NewLogic now takes (FileSystem, path, openfunc); update the e2e harness and editor tests accordingly. The harness uses a no-op openfunc, matching impl_other.go (the real app's OpenFile is a platform bridge, no-op off Android). Also adds doc/development_plan.md (draft, with corrections note re: the live repo state).
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281 lines
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Markdown
# Development Plan: from skeleton to lean, usable app
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Status: DRAFT — written 2026-08-15 against the stale Backup snapshot (May 31).
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The live repo (~/pad) is 47 commits ahead; see the "Corrections" note at the
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bottom before acting on anything in this document.
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## 1. Decision summary
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- **Tooling:** delete the hand-rolled `internal/ui` entirely. Build on Gio's native
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widgets: `widget.Editor`, `widget.List`, `layout.List`, `widget.Button`,
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`widget.RichText`. This removes the entire bug class the project has been
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fighting (positioning/scroll/clipping/gesture) and is the *only* path to Android
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IME input (swipe typing, autocorrect) without writing Android InputConnection
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code ourselves.
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- **Concurrency:** one main goroutine owns all app state and does all drawing.
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File I/O runs in background goroutines; results come back over a channel and are
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applied on the main goroutine. No logic goroutine, no unbuffered
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display-channels, no globals (`editor.TheState`, `browser.currentBrowserState`,
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`ui.OpenFile` all die).
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- **Target size limit:** 50 MB files — but stock `widget.Editor` cannot do this
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(evidence below). The plan stages this as an explicit decision point with three
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options; recommendation: ship with stock editor at a documented limit, and do
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windowed shaping as a separate, isolated project if 50 MB is still required.
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## 2. Evidence (verified against gioui.org v0.9.0 sources)
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1. **IME works through `widget.Editor` only.** `GioView.java` implements
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`onCreateInputConnection` → `GioInputConnection` (commitText /
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setComposingText / setComposingRegion); `app/ime.go` exposes
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`editorState.Replace`; `widget.Editor` pushes `key.SnippetCmd` every frame.
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Our current custom UI never receives IME input at all.
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2. **The IME snippet is selection-scoped** (`updateSnippet` reads only the
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selected range; empty selection → empty snippet at caret). Consequence:
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windowing the editor's backing text does *not* break IME behavior.
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3. **`widget.Editor` is not virtualized.** `textView.layoutText` shapes the
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*entire* document on every invalidation (each keystroke, IME commit, wrap
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toggle, width change — *not* on scroll; scroll only moves a clip) and builds
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an in-memory `glyphIndex` of **~200 bytes per rune** (`combinedPos` +
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`text.Glyph` per rune).
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4. **Measured on this desktop (shaper.Layout + full glyph iteration, = the
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per-keystroke cost of `widget.Editor`):**
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| text size | time/keystroke | peak RAM |
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|---|---|---|
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| 1 MB | 17 ms | ~0.32 GB |
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| 2 MB | ~35 ms (extrapolated) | ~0.9 GB |
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| 3 MB | — | ~1.7 GB (measured, incl. GC churn) |
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| 4 MB | — | OOM-killed the benchmark host |
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Planning figure: **~0.5 GB of RAM per 1 MB of text** (editor index +
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shaper store + buffer + undo copies, with reallocation churn). Android app
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memory ceilings (lmkd) are typically ~1.5–2 GB on 8 GB phones.
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Therefore: comfortable editing up to **~2 MB**, a hard guard at **5 MB**
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(≈ 2.5 GB — survivable on most phones, heavy), 10 MB ≈ 5 GB (OOM), 50 MB is
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not deliverable with stock `widget.Editor`. 10 MB editing requires windowed
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shaping (fork-level work on Gio). See §6.
