On device (Pixel 9 Pro) the relaunch landed further UP than the saved
position: while the restore scroll is still armed (scale + size + content
can take ~600 ms), the top-of-file window is what gets rendered, and its
shaping feedback — real wrap counts for lines ABOVE the restored line —
lands before or just after the offset is applied. The counts are correct
data, but they change V(line), so the line-derived offset (synthesized
for the all-estimate index) maps to a shallower line and the viewport
drifts up; the save then persists the drifted line and every subsequent
relaunch lands there.
Fix: the restore pins the logical line. Until the restored window's own
shaping arrives (or a 2 s timeout, or the user scrolls / a search jumps),
every accepted wrap correction re-derives the offset as
VisualsBefore(line)*lh + sub under the corrected index. The pin refresh
does not clamp to MaxScroll: the correction just grew the index, so the
pre-layout clamp value is stale and would under-clamp the re-derived
offset (the layout of the emitted frame clamps to the fresh value).
Also: the apply-time offset is mapped through VisualsBefore under the
current index (identical to line*lh while the index is all estimates),
so pre-apply corrections are absorbed instead of gated away.
Verified on device: saved line 420 -> restored 420 (was 333); saved 573
(near EOF, clamp territory) -> restored 573. New e2e regression
TestRestore_LinePinHoldsAcrossLateWrapFeedback replays the late
top-window feedback and fails pre-fix (window drifts 200 -> 66).
The OS provides no user-space hook for a process kill, but the
activity onStop fires on every 'going away' transition the framework
still controls: entering recents (the swipe-wipe path), app switch,
and home. Recents-wipe then kills the process right after onStop
returns, so that moment is the last reliable flush.
- Logic.FlushSession (any goroutine, buffered, non-blocking) ->
flushSessionSave on the owner: persist the snapshot now, bypassing
the rate limit (still honoring the restore-pending suppression).
saveSessionIfChanged's persist tail is deduplicated into writeSession.
- JNI: GioActivity.onStop (patched into the smali by the build
scripts, in sync) now calls the static native padFlushSession, which
maps to the pad_flush_session cgo export.
Verified on emulator: the flush fires on home/app-switch and when the
app is backgrounded into recents before a kill; a state change made
inside the 250ms rate window and then backed out of the app persists
the latest position. A hard kill while foregrounded (force-stop,
memory pressure) still has no hook — the immediate edit saves plus the
250ms rate window bound that loss.
On-device runs exposed three bugs the e2e suite could not (it never
feeds layout feedback, and runs headless without size events):
1. WrapIndex poisoning from zero-width shapes. The first frames are
built before the window size is known (px=0x0); the renderer shapes
the editor window at zero width, where every line wraps into many
visual lines. When that feedback arrives, applyWrapCounts writes the
inflated counts to the window's lines. Normally the app stays on
those lines and re-shapes them at a real width, which corrects the
counts before anyone notices. A restored scroll moves the viewport
away instead, so the poisoned counts persist and map the restored
scroll offset to the wrong line (2000 landed on line 11 of 200).
The frame now carries ViewportDegenerate (set at frame-build time,
since feedback delivery lags shaping by a frame), and the main loop
drops layout feedback for such frames.
2. Session saving suppressed forever after a successful restore.
saveSessionIfChanged suppresses saves while l.session is set, and
only abortRestore cleared it — the success path never did, so an
app restored from a session never persisted new state. The
snapshot has fully landed once the cursor/selection/find have
landed with the content and the armed scroll has landed (or there
was none); clear l.session at both points.
3. gofmt on restore_test.go (comment alignment).
Persist a tiny JSON snapshot (SessionState) written by the cmd layer
($HOME/.pad/session.json off-Android, /storage/emulated/0/Pad/ on
Android) and call the logic-owned snapshot rate-limited (<=1/s, on
change) from emitFrame plus unconditionally at Shutdown. On launch the
cmd layer hands the snapshot to Logic.BeginRestore before Run; the
file re-opens through the normal openFile path and lands straight on
the editor page.
