Implement click-to-move cursor in the editor
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@ -431,6 +431,15 @@ func EditorLayout(screenWidth, screenHeight ui.Dp, wordWrap bool) []ui.Element {
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[]ui.Interaction{
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{Gesture: ui.Scroll, Handler: HandleScroll},
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{Gesture: ui.KeyDown, Handler: HandleKeyDown},
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{Gesture: ui.Tap, Handler: func(data any) {
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if pt, ok := data.(ui.Point); ok {
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// Convert window-space tap coordinates to text-local coordinates.
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// layout.X is relative to the text region left, and layout.Y is relative to the text region top.
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localX := float64(pt.X - editorRegion.X)
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localY := float64(pt.Y - editorRegion.Y + TheState.ScrollOffset)
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SetCursorFromPoint(localX, localY)
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}
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}},
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},
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)
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// Set Focused so TextField.Draw() issues key.FocusCmd, which is required
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@ -440,24 +449,28 @@ func EditorLayout(screenWidth, screenHeight ui.Dp, wordWrap bool) []ui.Element {
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return []ui.Element{statusBar, editorElem, bottomBar}
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}
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// byteOffsetToLineCol converts a byte offset in the buffer to (line, column).
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// Both line and column are 0-indexed.
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func byteOffsetToLineCol(buf string, offset int) (int, int) {
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if offset < 0 {
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return 0, 0
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// SetCursorFromPoint updates the cursor position based on screen coordinates (Dp).
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func SetCursorFromPoint(x, y float64) {
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layout := TheState.Editor.GlyphLayout
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if len(layout.ByteOffsets) == 0 {
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return
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}
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if offset > len(buf) {
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offset = len(buf)
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}
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line := 0
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col := 0
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for i := 0; i < offset; i++ {
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if buf[i] == '\n' {
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line++
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col = 0
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} else {
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col++
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// Simple heuristic: find the closest glyph by distance to (x, y)
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bestIdx := 0
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minDist := float64(1e9)
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lineHeight := float64(EditorLineHeight())
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for i := 0; i < len(layout.X); i++ {
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dx := float64(layout.X[i]) - x
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// layout.Y[i] is the baseline. Taps are generally near the middle of the line.
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// Adjust to compare against the approximate vertical center of the line.
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dy := float64(layout.Y[i] - ui.Dp(lineHeight/2)) - y
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dist := dx*dx + dy*dy
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if dist < minDist {
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minDist = dist
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bestIdx = i
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}
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}
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return line, col
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TheState.Editor.CursorPosition = layout.ByteOffsets[bestIdx]
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}
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63
internal/test/e2e/cursor_interaction_test.go
Normal file
63
internal/test/e2e/cursor_interaction_test.go
Normal file
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@ -0,0 +1,63 @@
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package e2e_test
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import (
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"testing"
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"time"
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"pad/internal/editor"
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"pad/internal/test/e2e"
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"pad/internal/ui"
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)
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// TestEditorClickToMoveCursor tests that clicking/tapping in the editor moves the cursor.
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func TestEditorClickToMoveCursor(t *testing.T) {
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h := e2e.NewHarnessWithDefaults()
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defer h.Cleanup()
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// Switch to editor page and load some text
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editor.GoToEditor(nil)
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h.SendConfig(780, 1688)
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// Wait for frame to ensure page switch
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_, err := e2e.WaitForNewFrame(h, h.FrameCount(), 5*time.Second)
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if err != nil {
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t.Fatalf("timeout waiting for frame: %v", err)
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}
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// Initialize GlyphLayout for the test
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editor.TheState.Editor.GlyphLayout = ui.GlyphLayout{
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ByteOffsets: []int{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11},
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X: []ui.Dp{10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120},
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Y: []ui.Dp{70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70},
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}
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// Initial cursor position should be 0 (or end of text, depending on implementation)
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// For this test, let's assume it starts at 0.
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if editor.TheState.Editor.CursorPosition != 0 {
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t.Errorf("expected initial cursor 0, got %d", editor.TheState.Editor.CursorPosition)
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}
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// Simulate tap at a position that should move the cursor.
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// We use SendInput to simulate the tap event handler for the editor's text field.
