Pad/doc/development_plan.md
Greg Pomerantz 180fa966c8 Pinch-to-font-size (continuous, content-point pinned) + IME-open scroll fix
Two feature bodies accumulated in the working tree:

1. Pinch to change the app font size, continuously (no snapping):
   - internal/ui/pinch_tracker.go: logic-free touch state machine.
     Two-mover formation (the resting palm can land first or last;
     movement is the only signal valid for both), pair = the mover
     pair whose distance changed most, baseline = press distance
     (formDist), lazy pending releases, survivor-scroll forwarding
     after a pair break. Robust to ~1 fps frames: a whole pinch can
     land in one drain (formDist/brokeFactor/lazy releases).
   - render.go: pinch probe (raw pointer events) + grab lifecycle so
     the pair is exclusive (scroll sees nothing of the pair) and the
     survivor's finger keeps working as a scroll after the pinch.
   - state.go/logic.go/session.go/frame.go: app-local float font
     scale, content-point pin (buffer byte + offset from baseline,
     not a layout point, so rewrap keeps the same character under
     the center), restore/font pins, session persistence.
   - pinch_test.go, pinch_font_test.go, tag_identity_test.go,
     real_draw_probe_test.go: unit + real-Renderer/real-Router tests.

2. Soft keyboard must not shift content:
   - Root cause: gioui.org/app calls Router.RevealFocus on any frame
     the viewport shrinks (IME open under adjustResize) and
     synthesizes a pointer.Scroll nudge aimed at the focused field's
     stale pre-resize bounds; gesture.Scroll consumed it -> a 32 dp
     content jump.
   - Fix: main.go flags the shrink frame; render.go drains that one
     synthetic scroll for the gesture's tag before Update (scroll-
     range clamping cannot work: the router UNIONs ranges across
     frames). Finger scroll (pointer.Drag) and the flinger are
     untouched. reveal_focus_drain_test.go reproduces RevealFocus at
     the router level and verifies the drain + zero delta.

Also: tools/touchinject (platform-signed emulator multi-touch
injection harness + e2e script, adb has no two-finger input),
docs (spec 2.2 + development_plan 18-20), .gitignore, gofmt.
2026-08-23 09:00:51 -04:00

1346 lines
83 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Development Plan: reach a lean, usable Android text editor
Status: v11, 2026-08-17 (Phases 03 + doc reorg + Phase 6 scroll-perf/clamping
verification + tap-to-position-cursor fix + selection + real-file e2e +
Android arrow/shift workaround + touch selection + scroll-offset tap proof &
float32 decomposition fix + font-scale (user font-size setting) support +
data-corruption test suite & write-concurrency fix).
Written
against the **live** repo `/home/gmp/pad`. v1 (the widget-rebuild plan) is
superseded — see §12 for why. Doc reorganization (2026-08-16): the over-detailed
docs (`*_implementation_plan.md`, `touch.md`, `element_model.md`,
`layout_rendering.md`, `virtual_scroll_render_optimization.md`,
`conflict_resolution.md`, `bugs.txt`) were deleted; `spec.md` and
`architecture.md` were rewritten to describe the actual app; `doc/README.md`
adds the doc policy + build/install recipe. See `doc/README.md`.
Phases 03 done: single-owner no-lock architecture, Android IME wiring, on-device
IME validation (passing), viewport-on-open fix, chunked-buffer drift fix, the
whole-file shaper memory-leak fix, a measured 50 MB size limit, and the IME
rapid-commit desync fix (snippet/selection dedup). Phase 6 (2026-08-16) added a
default-off in-app performance profiler and verified: scroll does not degrade at
large offsets (10 MB file), scroll clamping is exact across 2→130,955-line
files, and memory plateaus ~250 MB (no leak). Phase 7 (2026-08-16) verified
tap-to-position-cursor on-device and found + fixed two real bugs: (1) for large
files scrolled deep, `SetCursorFromPoint` clamped the cursor to the bottom of the
viewport (a content-space vs window-relative Y mismatch from the Phase 3 windowing
refactor); fixed with `tapLocalY`. (2) the `GlyphLayout` byte offsets are
window-relative but the four cursor functions (tap, Home, End, vertical move)
treated them as absolute, so the cursor snapped to the window top; fixed by adding
the `IMEWindowStartByte` window base at each cursor boundary (`glyphBase`). Both
have regression tests. Phase 10 (2026-08-17) proved the tap mapping
scroll-offset independent by property test (4000 random scroll/tap pairs) and
on-device (marker typed on a visually identified line landed on exactly that
line at two fractional scroll positions); the property test exposed a float32
`int(s/lh)` rounding bug that could shift the rendered window — and every
tapped line — by one in a sub-pixel band of scroll offsets, now fixed with a
single shared float64 floor decomposition (see §5, Phase 10).
Phase 8 (2026-08-16/17) added **text selection** (shift+arrow extend; insert/
backspace/delete replace the selection; IME unions its range with the active
selection) with rendering + IME wiring. It also added **real-file e2e tests**
(`internal/test/e2e/real_file_*_test.go`: open/edit/autosave on real on-disk
files, incl. chunk-boundary and multi-byte edits) and found + fixed two real
bugs: (1) `UpdateLineIndexAfterEdit` only shifted offsets — any edit involving
newlines left the line index permanently inconsistent; replaced with
newline-aware `UpdateLineIndexAfterInsert`/`UpdateLineIndexAfterDelete`.
(2) `HandleBackspace`/`HandleDelete` deleted **one byte**, corrupting
multi-byte UTF-8 characters; now rune-granular.
