
- StatusBar now only draws cut, copy, paste PNG icons
- Removed code that tried to draw non-existent search.png and conflict.png
2026-05-10 06:39:22 -04:00
d2509123b0 Replace Unicode icons with PNG icons in StatusBar
- Move icons/ to internal/ui/icons/ for go:embed
- Renderer.loadIcons() loads PNGs from embedded filesystem
- drawStatusBar() uses drawPng() for cut/copy/paste/search/conflict icons
- Icons are 16dp, rendered from 48x48 PNGs (2x density)
2026-05-10 06:29:19 -04:00
14284afa73 Add drawPng function to Renderer for PNG icon rendering
- Takes image.Image, position (x,y) in Dp, size (width,height) in Dp
- Tint color with alpha < 255 applies color overlay using clip.Rect
- Converts Dp to pixels using Renderer.toPx()
- Uses paint.NewImageOp for image rendering
2026-05-10 06:26:29 -04:00
620d534454 Break import cycle: use StateReader interface instead of direct State reference
- StateReader interface in ui package (Scale(), ScreenWidth(), ScreenHeight())
- State implements StateReader
- Renderer reads scale/window size via interface, never imports editor
- State fields are private (screenWidth, screenHeight, scale) with accessor methods
- No SetScale/SetWindowSize calls from main.go — Renderer reads from State directly
2026-05-09 20:33:00 -04:00
21b4df59a3 Fix event flow: ConfigEvent sets size, FrameEvent sets scale only
- ConfigEvent: ONLY from app.ConfigEvent, sets width/height in State
- FrameEvent: gets scale from gtx.Metric.PxPerDp, sends ScaleEvent only if changed
- ScaleEvent: updates State.Scale
- Renderer reads windowW/windowH from State (SetWindowSize), not gtx.Constraints
- Renderer reads scale from State (SetScale), not gtx.Metric.PxPerDp
- main.go: ConfigEvent calls SetWindowSize, FrameEvent calls SetScale
2026-05-09 20:26:10 -04:00
68437c32a7 Store scale in State, use it everywhere instead of gtx.Metric.PxPerDp
- State.Scale stores the scale factor (default 1.0)
- ScaleEvent applies SetScale() which updates State.Scale
- Logic.Scale() accessor returns current scale
- Renderer.SetScale() updates renderer's scale from State
- main.go: uses logic.Scale() to get scale, calls renderer.SetScale()
- No more references to gtx.Metric.PxPerDp in render.go or main.go
2026-05-09 20:23:02 -04:00
b581abb691 Redesign ConfigEvent/Scale handling: ConfigEvent sets size, FrameEvent updates scale
- Logic layer has separate ConfigChan and ScaleChan
- ConfigEvent: width/height in Dp, set on ConfigEvent
- ScaleEvent: scale factor, set on FrameEvent when scale changes
- Logic has ScreenSize() accessor for layout/rendering pipeline
- Logic has SetScale() to update scale and recompute layout
- main.go: ConfigEvent stores pixels, converts to DP using current scale
- main.go: FrameEvent gets actual scale, sends ScaleEvent if changed
2026-05-09 19:59:27 -04:00
f433a992b7 Clean up debug output and fix clip push/pop pattern 2026-05-09 19:16:10 -04:00
4a9253616d Fix StatusBar background using push/pop instead of op.Record macro
The op.Record macro was leaving a clip on the stack that prevented
subsequent elements from drawing. Use clip.Rect{}.Push()/clip.Pop()
instead for immediate push/pop.
2026-05-09 19:13:33 -04:00
4893d69f4e Add light gray background to StatusBar and BottomBar
Rename shaper_usage.md to layout_rendering.md
2026-05-09 18:49:43 -04:00
b8c6878f46 Introduce distinct Dp/Px types to prevent coordinate mixing at compile time
- Add ui.Dp and ui.Px as distinct named types
- Logic layer works exclusively in Dp (positions, sizes, regions)
- Renderer converts Dp→Px at Gio interop boundaries
- Capture gtx.Constraints once at start of Draw() for consistent positioning
- main.go converts app.ConfigEvent pixels to Dp before passing to logic layer
- Update documentation with new coordinate system architecture
2026-05-09 18:40:47 -04:00
4cf8641bbd Fix BottomBar X positioning to use visible window width 2026-05-09 18:01:24 -04:00
e096341533 Draw BottomBar at visible window bottom instead of region Y which may be outside viewport 2026-05-09 17:19:14 -04:00