gallery/docs/BUGS
Greg Pomerantz baff764b0d 120Hz: render-ahead VERIFIED on phone — steady scroll effectively zero-jank
sltest (minimal 100-row grid), phone, 2x4s drags, 1433 transitions:
- steady 401-frame burst: phase 0.39-1.06ms (spread 0.67, was 1.5),
  1/401 slot jumps, 0 doubles — the held frame presents at render start
  (edge+~1ms), constant phase, 4ms deadline margin
- residual 0.7% drops/doubles concentrated at drag start/stop transitions
- spike classifier (rcpu): all 13 spikes >6ms are CPU-bound (Skia/driver
  CPU, not GPU block) and render-ahead ABSORBS them (13 spikes -> 1
  skipped frame)

Remaining: user finger-perception test (sltest + gallery), then the 1.3%
CPU spikes if anything remains.
2026-10-30 12:39:52 -04:00
..
hypotheses-120hz.md 120Hz: render-ahead VERIFIED on phone — steady scroll effectively zero-jank 2026-10-30 12:39:52 -04:00
recreation-stale-textures.md docs: recreation fix verified on phone (Mali G715) 2026-10-28 21:10:55 -04:00
scroll-jank-120hz.md Fix 120Hz scroll jank end-to-end: render-ahead present + full-cache eviction off the UI thread 2026-10-30 02:49:23 -04:00
slint-skia-final-flush-jank.md Root-cause and fix the Mali scroll jank; strip jank-hunt instrumentation 2026-10-28 18:23:50 -04:00