On-device validation (2026-08-17) exposed a **third, platform-level gap**:
Gio v0.10 on Android (a) drops modifier state in the JNI bridge, and (b)
wraps plain arrow-key *presses* in `input.SystemEvent` for focus navigation,
so arrow keys never reached the editor and shift+arrow was impossible.
Fixed in main.go: explicit named `key.Filter`s for the four arrows (delivers
the press and suppresses the focus jump) plus app-side shift tracking.
Verified end-to-end on the emulator: plain arrows move the caret,
shift+arrow shows a highlight, typing replaces the selection. Remaining:
real-device swipe/autocorrect sign-off (the emulator's AOSP/Gboard keyboard
is a proxy).
Phase 9 (2026-08-17) added **touch selection** — the Android-native selection
model: long-press selects the word under the finger (blank → caret + paste-only
menu), double-tap selects the word, drag handles resize the selection, drag the
highlighted body moves it, and a floating copy/cut/paste menu is hit-tested in
logic and drawn by the renderer. All flows verified on-device, including the
full copy→paste and cut cycles through the real Android clipboard. Debugging
this surfaced two renderer bugs worth knowing about: (1) a map of click-registry
**values** (not pointers) silently discarded per-frame mutations, so the
long-press never fired; (2) on Android a tap's press and release arrive in the
**same frame**, and `gesture.Click`/`gesture.Drag` return one event per Update
call, so without draining each gesture's queue every frame the release was lost
on an idle window and every menu tap was swallowed.
## 1. Decision summary (updated)
- **Primary path: B — finish the live custom path, do NOT rebuild on widgets.**
The live repo already has the two hardest, most-asset-heavy pieces that a
rebuild would throw away: a **real filesystem** backend (`internal/io/pool/real/`)
and a **working Android APK** (JNI + permissions, built + signed). It also has
a **chunked buffer** (`internal/editor/chunked_buffer.go`) that already implements
the spec's "file never fully in memory" — the thing v1 said would need fork-level
work on `widget.Editor`. So the only blocker to the headline feature (Android IME:
swipe typing, autocorrect) is a **small, precisely-defined wiring gap** (§4), not a
rewrite.
- **Concurrency:** keep the existing logic-goroutine + channels model for now. It's
proven to build and (after this plan) pass tests. The v1 "one main goroutine"
simplification is a *later* cleanup, not a prerequisite for usability.
- **File-size limit:** the chunked buffer targets large files directly; we validate
it against a real 10 MB file on-device and set the honest limit from that, rather
than inheriting `widget.Editor`'s ~0.5 GB/MB wall (§2).
## 2. Evidence (verified against gioui.org v0.10.0 sources, the live repo's version)
1. **`widget.Editor` is not virtualized** — `textView.layoutText` seeks to the
start and shapes the *entire* document on every invalidation (text edit,
size/param change), with an infinite viewport; the shaper's `document.reset()`
is `lines = lines[:0]`, so the backing array of the largest layout is retained
forever. **Re-benchmarked 2026-08-18 against v0.10.0** (plain `text.Shaper`,
whole-document shape, the widget's exact call pattern; x86_64 VM):
| doc | shape time (per edit/keystroke) | retained heap |
|---|---|---|
| 1 MB | ~120 ms | ~5 MB |
| 2 MB | ~0.4 s | ~7 MB |
| 5 MB | ~3.4 s | ~15 MB |
| 10 MB | ~14 s | ~29 MB |
The **CPU wall is the decision argument**: a full re-shape on every keystroke
is already sluggish at 1 MB (~8 fps of edits) and unusable above ~2 MB; a
phone CPU (310× slower than this VM) is worse. Memory grows only ~3× the
text size with the raw shaper — the earlier "~0.5 GB per MB" figures (which
likely included Android PSS overhead / an older version) do not reproduce, but
they are not needed: the linear per-edit shape cost alone rules out
`widget.Editor` for multi-MB files. This is *why* the live repo went the
chunked-buffer route, and it's the reason v1's "just use the widget" was
wrong for large files. (For small files — sub-MB notes — `widget.Editor`
would be adequate; the custom editor is only strictly required above ~1 MB,
but the app's 50 MB target is 50× that.)
2. **The Android IME works through the op layer, not the widget.** The
`window`'s editor state (`app.Window` → `input.EditorState{Selection, Snippet}`)
is what `GioInputConnection` (Android's `InputConnection`) reads. It is fed by
`key.SelectionCmd` and `key.SnippetCmd` ops tagged with a **focusable** handler.
A handler becomes focusable by emitting a `key.FocusFilter{Target: tag}` (that's
all `widget.Editor` does — it never touches `io/input` at all). The live code
already emits `key.FocusCmd{Tag}` + `key.FocusFilter{Target}` and consumes
`key.EditEvent`/`key.SnippetEvent`, so the *skeleton* is present; the stateful
ops are missing (§4).
3. **The IME snippet is selection-scoped** — so a chunked/virtualized editor can
still feed a correct snippet (only the visible/selected window), which the live
chunked-buffer design is compatible with.
4. **No headless test window** in v0.9 or v0.10 — widget-level Go tests are
impossible; on-device e2e is required (§9).
5. **The dev agent has no vision** (verified) — the emulator debug loop is
data-based (state dumps, logcat, in-app frame-delta logs, PIL/OCR), not
screenshot-judgment
(§9.3).
## 3. Current state of the live repo (post housekeeping, 2026-08-16)
- `go build ./...` green. **`go test ./...` and `go test -race ./...` green.**
- `03fb638` fixed the red build (harness + 5 call sites after `NewLogic` gained
a `path` and `openfunc` parameter); the e2e harness uses a no-op `openfunc`
(matching `impl_other.go`, whose real `OpenFile` is a no-op off-Android).
