16 KiB
Editor Implementation Plan
1. Design Principles
- Single-Owner Pattern: The logic goroutine is the exclusive authority for modifying the editor buffer, cursor, and selection state.
- Asynchronous I/O: File saving and loading operations are delegated to the worker pool. The UI never blocks on disk operations.
- Buffer-Based Editing: For performance, the editor will eventually utilize a gap buffer or rope data structure. For MVP, string manipulation is acceptable if performance targets are met.
- Event-Driven: Keyboard input, mouse interactions, and menu actions are passed through the existing
inputChanto the logic goroutine.
2. Core State Structure
The State struct in internal/editor/state.go is extended to track active editing session data:
type EditorState struct {
Buffer string // Document content (plain string for now)
CursorPosition int // Byte offset
SelectionStart int // -1 if no selection (field exists, unused)
SelectionEnd int // -1 if no selection (field exists, unused)
Dirty bool // Needs save
CursorVisible bool // Blink state (field exists, no timer yet)
// UndoStack []EditCommand // Planned for Phase 4
}
Current state (as of June 2026): EditorState is defined in internal/editor/state.go with the fields above. UndoStack is deferred. SelectionStart/SelectionEnd are present but not yet wired into any UI or input handler.
3. Implementation Phases
Phase 1: Basic Buffer Management & Cursor
- Define
EditorState(Cursor, Selection, Dirty flag). — DONE - Implement
GlyphLayoutcapture indrawWrappedTextand feedback vialayoutChan. — DONE - Implement cursor navigation (Arrow keys: Left, Right, Up, Down). — DONE
- Implement basic buffer updates (Insert character, Delete/Backspace). — DONE
- Implement cursor display. — DONE (Moved to
Rendererin Phase 4 for latency-free rendering) - Implement cursor blink animation. — NOT STARTED
- Update
EditorLayoutto position cursor from GlyphLayout (no fixed-width approximation). — DONE (Rendered directly inRendererbased onGlyphLayout)
Phase 2: File IO Integration
- Implement
SaveFilehandler: DispatchWriteFileTaskto worker pool. — NOT STARTED - Implement
LoadFilehandler: DispatchReadFileTaskto worker pool. — DONE - Status bar integration: Show "Saving..." indicator, "Modified" status. — NOT STARTED (currently status bar shows static labels + byte-based approximation for line/col)
Phase 3: Text Editing Operations
- Implement Cut/Copy/Paste interactions. — NOT STARTED (icon elements exist but handlers are
nil) - Implement multi-line text navigation (Home/End, PageUp/PageDown). — NOT STARTED
- Implement text selection display and mouse interaction. — NOT STARTED (
SelectionStart/SelectionEndfields exist inEditorStatebut are unused) - Implement soft-wrap toggle. — DONE (
ToggleWordWrapinstate.go, wired to bottom bar "Wrap" label tap)
Phase 4: Polish & Advanced Features
- Undo/Redo stack implementation. — NOT STARTED (
UndoStackfield is commented out inEditorState) - Performance testing with large files (>1MB). — NOT STARTED
4. Interaction Flow (Example: Keyboard/Mouse Input)
- User performs an action (types a character, taps an icon).
- UI (Renderer) registers the element's interaction (
event.Opfor keys,gesture.Addfor mouse) within its clip context. - Main Loop captures the event (using
key.Filterfor keys,gesture.Updatefor mouse). - Main Loop generates an
InputEventand sends it toinputChan. - Logic Goroutine receives the event, triggers the corresponding
HandlerinTheState. - Logic Goroutine modifies state, and sends updated elements back through
frameChan. - Renderer paints the new frame.
5. Performance Targets
| Operation | Target | Mechanism |
|---|---|---|
| Typing latency | < 16ms | Single-owner logic update, immediate frame redraw |
| File Load (1MB) | < 100ms | Async worker pool read, background loading |
| File Save | < 100ms | Async worker pool write |
| Undo/Redo | < 10ms | O(1) or O(N) memory-based buffer update |
7. Input Handling Mechanism
7.1 Mouse/Touch Input
- Uses
gesture.Clickandgesture.Scroll. - Registered via
event.Opand gestureAdd()within the clip context of the element. - Processed by
Renderer.CheckGesturesand dispatched viaInputEventto the logic goroutine.
