- StateReader interface in ui package (Scale(), ScreenWidth(), ScreenHeight())
- State implements StateReader
- Renderer reads scale/window size via interface, never imports editor
- State fields are private (screenWidth, screenHeight, scale) with accessor methods
- No SetScale/SetWindowSize calls from main.go — Renderer reads from State directly
- ConfigEvent: ONLY from app.ConfigEvent, sets width/height in State
- FrameEvent: gets scale from gtx.Metric.PxPerDp, sends ScaleEvent only if changed
- ScaleEvent: updates State.Scale
- Renderer reads windowW/windowH from State (SetWindowSize), not gtx.Constraints
- Renderer reads scale from State (SetScale), not gtx.Metric.PxPerDp
- main.go: ConfigEvent calls SetWindowSize, FrameEvent calls SetScale
- State.Scale stores the scale factor (default 1.0)
- ScaleEvent applies SetScale() which updates State.Scale
- Logic.Scale() accessor returns current scale
- Renderer.SetScale() updates renderer's scale from State
- main.go: uses logic.Scale() to get scale, calls renderer.SetScale()
- No more references to gtx.Metric.PxPerDp in render.go or main.go
- ConfigUpdate interface with apply(*State) method
- ConfigEvent and ScaleEvent both implement ConfigUpdate
- Logic.ConfigChan() accepts both types
- Type switch in Run() differentiates ConfigEvent vs ScaleEvent
- main.go sends both on same ConfigChan()
- Logic layer has separate ConfigChan and ScaleChan
- ConfigEvent: width/height in Dp, set on ConfigEvent
- ScaleEvent: scale factor, set on FrameEvent when scale changes
- Logic has ScreenSize() accessor for layout/rendering pipeline
- Logic has SetScale() to update scale and recompute layout
- main.go: ConfigEvent stores pixels, converts to DP using current scale
- main.go: FrameEvent gets actual scale, sends ScaleEvent if changed
The op.Record macro was leaving a clip on the stack that prevented
subsequent elements from drawing. Use clip.Rect{}.Push()/clip.Pop()
instead for immediate push/pop.
- Add ui.Dp and ui.Px as distinct named types
- Logic layer works exclusively in Dp (positions, sizes, regions)
- Renderer converts Dp→Px at Gio interop boundaries
- Capture gtx.Constraints once at start of Draw() for consistent positioning
- main.go converts app.ConfigEvent pixels to Dp before passing to logic layer
- Update documentation with new coordinate system architecture
- Use gtx.Constraints.Min.X/Y instead of image.Point.ToSize()
- Properly position all elements at their region origins
- Fix StatusBar and BottomBar text positioning
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
- drawBottomBar now uses element region to position text
- Clips to bottom bar region before drawing
- Positions cursor position, byte position, word wrap button correctly
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
- Create internal/editor/state.go with State struct and EditorLayout
- Create internal/editor/logic.go with Logic struct and Run method
- Logic owns all state, provides channels for config, frames, input, results
- Main goroutine uses editor.NewLogic() and logic.Run()
- Proper separation for testing later
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
Elements implemented:
- StatusBar (top bar with filename, action icons, conflict/search icons)
- BottomBar (bottom bar with cursor position, byte position, word wrap button)
- Button (interactive button element)
- AlphaIndex, SearchBar, Cursor, MergeHunk, Toast, Spacer (stubs)
Layout:
- EditorLayout function computes regions for StatusBar and BottomBar
- Filename truncation with ellipsis (mocked filename for testing)
- Mocked data: "very_long_filename...", "Ln 47, Col 12", "1024 / 50000"
Renderer:
- drawStatusBar: draws filename line + icon line
- drawBottomBar: draws cursor pos, byte pos, word wrap button
- drawButton: draws button text
- drawIconButton: draws icon buttons
Window resize:
- configChan setup in main.go
- ConfigEvent handling in event loop
- Layout recomputation on resize
Builds and runs successfully.
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
StatusBar (top bar):
- Icons re-arranged: [Cut] [Copy] [Paste] on left, [Conf] [Search] on right
- Removed Right/BytePosition field (moved to BottomBar)
BottomBar:
- Added BytePos field (e.g., "1024 / 50000 bytes")
- Word wrap is now a button (tap to toggle On/Off)
- Layout: CursorPos (left) | BytePos (center) | WordWrap button (right)
Element changes:
- StatusBar: removed Right field, added Search field
- BottomBar: added BytePos field, WordWrap is now a button
Interaction:
- Word wrap tap sends InputEvent{ElementID: "word_wrap"} to Logic
- Logic toggles word_wrap_enabled state field
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
StatusBar (top bar):
- Added Search icon (always visible, toggles search bar)
- Removed cursor position from top bar (moved to bottom bar)
- Fixed icon slots: Cut, Copy, Search, Paste (left to right)
- File size between Paste and Conflict icons
BottomBar (new element):
- Always visible at bottom of editor page (24 DP fixed height)
- Left: cursor position (Ln X, Col Y)
- Right: word wrap status (On/Off)
- Cursor position updated on every cursor movement
- Word wrap status persisted to .pad/state.json
Search button:
- Tap toggles search bar visible/invisible
- When active: shows SearchBar element, focuses text field, shows keyboard
- When inactive: hides SearchBar, clears query, hides keyboard
- Primary search activation method on Android (Ctrl+F still works as secondary)
Layout:
- Top: StatusBar (filename + action icons)
- Middle: SearchBar (when active) + TextField (editor)
- Bottom: BottomBar (cursor position + word wrap status)
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
Cut/Copy/Paste:
- Separate icons in StatusBar at fixed positions (no reflow)
- Clipboard persisted to .pad/clipboard.json (survives process death)
- Cut: copies to clipboard, deletes from buffer, appends to undo chain
- Copy: copies to clipboard, keeps text in buffer
- Paste: inserts clipboard text at cursor, appends to undo chain
- Visibility: Cut/Copy when selection exists, Paste when clipboard non-empty
Filename ellipsis toggle:
- Filename on separate line at top of StatusBar
- Truncated with ellipsis if too long
- Tap ellipsis toggles between truncated and full multi-line view
- filename_expanded state field (not persisted)
StatusBar layout:
- Line 1: filename (truncated or full)
- Line 2: [Cut] [Copy] Ln X, Col Y [Paste] size [Conflict]
- Fixed icon slots: Cut (left), Copy (36DP from Cut), Paste (right), Conflict (rightmost)
- Region.H computed dynamically based on filename expansion
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>