- `7240b62` committed the JNI/Termux open-file bridge + word-wrap-aware
viewport/scroll WIP as the working-tree baseline.
- `58725a5` made state single-owner and turned the race detector green
(see §13).
- The working tree is a clean, race-clean baseline. Ready for the IME work.
## 4. The IME wiring gap (verified, testable) — THE central work item
Android IME text (swipe, autocorrect) arrives as `key.EditEvent{Range, Text}`
routed to the focused tag. Four things are missing or wrong:
1. **No `key.SelectionCmd` emitted.** Without it the driver's
`EditorState.Selection.Caret` stays at origin, so the IME doesn't know where the
caret/selection is → suggestions anchor wrongly and the caret jumps after a
commit. **Fix:** in the editor's draw/update pass, emit
`gtx.Execute(key.SelectionCmd{Tag, Range:{cursor,cursor}, Caret:{Pos,Ascent,Descent}})`
whenever the caret moves. The caret's **pixel** position already exists in
`internal/ui/render.go:534-554` (the code that draws the caret) — it must be
plumbed into `app.State` (caret pos in px) and read back here. This is the one
item coupled to the cursor-positioning work, but it reuses the same geometry.
2. **No `key.SnippetCmd` emitted.** Without it the IME receives an empty snippet →
no autocorrect context and no in-place swipe replacement. **Fix:** emit
`gtx.Execute(key.SnippetCmd{Tag, Snippet:{Range: selection, Text: selectedText}})`;
with no selection, an empty snippet at the caret (exactly what `widget.Editor`
sends). Feeding it from the chunked buffer is O(selection size), not O(file).
3. **`HandleKeyDown` ignores `EditEvent.Range`.** `state.go:313` does
`HandleInsert(v.Text)` for any non-backspace text and never deletes
`v.Range.Start..End`. A *replacement* commit (the normal swipe/autocorrect case)
therefore inserts the new text **without removing the old** → duplication/corruption.
**Fix:** `Replace(v.Range.Start, v.Range.End, v.Text)` on the chunked buffer and
advance the cursor to `Start + len(Text)`. (~10 lines; `ChunkedBuffer` already
has `Insert`/`Delete`.)
4. **No `key.InputHintOp{Tag, Hint: key.HintText}`.** Cosmetic but correct to add —
hints the on-screen keyboard into text/autocorrect mode.
Acceptance (all verifiable headlessly, §9): after an IME commit, the buffer equals
the expected post-replacement text, the caret is at the commit end, and the next
frame's `SelectionCmd`/`SnippetCmd` reflect that state. On a real IME, swipe +
autocorrect produce clean, non-duplicated text.
## 5. Phases (Path B)
### Phase 0 — clean baseline (small) — DONE (`58725a5`)
1. Commit the uncommitted JNI/chunk-buffer work. — `7240b62`.
2. `go test -race ./...` green (add `-race`; the channel model may surface races —
fix any found). — `58725a5`. Details in §13.
### Phase 1 — complete the IME (§4) — DONE (`9b78219`, `72b3c3f`)
All four items implemented and tested:
- **Item 3** (`9b78219`): `HandleKeyDown` honors `key.EditEvent.Range` via
`HandleReplaceRange` (rune→byte via UTF-8 leading-byte scan, string + chunked
paths). Also fixed a multi-chunk `Delete` corruption and a `FullContent`
truncation bug found while testing it.
- **Items 1/2/4** (`72b3c3f`): `TextField.Draw` emits, when focused,
`key.InputHintOp{HintText}`, `key.SnippetCmd` (the **visible window** as the
snippet, `Range {0,len}` so the IME reports `EditEvent.Range` window-relative),
and `key.SelectionCmd` (caret, window-relative rune index). `HandleReplaceRange`
offsets the window-relative range by `IMEWindowStartByte` (new `EditorState`
fields set during layout) to address the buffer.
Tests: `ime_range_test.go` covers string + chunked + unicode + swapped-bounds +
windowed (scrolled) paths for item 3. Items 1/2/4 are renderer-side op emission
(not observable headlessly); they are verified by build + on-device (Phase 2).
Note: pushing the visible window (not the whole file) as the snippet keeps IME
traffic small for large files. An `EditEvent.Range` that falls outside the
window (the IME discarding and re-anchoring the snippet — a rare case) is
clamped to the window end by the byte-conversion, so it degrades rather than
corrupting; the common within-window path is exact.
### Phase 2 — emulator verification — DONE (IME commit path validated on-device)
Environment (this 16 GB VM): Android SDK + NDK 27 + platform-tools + emulator +
API 35 `google_apis/x86_64` system image installed to `~/android-sdk`; AVD
`pad_avd` (Pixel 6 profile) boots with KVM (`/dev/kvm` chmod 666). Build recipe:
`gogio -target android -targetsdk 35 -arch amd64` → inject
`MANAGE_EXTERNAL_STORAGE` via apktool → sign with the debug keystore →
`adb install -r` (scripted in `scripts/build_emu.sh`).
**On-device IME validation — PASSING** (Gboard, API 35; observed via the gated
`imeDebugLog` trace + logcat + autosaved file diff + screenshots):
- Browser lists `/storage/emulated/0/Notes`; a row tap opens the file in the
in-app editor (see the open-file fix below).
- Editor focus → `key.FocusCmd`/`FocusFilter` → Gboard shows (soft input up).
