StatusBar (top bar):
- Icons re-arranged: [Cut] [Copy] [Paste] on left, [Conf] [Search] on right
- Removed Right/BytePosition field (moved to BottomBar)
BottomBar:
- Added BytePos field (e.g., "1024 / 50000 bytes")
- Word wrap is now a button (tap to toggle On/Off)
- Layout: CursorPos (left) | BytePos (center) | WordWrap button (right)
Element changes:
- StatusBar: removed Right field, added Search field
- BottomBar: added BytePos field, WordWrap is now a button
Interaction:
- Word wrap tap sends InputEvent{ElementID: "word_wrap"} to Logic
- Logic toggles word_wrap_enabled state field
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
16 KiB
Element Model Specification
1. Overview
Pad's logic layer produces a slice of positioned element structs. The renderer consumes the slice, draws each element, and routes input events back to the logic layer. Elements are plain Go structs — no framework types, no interfaces required for testing.
Logic: (State, Event) → ([]Element, Commands)
Render: []Element → pixels
Test: assert on []Element directly
2. Core Types
2.1 Coordinate System
Consistent with Gioui and standard 2D graphics:
- Origin (0, 0): top-left corner of the application surface
- Y-axis: increases downward
- X-axis: increases rightward
- Screen orientation: the application surface rotates with the device (handled by the OS / Gioui surface). The logic layer receives the current surface dimensions and recomputes layouts accordingly.
2.2 Units
Consistent with Gioui's unit package:
| Unit | Go Type | Use |
|---|---|---|
| Dp (device-independent pixels) | unit.Dp (float32) |
Element positions, sizes, spacing |
| Sp (scaled pixels) | unit.Sp (float32) |
Font sizes (respects user text scaling preference) |
| Px (raw device pixels) | int |
Never used in the logic layer; the renderer converts Dp→Px using Metric.PxPerDp |
The logic layer works exclusively in Dp (positions/sizes) and Sp (fonts). The renderer converts to raw pixels using the Metric provided by Gioui's transaction context.
2.3 Element Interface
All UI elements implement the Element interface, which exposes the region and visibility:
type Element interface {
Region() Region
Visible() bool
}
Concrete elements are plain Go structs with unexported fields for region, visible, and id. Constructors (NewLabel, NewListView, etc.) set these fields, keeping the API clean and preventing external mutation.
type Region struct {
X, Y unit.Dp
W, H unit.Dp
}
type Label struct { /* unexported region, visible, id + exported Text, Align, ... */ }
func NewLabel(text string, fontSize unit.Sp, region Region) Label
func (l Label) Region() Region
func (l Label) Visible() bool
func (l Label) ID() string
The renderer accepts []Element and dispatches via type switches. This keeps the logic layer testable — tests assert on concrete element values without any framework or interface indirection in the test code.
3. Element Catalog
3.1 Static Text
type Label struct {
/* region, visible, id — unexported */
Text string
Align TextAlign // start, center, end
FontSize unit.Sp // 0 = theme default
Color Color // 0 = theme default
Bold bool
}
type TextAlign int // Start, Center, End
Used for: headers, status bar text, file sizes, line numbers.
3.2 Interactive Text
type TextField struct {
/* region, visible, id — unexported */
Value string
Placeholder string
Focused bool // true = show cursor, accept keyboard input
Multiline bool // true = full-height text area (editor)
ScrollOffset unit.Dp // vertical scroll position (Dp)
VisibleLines []Line // for multiline: the lines to render
WordWrap bool // true = wrap long lines visually (default)
WrapWidth unit.Dp // width at which wrapping occurs (auto if 0)
}
type Line struct {
Text string
LineNumber int // 1-indexed, for display
}
Used for: search bar (Multiline: false), editor buffer (Multiline: true).
The editor's TextField only contains lines visible in the current viewport. The logic layer determines which lines to include based on scroll offset and viewport height.
Word wrap: when WordWrap is true, long lines are broken visually at word boundaries within the element's region width. This is a display-only feature — no newlines are inserted into the underlying text. The logic layer computes wrapped display lines from the raw text, region width, and estimated character advance. Users can toggle word wrap off (horizontal scroll instead).
3.3 Search Bar
type SearchBar struct {
/* region, visible, id — unexported */
Query string // current search text
Match int // current match index (0-based)
Total int // total number of matches
Forward bool // true = last search was forward, false = backward
}
Used for: in-editor text search. Appears as a narrow bar below the header. Contains a text field and up/down arrows. The logic layer:
- Finds all occurrences of
Queryin the visible buffer (or full file for small files) - Sets
Matchto the current position in the match list - Moves the editor cursor to the matched text on each keystroke or arrow tap
- Up arrow = previous match, down arrow = next match
3.4 Cursor
type Cursor struct {
/* region, visible, id — unexported */
Line int // line number (0-indexed into VisibleLines)
Column int // character offset within the line
Blinking bool // current blink state
Selection *Selection
}
type Selection struct {
StartLine, StartCol int
EndLine, EndCol int
}
Rendered as an overlay inside a TextField. The logic layer computes cursor position from byte offset.