7.2 Keyboard Input
- Registration: Elements register as input handlers using
event.Op(gtx.Ops, elementID). This tags the current clip context for input routing. - Focus: Focus is managed by the logic goroutine. When an element is focused,
key.FocusCmd{Tag: elementID}is submitted to the operation stack. - Filtering: Keyboard events are processed in the main loop using
key.Filter{Focus: focusedElementID}to ensure events are only routed to the active element. - Routing:
key.Event(for key presses) andkey.EditEvent(for text input) are converted intoInputEventstructs and sent to the logic goroutine viainputChanfor state updates.
8. Glyph Layout Architecture
8.1 Problem
The editor must know the exact screen position of every character after shaping and word wrapping. This is required for:
- Accurate cursor rendering (no fixed-width approximation)
- Correct cursor navigation (arrow keys respect visual line boundaries)
- Scroll-aware positioning (cursor follows text when viewport changes)
- Screen resize resilience (cursor tracks text as wrap points shift)
- Future features: mouse click-to-place, text selection, search highlight positioning
8.2 Core Principle
The renderer is the single source of truth for where characters appear on screen. Logic never guesses positions — it reads the layout the renderer already computed during the draw pass.
8.3 Data Structure
type GlyphLayout struct {
ByteOffsets []int // byte offset of each glyph in the buffer
X []Dp // screen X (Dp) of each glyph, relative to text region origin
Y []Dp // screen Y (Dp) of each glyph, relative to text region origin
Advance []Dp // advance width (Dp) of each glyph
}
Each index i represents one glyph. ByteOffsets[i] is the byte position in the buffer, (X[i], Y[i]) is its screen location, and Advance[i] is its width. The slice length equals the total number of glyphs (one per rune).
Derived values:
LastLineY=Y[len(Y)-1](last glyph's baseline Y) — replaces the separatelastLineYfeedback- Visual line breaks = any index
iwhereY[i] > Y[i-1] - Cursor at byte offset
b→ binary searchByteOffsetsfor exact match, then read(X[idx], Y[idx])
Storing all X advances is not expensive — a single page of text is a tiny amount of memory.
8.4 Capture Point
Current state (as of June 2026): drawWrappedText iterates every glyph via r.shp.NextGlyph() but does not capture per-glyph layout data. It tracks only lastLineY (the baseline Y of the last drawn glyph) and displayLineCount. These are exposed via Renderer.LastLineY() and Renderer.DisplayLineCount().
Planned change: drawWrappedText will be extended to capture layout data during the glyph iteration loop and return a GlyphLayout:
func (r *Renderer) drawWrappedText(...) GlyphLayout {
// ... existing shaping setup ...
r.shp.LayoutString(params, str)
var layout GlyphLayout
byteOffset := 0
for g, ok := r.shp.NextGlyph(); ok; g, ok = r.shp.NextGlyph() {
glyphX := Dp(float32(g.Xdot >> 6)) - scrollOffset
glyphY := Dp(float32(g.Ydot))
layout.ByteOffsets = append(layout.ByteOffsets, byteOffset)
layout.X = append(layout.X, glyphX)
layout.Y = append(layout.Y, glyphY)
layout.Advance = append(layout.Advance, Dp(float32(g.Advance >> 6)))
byteOffset += utf8.RuneLen(runeAtThisGlyph)
// ... existing draw logic ...
}
r.lastLineY = layout.Y[len(layout.Y)-1] // derived, not separate
return layout
}
TextField.Draw calls drawWrappedText, which captures the layout as a side effect and stores it on the renderer (r.glyphLayout). No code change is needed in element.go — the storage happens entirely inside drawWrappedText in render.go.
8.5 Feedback Path
Current state (as of June 2026): The main loop sends lastLineY (as int) on DisplayLineChan() after each frame. The logic goroutine stores it in State.LastLineY. This is the only layout feedback path currently in use.