- Cursor/selection land with the content, clamped to a shrunk file
(path-guarded so a late result for a replaced file cannot apply the
snapshot to the wrong buffer); a missing file falls back to the
browser.
- Scroll is applied only after the first ScaleEvent has been laid out:
the size ConfigEvent precedes it and the one-way MaxScroll clamp in a
wrong-unit layout would corrupt the offset (found by e2e).
- Find: query + open/closed + current match are persisted; results are
regenerated by re-scanning and the saved current match is re-selected
by byte offset (Find.Restoring/RestoreMatch) without re-scrolling the
restored viewport. A closed-bar query re-scans on the next bar open
instead (an eager scan would be dropped and leave Scanning stuck).
- The main-owned find_bar widget is seeded with the restored query so
its first frame matches the logic-side query.
Docs: spec.md gains §2.4 and drops the §7 row; invariant 5 updated;
architecture.md gains §6.7. Tests: 7 e2e tests covering cursor/scroll/
selection restore, clamping, missing-file fallback, find-bar restore
(open/closed), and the saver/shutdown persist paths.
Ensures the app never generates frames without a cause (frame emission
is event-driven; a spinner would burn CPU/battery for the app's entire
idle life). Verified on the emulator and the phone: healthy runs show
ZERO frames across all idle windows (PERF-PRESENT fps < 1).
- perf: rows whose previous frame is >= 100ms away are idle gaps, not
slow frames — flagged in the CSV (new gap column) and kept out of the
logcat summary's latency percentiles (reported as gaps=N maxGap=...).
A frame >= 2s after the previous one flushes the CSV, so a burst's
rows are persisted the moment the next burst starts (an idle tail or
force-stop no longer loses the last burst).
- editor: debug 'open <path>' command (cmd-file poller, perf mode):
opens a file from any page via the same OpenFile path as a browser
tap — deterministic, no pixel tapping.
- e2e: TestNoFramesWhileIdle (browser + editor after load/scroll/find)
asserts the logic emits ZERO frames across an idle window once
settled — the headless contract, in the regular go-test suite.
- scripts/profile_emulator.sh: drives launch, 8s idle, open (seeded
4000-line file), 16s idle, 3 scrolls on a device/emulator; groups the
CSV into phases at idle gaps >= 2s and FAILs on a phase over its frame
budget (1/s spinner exceeds a 16s idle budget; faster ones balloon a
phase or show in PERF-PRESENT). Validated both ways: PASS on a healthy
build (emulator + phone), FAIL on an injected 500ms frame spinner.
- doc: architecture.md §11 updated (gap handling, burst flush, debug
open, frame-regression guard, 2026-08 measurements).
Two bugs made the search jump land in the wrong place:
1. Double-counted visual lines. The visual line at which logical line li
starts is exactly VisualsBefore(li); the code computed li +
VisualsBefore(li), i.e. 2x the intended depth with the all-ones
pre-shape estimates. The MaxScroll clamp masked it on small files;
long files landed far off. Now uses VisualsBefore(li) (fallback li).
2. Truncation vs non-integer line height. Line height is 16.8dp, so
floor(V*lh) sits just above the target line's top and the window
decomposition floors to the line above it. The target now rounds UP:
ceil(V*lh) is always in [V*lh, (V+1)*lh), so the viewport top
decomposes to exactly V. The line-height source now also prefers the
shaped GlyphLayout.LineHeight like scrollVisualDecompose/MaxScroll.
3. Estimate settle. On long wrapped files the lines above the target are
still estimated at 1 visual line when the jump happens, so the landing
can be short. The scroll now arms a bounded settle (SettleByte /
SettleScroll / SettlePasses on FindState); after each layout-feedback
wrap-count correction the logic goroutine re-runs the target and
re-scrolls until it converges, is exhausted (4 passes), or the user /
the MaxScroll clamp moves the viewport (which cancels it). Edits,
query changes, close, and file open disarm the settle.