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## 3. What gets deleted
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| Item | Where | Why |
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|---|---|---|
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| Whole custom toolkit | `internal/ui/` (element.go, render.go, layout.go, unit.go, icons/) ~1,500 L | replaced by Gio widgets |
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| Worker pool + mock FS service | `internal/io/pool/worker_pool.go`, `mock/` (429 L) | replaced by plain background goroutines |
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| 10 of 11 task types | `internal/io/pool/task.go` | only Read/Write are ever used, as plain functions |
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| On-disk JSON index cache | `internal/browser/index.go` `.pad/indices/` machinery | cache-in-indexed-dir is the fragile design behind the failing mtime test; a sync directory needs no cache (re-scan is ms) |
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| Dead browser state | `state.go`: `VisibleCount` (never set → list rendered 0 rows), `RowFilenames`, `Pages`, `Page`, `SortIndex`, `SortMode` (duplicate of browser's), `PaginationState`, `PageSize` | replaced by `widget.List` + real filenames |
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| Untyped handlers | `browser/handlers.go`, `editor/logic.go` `func(any)` closures + globals | replaced by direct calls on the main goroutine |
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| e2e harness | `internal/test/e2e/` | written against the dead architecture; replaced by widget-level tests after Phase 1 |
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| Stale docs | `element_model.md`, `layout_rendering.md`, `touch.md`, `conflict_resolution.md`, `browser_implementation_plan.md` | describe deleted systems; `architecture.md` rewritten last |
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**Kept (ported, not rewritten):** `browser/types.go` (Entry), `sort.go` + tests,
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`search.go` + tests, directory scan from `index.go` (minus cache), the wrap /
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autosave / per-file-offset concepts from `editor/state.go`.
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## 4. Target architecture (single diagram, no channels except I/O)
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```
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main goroutine (Gio frame loop, owns ALL state)
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app.State {
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page: browser | editor
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dir: string // current browser directory
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entries: []browser.Entry // sorted+filtered, rebuilt on demand
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sort: browser.SortMode
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query: string
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file: openFile{path, modTime, wrap, editor widget.Editor, dirty, lastEdit}
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restore: state.RestoreData // persisted JSON
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}
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on FrameEvent:
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- handle I/O results from chan result
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- draw current page
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background goroutines (one per op):
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os.ReadFile / os.WriteFile / dir scan → send result on chan
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```
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- **Browser page:** top bar (path, sort menu) + search field +
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`layout.List` over `entries` (virtualized; 1,000-file directory is a
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non-issue). Tap → start background read → on result, switch to editor page.
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- **Editor page:** `widget.Editor` bound to the file's text; toolbar (filename,
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wrap toggle, close). Autosave: `dirty` + 1 s debounce in the frame loop,
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background write, status shows saved/dirty. Undo/redo in-session: built into
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`widget.Editor` (unexported history, triggered by normal editing) — no work.
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- **State restore** (spec: survive close/reopen): small JSON in the app data
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dir: `{openFile, wrap, autosave, offsets: {path: {line, col}}}`. On open:
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`SetText` + `SetCaret(line, col)`. `SetCaret` auto-scrolls to the caret.
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Offsets are rune offsets — invalid if the file changed; validate against
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persisted mtime and fall back to top on mismatch.
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- **External change detection:** on open and on app resume, compare mtime to
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the opened modTime; if changed and we're not dirty → reload; if dirty →
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one-line banner with Keep / Reload (no full conflict UI in v1).
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- **File-size guard:** on open, if `size > limit` → show "file too large to
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edit in v1" (limit per §6 decision).
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- **Testability:** state transitions (open file, sort, search, autosave due,
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external-change decision) are plain functions on `app.State` → directly
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unit-testable. Device behavior covered by manual checklist + `-race` in CI.
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## 5. Phases
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### Phase 0 — deletion-only (no new features)
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1. Delete everything in §3.
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2. `cmd/pad` keeps an `app.Window` with a placeholder screen; build green.
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3. Keep passing tests by porting sort/search tests to the trimmed `browser`
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package; delete the on-disk-cache test (feature deleted) — this removes the
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flaky `TestBuildIndex_CacheInvalidatedOnMtimeChange` by deleting the cache.
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**Done when:** `go build ./... && go vet ./... && go test -race ./...` green;
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repo ≤ ~2,500 lines of Go; no `func(any)`, no package-level mutable state,
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no channels except (added in Phase 1) the I/O result channel.