// Current: main.go
lastLineY := int(renderer.LastLineY())
logic.DisplayLineChan() <- lastLineY
// Current: logic.go
case y := <-l.lastLineYChan:
if ui.Dp(y) != l.state.LastLineY {
l.state.LastLineY = ui.Dp(y)
l.frameChan <- l.state.layout(l.browserManager)
}
Planned change: A new layoutChan will carry the full GlyphLayout from renderer to logic, replacing lastLineYChan. LastLineY will be derived from GlyphLayout.Y[len-1].
layoutChan chan GlyphLayout // in Logic struct (replaces lastLineYChan)
8.6 Editor State Consumption
Current state (as of June 2026): EditorState does not yet contain a GlyphLayout field. Cursor positioning uses a fixed-width approximation:
// Current: state.go — EditorLayout()
line, col := byteOffsetToLineCol(TheState.Editor.Buffer, TheState.Editor.CursorPosition)
charWidth := ui.Dp(float32(EditorFontSize) * 0.6)
lineHeight := EditorLineHeight()
cursorX := editorRegion.X + ui.Dp(col)*charWidth
cursorY := editorRegion.Y + ui.Dp(line)*lineHeight - TheState.ScrollOffset
Cursor movement (HandleCursorMove) is byte-based (±1 per arrow press), not glyph-based:
// Current: state.go
func HandleCursorMove(delta int) {
newPos := TheState.Editor.CursorPosition + delta
if newPos < 0 { newPos = 0 }
if newPos > len(TheState.Editor.Buffer) { newPos = len(TheState.Editor.Buffer) }
TheState.Editor.CursorPosition = newPos
}
This works for monospace-like navigation but is inaccurate for proportional fonts and does not respect visual (wrapped) line boundaries.
Planned change: EditorState gains the layout field and cursor logic switches to GlyphLayout-based positioning:
type EditorState struct {
Buffer string
CursorPosition int
GlyphLayout GlyphLayout
// ...
}
Cursor rendering in EditorLayout (planned):
func EditorLayout(...) []ui.Element {
layout := TheState.Editor.GlyphLayout
pos := TheState.Editor.CursorPosition
idx := sort.Search(len(layout.ByteOffsets), func(i int) bool {
return layout.ByteOffsets[i] >= pos
})
var cursorX, cursorY Dp
if idx < len(layout.ByteOffsets) {
cursorX = editorRegion.X + layout.X[idx]
cursorY = editorRegion.Y + layout.Y[idx]
} else {
// cursor at end of buffer — place after last glyph
cursorX = editorRegion.X + layout.X[len(layout.X)-1] + layout.Advance[len(layout.Advance)-1]
cursorY = editorRegion.Y + layout.Y[len(layout.Y)-1]
}
// ... create cursor element ...
}
Cursor movement (HandleCursorMove, planned):
func HandleCursorMove(delta int) {
layout := TheState.Editor.GlyphLayout
pos := TheState.Editor.CursorPosition
idx := findGlyphIndex(layout, pos) // binary search ByteOffsets
if delta > 0 {
idx++ // next glyph
} else {
idx-- // previous glyph
}
if idx >= 0 && idx < len(layout.ByteOffsets) {
TheState.Editor.CursorPosition = layout.ByteOffsets[idx]
}
}
Arrow-up / arrow-down (future): find current glyph's Y, search for the glyph with the closest X on the target Y line.
