49 lines
1.2 KiB
Go
49 lines
1.2 KiB
Go
package android28
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/*
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#cgo CFLAGS: -x objective-c -fno-objc-arc
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#cgo LDFLAGS: -landroid -llog -lnativewindow -lm
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#import <android/looper.h>
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#import <android/sensor.h>
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typedef struct {
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float x;
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float y;
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float z;
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int8_t status;
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} ASensorVector2;
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ASensorVector2
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ASensorAcceleration(ASensorEvent* event) {
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ASensorVector2 ret;
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ret.x = event->acceleration.x;
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ret.y = event->acceleration.y;
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ret.z = event->acceleration.z;
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ret.status = event->acceleration.status;
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return ret;
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}
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ASensorEventQueue*
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ASensorManager_createEventQueue2(ASensorManager* manager, ALooper* looper, int ident) {
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return ASensorManager_createEventQueue(manager, looper, ident, 0, 0);
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}
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*/
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import "C"
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type ASensorVector C.ASensorVector2
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func (x ASensorVector) X() Float { return (Float)(x.x) }
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func (x ASensorVector) Y() Float { return (Float)(x.y) }
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func (x ASensorVector) Z() Float { return (Float)(x.z) }
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func (x *ASensorEvent) Acceleration() ASensorVector {
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return (ASensorVector)(C.ASensorAcceleration(x))
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}
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func ASensorManagerCreateEventQueue(manager *ASensorManager, looper *ALooper, ident int) *ASensorEventQueue {
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ret := (*ASensorEventQueue)(C.ASensorManager_createEventQueue2((*C.ASensorManager)(manager), (*C.ALooper)(looper), (C.int)(ident)))
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return ret
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}
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