Tests: round-trip scroll-target on a 2000-line wrapped file, the
no-wrap identity, settle correction/convergence, and settle cancellation
on user scroll.
- pool: SearchTask + FindSubstring (case-insensitive substring scan with
query generation for stale-result dropping)
- editor: FindState on EditorState; find bar handlers (ToggleFind/FindNext/
FindPrev/FindClose); worker-pool scan of the in-memory content; edit-aware
offset remapping (shift after, drop overlapping); next/prev with
wrap-around, selection + scroll to match; main-owned find_bar input
forwarded via FindQueryChan (browser search_bar precedent)
- ui: find-bar layout below the margin-free top bar; search icon on the top
bar right; new search/close/chevron_up/chevron_down icons
- logic: findQueryChan, TypeSearch result handling, findReset on open
- frame: FindQuery field (main syncs the widget text like Query)
- tests: pool scan tests, find-state unit tests (remap, nav, gen gate,
focus), e2e find bar + navigation + edit-survival on real files
- docs: spec/architecture/development_plan updated (search implemented,
channel/task tables)
Selection handles now track the finger 1:1 (anchor grab point + displacement)
instead of snapping by whole lines, and crossing the opposite handle flips
the selection (native behaviour) instead of clearing it.
Caret and tap/handle line resolution use VisualLineStarts instead of the
min-Y baseline: the window's first visual line may be an empty line with no
recorded glyphs, which used to draw boundary carets one line too low per
leading empty line and land taps/dragged handles one line below the finger.
New exported ui.CaretPoint centralises byte->insertion-point mapping.
The off-screen caret no longer clamps to the window edge: EditorLayout ships
the true (possibly negative / past-end) window-relative cursor and the
renderer skips the caret when the cursor is outside the shaped window, so
scrolling past the caret no longer makes it jump onto the top/bottom line.
IME/router replay fixes: key.FocusCmd is issued only on a focus transition
(a per-frame no-op still takes the immediate-command path and re-queues all
pointer events), and the key.SelectionCmd IME sync is deferred while a
handle drag is in progress (each push re-injected the drag into every
gesture). Handle drags forward only Grabbed events; a tap inside a handle
grab box is a no-op.
Also: key.FocusEvent no longer logs as unexpected in main; dead code removed
(worker taskWrapper, browser applyXxxResult stubs, scrollIndex, mock_setup
sortModeKey/lineSpan helpers); mock FileSystem.ListPaths prefix match uses
strings.HasPrefix; build scripts run the new scripts/check.sh static gate
(go vet + staticcheck). Tests: caret_point_test, touch_selection updates
(flip/empty-line cases), off-window caret e2e, selection drag e2e grab step.
Every scroll<->content mapping site (window start, sub-line shift, tap
mapping, max-scroll clamp, selection menu/handle positions) assumed
1 logical line = 1 visual line. When the viewport top crossed the
bottom of a wrapped line, the view jumped past the wrapped remainder
(jump magnitude (count-1)*lh) instead of moving pixel-by-pixel.
- WrapIndex (internal/editor/wrap_index.go): Fenwick tree of
per-logical-line visual-line counts, parallel to the LineIndex;
built at index-build time, bookkept by the same
UpdateLineIndexAfter{Insert,Delete} hooks (never under-stale: every
touched line resets to the estimate, the next shaping pass
re-corrects it).
- scrollVisualDecompose: the scroll offset lives in visual-line space:
k = LineForVisual(floor(s/lh)), r = s - V(k)*lh. All mapping sites
go through it, so the viewport top is always exactly s into the
document's visual space (V(k)*lh + r = s) — the jump invariant.
All-ones index reduces to the legacy 1:1 mapping (pre-shaping and
non-wrapped behavior unchanged by construction).
- Correction pipeline: the renderer's per-frame VisualLineStarts are
grouped per logical line and written back (applyWrapCounts). The
layout feedback now carries the exact window text the layout was
shaped for (carried in the frame) plus the window start line and the
content-edit counter; corrections apply only on edit-counter match,
and grouping over the current window text (wrong after a scroll moved
the window) is no longer possible.