- **Single-char commit** (tap a Gboard key): one `EditEvent{Range:{c,c},Text}`
`HandleReplaceRange` inserts at the caret; buffer + cursor + autosaved file all
correct.
- **Multi-char commit** (tap keys with human ~0.6 s gaps): cursor advances in sync
(c→c+1→c+2…), each char lands at the right byte offset, file correct.
- **Deletion** (Gboard backspace): routed through the IME as
`EditEvent{Range:{i,i+1},Text:""}` (i.e. `deleteSurroundingText`) →
`HandleReplaceRange` deletes the range correctly.
- **Unicode** content (`héllo wörld 日本語`) displays and the buffer stays
consistent through edits around it.
- Conclusion: §4 (the IME wiring gap) works end to end for a real IME's commit
path. Swipe-typing and autocorrect use the *same* commit path
(`commitText`/`setComposingText` → `EditEvent`), so they are covered by this;
a real-device final sign-off with a swipe/autocorrect IME is still worth doing.
**Bugs found + fixed on-device (Phase 2):**
1. **Open-file crash (fixed, `c9c0d47`):** browser-row taps were routed through
the Android Termux bridge (`ui.OpenFile = openfunc`), which built a `file://`
Intent URI and crashed on Android 7+ with `FileUriExposedException`, and it
bypassed the editor entirely. Fix: `ui.OpenFile` now calls the in-app
`editor.OpenFile(path)`; the Termux bridge is retained as a dormant
`TheState.open` hook.
2. **Viewport opens at EOF (open bug, Phase 3):** after a file opens, the
*opening* tap leaks into the now-visible editor and `SetCursorFromPoint`/scroll
moves the viewport to the tapped row (below a short file's content) → the
content area renders blank (`VisibleByteRange` lands on a past-EOF visual
line; `visibleContent (0)`). Workaround used during testing: swipe to top.
Root cause is the tap that switches `page=EditorPage` also being delivered as an
editor tap. Needs: ignore the opening tap in the editor (or clamp
`SetCursorFromPoint`/scroll so a short file that fits the viewport never
scrolls).
3. **Rapid synthetic IME commits desync (edge case) — FIXED:** `adb shell input
text "…"` fires per-char commits faster than a frame; the per-frame
`SnippetCmd`/`SelectionCmd` re-push reset the IME's cursor, so fast commits
interleaved/corrupted (observed `" IME123"``E123IM…`). Fixed by deduping the
IME ops in `TextField.Draw` — push the snippet/selection only when they change
(and force a fresh push on focus (re)gain), mirroring `widget.Editor`'s
`updateSnippet`/selection gating. State lives in the main-owned `Renderer`
(commit `46383c1`). On-device, rapid commits (0.080.1 s cadence) now land
cleanly.
Observation loop that worked (no state-dump flag needed in the end): logcat
(`imeDebugLog` + `HandleKeyDown` + `VisibleByteRange`), autosaved-file diff via
`adb shell cat`, and screenshots (vision, auxiliary).
### Phase 3 — large-file validation + honest size limit — DONE
1. **Open a real 10 MB file** via the chunked buffer: opens in ~121 ms
(stat→read→index), renders correctly, smooth scroll. ✓
2. **Fixed the whole-file shaper leak** (the real 1 GB memory bug): with word
wrap on (the default), `VisibleByteRange` used the previously-shaped
`GlyphLayout.VisualLineStarts` to bound the visible range. That layout only
covers the visible window (~50 lines), not the document, so once the
viewport's line count exceeded the window's visual-line count the range fell
back to `end=fileLen` and the shaper laid out the **entire file** every frame.
Gio's shaper `document.reset()` keeps the backing-array cap, so memory grew
to the largest layout ever shaped and never shrank (~1.1 GB PSS for 10 MB,
OOM-killed under scroll). Fix: always derive the range from the real-line
`LineIndex`; word wrap needs no separate path (each real line yields ≥1
visual line). Now ~150 MB PSS / ~230 MB RSS at steady state, flat under
scroll. (commit `c79c142`)
3. **Fixed the pre-existing LineIndex storage mismatch**: `EditorLayout` read
`TheState.Editor.LineIndex` (never set; `SetLineIndex` had zero callers) for
`maxScroll`/`scrollByteOffset`, always using the huge pre-index estimate. Now
reads `cb.LineIndex`; the dead field + setter are removed.
4. **Honest size limit = 50 MB** (`MaxEditableFileSize`), measured on-device
(10 MB → ~150 MB PSS; 50 MB extrapolates to a few hundred MB, fine on a
phone). Larger files get a "too large to edit" state; the browser still
lists them. ✓
5. **IME rapid-commit desync fix**: `TextField.Draw` now dedups the IME
`SnippetCmd`/`SelectionCmd` (push only on change, fresh push on focus
(re)gain; state in the main-owned `Renderer`), mirroring `widget.Editor`.
Rapid commits (0.080.1 s cadence) land cleanly on-device (commit
`46383c1`). ✓
6. **Remaining (not blocking usability):** real-device swipe/autocorrect
sign-off (the emulator's AOSP/Gboard keyboard is a proxy for real IMEs).
### Phase 4 — the v1 simplifications, now that it's usable (optional, later)
Only after the app is usable: replace globals (`TheState`, `ui.OpenFile`) with
explicit state, prune dead task types, and *then* consider collapsing the
logic-goroutine/channel model to a single owner. These reduce future bug surface
but are not needed for a usable v1.
### Phase 5 — hardening (mostly done)
- ✓ Rewrite `doc/architecture.md` to match reality (2026-08-16: now describes
the single-owner/no-lock model, channel topology, Frame contract, ownership
rules; over-detailed companion docs deleted — see `doc/README.md` policy).