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### Phase 1 — browser
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1. `layout.List` browser page: rows = name + modified time; directories
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distinguished; tap on dir descends, breadcrumb back; tap on file opens it
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(Phase 2 stub: toast "no editor yet").
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2. Port sort (name/modified, asc/desc) + search filter onto the page.
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3. Background dir-scan for large directories; version counter to drop stale
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results.
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**Done when:** on-device: browse a real 1,000+ file directory at full frame
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rate; sort and search correct (unit tests); no data races.
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### Phase 2 — editor
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1. Open file → background read → `widget.Editor` with `SetText`; toolbar with
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wrap toggle (maps to `WrapPolicy`) and close (back to browser).
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2. Autosave: debounce, background write, dirty indicator.
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3. State restore + per-file offset memory + external-change check (§4).
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4. IME verification on device: swipe typing, autocorrect, multi-line commits,
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caret jump after commit.
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**Done when:** edit + close + reopen restores file and caret; kill app,
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reopen, same; external modification handled per §4; `-race` clean.
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### Phase 3 — the 50 MB decision (see §6)
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Either (A) document the limit and ship, or (C) build and integrate the
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windowed editor. (B, full chunked streaming, is out of scope — it implies a
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custom editor and forfeits the IME advantage.)
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### Phase 4 — hardening
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1. Rewrite `doc/architecture.md` to match reality; amend `spec.md` per §7.
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2. `README.md`: what it is, how to build/install (Go 1.24, gioui.org, NDK).
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3. Device test checklist in-repo.
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## 6. The 50 MB decision (explicit fork)
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| Option | What | IME | Effort | Outcome |
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|---|---|---|---|---|
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| **A. Accept a documented limit** (2 MB soft warn, 5 MB hard guard — §2.4) | nothing more than Phase 2 | full | done | the large majority of real text files in a sync dir; honest limit in UI |
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| **C. Windowed editor** | isolated project: shape only viewport ± window; `glyphIndex` covers the window; offset map rune→window; scroll triggers re-window; undo history kept as per-operation edits, not full copies | full (snippet is selection-scoped, verified) | large — touches Gio internals (`textView`, `Editor`), upstreamable but expect divergence | 10 MB+ editing at 60 fps, *if* the PoC holds |
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| B. Chunked streaming editor (spec's original) | build our own editor on raw ops | **lost** (no InputConnection) | largest | rejected: forfeits the core reason for moving to native |
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**Recommendation: A now, C later as its own branch.** Reasoning: A delivers a
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usable app; the Phase 0–2 work is identical under either choice, so nothing is
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locked in. C is only worth starting if, after real usage, the 5 MB guard bites
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(i.e. we genuinely need to *edit* larger files). If C is started, gate it
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behind a PoC first: windowed shaping of a 10 MB file must sustain 60 fps
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scroll + sub-100 ms keystroke on the target phone before any integration work.
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## 7. Spec deltas (to write into spec.md after Phase 2)
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1. "No practical limits / file never fully in memory" → "files up to N MB
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(measured); larger files openable in browser, not editable."
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2. Undo across sessions → dropped (in-session undo/redo is provided by the
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editor widget).
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3. Add: IME/swipe/autocorrect support (was an implicit requirement, now
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explicit and delivered).
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4. Add: external-change detection behavior (§4) as the conflict policy,
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replacing `conflict_resolution.md`.
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## 8. Non-goals (v1)
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- File-system watcher / live browser refresh (re-scan on return to browser).
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- Multi-file views, tabs, split.
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- Syntax highlighting, search-in-file, diff/merge UI.
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- Desktop/other platforms (Android-first; window sized per existing
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`unit.Dp(390) × unit.Dp(844)`).
