Pad/doc/spec.md
Greg Pomerantz d726ea7244 Find bar X clears the query instead of closing the bar
The X was redundant with the top-bar search icon (both closed the bar).
Now the X empties the query and results but leaves the bar open; closing
is the search icon's toggle.

- editor: new findClear (empties query/matches, bumps Gen so an in-flight
  scan of the old query is dropped, disarms the settle) and FindClear
  handler; the X icon now runs FindClear.
- main: mirrors the logic-side clear into the main-owned widget input
  (frame.FindQuery=="" while the widget still has text -> SetText("")).
- tests: unit findClear (stays open, supersedes in-flight scan); e2e X
  clears but keeps the bar open and focus, close now via ToggleFind.
- doc: spec updated (clear button vs icon toggle).
2026-08-20 13:00:21 -04:00

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Pad — Text Editor Specification

This is the specification of what Pad actually is (v1, current code). Behavior that was once spec'd but never built is listed as deferred in §7, not described as a requirement. If code and this document disagree, the code wins — and this document should be fixed.

1. Overview

Pad is a minimal plain-text editor for Android, written in Go with the Gio UI framework. It presents a single root directory of text files (a browser) and a full-screen editor with the Android soft keyboard. The design goal is a fast, honest editor for a directory that is synced across devices — instant open, autosave on every edit, and large files that stay smooth.

Design philosophy:

  • Plain text only — no formatting, no syntax highlighting.
  • Automatic everything — autosave with a 1 s debounce; there is no save button.
  • Minimal surface area — a browser and an editor, nothing else.
  • Bounded memory — a measured file-size limit with an explicit "too large" state, instead of silently degrading or OOMing.

Platform: Android-first. Window 390×844 dp. Default root directory is /storage/emulated/0/Notes on Android (overridable with -root); . elsewhere.

2. Implemented behavior

2.1 File browser

  • Lists files and directories under the current directory.
  • Sort: four modes — name asc/desc, date asc/desc — cycled by the sort button. Default: date descending (newest first).
  • Search: incremental, case-insensitive filter over entry names via the search bar (a Gio widget.Editor).
  • Pagination: directory entries are loaded asynchronously in pages through the worker pool; the first paint does not wait for a full directory read.
  • Navigation: tap a directory to enter it, back to return. Single tap opens a file — no long-press menus, no file management actions.

2.2 Editor

  • Input via the Android IME: soft-keyboard typing, composition, backspace, and autocorrect replacements all arrive through one IME replace-range path and are converted from rune indices to byte offsets. (Swipe-typing support follows from the same IME path; final sign-off on a physical device is the one open validation item.)
  • Word wrap: on by default; wrapped lines are virtual — the buffer stores only real newlines. Scrolling wrapped content is continuous: the viewport moves pixel-by-pixel with the finger, including across the bottom of a wrapped line (no jumping over wrapped remainders) — the scroll offset maps to content through the per-line visual-line counts corrected by the renderer every frame (architecture.md §6.2).
  • Virtualized viewport: only the visible byte range is shaped and drawn each frame (typically ~4 KB of a large file), keeping frame cost and shaper memory constant regardless of file size.
  • Cursor + scroll: tap to place the cursor, drag/scroll to pan; with a hardware keyboard, arrow keys, Home/End, and Page Up/Down move the cursor (verified on the Android emulator; Gio's mobile focus-navigation default for arrow keys is overridden — see architecture.md §2.1).
  • Text selection: two input paths. Touch (the Android-native model): long-press selects the word under the finger (on a blank spot it places the caret and offers a paste-only menu); double-tap selects the word; the selection has drag handles at both ends (resize) and the highlighted body can be dragged to move it (length preserved); a floating menu offers copy/cut/paste when a selection is active and paste alone for a bare caret. Any menu tap closes the menu; copy keeps the selection, cut removes it, and paste inserts at the caret or replaces the selection. A plain tap still places the caret and clears any selection; taps inside the visible menu are ignored by the editor. Hardware keyboard: shift+arrow extends a selection. In both cases insert, backspace, and delete replace the selected text, and the IME replaces a selection when the user types over it. The selection is highlighted in the editor and pushed to the IME. (Shift state is tracked by the app, since Gio's Android bridge drops modifier keys — architecture.md §2.1.)
  • In-file search: a find icon on the top bar (right side) toggles a find bar directly below it, with a text input, an "N / M" counter, next/prev navigation, and a clear (X) button. The X empties the query and the results but leaves the bar open; the top-bar icon closes it (and re-opens it). Opening the bar moves key focus to the search input and raises the soft keyboard. The query is a plain substring, case-insensitive, no regex; each change is scanned over the entire in-memory content by a worker (Search task), so typing never blocks the UI and stale scans are dropped by generation. Next/prev select and scroll to the surrounding matches (wrapping around); the first discovery selects and scrolls to the first match. Edits do not invalidate the result set: match offsets before the edit are unchanged, matches after it shift by the length delta, and matches overlapping the edited range are dropped (finding text an edit creates requires re-typing the query).
  • Autosave: every edit restarts a 1 s debounce; on expiry the full content is written to disk by a worker. At most one write per file is in flight at any time; saves requested during a write are deferred and re-issued with the newer content when it completes ("latest state wins"). Writes stage to a unique per-call temp file and rename into place, so a crash or a concurrent reader never observes a partial file. Failed writes are retried. This is the only persistence mechanism.