- ✓ Amend `spec.md` per §7 (2026-08-16: rewritten; unbuilt features moved to an
explicit “deferred” table; see the corrections noted under §7 below).
- ✓ Build/install recipe (2026-08-16: in `doc/README.md`; self-contained
in-repo script `scripts/build_emu.sh`).
- ☐ In-repo device test checklist (the adb tap/swipe/IME sequences used in
Phases 23 and Phase 6 are in this plan's phase notes but not a standalone
checklist).
### Phase 6 — scroll performance & clamping verification — DONE (2026-08-16)
Goal: (a) confirm scroll does not degrade at large offsets in a large file,
(b) confirm scroll clamping is correct across file sizes. Enabled the default-off
in-app profiler (architecture.md §11) and drove deterministic `frac` scroll
jumps + real swipes on the emulator.
**Scroll performance at large offsets (10 MB file, 130,955 lines):** swept
`frac` 0.02→1.0 with swipes. Logic-frame cadence is **flat across all offsets**
(p50 ~3844 ms, p90 ~5175 ms, no trend up at 0.9/0.98/1.0) — **no large-offset
degradation**. The visible byte range stays **≤ 4,274 B (0.04% of the file)** at
every offset, confirming the shaper never lays out the whole file. `ScreenRecord`
and `gfxinfo` were ruled out as metrics (downsampled / View-layer-only, since Pad
renders into a `SurfaceView`); the in-app profiler is the instrument.
**Scroll clamping (6 sizes, 2→130,955 lines):** for each, `top` and `bottom`
commands set the offset to exactly 0 and to exactly `maxScroll`; **no frame ever
exceeded `maxScroll` or went negative**. Sub-viewport files (`tiny_1line` 2 lines,
`small_10` 11 lines) correctly have `maxScroll = 0` and cannot scroll; larger
files' `maxScroll` scales correctly with content. No blank viewport at any size
(content verified on-screen).
**Memory (bonus):** PSS **plateaus ~250 MB** for the 10 MB file under sustained
scroll (bounded high-water mark from the shaper glyph cache + Go heap; grows
~13 MB over the first ~30 scrolls then flat) — **no leak**, well under the 2.5 GB
OOM line. The profiler's own overhead is negligible (same plateau with it off).
**Test-harness gotcha:** on-screen tap coordinates are not the naive
Dp→px map — see `README.md` §Screen coordinates (screen px vs display px
vs app-local; the tap rule is "read off the screenshot, ×1.2"). Don't
memorize content positions (file rows etc.); measure them from the current
screenshot. Verify file opens from the title bar / file content, not
logcat (the open log line was later removed as noise).
### Phase 7 — tap-to-position-cursor verification + fix — DONE (2026-08-16)
Asked "does tapping in the editor reposition the cursor, and has it been
verified?" — it had **not** been verified (the old unit test only checked
in-bounds/no-panic, never the landed offset). On-device verification found a
real bug:
- **Symptom:** on a large file scrolled deep (e.g. `big10mb.txt` at 70% down),
tapping anywhere in the viewport placed the cursor on the **bottom** line of
the viewport, regardless of where you tapped. It worked on small files only
because their visible window happened to be wide enough to keep the line number
in range.
- **Root cause:** the tap handler computed the tap's text-local Y in
**content space** (`pt.Y - region.Y + full ScrollOffset`) and passed it to
`SetCursorFromPoint`, whose `visualLine = y/lineHeight` then produced a huge
content-line number (e.g. 91,640). But the `GlyphLayout` is **window-relative**
(`layout.Y==0` is the top of the *visible window*, not the file), so the line
number far exceeded the window's ~86 lines and clamped to the last group (the
bottom line). The Phase 3 windowing refactor introduced the windowed layout
but the tap handler was never updated to match it.
- **Fix:** `tapLocalY()` converts the tap Y to window-relative space by adding
only the sub-line remainder of the scroll (`ScrollOffset mod lineHeight`),
never the full scroll. Extracted as a named helper so it is unit-testable.
- **Verification:** on-device, taps now map linearly across the viewport (top tap
→ window line 3; y=430/750/1000/1200 → lines 3/11/16/21, cursor 132/464/677/924),
and a screenshot confirms the cursor bar lands on the tapped line, not the
bottom. Two regression tests added (`TestTapLocalY_WindowRelative`,
`TestTapToPosition_LargeFileScrolled`) — both fail on the pre-fix formula
(cursor clamps to byte 78 = bottom line) and pass on the fix.
- Also removed the per-tap `log.Printf` debug lines in `SetCursorFromPoint`
(per-tap, per-glyph logcat noise).
### Phase 8 — selection on-device + Gio Android key limitation — DONE (2026-08-17)
Verified shift+arrow selection on the emulator, then root-caused why plain
hardware arrows never reached the editor on Android (see the Phase 8 note in the
status header): Gio v0.10's Android JNI drops modifier state, and plain arrow
*presses* are wrapped in `input.SystemEvent` for focus navigation. Fix in
main.go: explicit named `key.Filter`s for the four arrows (delivers the press
and suppresses the focus jump) plus app-side shift tracking (`NameShift`
press/release, reset on focus loss); forwarded events carry
`Shift: Modifiers.Contain(ModShift) || shiftDown`. Verified on-device: `keyevent
22` moves the caret, `keycombination 59 22` extends the selection, typing
replaces it. Documented as a Gio-version-sensitive workaround (architecture.md
§2.1).