3.5 Lists
type ListView struct {
/* region, visible, id — unexported */
Items []ListItem
ScrollOffset int // index of the first visible item
Selected int // index of selected item (-1 = none)
}
type ListItem struct {
Text string
Subtext string // optional secondary text (e.g., file size, date)
Selected bool // highlighted
}
Used for: directory browser. Only contains items for the current viewport.
3.6 Alphabet Index
type AlphaIndex struct {
/* region, visible, id — unexported */
Letters []string // visible letters (e.g., ["A", "B", "C", ...])
ActiveLetter string // currently pressed letter (for highlighting)
}
Used for: quick navigation in the directory browser.
3.7 Buttons
type Button struct {
/* region, visible, id — unexported */
Text string
Enabled bool
Primary bool // true = emphasized style (e.g., filled background)
}
Used for: merge resolution (ours/theirs/both), dismiss, apply.
3.8 Merge Hunk
type MergeHunk struct {
/* region, visible, id — unexported */
HunkNumber int // N of M
TotalHunks int
LineRange string // display text, e.g., "Lines 142–148"
ContextLines []string // unchanged lines (shared)
OurLines []string // our version of the changed region
TheirLines []string // their version of the changed region
Resolution HunkResolution
}
type HunkResolution int // Unresolved, KeepOurs, KeepTheirs, MergeBoth
Used for: conflict resolution UI. The logic layer produces one MergeHunk element plus navigation buttons.
3.9 Status Bar (Top Bar)
type StatusBar struct {
/* region, visible, id — unexported */
Filename string // e.g., "notes.txt" (truncated with ellipsis if too long)
FilenameExp bool // true = show full filename (multi-line), false = truncated
CutCopy bool // true = show cut icon in left slot
Copy bool // true = show copy icon in left slot (next to cut)
Paste bool // true = show paste icon in left slot (next to copy)
ConflictIcon bool // true = show conflict warning icon (right side)
Search bool // true = show search icon (right side, next to conflict)
}
The status bar appears at the top of the editor page. It has a two-line layout:
- Line 1: Filename (truncated with ellipsis if too long). Tapping the ellipsis toggles between truncated and full multi-line view.
- Line 2: Action icons (Cut, Copy, Paste) on the left + conflict icon + search icon on the right.
Fixed icon slots (24×24 DP each, fixed positions):
- Cut icon: leftmost action icon
- Copy icon: second from left (36 DP from Cut icon)
- Paste icon: third from left (36 DP from Copy icon)
- Conflict icon: right side (36 DP from Search icon)
- Search icon: rightmost (36 DP from Conflict icon)
Icons appear/disappear without reflowing other elements. The StatusBar's Region.H is computed dynamically based on whether the filename is truncated (2 lines) or expanded (3+ lines).
When a sync conflict is detected for the active file, ConflictIcon is set to true. Tapping the icon navigates to the merge resolution page. The icon persists across process death — if a conflict file exists for the active file on restore, the icon appears.
3.10 Bottom Bar
type BottomBar struct {
/* region, visible, id — unexported */
CursorPos string // e.g., "Ln 10, Col 5"
BytePos string // e.g., "1024 / 50000 bytes"
WordWrap bool // true = word wrap is enabled (button: tap to toggle)
}
The bottom bar appears at the bottom of the editor page. It displays cursor position, byte position, and word wrap status. It is always visible.
Layout:
┌──────────────────────────────────────────────────────────────┐
│ Ln 10, Col 5 1024 / 50000 [Word Wrap: On] │
└──────────────────────────────────────────────────────────────┘
- Left: Cursor position (line number, column number)
- Center: Byte position (current byte / total file bytes)
- Right: Word wrap button (tap to toggle On/Off)
The BottomBar's Region.H is fixed (24 DP). It sits below the editor content.
3.11 Toast / Notification
type Toast struct {
/* region, visible, id — unexported */
Text string
Timeout time.Duration // auto-dismiss after this duration
}
Used for: "undo skipped (text changed)", "file saved", "conflict detected".
3.11 Spacer
type Spacer struct {
/* region, visible, id — unexported */
// Region.H defines the spacer height
}
4. Layout Model
The logic layer performs a layout pass before emitting elements. Each element's Region is already computed. The renderer draws elements in slice order (back-to-front).
Layout Pass
1. Given: screen width, screen height, state
2. Compute: region for each element
3. Emit: []Element with filled Region fields
The layout pass is pure: (State, ScreenSize) → []Element. It is testable.
Example for the browser page (values in Dp):
Screen: 390 × 844 Dp
Label (header) → Region{X:0, Y:0, W:390, H:48}
TextField (search) → Region{X:8, Y:48, W:330, H:40}
AlphaIndex → Region{X:354, Y:48, W:28, H:716}
ListView → Region{X:8, Y:96, W:346, H:716}
The logic layer knows the screen dimensions (from the renderer on init) and computes regions accordingly.