2.3 Large files (measured)

  • Editable limit: 50 MB (MaxEditableFileSize), measured on-device: a 10 MB file (130,954 lines) opens in ~120 ms (stat ~76 ms, read ~27 ms, line-index ~18 ms) and idles at ~150 MB PSS / ~230 MB RSS, flat under scroll. 50 MB extrapolates to a few hundred MB — acceptable on a modern phone.
  • Files above the limit open into a "too large to edit" state: a notice is shown, edit operations are no-ops, and the browser still lists the file.
  • The buffer is chunked (64 KB chunks, prefix-sum offsets, full load for in-range files); edits splice only affected chunks. Details: architecture.md §6.

3. Code organization (actual)

cmd/pad/                  # Gio entry point, main loop, frameReceiver,
                          # Android defaults (impl_android.go)
internal/
  browser/                # BrowserState, BrowserManager, sort, search,
                          # pagination, layout, handlers
  editor/                 # Logic goroutine, State, ChunkedBuffer, LineIndex,
                          # IME handling, autosave, Frame handoff (frame.go)
  io/pool/                # Worker pool (priority lanes), task types,
                          #   real/  — real filesystem (rooted at /)
                          #   mock/  — in-memory FS for tests
                          #   types/ — shared types (LineIndex, ...)
  ui/                     # Element model, Renderer, units (Dp/Px), theme
  ui/icons/               # Vector icons
  test/e2e/               # Logic-level e2e harness + tests
doc/                      # spec.md (this file), architecture.md,
                          # development_plan.md

4. Architecture (summary)

The logic goroutine is the sole owner of mutable state; the main (Gio) goroutine reads only a Frame snapshot and writes only via channels; a frame-receiver goroutine stores frames and invalidates the window; a priority-aware worker pool does all file I/O. No mutex guards application state. The IME snippet, search box, and gesture state live on the main-goroutine side because Gio mutates them during draw.

Full details, channel topology, and ownership rules: architecture.md.

5. Invariants to preserve (future development must not break these)

  1. Single owner, no locks on state (architecture.md §1). Any new feature adds a channel or an owner-executed callback — never a direct state touch from another goroutine.
  2. Main never reads logic State — only the Frame snapshot.
  3. Never shape the whole file. The text shaper's internal line storage retains the largest layout ever performed; one whole-file layout permanently inflates memory (this caused a 1 GB leak, fixed in Phase 3).
  4. The IME snippet is the visible window, and rune↔byte conversion happens in one place (HandleReplaceRange / RuneIndexToByte).
  5. Autosave is the only persistence. If state persistence (last file, cursor, scroll) is added later, it must go through the same owner-dispatches-a-task pattern.
  6. Logic work stays < 16 ms. Anything that can block or scan more than the viewport goes to the worker pool.
  7. Scroll offset is always clamped to [0, maxScroll], where maxScroll = contentHeight viewportHeight floored at 0 and contentHeight counts VISUAL lines (a wrapped line is taller than one line pitch). A file whose content fits the viewport has maxScroll = 0 and cannot scroll. Verified on-device across 2→130,955 lines (development_plan.md Phase 6); the wrap-aware clamp lands exactly on the file end for wrapped content (Phase 13).

6. Performance expectations (validated on-device)

Operation Target Measured (10 MB file, Android 35 emulator)
Open file instant feel ~120 ms (stat + read + line index)
Scroll 60 fps logic-frame cadence flat across offsets 0.02→1.0 — no large-offset degradation; present fps is emulator-limited (~1427 on the software-rendered emulator, not a Pad quality metric)
Type responsive single IME path; rapid commits land cleanly
Memory bounded PSS plateaus ~250 MB at a 10 MB file (bounded high-water mark, no growth under sustained scroll; no OOM)

7. Deferred / not implemented (explicit non-goals for v1)

These were in the original v1 spec but are not in the code. They are recorded here so future rounds don't mistake doc text for behavior:

Feature Status Notes
Undo (any) not implemented No undo stack exists; the old SaveUndoTask is dead code.
State restoration on relaunch not implemented Last file / cursor / scroll are not persisted.
External change detection not implemented No mtime compare on open/resume, no watcher, no Keep/Reload prompt.
Syncthing conflict handling not implemented No .sync-conflict-* file detection or merging.
File-system watcher not implemented Browser does not live-refresh; it re-scans on navigation.
Alphabetical index sidebar not implemented AlphaIndex element exists but is unused.
Tabs, split view not implemented In-file search IS implemented (spec §2.2); only tabs/split remain deferred.
Files > 50 MB not supported TooLarge state instead.
Desktop / other platforms not supported Android-first.

8. Product requirements (standing)

Requirement Detail
Instant open Files open without visible lag; content and line index load async.
Auto-save Every edit persisted with a 1 s debounce; no save button.
External change awareness Deferred (§7) — the sync-awareness story is explicitly out of v1.
Plain text only No formatting, no highlighting, no file management UI.
Bounded memory 50 MB editable limit with an explicit "too large" state.