### Phase 9 — touch selection — DONE (2026-08-17)
Implemented the Android-native touch selection model (v1 scope: word selection
+ resize + move + floating menu; no handle-tap-to-caret, no marquee, no
auto-scroll-to-cursor). See spec.md §2.2 and architecture.md §6.3 for the
contracts; the highlights:
- **Renderer reports finger positions, logic owns all geometry.** Touch events
are delivered as `ui.Point` (tap), `ui.DoubleTapPoint`, `ui.LongPressPoint`
(app-local Dp); the logic goroutine converts them to text coordinates with
the stored `EditorRegion` + scroll offset, hit-tests menu items itself, and
owns the menu rect, highlight range, and handle positions. The renderer only
draws what the frame snapshot says.
- **Long press needs invalidation to elapse.** Gio renders on demand; a
stationary finger produces no events and no frames, so the 400 ms threshold
could never be checked. The main loop polls `Renderer.PendingLongPress()`
and keeps `w.Invalidate()`-ing while a press is held still on the editor.
A non-grabbing raw pointer probe (`event.Op` tag) watches the press for
movement so a scroll cancels the pending long press; scroll/drag gestures
grab the pointer (`pointer.GrabCmd`) and cancel it the same way.
- **One event per Update is a trap on Android.** A tap's down+up routinely
land in one frame; `gesture.Click`/`gesture.Drag` return at most one event
per `Update` call, so the release sat in the queue until the *next* redraw —
which on an idle window never comes. The renderer now drains each gesture's
queue to exhaustion every frame (scroll already drains internally).
- **Clipboard crosses the goroutine boundary via channels; the ops run on the
main/Gio frame path** (`clipboardSetChan`/`pasteReqChan` logic→main,
`pasteChan` main→logic, all buffered so the harness never blocks logic).
On Android, `clipboard.ReadCmd` is answered synchronously during op flush
with a queued `transfer.DataEvent` that schedules **no** frame of its own,
so main invalidates the window after each read to guarantee a follow-up
frame in which the DataEvent is consumed and forwarded to logic.
- **Bugs found while validating on-device:** `clickReg` stored by value in a
map (per-frame press bookkeeping lost → long press never fired); `Menu.Draw`
didn't offset items by the menu origin; the clippable `drawElement` branch
skipped `SelDrag` registration (handles never drew); the press-probe query
omitted `Kinds` (a `pointer.Filter` with zero kinds matches nothing).
- **Verification:** unit tests (`touch_selection_test.go`, ~18) + e2e
(`touch_selection_e2e_test.go`) green under `-race`; on-device: long-press
word/blank, double-tap, handle-drag resize, single-tap copy/cut/paste
(including copy→paste and cut cycles through the real Android clipboard),
menu close-on-tap, plain-tap caret placement, and scroll-drag not firing a
long press.
### Phase 10 — proving tap-to-position is scroll-offset independent — DONE (2026-08-17)
Question: does the screen→line tap mapping account for the scroll offset, and
can it be shown to map a screen tap to the right document line at *any* scroll
offset? The answer was "yes, except one razor-thin band" — and the exception is
now fixed and property-tested.
- **The mapping is structurally scroll-aware.** The visible glyph layout is
window-relative, so a tap only needs the *sub-line* remainder of the scroll
offset (`tapLocalY` adds r, never the full scroll), and the window start
line k = floor(s/lh) re-anchors window-relative bytes to absolute file bytes
(`IMEWindowStartByte`). With k and r consistent, a tap a dp below the region
top always lands on content line k + ⌊(a+r)/lh⌋ = ⌊(a+s)/lh⌋ — the line
under the finger — for every s ≥ 0, wrapped or not (wrap only changes which
real line a display line belongs to, never the drawn geometry).
- **Bug found by the property test:** `int(s/lh)` in the Dp float32 domain
rounds the quotient to nearest, and can round UP across an integer boundary
while the float64 remainder still reflects the line below. In a
sub-pixel-wide band of scroll offsets the window started one line too far
while the draw shift said one line back — the whole rendered window (and
every tapped line) was off by one. Fixed with a single shared float64 floor
decomposition (`scrollDecompose`) used by the window start
(`visibleByteRangePrecise`/`Estimate`), the renderer's sub-line shift
(`visibleScrollOffset`), the tap mapping (`tapLocalY`), and chunk
prefetching — the three consumers cannot disagree by construction.
- **Proof:** `tap_scroll_property_test.go` — 4000 random (scroll offset, tap
position) pairs (integer-line, near-boundary, and arbitrary fractional
offsets) assert the cursor lands on the line whose *independently computed*
drawn range contains the finger (ground truth ⌊(a+s)/lh⌋, not the tap code's
own math). Failed on the exact-boundary case before the fix; green after.
- **On-device cross-check:** at two scroll positions (s = 4246.9 dp, r = 13.3;
s = 4210.7 dp, r = 10.7, both with a fractional sub-line remainder read
from the profiler CSV), a tap on a visually identified line typed a marker
that landed on exactly that line in the file on disk (line 264 and line 258
of a 300-line file). Screenshot, profiler ScrollDP, formula, and disk all
agreed.
### Phase 11 — hi-DPI / font-scale audit and font-scale fix — DONE (2026-08-17)
Question: does the tap/scroll mapping hold under all allowed device display
configurations, or only on this AVD's density?
- **Density (pure hi-DPI): holds, provably.** All geometry bookkeeping is in
density-dp; the device scale enters only at the px↔dp boundary via a single
`r.scale`/`State.scale` (= `PxPerDp`), with sub-pixel float32 rounding that
cannot cross a line boundary. The Phase 10 invariant uses no device numbers,
so it is scale-free: any density.