8.7 Correctness Guarantees
| Scenario | How it works |
|---|---|
| Word wrap | Shaper's WrapHeuristically produces different Y values at wrap points. Layout captures them exactly. |
| Screen resize | Next frame → new wrapWidth → shaper produces new layout → main loop sends new layout → cursor follows text. |
| Editing | Buffer changes → layout re-computed on next frame → ByteOffsets reflect new positions. |
| Scroll | Y values are computed minus scrollOffset → cursor Y tracks naturally. |
| LastLineY | Derived from layout.Y[len-1] — no separate tracking needed. |
| Non-fixed-width fonts | Advance comes from actual glyph metrics, not approximation. |
| Empty buffer | Layout is empty (len == 0). Cursor rendering handles this as the "after last glyph" case. |
8.8 Summary of Changes
| File | Current State (June 2026) | Planned Change |
|---|---|---|
internal/ui/unit.go |
No GlyphLayout type defined |
Add GlyphLayout struct |
internal/ui/render.go |
drawWrappedText tracks lastLineY and displayLineCount only |
Return GlyphLayout; derive lastLineY from it; render cursor inline |
internal/ui/element.go |
TextField.Draw calls drawWrappedText |
Pass CursorPosition to drawWrappedText |
internal/editor/logic.go |
Uses lastLineYChan for feedback |
Removed lastLineYChan |
internal/editor/state.go |
EditorLayout computed cursor element separately |
Removed separate cursor element; TextField now handles cursor rendering via Renderer |
cmd/pad/main.go |
Sends int(renderer.LastLineY()) on DisplayLineChan() after each frame |
Removed lastLineYChan usage |
9. Current Implementation Status (as of June 2026)
This section documents what has been implemented beyond the original plan, and what gaps remain.
9.1 Implemented Components
| Component | Status | Notes |
|---|---|---|
EditorState struct |
Done | Buffer, CursorPosition, SelectionStart/End (unused), Dirty, CursorVisible |
HandleInsert |
Done | String concatenation at cursor position, advances cursor, sets Dirty |
HandleBackspace |
Done | Removes byte before cursor, decrements cursor, sets Dirty |
HandleDelete |
Done | Removes byte after cursor, sets Dirty |
HandleCursorMove |
Done (basic) | Byte-based ±1 movement, bounded by buffer length |
HandleKeyDown |
Done | Dispatches key.Name (arrows, delete) and key.EditEvent (text input) |
EditorLayout |
Done | Full layout: status bar, text field, cursor element, bottom bar |
Cursor element |
Done | Renders as 2dp × 18dp vertical bar at computed position |
byteOffsetToLineCol |
Done | Converts byte offset to (line, col) for cursor positioning |
| File open flow | Done | OpenFile → openFileChan → ReadFileTask → worker pool → handleWorkerResult → Editor.Buffer |
| Soft-wrap toggle | Done | ToggleWordWrap wired to bottom bar label |
| Page navigation | Done | Browser ↔ Editor page switching via GoToBrowser/GoToEditor |
| Keyboard focus | Done | FocusedElementID + key.FocusCmd + key.Filter/key.FocusFilter routing |
| Scroll handling | Done | HandleScroll clamped to [0, MaxScroll] derived from LastLineY |
| Mock filesystem | Done | populateMockFileSystem with realistic directory structure |
| Worker pool | Done | 4-goroutine pool with ReadFileTask, BuildIndexTask, etc. |
9.2 Test Coverage
| Test File | Coverage |
|---|---|
buffer_test.go |
TestInsertChar — verifies insert at end of buffer |
buffer_test.go |
TestBackspace — verifies backspace at end of buffer |
cursor_test.go |
TestByteOffsetToLineCol_Logical — verifies logical line/column conversion |
integration_test.go |
TestOpenFileIntegration — verifies full file open flow through worker pool |
9.3 Known Gaps
| Gap | Description |
|---|---|
| GlyphLayout capture | Not yet implemented — cursor uses fixed-width approximation |
| Cursor blink | CursorVisible field exists but no blink timer is driven |
| Up/Down arrow | HandleKeyDown does not handle NameUpArrow/NameDownArrow |
| Home/End/PageUp/PageDown | No handlers for these keys |
| Cut/Copy/Paste | Icon elements exist with nil handlers |
| Text selection | SelectionStart/SelectionEnd fields present but unused |
| Save file | No SaveFile handler or WriteFileTask integration |
| Undo/Redo | Commented out in EditorState, no implementation |
| Status bar dynamics | Filename, line/col, byte count are static strings |
Dirty flag UI |
Dirty is set on edits but not displayed in status bar |