- bytePosToScreenXY now applies the sub-line shift and the scaled line
pitch: the selection menu/handles were off by up to a full line.
- maxScroll uses TotalVisuals() with the effective (font-scaled) line
height; the bottom clamp lands exactly on the file end for wrapped
content.
- VisibleByteRange returns the real start line (was hardcoded 0).
- emitFrame: replace the unread handoff frame with the newer snapshot
instead of dropping it — a dropped final frame was never re-emitted
(emission is event-driven), leaving the consumer one state behind
forever; fixes the pre-existing TestRealFile_ShiftSelectionInsert
failure. Still non-blocking.
Tests (mutation-verified where practical): wrap_index_test.go (Fenwick
vs naive model, 3000 ops), wrap_bookkeeping_test.go (edit hooks vs
shadow-string oracle, 400 ops — caught a real m=0 under-marking),
wrap_mapping_test.go (the jump regression: V(k)*lh + r == s over sweeps
+ random offsets; legacy-identity pin; boundary sweep), wrap_apply_test.go
(VisualLineStarts grouping + guards — the first version exposed the
always-true WindowStartByte guard that blocked all post-scroll
corrections). go test -race ./... green.
On-device (emulator, 60 wrapped lines): dp sweep 0/17/50/67/134/340
lands on LINE000-vl0/1/3, LINE001-vl0, LINE002-vl0, LINE005-vl0 —
pixel-exact 1:1, no jump (dp 134 is where the old code jumped to
LINE008); bottom clamp exact.
Docs: architecture.md §6.2 (visual-line space invariant),
development_plan.md (Phase 13), spec.md (wrap + clamp lines).
The review-identified race: saves are async (owner snapshots content,
worker pool writes), nothing serialized per file, and every write of a
file used the SAME deterministic temp ('.<name>.tmp'). Two overlapping
writes (autosave x autosave, retry x autosave, or the synchronous
FlushAll on GoToBrowser/Shutdown x a worker write) interleaved on the
shared temp and could rename a byte-mixture into place; even without
interleaving, last-rename-wins could promote a STALE snapshot.
Owner-side protocol (logic.go, requestSave + result handler):
- at most one write in flight per file (writeInFlight maps filename ->
the file version whose content the in-flight write carries);
- a save requested while one is in flight is deferred (savePending) and
re-issued by the write's result handler with a FRESH snapshot, so
'last rename wins' coincides with 'newest snapshot wins';
- on success the SNAPSHOT version (not the current one) is recorded as
written, so an edit that arrived during the write leaves the file
dirty and triggers the re-issue;
- FlushAll (GoToBrowser, Shutdown) defers via the same protocol instead
of writing concurrently on the shared temp;
- shutdown drain: on done the owner waits (bounded 5 s) for in-flight
writes and armed retries to settle before exiting, so the post-exit
synchronous FlushAll and workerPool.Stop cannot race a straggling
worker write;
- retry timer now sends a non-blocking token (no timer-goroutine stall
on a full channel); emitFrame no longer blocks on a slow/gone main
(frames are snapshots; the next emission wins) - also required so the
drain can never deadlock on frame delivery.
Mechanism (real/filesystem.go):
- WriteFileAtomic uses a unique per-call temp ('.<name>.tmp.<pid>.<seq>'),
making same-file staging-file interleaving structurally impossible even
if the serialization regressed (defense in depth);
- each successful write best-effort removes stale temps of the same file
(crash leftovers, plus the legacy deterministic name for upgraded
installs); a failed write removes its own temp.
