android-go/android28/extra.go

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package android28
/*
#cgo CFLAGS: -x objective-c -fno-objc-arc
#cgo LDFLAGS: -landroid -llog -lnativewindow -lm
#import <android/looper.h>
#import <android/sensor.h>
typedef struct {
float x;
float y;
float z;
int8_t status;
} ASensorVector2;
ASensorVector2
ASensorAcceleration(ASensorEvent* event) {
ASensorVector2 ret;
ret.x = event->acceleration.x;
ret.y = event->acceleration.y;
ret.z = event->acceleration.z;
ret.status = event->acceleration.status;
return ret;
}
ASensorEventQueue*
ASensorManager_createEventQueue2(ASensorManager* manager, ALooper* looper, int ident) {
return ASensorManager_createEventQueue(manager, looper, ident, 0, 0);
}
*/
import "C"
type ASensorVector C.ASensorVector2
func (x ASensorVector) X() Float { return (Float)(x.x) }
func (x ASensorVector) Y() Float { return (Float)(x.y) }
func (x ASensorVector) Z() Float { return (Float)(x.z) }
func (x *ASensorEvent) Acceleration() ASensorVector {
return (ASensorVector)(C.ASensorAcceleration(x))
}
func ASensorManagerCreateEventQueue(manager *ASensorManager, looper *ALooper, ident int) *ASensorEventQueue {
ret := (*ASensorEventQueue)(C.ASensorManager_createEventQueue2((*C.ASensorManager)(manager), (*C.ALooper)(looper), (C.int)(ident)))
return ret
}