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## 9. Testing strategy (replaces `internal/test/e2e`)
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The old e2e harness is deleted: it existed to test the channel/frame
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choreography, which no longer exists. E2E regression still works, in three
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layers:
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**Layer 1 — Go unit tests on pure state functions (the bulk).** The design
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keeps every behavior as a plain function on `app.State` (no goroutines, no
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widgets), so the regression surface is directly testable on a host in
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milliseconds:
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- sort (all modes) / search / directory scan — port the existing
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`browser` package tests;
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- `applyReadResult` / `applyWriteResult` / `applyScanResult`, including
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**stale/out-of-order results** (version counters) — the exact race the old
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channel design was prone to, now a synchronous decision under test;
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- autosave debounce and dirty-flag decisions (clock injected, no real timers);
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- restore JSON encode/decode; offset validation against mtime; external-change
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decision table (changed+clean → reload; changed+dirty → prompt;
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unchanged → open);
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- file-size guard (2 MB warn / 5 MB reject).
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CI gate: `go build && go vet && go test -race ./...` on every commit.
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**Layer 2 — UI code thin by construction.** Gio has no headless/test window
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(verified in v0.9 and v0.10), so widget-level Go tests are not possible.
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Mitigation is structural, not test-based: draw functions are ~30-line wirings
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of `layout.List` / `widget.Editor` over `app.State`, and all positioning math
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lives inside Gio. The bug class the old UI had (positioning/scroll/clipping)
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is *deleted*, not covered by tests.
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**Layer 3 — scripted on-device e2e: an in-app selftest.** A debug-build flag
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(`pad --selftest`, or launched via `am start` with an extra) drives the **real
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state machine through the real draw path**:
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1. create a fixture tree under the app's data dir;
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2. browser: assert entry count/names in the rendered state;
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3. open a file: assert editor text == fixture content;
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4. force the autosave deadline: assert the file on disk is rewritten;
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5. save restore state, simulate reopen: assert file + caret offset restored;
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6. touch the file's mtime externally, reopen: assert the reload-prompt
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decision fires.
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Each step logs PASS/FAIL; a summary is written to a file the host pulls via
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adb and asserts on. Deterministic, seconds long, runnable in CI against a
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farm/one attached device.
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**Manual-only (unavoidable):** swipe typing, autocorrect, caret jump after an
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IME commit — `adb input text` bypasses the IME entirely, so these cannot be
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scripted by any tool. They live in a short checklist in the repo, run before
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releases, alongside the §9/DoD journey.
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## 10. Definition of done for the whole effort
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On a real Android phone: launch → previous file and caret restored → browse a
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large directory smoothly → open a real file → swipe-type with autocorrect →
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close and reopen, caret where you left it → modify file externally, get the
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reload prompt → autosave lands on disk within ~1 s. Repo: ≤ ~3,000 lines of
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Go, one channel, zero globals, `go test -race ./...` green.
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---
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## Corrections (live repo, ~/pad, as of 2026-08-15)
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The live repo has advanced far beyond the snapshot this document analyzed:
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real filesystem (`internal/io/pool/real/`), a built Android APK (JNI +
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permissions), a working editor (click-to-cursor, Enter/Backspace, autosave),
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and a **chunked buffer** (`internal/editor/chunked_buffer.go`) implementing the
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spec's "file never fully in memory" approach that this plan assumed would
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require fork-level work. Concretely:
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- `VisibleCount` is now assigned (`internal/editor/state.go:174`); the
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"browser renders 0 rows" finding is stale.
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- The IME path is half-wired at the raw-op layer: `cmd/pad/main.go` consumes
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`key.EditEvent`/`key.SnippetEvent` and fires `key.SoftKeyboardCmd`, but
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**nothing creates the window-level editor-state op** (`app.EditorState`), so
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IME *text commits* (swipe, autocorrect) likely still have nowhere to land;
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raw key events (Enter/Backspace) work. Completing this wiring is the
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pivotal experiment (see emulator decision below).
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- The live test suite is RED: `internal/editor` and `internal/test/e2e` fail
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to build after `NewLogic`'s signature changed to
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`(pool.FileSystem, string, func(string))`.
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- The A/B fork is now: **(A)** this plan's widget rebuild, vs **(B)** finish
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the live path (complete IME wiring, stabilize chunked buffer, fix tests).
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The emulator swipe-typing experiment decides.
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Decision pending: Path A vs Path B. Until decided, this document is a
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reference for the widget-rebuild option, not an active plan.
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