Clean up debug output and fix clip push/pop pattern
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parent
4a9253616d
commit
f433a992b7
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@ -1,7 +1,6 @@
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package ui
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import (
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"fmt"
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"image"
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"image/color"
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@ -111,17 +110,15 @@ func (r *Renderer) drawStatusBar(gtx layout.Context, sb StatusBar, _ WindowConst
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th := material.NewTheme()
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th.Shaper = r.shp
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fmt.Printf("[DEBUG drawStatusBar] reg=(%d, %d, %d, %d)\n", reg.X, reg.Y, reg.W, reg.H)
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// Draw light gray background
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bgColor := color.NRGBA{R: 230, G: 230, B: 230, A: 255}
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clip.Rect{
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bgClip := clip.Rect{
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Min: image.Point{X: int(r.toPx(reg.X)), Y: int(r.toPx(reg.Y))},
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Max: image.Point{X: int(r.toPx(reg.X + reg.W)), Y: int(r.toPx(reg.Y + reg.H))},
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}.Push(gtx.Ops)
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paint.ColorOp{Color: bgColor}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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clip.Pop()
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bgClip.Pop()
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// Clip to status bar region for text (convert Dp to pixels)
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c := clip.Rect{
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@ -186,28 +183,15 @@ func (r *Renderer) drawStatusBar(gtx layout.Context, sb StatusBar, _ WindowConst
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func (r *Renderer) drawBottomBar(gtx layout.Context, bb BottomBar, constraints WindowConstraints) {
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reg := bb.Region()
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fmt.Printf("[DEBUG drawBottomBar] reg=(%d, %d, %d, %d)\n", reg.X, reg.Y, reg.W, reg.H)
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fmt.Printf("[DEBUG drawBottomBar] constraints=(%d, %d, %d, %d)\n",
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constraints.Min.X, constraints.Min.Y,
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constraints.Max.X, constraints.Max.Y)
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fmt.Printf("[DEBUG drawBottomBar] scale=%f\n", r.scale)
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// Draw light gray background
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bgColor := color.NRGBA{R: 230, G: 230, B: 230, A: 255}
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m := op.Record(gtx.Ops)
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bgMinX := int(r.toPx(reg.X))
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bgMinY := int(r.toPx(reg.Y))
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bgMaxX := int(r.toPx(reg.X + reg.W))
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bgMaxY := int(r.toPx(reg.Y + reg.H))
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fmt.Printf("[DEBUG drawBottomBar] bg_rect=(%d, %d, %d, %d)\n", bgMinX, bgMinY, bgMaxX, bgMaxY)
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clip.Rect{
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Min: image.Point{X: bgMinX, Y: bgMinY},
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Max: image.Point{X: bgMaxX, Y: bgMaxY},
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}.Op().Push(gtx.Ops)
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bgClip := clip.Rect{
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Min: image.Point{X: int(r.toPx(reg.X)), Y: int(r.toPx(reg.Y))},
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Max: image.Point{X: int(r.toPx(reg.X + reg.W)), Y: int(r.toPx(reg.Y + reg.H))},
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}.Push(gtx.Ops)
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paint.ColorOp{Color: bgColor}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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call := m.Stop()
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call.Add(gtx.Ops)
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bgClip.Pop()
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// Use captured constraints for positioning — they are in pixels and
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// represent the actual window bounds. Never use gtx.Constraints here
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@ -230,8 +214,6 @@ func (r *Renderer) drawBottomBar(gtx layout.Context, bb BottomBar, constraints W
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bottomBarHeightPx := r.toPx(Dp(24))
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marginPx := r.toPx(Dp(10))
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drawYPx := Px(windowH) - bottomBarHeightPx - marginPx
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fmt.Printf("[DEBUG drawBottomBar] drawY_px=%d (windowH=%d - barH=%d - margin=%d)\n",
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drawYPx, windowH, bottomBarHeightPx, marginPx)
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// Convert draw position back to Dp for text rendering
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drawY := r.toDp(drawYPx)
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@ -239,19 +221,16 @@ func (r *Renderer) drawBottomBar(gtx layout.Context, bb BottomBar, constraints W
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// Left: Cursor position
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cursorXPx := regXPx + r.toPx(Dp(8))
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cursorXDp := r.toDp(cursorXPx)
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fmt.Printf("[DEBUG drawBottomBar] cursor=(%d, %d) text=%q\n", cursorXPx, drawYPx, bb.CursorPos)
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r.drawText(gtx, r.shp, bb.CursorPos, r.theme.FontSize, cursorXDp, drawY, color.NRGBA{R: 0, G: 0, B: 0, A: 255})
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// Center: Byte position
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byteXPx := regXPx + barW/2 - r.toPx(Dp(60))
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byteXDp := r.toDp(byteXPx)
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fmt.Printf("[DEBUG drawBottomBar] byte=(%d, %d) text=%q\n", byteXPx, drawYPx, bb.BytePos)
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r.drawText(gtx, r.shp, bb.BytePos, r.theme.FontSize, byteXDp, drawY, color.NRGBA{R: 0, G: 0, B: 0, A: 255})
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// Right: Word wrap button
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wordWrapXPx := regXPx + barW - r.toPx(Dp(80))
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wordWrapXDp := r.toDp(wordWrapXPx)
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fmt.Printf("[DEBUG drawBottomBar] wordwrap=(%d, %d) text=%q\n", wordWrapXPx, drawYPx, "W:"+boolToString(bb.WordWrap))
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r.drawText(gtx, r.shp, "W:"+boolToString(bb.WordWrap), r.theme.FontSize, wordWrapXDp, drawY, color.NRGBA{R: 0, G: 0, B: 0, A: 255})
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}
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