64 lines
1.8 KiB
Go
64 lines
1.8 KiB
Go
package e2e_test
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import (
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"testing"
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"time"
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"pad/internal/editor"
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"pad/internal/test/e2e"
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"pad/internal/ui"
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)
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// TestEditorClickToMoveCursor tests that clicking/tapping in the editor moves the cursor.
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func TestEditorClickToMoveCursor(t *testing.T) {
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h := e2e.NewHarnessWithDefaults()
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defer h.Cleanup()
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// Switch to editor page and load some text
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editor.GoToEditor(nil)
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h.SendConfig(780, 1688)
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// Wait for frame to ensure page switch
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_, err := e2e.WaitForNewFrame(h, h.FrameCount(), 5*time.Second)
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if err != nil {
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t.Fatalf("timeout waiting for frame: %v", err)
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}
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// Initialize GlyphLayout for the test
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editor.TheState.Editor.GlyphLayout = ui.GlyphLayout{
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ByteOffsets: []int{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11},
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X: []ui.Dp{10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120},
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Y: []ui.Dp{70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70},
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}
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// Initial cursor position should be 0 (or end of text, depending on implementation)
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// For this test, let's assume it starts at 0.
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if editor.TheState.Editor.CursorPosition != 0 {
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t.Errorf("expected initial cursor 0, got %d", editor.TheState.Editor.CursorPosition)
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}
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// Simulate tap at a position that should move the cursor.
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// We use SendInput to simulate the tap event handler for the editor's text field.
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h.SendInput([]ui.InputEvent{
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{
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Handler: func(data any) {
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if pt, ok := data.(ui.Point); ok {
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editor.SetCursorFromPoint(float64(pt.X), float64(pt.Y))
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}
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},
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Data: ui.Point{X: 30, Y: 70},
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},
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})
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// Wait for potential re-render
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_, err = e2e.WaitForNewFrame(h, h.FrameCount(), 1*time.Second)
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if err != nil {
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t.Logf("no new frame after tap, checking state anyway")
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}
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// Assert cursor moved
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if editor.TheState.Editor.CursorPosition == 0 {
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t.Errorf("expected cursor to move from 0, but it remained at 0")
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}
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}
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