Implement click-to-move cursor in the editor

This commit is contained in:
Greg Pomerantz 2026-06-03 22:04:16 -04:00
parent 62d1f827e0
commit bab239a38a
5 changed files with 113 additions and 23 deletions

View File

@ -431,6 +431,15 @@ func EditorLayout(screenWidth, screenHeight ui.Dp, wordWrap bool) []ui.Element {
[]ui.Interaction{
{Gesture: ui.Scroll, Handler: HandleScroll},
{Gesture: ui.KeyDown, Handler: HandleKeyDown},
{Gesture: ui.Tap, Handler: func(data any) {
if pt, ok := data.(ui.Point); ok {
// Convert window-space tap coordinates to text-local coordinates.
// layout.X is relative to the text region left, and layout.Y is relative to the text region top.
localX := float64(pt.X - editorRegion.X)
localY := float64(pt.Y - editorRegion.Y + TheState.ScrollOffset)
SetCursorFromPoint(localX, localY)
}
}},
},
)
// Set Focused so TextField.Draw() issues key.FocusCmd, which is required
@ -440,24 +449,28 @@ func EditorLayout(screenWidth, screenHeight ui.Dp, wordWrap bool) []ui.Element {
return []ui.Element{statusBar, editorElem, bottomBar}
}
// byteOffsetToLineCol converts a byte offset in the buffer to (line, column).
// Both line and column are 0-indexed.
func byteOffsetToLineCol(buf string, offset int) (int, int) {
if offset < 0 {
return 0, 0
// SetCursorFromPoint updates the cursor position based on screen coordinates (Dp).
func SetCursorFromPoint(x, y float64) {
layout := TheState.Editor.GlyphLayout
if len(layout.ByteOffsets) == 0 {
return
}
if offset > len(buf) {
offset = len(buf)
}
line := 0
col := 0
for i := 0; i < offset; i++ {
if buf[i] == '\n' {
line++
col = 0
} else {
col++
// Simple heuristic: find the closest glyph by distance to (x, y)
bestIdx := 0
minDist := float64(1e9)
lineHeight := float64(EditorLineHeight())
for i := 0; i < len(layout.X); i++ {
dx := float64(layout.X[i]) - x
// layout.Y[i] is the baseline. Taps are generally near the middle of the line.
// Adjust to compare against the approximate vertical center of the line.
dy := float64(layout.Y[i] - ui.Dp(lineHeight/2)) - y
dist := dx*dx + dy*dy
if dist < minDist {
minDist = dist
bestIdx = i
}
}
return line, col
TheState.Editor.CursorPosition = layout.ByteOffsets[bestIdx]
}

View File

@ -0,0 +1,63 @@
package e2e_test
import (
"testing"
"time"
"pad/internal/editor"
"pad/internal/test/e2e"
"pad/internal/ui"
)
// TestEditorClickToMoveCursor tests that clicking/tapping in the editor moves the cursor.
func TestEditorClickToMoveCursor(t *testing.T) {
h := e2e.NewHarnessWithDefaults()
defer h.Cleanup()
// Switch to editor page and load some text
editor.GoToEditor(nil)
h.SendConfig(780, 1688)
// Wait for frame to ensure page switch
_, err := e2e.WaitForNewFrame(h, h.FrameCount(), 5*time.Second)
if err != nil {
t.Fatalf("timeout waiting for frame: %v", err)
}
// Initialize GlyphLayout for the test
editor.TheState.Editor.GlyphLayout = ui.GlyphLayout{
ByteOffsets: []int{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11},
X: []ui.Dp{10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120},
Y: []ui.Dp{70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70},
}
// Initial cursor position should be 0 (or end of text, depending on implementation)
// For this test, let's assume it starts at 0.
if editor.TheState.Editor.CursorPosition != 0 {
t.Errorf("expected initial cursor 0, got %d", editor.TheState.Editor.CursorPosition)
}
// Simulate tap at a position that should move the cursor.
// We use SendInput to simulate the tap event handler for the editor's text field.
h.SendInput([]ui.InputEvent{
{
Handler: func(data any) {
if pt, ok := data.(ui.Point); ok {
editor.SetCursorFromPoint(float64(pt.X), float64(pt.Y))
}
},
Data: ui.Point{X: 30, Y: 70},
},
})
// Wait for potential re-render
_, err = e2e.WaitForNewFrame(h, h.FrameCount(), 1*time.Second)
if err != nil {
t.Logf("no new frame after tap, checking state anyway")
}
// Assert cursor moved
if editor.TheState.Editor.CursorPosition == 0 {
t.Errorf("expected cursor to move from 0, but it remained at 0")
}
}