Scrolling
Scrollable elements (ListView, TextField multiline) contain only the visible items. The logic layer:
- Tracks scroll offset (pixels or item index)
- Computes which items are visible given the offset and viewport height
- Emits only those items
- Updates
ScrollOffsetfield for the renderer to maintain scroll position
Scroll events from the renderer are routed back to the logic layer, which updates the offset and re-renders.
5. Input Routing
Interactive elements have an ID field. The renderer reports input events as:
type InputEvent struct {
ElementID string
Type InputType // Tap, DoubleTap, LongPress, Scroll, KeyDown, KeyUp
Data any // type-specific payload (key code, scroll delta, etc.)
}
The logic layer routes InputEvent to the appropriate handler based on ElementID.
6. Rendering Order
Elements are rendered in slice order. Later elements draw on top of earlier ones. Typical order:
1. Background (full screen)
2. Status bar (top)
3. Search bar or main content
4. List or text area
5. Overlay elements (cursor, selection highlight)
6. Bottom bar
7. Theme
Minimal theming via a Theme struct passed to the renderer:
type Theme struct {
FontSize unit.Sp
}
Elements that don't specify explicit colors/sizes use theme defaults. The theme is part of the app state, not a global. Screen dimensions, header/status bar heights, and padding are layout constants known to the logic layer's layout functions, not theme fields.
8. Page Compositions
8.1 Browser Page
[]Element{
Label{Text: "My Documents"}, // header
TextField{Placeholder: "Search..."}, // search bar
ListView{Items: [...], ScrollOffset: 0}, // file list
AlphaIndex{Letters: ["A"..."Z"]}, // right sidebar
}
8.2 Editor Page
[]Element{
StatusBar{
Filename: "notes.txt", FilenameExp: false,
CutCopy: true, Copy: false, Paste: true, ConflictIcon: false, Search: false,
},
SearchBar{Query: "foo", Match: 1, Total: 3}, // search (when active)
TextField{Multiline: true, VisibleLines: [...], ScrollOffset: 420, WordWrap: true},
Cursor{Line: 5, Column: 12, Selection: &Selection{...}},
BottomBar{CursorPos: "Ln 47, Col 12", BytePos: "1024 / 50000", WordWrap: true},
}
The search bar is only present when the user has activated search. When visible, it sits between the StatusBar and the text area. Typing in the search bar moves the cursor to the current match. Up/down arrows cycle through matches.
The StatusBar contains:
- Filename on line 1 (truncated with ellipsis if too long)
- Action icons (Cut, Copy, Paste) on line 2, left side
- Conflict icon and Search icon on line 2, right side
The BottomBar contains:
- Cursor position on the left (e.g., "Ln 47, Col 12")
- Byte position in the center (e.g., "1024 / 50000")
- Word wrap button on the right (tap to toggle On/Off)
8.3 Merge Page
[]Element{
Label{Text: "notes.txt — Conflict"},
Label{Text: "Hunk 3 of 7 (Lines 142–148)"},
MergeHunk{ContextLines: [...], OurLines: [...], TheirLines: [...]},
Button{Text: "Ours", OnPress: "resolve_ours"},
Button{Text: "Theirs", OnPress: "resolve_theirs"},
Button{Text: "Both", OnPress: "resolve_both"},
Button{Text: "Next", Primary: true, OnPress: "next_hunk"},
}
9. Testing
Tests import the logic layer, call layout functions, and assert on the resulting []Element. Since Element is an interface, tests type-assert to concrete types:
func TestBrowserFiltersBySearch(t *testing.T) {
state := BrowserState{Entries: allFiles, Search: "foo"}
elems := BrowserLayout(state, screen)
list, ok := elems[2].(ListView)
assert.True(t, ok)
assert.Equal(t, 3, len(list.Items))
assert.Equal(t, "foo.txt", list.Items[0].Text)
}
func TestEditorCursorPosition(t *testing.T) {
state := EditorState{Cursor: 1024, Buffer: buffer}
elems := EditorLayout(state, screen)
cursor, ok := elems[1].(Cursor)
assert.True(t, ok)
assert.Equal(t, 42, cursor.Line)
assert.Equal(t, 10, cursor.Column)
}
func TestMergeHunkDisplay(t *testing.T) {
state := MergeState{CurrentHunk: 2, Hunks: hunks}
elems := MergeLayout(state, screen)
hunk, ok := elems[2].(MergeHunk)
assert.True(t, ok)
assert.Equal(t, 3, hunk.HunkNumber)
assert.Equal(t, 7, hunk.TotalHunks)
assert.Equal(t, Unresolved, hunk.Resolution)
}
No Android SDK, no Gioui, no display server. Pure Go tests.
10. Out of Scope
- Element animations (may be added later)
- Element transitions between pages
- Right-to-left text
- Dynamic font sizing / accessibility scaling
- Custom element types beyond the catalog above