Tests:
- write_serialization_test.go (e2e): a counting FS wrapper proves the
peak concurrent same-file saves is 1 across two deliberately
overlapping autosaves (2 s saves; the second edit lands inside the
first save's window and its token is deferred, then re-issued with the
newer content), and that a Flush during an in-flight save adds no
concurrent writer and the newest snapshot still wins. Mutation-verified:
disabling the deferral fails it with peak = 2. (The pool's WriteFileTask
calls FS.WriteFile, not WriteFileAtomic - the real FS is atomic only
because WriteFile delegates to WriteFileAtomic; the wrapper mirrors that
delegation or the overlap window does not exist.)
- filesystem_test.go: stale-temp test updated to the new pattern, also
covering the legacy name and asserting a different file's temp is
untouched.
- real_file_fuzz_test.go: stray-temp check matches both patterns.
Docs: architecture.md 6.5 rewritten (protocol invariants), spec.md
autosave line, development_plan.md v11 + Phase 12.
On-device smoke: open, type, autosave lands exact content on disk, no
temp files left, clean relaunch. Full suite green under -race.
Residuals (documented): no fsync before rename (power-loss window only);
external-change detection absent; a drain-deadline exit with a straggling
write can only lose freshness (unique temps keep every rename a complete
snapshot).
Density (pure hi-DPI) was already scale-free: all bookkeeping is in
density-dp and the scale enters only at the px<->dp boundary. But Android
also has a second axis, the user font-size setting (PxPerSp = fontScale *
PxPerDp), and the shaper draws baselines in sp. At a non-default font
scale the rendered line pitch is 16.8*fontScale dp while every logic-side
consumer used the raw 16.8 dp: taps would misplace by up to (fontScale-1)
viewportfuls of lines and scroll clamping would stop short of the bottom.
- ScaleEvent.FontScale + Frame.FontScale closed loop (main reads
gtx.Metric, logic tracks it in State.fontScale).
- EffectiveLineHeight()/EffectiveLineHeightAt(): the font-scale-applied
line height, now used by every consumer (window start, sub-line
remainder, tap mapping, scroll clamp, page size, cursor vertical move,
menu position, chunk-prefetch fallbacks).
- Renderer: GlyphLayout.LineHeight, caret, selection handles, and
highlight all use the scaled ascent/line-height from gtx.Metric.
- font_scale_test.go: 2000-pair tap property test at fontScale 1.3 with
the glyph layout fabricated at the scaled pitch (independent ground
truth), plus EffectiveLineHeight unit test.
- On-device: tap markers landed on exactly the tapped line at font_scale
1.3 (fsline060/080/081) and 0.8 (fsline039); rendered pitch measured
57/35/44 px at 1.3/0.8/1.0 (matches 16.8*fs*2.625); settled-position
window start k = floor(s/lh_eff) verified against the visible top line.
- Docs: architecture.md 6.2 font-scale axis, README two-scale note +
profiler 2s flush staleness note, development plan v10 Phase 11.
Implement the Android-native touch selection model, verified on-device:
- long-press selects the word under the finger (blank -> caret + paste-only
menu); double-tap selects the word; drag handles resize the selection,
drag the highlighted body to move it; floating menu offers copy/cut/paste
(selection) or paste (bare caret), closing on any item tap.
- Renderer reports finger positions (app-local Dp) as tap/double-tap/
long-press/selection-drag events; the logic goroutine owns all geometry
(EditorRegion, menu rect, hit-testing, handles) and the renderer only
draws the frame snapshot.
- Long press: 400 ms still-press on the editor, cancelled by movement
(non-grabbing raw pointer probe) or by a scroll/handle grab. The main
loop keeps invalidating while a press is pending (Gio renders on demand;
a stationary finger produces no frames).
- Clipboard crosses the goroutine boundary via buffered channels
(clipboardSetChan/pasteReqChan logic->main, pasteChan main->logic);
main executes the Gio ops and, on Android, invalidates after ReadCmd
because a queued transfer.DataEvent schedules no frame of its own.
Renderer fixes found while validating on-device:
- clickReg was stored by value in a map; range yielded copies so per-frame
press bookkeeping (long-press state) was silently discarded. Now pointers.