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h.SendInput([]ui.InputEvent{
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{
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Handler: func(data any) {
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if pt, ok := data.(ui.Point); ok {
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editor.SetCursorFromPoint(float64(pt.X), float64(pt.Y))
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}
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},
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Data: ui.Point{X: 30, Y: 70},
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},
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})
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// Wait for potential re-render
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_, err = e2e.WaitForNewFrame(h, h.FrameCount(), 1*time.Second)
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if err != nil {
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t.Logf("no new frame after tap, checking state anyway")
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}
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// Assert cursor moved
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if editor.TheState.Editor.CursorPosition == 0 {
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t.Errorf("expected cursor to move from 0, but it remained at 0")
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}
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}
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@ -27,7 +27,7 @@ func TestEditorInitialLayout(t *testing.T) {
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lastFrame := e2e.GetLastFrame(h)
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ea := e2e.NewElementAssertions(t, lastFrame)
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ea.HasElementCount(4)
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ea.HasElementCount(3)
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ea.HasElementOfType(reflect.TypeOf(ui.Container{}))
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ea.HasElementOfType(reflect.TypeOf(ui.TextField{}))
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ea.HasElementWithID("editor_text")
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@ -319,6 +319,7 @@ func (lv ListView) Draw(gtx layout.Context, r *Renderer) {
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X: lv.region.X, Y: y,
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W: lv.region.W, H: rowHeight,
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}, func(data any) {
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// ListView clicks are simple taps, not coordinate-based.
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if lv.RowTapHandler != nil {
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lv.RowTapHandler(rowGlobalIndex)
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} else {
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@ -684,7 +685,15 @@ func (ge GioEditor) Draw(gtx layout.Context, r *Renderer) {
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gtx.Constraints = layout.Exact(rect.Size())
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// Use our RegisterClick to ensure the full region is clickable
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r.RegisterClick(gtx, ge.id, ge.region, nil)
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// NOTE: We pass the tap handler to RegisterClick which uses coordinates.
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var tapHandler func(any)
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for _, interaction := range ge.interactions {
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if interaction.Gesture == Tap {
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tapHandler = interaction.Handler
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break
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}
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}
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r.RegisterClick(gtx, ge.id, ge.region, tapHandler)
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ge.Editor.Layout(gtx, r.shp, font.Font{}, r.theme.FontSize, textColor, selectionColor)
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}
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@ -753,6 +762,11 @@ type Interactive interface {
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Interactions() []Interaction
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}
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// Point defines a 2D coordinate in device-independent pixels (Dp).
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type Point struct {
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X, Y Dp
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}
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// InputEvent represents a user input event with its handler.
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type InputEvent struct {
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Handler func(any)
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@ -193,13 +193,14 @@ func (r *Renderer) RegisterScroll(gtx layout.Context, id string, region Region,
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// CheckGestures checks all registered gestures and returns any events.
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func (r *Renderer) CheckGestures(q input.Source, m unit.Metric) []InputEvent {
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var events []InputEvent
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for _, reg := range r.clicks {
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for id, reg := range r.clicks {
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evt, ok := reg.click.Update(q)
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if ok {
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if evt.Kind == gesture.KindClick {
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log.Printf("Renderer: Click detected on %s, pos=%v", id, evt.Position)
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events = append(events, InputEvent{
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Handler: reg.handler,
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Data: evt,
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Data: Point{X: r.toDp(Px(evt.Position.X)), Y: r.toDp(Px(evt.Position.Y))},
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})
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}
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}
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@ -297,6 +298,7 @@ func (r *Renderer) drawElement(gtx layout.Context, e Element) {
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}
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reg.handler = interaction.Handler
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r.clicks[interactive.ID()] = reg
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reg.click.Add(gtx.Ops)
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}
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}
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}
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@ -403,8 +405,6 @@ func (r *Renderer) drawText(gtx layout.Context, str string, size unit.Sp, reg Re
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textClip.Pop()
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}
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// drawLineText iterates laid-out glyphs and draws each line using op.Record for clipping safety.
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func (r *Renderer) drawLineText(gtx layout.Context, x, y Dp, col Color) {
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m := op.Record(gtx.Ops)
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var glyphs [32]text.Glyph
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