The release flow, install policy, and on-device rules previously lived in session context. Now: - scripts/release.sh: the executable release — gate 1 static checks, gate 2 full go test (incl. TestNoFramesWhileIdle), gate 3 frame-regression profile on the emulator, build (SKIP_CHECK=1 avoids double static checks), then install to EVERY connected device (emulators and phones; the wireless-debugging serial changes per reconnect, the loop sidesteps it). Any gate failure aborts before install; dirty tree is warned, not fatal. - doc/release.md: the process, the install-to-all-devices default, the rule that a phone is INSTALL-ONLY during a release (on-device profiling/testing is diagnostic and needs explicit approval per run), failure-handling table, versioning gap (still gogio default 1.0.0.1), and emulator requirements. - doc/README.md: release.md added to the doc table. - architecture.md §11: pointer to the release flow. Validated end-to-end: release.sh ran all three gates (PASS), built the APK, and installed it on both the phone and the emulator in one command.
11 KiB
Pad documentation
Four documents, kept at the level of what, why, and invariants — not line-by-line code — so they stay true as the implementation evolves.
| Doc | What it is |
|---|---|
spec.md |
What the app actually does, measured performance, the code layout, and an explicit list of deferred features. |
architecture.md |
How it works: single-owner concurrency model, channel topology, Frame handoff contract, ownership rules, editor/browser/render internals. |
development_plan.md |
The active plan: completed phases, remaining work, and the on-device observation loop. |
release.md |
The release process (scripts/release.sh): the gates, the install-to-all-devices policy, and the rule that on-device profiling/testing is diagnostic and needs explicit approval. |
Package inventory
| Package | Role |
|---|---|
internal/editor |
Chunked buffer, line index, virtualized viewport, IME ops, autosave, logic goroutine, state, Frame |
internal/browser |
Directory browsing, search, sort, pagination, browser state machine |
internal/ui |
Element tree, frame layout, renderer (op-based), IME wiring, gestures |
internal/perf |
Default-off performance profiler (per-logic-frame cadence + scroll state → CSV) |
internal/io/pool |
Worker pool (8 workers, 2 priority lanes) + file/dir tasks |
internal/test/e2e |
Harness driving the real Logic + Inspect |
cmd/pad |
main.go (entry), impl_android.go (base path) |
Documentation policy
- Docs describe invariants and contracts, not code lines. If a document
has to change on every refactor, it is too detailed — delete it or raise
its level of abstraction. Point-in-time implementation plans are deleted
once implemented (the previous
*_implementation_plan.md,touch.md,element_model.md,layout_rendering.md,virtual_scroll_render_optimization.md, andconflict_resolution.mdwere removed in the 2026-08 doc reorganization for this reason). - Unbuilt behavior is not spec'd. Requirements that are not in the code
live in
spec.md§7 (deferred), never as if they worked. - Code wins. When doc and code disagree, fix the doc.
Build & install (Android, this workstation)
Prereqs on this box (already installed): JDK 17, Go, Android SDK at
~/android-sdk (platform-tools, build-tools 35.0.0, emulator, NDK),
gogio@v0.10.0 in ~/go/bin, debug keystore at
~/.android/debug.keystore. Env vars are set in ~/.bashrc.
Build + install with ./scripts/build_emu.sh (add --no-install to
build only). It is self-contained: checks the prereqs, auto-downloads
apktool v3.0.3 to ~/android-sdk/tools/apktool.jar if missing, and uses a
temporary work dir. Output: cmd/pad/pad-emu.apk.