- On Android a tap's press+release arrive in the same frame and
gesture.Click/Drag return one event per Update call; without draining
each gesture's queue every frame the release was lost on an idle window
and every menu tap was swallowed (needed a second tap to 'rescue' it).
Click and drag loops now drain to exhaustion (scroll already does).
- pointer.Filter queries must name Kinds: a zero-kinds filter matches
nothing (the press-probe query was dead).
- Menu.Draw offsets items by the menu origin; the clippable drawElement
branch registers SelDrag (handles now draw for the TextField).
Tests: internal/editor/touch_selection_test.go (word range, long-press,
double-tap, tap/menu guards, handle drags, menu actions, selection edits)
and internal/test/e2e/touch_selection_e2e_test.go; full suite green under
-race. Docs: spec.md §2.2 + §7, architecture.md §6.3a, development_plan.md
Phases 8-9.
Drop the log.Printf/fmt.Printf traces that fired on every config/input/
click/scroll/open/worker-result during IME and tap debugging. These were
noise (and some were commented out). Error, limit, and recovery logs are
kept; the default-off profiler and gated IME debug remain untouched.
internal/perf: single-goroutine profiler (no locks). When enabled by the
/storage/emulated/0/PadPerf/enable marker it records one CSV row per logic
frame (seq, ms, frame delta, page, scroll Dp, max-scroll Dp, total lines,
visible byte range), logs a rolling ~1/s summary, and on Stop reports
nearest-rank p50/p90/p99/max. Flushes per row-batch but never fsyncs per
flush (avoids periodic hitches in the logic path).
editor: PerfRecord package-level hook (nil when off) + ProbeRecord;
Logic.emitFrame() now centralizes every frame emission so the profiler sees
each logic frame exactly once, on the owner goroutine. State gains
VisibleStart/VisibleEnd so the probe can confirm shaping stays
viewport-bounded.
logic: optional debug cmd poller (off by default) watches <dir>/cmd as a
one-shot file (top/bottom/frac <0..1>/dp <int>) and the owner applies a
clamped [0,MaxScroll] jump + frame. Enables deterministic large-offset scroll
tests without pixel taps.
main: wires the profiler when the marker file exists; logs present-fps
every 2s; stops the profiler on Destroy.
docs: README package inventory (add internal/perf); architecture §11
profiler facility; spec §5 invariant 7 (scroll always clamped to
[0,maxScroll]) + §6 measured rows; development_plan v5 + Phase 6 results.
Verified: go build/vet + full -race green. On-device 10 MB file:
logic-frame cadence flat across offsets 0.02->1.0 (no large-offset
degradation), visible byte range <=4.3 KB at every offset, clamping exact
across 2->130,955-line files, PSS plateaus ~250 MB (bounded, no leak);
profiler overhead negligible.
- Viewport: swallow the opening tap/scroll (justOpenedAt window) and
re-clamp ScrollOffset to [0,MaxScroll] in EditorLayout so a short file
never opens past its content (blank viewport).
- Chunked buffer: replace the fixed i*chunkSize slot model (which drifted
after length-changing edits and could re-read stale disk for shifted
tail chunks) with an ordered chunk slice + prefix-sum byte offsets.
In-range files now load fully on open (SetContent), so there is no lazy
load and no stale-disk re-read. Edits splice only the affected chunk(s).
- Size guard: files > MaxEditableFileSize (50 MB) show a 'too large to
edit' notice instead of loading; the browser still lists them. Edit
handlers (KeyDown/ReplaceRange) are no-ops for too-large files.
- Tests: rewrite chunked_buffer_test.go for prefix-sum correctness (insert/
delete across chunk boundaries, rune->byte after edit); fix the large-file
e2e expectation to the shift-correct ground truth.
- ui.OpenFile now calls the in-app editor OpenFile(path) instead of the
external openfunc (Android Termux bridge). The old wiring sent every
browser-row tap through the Termux bridge, which crashed on Android 7+
with FileUriExposedException (file:// Intent URI) and bypassed the editor.