- **Font scale (user font-size setting): was broken, now fixed.** On Android,
`PxPerSp = fontScale × PxPerDp` (the Settings → font-size knob), and the
shaper draws baselines in sp — so at, say, fontScale 1.3 the rendered line
pitch is 21.84 dp while every logic-side consumer used the raw 16.8 dp.
Taps would have been off by up to (fontScale1) viewportfuls of lines and
scroll clamping would have stopped short of the file bottom. Fixed by
tracking `fontScale` in `State` (`ScaleEvent.FontScale`, closed loop via
`Frame.FontScale`) and routing every line-height consumer through
`EffectiveLineHeight()` (window start, sub-line remainder, tap mapping,
scroll clamp, page size, cursor vertical move, menu position), with the
renderer using the same scaled pitch for `GlyphLayout.LineHeight`, the
caret, selection handles, and highlight (ascent/line-height in
`drawWrappedText` now `× fontScale` from `gtx.Metric`).
- **Proof:** `font_scale_test.go``TestTapPosition_FontScale_Property`
(2000 random scroll/tap pairs at fontScale 1.3 with the glyph layout
fabricated at the scaled line pitch, same independent ground truth as
Phase 10) plus an `EffectiveLineHeight` unit test. Existing tests are
unaffected (unknown fontScale ⇒ 1.0).
- **On-device cross-check:** with `settings put system font_scale 1.3` and
`0.8`, at multiple scroll positions (including a settled one where the
topmost visible line was verified to be exactly k = floor(s/lh_eff)), a tap
on a visually identified line typed a marker that landed on exactly that
line in the file on disk (fsline060, fsline080, fsline081 at 1.3×; fsline039
at 0.8×). Rendered line pitch measured 57 px at 1.3× and 35 px at 0.8× vs
44 px at 1.0× — matching 16.8×fontScale×2.625.
- **Verification-method note:** the profiler CSV flushes to disk at most every
2 s, so `tail` reads can be up to 2 s stale (a settling fling reads as
"settled" if two reads land in the same flush window). Settle checks compare
rows ≥ 2.5 s apart after the last input; the tap test (screenshot → tap →
marker → read the file off the device) is the ground truth and needs no
profiler.
### Phase 12 — data-corruption test suite + write-concurrency fix — DONE (2026-08-17)
Two questions: (a) how do we *prove* the edit→persist path cannot corrupt
file data; (b) fix the write-concurrency race the review identified (user
deprioritized it, then asked for it to be implemented after the test suite).
**Test suite (5 layers, all differential/oracle-based):**
- `chunked_buffer_fuzz_test.go` — every random Insert/Delete/replace mirrored
on a plain `[]byte` shadow model (chunk sizes 1…64 KB, 5002000 ops each);
after every op: FileLen, FullContent, Content probes, chunk-size invariant.
Rune-aligned variant adds UTF-8 validity + an independent RuneIndexToByte
oracle.
- `line_index_fuzz_test.go` — incremental LineIndex updates vs a
full-recomputation oracle (mixed / no-newline / single-line / CRLF /
trailing-newline shapes), plus a trailing-empty-line structural test.
- `state_api_fuzz_test.go` — the production edit entry points
(HandleInsert/Backspace/Delete/ReplaceRange incl. selection variants);
after every op: content, UTF-8, chunk invariant, line index, exact cursor.
- `real_file_fuzz_test.go` (e2e) — random edit sequences incl. window-relative
IME replaces against the real FS; per-batch IME-window-consistency checks,
forced-flush disk byte-compare every batch, then a second Logic instance
(restart simulation) must reload byte-identical content; no stray temps.
- `filesystem_test.go` (real) — the atomicity contract: exact round trips, a
concurrent reader never sees a torn file across 150 alternating 2 MB
writes, a failed write leaves the original byte-identical, stale temps are
consumed.
**What the testing found (fixed in `5205906`):** `Insert` halved an oversized
spliced result once, so a large paste into a non-empty buffer left chunks up
to ~P/2 (8× the documented 2× bound at 1 MB/64 KB). `Insert` now re-chunks
the oversized result into pieces ≤ chunkSize, so "no chunk exceeds 2× target
after any edit" holds universally. Mutation-tested: dropping one byte in
Insert and one entry in UpdateLineIndexAfterInsert are both caught in ms.
**Write-concurrency fix (this round):**
- **Protocol (owner-side, per file):** at most one write in flight per file
(`writeInFlight[f]` = snapshot version); a save requested during a write is
deferred (`savePending`) and re-issued by the result handler; on success the
*snapshot's* version is recorded as written, so edits that landed during the
write trigger the re-issue — "last rename wins" coincides with "newest
snapshot wins". `FlushAll` (GoToBrowser/Shutdown) obeys the same protocol
instead of racing a worker write on the same temp file.
- **Mechanism (real FS):** `WriteFileAtomic` now uses a unique per-call temp
("`.<name>.tmp.<pid>.<seq>`"), so same-file interleaving is structurally
impossible even if the serialization regressed; each successful write also
best-effort removes stale temps of the same file (crash leftovers + the
legacy deterministic name).
- **Shutdown drain:** on `done`, the owner waits (bounded 5 s) for in-flight
writes and armed retries to settle before exiting, so the post-exit
synchronous `FlushAll` and `workerPool.Stop` cannot race a straggling
worker write. The retry timer now sends a non-blocking token (no timer-
goroutine stall on a full channel), and `emitFrame` no longer blocks on a
slow/gone main (dropped frames are snapshots; the next emission wins).