What it does, and why (gogio cannot inject manifest permissions):
gogio -target android -targetsdk 35 -arch amd64→ raw APK (fromcmd/pad/)apktool d→ decode- Inject
<uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE"/>(without it, Android 11+ blocks listing/storage/emulated/0) apktool b→ rebuildapksigner signwith the debug key →cmd/pad/pad-emu.apkadb install -r(skipped with--no-install)
Emulator + on-device debug: scripts/emu.sh
All emulator lifecycle and on-device debug operations go through
scripts/emu.sh (headless AVD pad_avd, API 35): up / down /
status, app start|stop|restart, shot, log, tap X Y, type TEXT,
cmd <top|bottom|frac F|dp N> (one-shot editor debug command),
perf on|off|pull (in-app profiler), push/pull (Notes files). See the
script header for the full list and the device paths it encodes.
Snapshot behavior: the AVD auto-saves an instant-boot snapshot on clean
down (restore ~10 s vs ~20 s cold boot). A corrupted snapshot makes the
emulator segfault during restore; up detects that and falls back to a
cold boot, and the next down re-saves a good snapshot (self-healing).
Always stop with down — SIGKILLing the emulator corrupts the snapshot.
App package/activity: pad.pad / org.gioui.GioActivity. Default root
directory: /storage/emulated/0/Notes.
Screen coordinates
The app has several coordinate spaces (screen/display/app-local px, app dp,
text-local, window-relative glyph bytes, absolute file bytes); mixing them
up is the #1 cause of tap-test and cursor bugs. (Measured 2026-08-16 on
pad_avd; the 128 px offset and the 2.625 scale are device-config facts —
re-derive with adb shell wm size, adb shell wm density, dumpsys window, and a fresh screenshot with the keyboard open if the device config
ever changes.)
| space | size | used by |
|---|---|---|
| screen px | 1080×2400 | adb input tap, screencap output |
| display px | 900×2000 | what you see when reading a PNG (vision) |
| app-local px | 1080×2272 | what Gio receives (evtPos) |
| pt | — | app layout units |
Conversions:
- display → screen: × 1.2 (both axes)
- screen → app-local: Y − 128 (surface starts below the status bar; X unchanged)
- app-local px → pt: ÷ 2.625 (density 420)
There are TWO independent scale factors, not one:
- Density (
PxPerDp, 2.625 here): the px↔dp conversion above. All geometry bookkeeping is in density-dp, so the pipeline is scale-free and holds at any display density (verified algebraically; the tap/scroll proof in Phase 10 uses no device numbers). - User font scale (
PxPerSp/PxPerDp, e.g.settings put system font_scale 1.3): scales the text only (the shaper draws in sp), so the rendered line pitch is16.8 × fontScaledp. The logic side tracks this viaEffectiveLineHeight()and every line-height consumer uses it (window start, sub-line remainder, tap mapping, scroll clamp, caret, handles, highlight). Change it and the line pitch on screen changes (57 px/line at 1.3× vs 44 px/line at 1.0× on this AVD).
On-device verification notes:
- The profiler CSV (
/storage/emulated/0/PadPerf/logic_frames.csv) flushes to disk at most every 2 s, sotailcan be up to 2 s stale — a scroll fling still settling reads as "settled" if two reads fall in the same flush window. Compare rows ≥ 2.5 s apart, taken after the last input. - The tap test is the ground truth and does not depend on the profiler: screenshot → visually identify a line → tap it → type a marker → read the file off the device → the marker must be on exactly the tapped line.
Full pipeline, screen → file byte (each hop has exactly one place it happens; the app is internally consistent, so errors only appear at the hops, not inside a space):
- screen px → window px → app dp — OS/Gio. Taps you inject land here;
this is the only space
adb/screenshots touch. - app dp → text-local dp — the tap/drag handlers
(
localX = x − EditorRegion.X,localY = tapLocalY(...)). Y adds only the sub-line scroll remainder, never the full scroll: the visible glyph layout is window-relative, so adding the full scroll maps a tap to a line far below the window (the Phase 7 tap-to-position bug). The remainder and the window's start line come from ONE shared float64 floor decomposition ofScrollOffset(line k, remainder r, with k·lineHeight ≤ ScrollOffset < (k+1)·lineHeight): the window starts at content line k, the renderer shifts the windowed layout up by r, and a tap a dp below the region top maps to content line k + ⌊(a+r)/lineHeight⌋ = ⌊(a+ScrollOffset)/lineHeight⌋ — the line actually under the finger, for every scroll offset (architecture.md §6.2). - text-local dp → window-relative glyph byte —
visualLine = y / lineHeight, then glyph x-search within that line group.GlyphLayout.ByteOffsetsare relative to the top of the visible window (IMEWindowStartByte), not the file start. - window-relative byte → absolute file byte — add/subtract the window
base (
IMEWindowStartByte, theglyphBase()helper) at each cursor boundary (tap, Home, End, vertical move, selection handles). Forgetting this hop is what snapped the cursor to the window top on scrolled files.