- OpenFile no longer invokes TheState.open; it is retained as a dormant
external hook for a future 'open externally' action.
- Add imeDebugLog (off by default) verbose per-commit IME logging in
HandleReplaceRange, plus currentEditorText helper, to aid on-device
IME commit/cursor-sync debugging.
Frame now carries view state (scale/focus/query) to the main goroutine,
which reads only the frame-receiver-stored snapshot. Renderer owns Gio
widget editors (registered by ID) and the draw scale. Autosave timer
sends a token to the logic goroutine instead of touching state;
Shutdown waits for the owner to exit before FlushAll.
Tests access state only through owner-side Inspect/WithState helpers
(harness + in-package). Fixed double-Harness.Run race in two e2e tests,
made TestWorkerPool_PriorityPreemption deterministic, and raised the
lazy-loading test timeout that was too short under -race.
go test -race ./... is now green.
- JNI: open_file_in_termux via ACTION_SEND intent (text/plain + file:// uri),
global context ref kept from registerFragment
- impl_android.go: OpenFile(path) attaches current thread if needed
- NewLogic takes openfunc; State.open + ui.OpenFile now func(string)
- ChunkedBuffer.VisibleByteRange: word-wrap path using
GlyphLayout.VisualLineStarts (+byteOffset, lineHeight, visual index param)
- GlyphLayout gains LineHeight; drawWrappedText records VisualLineStarts
- WordWrap default true; State.ByteOffset tracks first visible line
- types: VisualLineIndex
- scroll_fix_test.go (new)
- debug prints left in place (WIP; cleanup in later phase)
- Initialize browser path to the actual startup directory instead of '/'
- Improve '..' navigation to be relative to the filesystem root
- Fix path duplication issues by avoiding redundant absolute path joining
- Add WriteFile method to mock filesystem (non-atomic path, creates files)
- Implement WriteFileAtomic in mock with temp file + rename pattern
using .tmp/ directory, matching real filesystem semantics
- Update WriteFileTask.Execute() to use WriteFileAtomic
- Update FlushAll() to use WriteFileAtomic
- Fix mock to create files on write (matching os.WriteFile behavior)
- Update tests to match new semantics (create-if-not-exists)
- Define pool.FileSystem interface in internal/io/pool/filesystem.go
- Move DirEntry interface to internal/io/pool/types/types.go to break
the pool <-> mock import cycle
- Implement real.FileSystem with atomic writes (temp file + os.Rename)
- Update mock.FileSystem to satisfy pool.FileSystem interface
- Update worker pool tasks to accept pool.FileSystem interface
- Update main.go to use RealFileSystem by default, with -root flag
- Update all browser/editor/test references to types.DirEntry
- Replace gtx.Event(nil) with key.Filter{Focus: focusedID} and
key.FocusFilter{Target: focusedID} so Gio correctly routes key
and edit events to the focused editor text field.
- Convert EditorState.CursorPosition (byte offset) to line/column
coordinates for accurate cursor rendering.
- Add debug logging in HandleKeyDown and HandleCursorMove.
- Add detailed §15 lazy loading plan with 7 implementation steps
- Update Phase 2 checklist with specific tasks
- Add E2E test harness for browser files
- Refactor browser layout and handler structure
- Add .gitignore for common patterns
WIP: Actual lazy loading not yet implemented.
