- Fix render.go: replace broken material.Label with shaper-based text rendering (LayoutString + Shape + glyph iteration) per Gio's paintGlyph - Fix render.go: only apply clip rects at container boundaries; leaf elements have zero-size regions that were clipping all text out - Fix render.go: call r.drawElement recursively for container children so nested containers work and clips are applied correctly - Fix render.go: add drawLineText/drawLine helpers matching Gio's paintGlyph offset calculation (x + first.X, y + first.Y) - Fix element.go: Button.Draw now uses r.drawText instead of duplicate broken material.Label code; Label defaults to black when color is unset - Fix state.go: container children use relative coordinates instead of mixed screen-space/container-relative positions - Fix main.go: ConfigEvent carries raw pixel dimensions only; ScaleEvent carries scale only; layout is computed once per frame using both, eliminating the infinite Invalidate() loop
114 lines
2.6 KiB
Go
114 lines
2.6 KiB
Go
package editor
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import (
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"sync"
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"pad/internal/ui"
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)
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// ConfigEvent represents a window configuration change (resize, orientation).
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// PixelWidth and PixelHeight are the raw pixel dimensions from Gio.
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type ConfigEvent struct {
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PixelWidth int
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PixelHeight int
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}
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// ScaleEvent represents a metric change (HiDPI scale factor).
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type ScaleEvent struct {
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Scale float32
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}
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// ConfigUpdate is a common interface for all configuration updates.
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// Both ConfigEvent and ScaleEvent implement this interface.
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type ConfigUpdate interface {
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apply(*State)
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}
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func (e ConfigEvent) apply(s *State) {
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s.PixelWidth = e.PixelWidth
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s.PixelHeight = e.PixelHeight
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}
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func (e ScaleEvent) apply(s *State) {
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s.SetScale(e.Scale)
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}
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// InputEvent represents a user input event routed to an element.
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type InputEvent struct {
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ElementID string
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Type ui.InputType
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Data any
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}
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// ResultEvent represents a completed async task result.
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type ResultEvent struct {
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// Future: add result fields here
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}
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// Logic runs the logic goroutine and provides channels for communication.
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type Logic struct {
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state *State
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configChan chan ConfigUpdate
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frameChan chan []ui.Element
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inputChan chan []InputEvent
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resultChan chan ResultEvent
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mu sync.Mutex
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}
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// NewLogic creates a new Logic instance.
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func NewLogic() *Logic {
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return &Logic{
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state: NewState(),
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configChan: make(chan ConfigUpdate),
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frameChan: make(chan []ui.Element),
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inputChan: make(chan []InputEvent),
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resultChan: make(chan ResultEvent),
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}
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}
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// ConfigChan returns the unified config channel for the logic goroutine.
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// Accepts ConfigEvent (size) and ScaleEvent (scale factor).
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func (l *Logic) ConfigChan() chan<- ConfigUpdate {
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return l.configChan
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}
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// FrameChan returns the frame channel for the logic goroutine.
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func (l *Logic) FrameChan() <-chan []ui.Element {
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return l.frameChan
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}
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// InputChan returns the input channel for the logic goroutine.
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func (l *Logic) InputChan() chan<- []InputEvent {
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return l.inputChan
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}
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// ResultChan returns the result channel for the logic goroutine.
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func (l *Logic) ResultChan() chan<- ResultEvent {
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return l.resultChan
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}
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// Scale returns the current scale factor (pixels per DP).
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func (l *Logic) Scale() float32 {
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return l.state.Scale()
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}
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// Run runs the logic goroutine loop.
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func (l *Logic) Run() {
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for {
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select {
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case update := <-l.configChan:
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update.apply(l.state)
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l.frameChan <- l.state.layout()
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case <-l.inputChan:
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l.frameChan <- l.state.layout()
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case <-l.resultChan:
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l.frameChan <- l.state.layout()
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}
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}
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}
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// State returns the current state.
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func (l *Logic) State() *State {
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return l.state
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}
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