Selection / menu / IME spaces (all app dp unless noted):
EditorState.SelectionStart/End,SelectionAnchor,CursorPosition: absolute file bytes (architecture.md §6.3).ui.TextField.SelectionStart/End: window-relative bytes into the visibleValue(−1 = none) — rendering + IME use only.SelectionDragEvent.X/Y: finger position in app dp (renderer reports the finger; logic converts, exactly like a tap — §6.3a).MenuRect: app dp;MenuItem.X/Y: menu-local (relative to the menu origin —Menu.Drawadds the origin back when drawing; a tap is inside the menu iff it is insideMenuRect, item index =(x − MenuRect.X) / itemW).- IME
key.EditEvent.Range: window-relative rune indices (§6.4).
Invariants: architecture.md §6.2 (window base), §6.3 (selection/caret), §6.3a (touch selection), §6.4 (IME).
The tap rule (covers ~95% of needs): to tap something visible, read its
(x, y) off the PNG you are looking at, multiply both by 1.2, and
input tap x y. Screenshot px are screen px — no 128 offset involved.
The 128 offset only matters when converting screen ↔ app-local (e.g.
predicting which text line a tap will hit, or reasoning about evtPos
values). The app itself is internally consistent — rendering and input
share the same origin — so the offset only bites at the adb/screenshot
boundary.
Fixed geometry (screen px unless noted):
- status bar: top 128 px; nav bar: bottom 63 px
- Gboard (no suggestion bar): keyboard top ≈ 1518; rows QWERTY ≈ 1716, ASDF ≈ 1880, ZXCV ≈ 2020 (backspace key ≈ (990, 2020)); space/enter row ≈ 2168; icon toolbar ≈ 1548. Re-measure from a screenshot if Gboard changes.
- App space (pt): editor region starts at (10, 62); line height 16.8 pt.
Tap-test pitfalls:
- The first tap right after launch, file open, or logcat clear is often swallowed — re-tap before concluding anything is broken.
- The first
input textafter a cursor move can silently fail — retype. input textgoes to whatever has IME focus; if typed text lands in the wrong place, suspect cursor/selection state (see the GlyphLayout window-relative invariant inarchitecture.md), not tap math.- Don't memorize content positions (file rows, buttons) — they drift with content. Measure from the current screenshot with the ×1.2 rule.
On-device observation loop (quick reference)
Gio renders into one GL surface, so the authoritative debug signals are
data, not pixels (use scripts/emu.sh log|shot|perf|cmd for the first
four):
logcat -s pad.pad— app log (errors, limits, recovery; the normal path is quiet by design).input tap|swipe|text— drive the UI. All tap coordinates are screen px: read the position off the screenshot, ×1.2 (full reference: §Screen coordinates). The first tap right after launch/open is sometimes swallowed — re-tap.- Autosave debounce is 1 s: wait ~1.6 s before reading a file back from disk after typing.
- Memory:
adb shell dumpsys meminfo pad.pad(watch PSS/RSS; the 3.8 GB emulator OOMs the app above ~2.5 GB RSS). - Screenshots are an auxiliary check only — state, logcat, and file diffs are authoritative.