- Added Page state (BrowserPage/EditorPage) and SortMode
- BrowserLayout with 30 static entries, sort toggle, search placeholder
- ListView rows clickable via per-row RegisterClick
- Scroll gesture registered at START of ListView.Draw (before clicks)
so click gestures registered later are checked first during hit test
- Unique IDs for interactive elements: editor_text, browser_list, search_bar
- ListView.Interactions() filters out Scroll (registered in Draw, not registerInteraction)
- RegisterScroll added to Renderer, called from element Draw methods
- lastLineYChan frame loop fixed: only re-layout if value changed
- Back icon added, editor status bar shows active filename
- Renderer computes word wrap via single LayoutString pass with
WrapHeuristically policy; glyphs drawn inline at FlagLineBreak
- Fixed line height (fontSize * 1.2), independent of glyph metrics
- Two-finger trackpad scroll via gesture.Scroll with vertical axis
- Display line feedback: renderer reports last glyph Y after each
Draw; logic uses it to clamp scroll offset so last line stops
at bottom of viewport with lineHeight/2 padding
- ScrollRange fix: {Min: -(1<<30), Max: 1<<30} ensures scroll
delta is consumed (empty range consumes nothing via clampSplit)
- Line counting fix: only FlagLineBreak increments count; buffer
flushes (32-glyph cap) draw but don't count
- Fix render.go: replace broken material.Label with shaper-based text
rendering (LayoutString + Shape + glyph iteration) per Gio's paintGlyph
- Fix render.go: only apply clip rects at container boundaries; leaf
elements have zero-size regions that were clipping all text out
- Fix render.go: call r.drawElement recursively for container children
so nested containers work and clips are applied correctly
- Fix render.go: add drawLineText/drawLine helpers matching Gio's
paintGlyph offset calculation (x + first.X, y + first.Y)
- Fix element.go: Button.Draw now uses r.drawText instead of duplicate
broken material.Label code; Label defaults to black when color is unset
- Fix state.go: container children use relative coordinates instead of
mixed screen-space/container-relative positions
- Fix main.go: ConfigEvent carries raw pixel dimensions only; ScaleEvent
carries scale only; layout is computed once per frame using both,
eliminating the infinite Invalidate() loop
- Remove Renderer.scale field and SetScale method
- Add ScaleProvider interface to avoid editor/ui import cycle
- Add Scale() method to State, rename Scale field to scale
- Renderer reads scale through r.scale.Scale()
- Fix icons.go blank import preventing embed.FS usage
- Update main.go to pass State as ScaleProvider to Renderer
- StateReader interface in ui package (Scale(), ScreenWidth(), ScreenHeight())
- State implements StateReader
- Renderer reads scale/window size via interface, never imports editor
- State fields are private (screenWidth, screenHeight, scale) with accessor methods
- No SetScale/SetWindowSize calls from main.go — Renderer reads from State directly
- State.Scale stores the scale factor (default 1.0)
- ScaleEvent applies SetScale() which updates State.Scale
- Logic.Scale() accessor returns current scale
- Renderer.SetScale() updates renderer's scale from State
- main.go: uses logic.Scale() to get scale, calls renderer.SetScale()
- No more references to gtx.Metric.PxPerDp in render.go or main.go
- ConfigUpdate interface with apply(*State) method
- ConfigEvent and ScaleEvent both implement ConfigUpdate
- Logic.ConfigChan() accepts both types
- Type switch in Run() differentiates ConfigEvent vs ScaleEvent
- main.go sends both on same ConfigChan()
- Logic layer has separate ConfigChan and ScaleChan
- ConfigEvent: width/height in Dp, set on ConfigEvent
- ScaleEvent: scale factor, set on FrameEvent when scale changes
- Logic has ScreenSize() accessor for layout/rendering pipeline
- Logic has SetScale() to update scale and recompute layout
- main.go: ConfigEvent stores pixels, converts to DP using current scale
- main.go: FrameEvent gets actual scale, sends ScaleEvent if changed
- Add ui.Dp and ui.Px as distinct named types
- Logic layer works exclusively in Dp (positions, sizes, regions)
- Renderer converts Dp→Px at Gio interop boundaries
- Capture gtx.Constraints once at start of Draw() for consistent positioning
- main.go converts app.ConfigEvent pixels to Dp before passing to logic layer
- Update documentation with new coordinate system architecture
- Create internal/editor/state.go with State struct and EditorLayout
- Create internal/editor/logic.go with Logic struct and Run method
- Logic owns all state, provides channels for config, frames, input, results
- Main goroutine uses editor.NewLogic() and logic.Run()
- Proper separation for testing later
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>