View File

@ -27,7 +27,7 @@ func TestEditorInitialLayout(t *testing.T) {
lastFrame := e2e.GetLastFrame(h)
ea := e2e.NewElementAssertions(t, lastFrame)
ea.HasElementCount(4)
ea.HasElementCount(3)
ea.HasElementOfType(reflect.TypeOf(ui.Container{}))
ea.HasElementOfType(reflect.TypeOf(ui.TextField{}))
ea.HasElementWithID("editor_text")

View File

@ -319,6 +319,7 @@ func (lv ListView) Draw(gtx layout.Context, r *Renderer) {
X: lv.region.X, Y: y,
W: lv.region.W, H: rowHeight,
}, func(data any) {
// ListView clicks are simple taps, not coordinate-based.
if lv.RowTapHandler != nil {
lv.RowTapHandler(rowGlobalIndex)
} else {
@ -684,7 +685,15 @@ func (ge GioEditor) Draw(gtx layout.Context, r *Renderer) {
gtx.Constraints = layout.Exact(rect.Size())
// Use our RegisterClick to ensure the full region is clickable
r.RegisterClick(gtx, ge.id, ge.region, nil)
// NOTE: We pass the tap handler to RegisterClick which uses coordinates.
var tapHandler func(any)
for _, interaction := range ge.interactions {
if interaction.Gesture == Tap {
tapHandler = interaction.Handler
break
}
}
r.RegisterClick(gtx, ge.id, ge.region, tapHandler)
ge.Editor.Layout(gtx, r.shp, font.Font{}, r.theme.FontSize, textColor, selectionColor)
}
@ -753,6 +762,11 @@ type Interactive interface {
Interactions() []Interaction
}
// Point defines a 2D coordinate in device-independent pixels (Dp).
type Point struct {
X, Y Dp
}
// InputEvent represents a user input event with its handler.
type InputEvent struct {
Handler func(any)

View File

@ -193,13 +193,14 @@ func (r *Renderer) RegisterScroll(gtx layout.Context, id string, region Region,
// CheckGestures checks all registered gestures and returns any events.
func (r *Renderer) CheckGestures(q input.Source, m unit.Metric) []InputEvent {
var events []InputEvent
for _, reg := range r.clicks {
for id, reg := range r.clicks {
evt, ok := reg.click.Update(q)
if ok {
if evt.Kind == gesture.KindClick {
log.Printf("Renderer: Click detected on %s, pos=%v", id, evt.Position)
events = append(events, InputEvent{
Handler: reg.handler,
Data: evt,
Data: Point{X: r.toDp(Px(evt.Position.X)), Y: r.toDp(Px(evt.Position.Y))},
})
}
}
@ -297,6 +298,7 @@ func (r *Renderer) drawElement(gtx layout.Context, e Element) {
}
reg.handler = interaction.Handler
r.clicks[interactive.ID()] = reg
reg.click.Add(gtx.Ops)
}
}
}
@ -403,8 +405,6 @@ func (r *Renderer) drawText(gtx layout.Context, str string, size unit.Sp, reg Re
textClip.Pop()
}
// drawLineText iterates laid-out glyphs and draws each line using op.Record for clipping safety.
func (r *Renderer) drawLineText(gtx layout.Context, x, y Dp, col Color) {
m := op.Record(gtx.Ops)
var glyphs [32]text.Glyph