- State.Scale stores the scale factor (default 1.0) - ScaleEvent applies SetScale() which updates State.Scale - Logic.Scale() accessor returns current scale - Renderer.SetScale() updates renderer's scale from State - main.go: uses logic.Scale() to get scale, calls renderer.SetScale() - No more references to gtx.Metric.PxPerDp in render.go or main.go |
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|---|---|---|
| .. | ||
| element.go | ||
| layout.go | ||
| render.go | ||
| unit.go | ||