- **Proof:** `write_serialization_test.go` — a counting FS wrapper proves the
peak concurrent same-file saves is 1 across two deliberately overlapping
autosaves (2 s saves, edit inside the first save's window), and that a
Flush during an in-flight save neither adds a concurrent writer nor lets a
stale snapshot win. The test was mutation-verified: disabling the deferral
makes it fail with peak = 2. (Debugging note: the pool's `WriteFileTask`
calls `FS.WriteFile`, not `WriteFileAtomic` — the real FS is atomic only
because `WriteFile` delegates to `WriteFileAtomic`; the wrapper mirrors
that delegation or the timing window doesn't exist.)
- **Residuals (documented, out of scope):** no `fsync` before rename (power-
loss window only); external-change detection absent; a drain-deadline exit
with a straggling write can only lose freshness (unique temps keep every
rename a complete snapshot).
### Phase 13 — word-wrap scroll jump — DONE (2026-08-17)
**Bug (user-reported, content-dependent, not a performance problem):**
scrolling a wrapped file, the viewport jumped past the wrapped remainder of a
logical line the moment its bottom crossed the viewport top, instead of moving
pixel-by-pixel with the finger. Jump magnitude = (count1)·lh, where count is
the line's visual-line count. Root cause: every scroll↔content mapping site
assumed 1 logical line = 1 visual line (V(k)=k): the window start line
(`visibleByteRangePrecise`), the renderer sub-line shift, the tap mapping
(`tapLocalY`), the max-scroll clamp, and `bytePosToScreenXY` (which also
ignored the sub-line shift entirely — the selection menu/handles were off by
up to a full line, a second latent bug fixed in the same change).
**Fix:** a `WrapIndex` (Fenwick tree of per-logical-line visual-line counts,
parallel to the LineIndex) routes every mapping site through one conversion:
the scroll offset lives in visual-line space, k = LineForVisual(⌊s/lh⌋),
r = s V(k)·lh. Counts are corrected per frame from the renderer's
`VisualLineStarts` (the layout feedback now carries the exact window text the
layout was shaped for, its first logical line, and the content-edit counter;
corrections apply only when the edit counter matches). The edit hooks
(UpdateLineIndexAfter{Insert,Delete}) bookkeep the index in the same pass as
the LineIndex under the never-under-stale rule. Invariant (see
architecture.md §6.2): the viewport top is always exactly s into the
document's visual space (V(k)·lh + r = s); an all-ones index reduces to the
legacy 1:1 mapping, so pre-shaping and non-wrapped behavior are unchanged by
construction.
**Tests (all mutation-verified where practical):**
- `wrap_index_test.go`: Fenwick ops (Set/SetRange/Insert/Delete/LineForVisual/
prefixes) vs a naive model, 3000 random ops; all-ones-is-identity pin.
- `wrap_bookkeeping_test.go`: the edit hooks vs a shadow-string oracle (400
random insert/delete ops; changed lines must be re-stamped, survivors keep
counts). Caught a real under-marking: an insertion with no newline left the
containing line's stale count (m=0 skip).
- `wrap_mapping_test.go`: the jump regression — V(k)·lh + r == s over a 4000-
step sweep + 2000 random offsets on a fabricated wrapped file; the legacy
identity pin (all-ones and no-index reduce to the old mapping); a
boundary sweep across every wrapped-line boundary (no skip, no repeat,
fixed lines move exactly finger-speed).
- `wrap_apply_test.go`: VisualLineStarts→logical-line grouping (multi-wrap
line, empty line, trailing-newline edge, guard early-outs). The first
version of the test exposed a production bug: the correlation guard
(`WindowStartByte > len(windowText)`) was always true at non-zero scroll,
so corrections could never apply after scrolling; and grouping over the
CURRENT window text (instead of the shaped one) mis-attributes counts
whenever a scroll moved the window between shaping and delivery. Both
fixed by carrying the shaped window text in the frame/feedback.
- Also fixed a pre-existing e2e failure (`TestRealFile_ShiftSelectionInsert`):
`emitFrame` dropped a frame when the handoff buffer was full and, since
emission is event-driven, a dropped FINAL frame was never re-emitted — the
consumer could sit one state behind forever. `emitFrame` now replaces the
unread frame with the newer snapshot (latest frame wins) instead of
dropping; still non-blocking.
**On-device (emulator, wraptest.txt: 60 logical lines × 4 visual lines):**
dp sweep via the debug cmd poller: dp 0/17/50/67/134/340 land on
LINE000-vl0 / LINE000-vl1 / LINE000-vl3 / LINE001-vl0 / LINE002-vl0 /
LINE005-vl0 — pixel-exact 1:1 finger↔content, no jump at the wrapped
boundaries (dp 134 is where the old code jumped to LINE008); bottom clamp
lands exactly on the file end via the wrap-aware TotalVisuals().
### Phase 14 — scroll-anchored selection + keyboard/bottom-bar — DONE (2026-08-17)
Two user-reported bugs in the post-wrap build (`83f7aff`):
**Bug 1 — selection "jumps" when scrolling.** Root cause was a Go variable
shadowing regression introduced by the wrap fix: in `frameOf` the chunked
branch declared `start, end, winLine := cb.VisibleByteRange(...)` inside an
inner scope, shadowing the function's outer `start, end` — so
`IMEWindowStartByte` stayed 0 for chunked (multi-chunk) files even while
scrolled. The selection highlight (window-relative coords, mapped against
`IMEWindowStartByte`) and IME commits while scrolled were both mis-mapped
to near the file top. Fixed by declaring `winLine` in the outer scope and
assigning (not re-declaring). Regression tests:
`internal/test/e2e/real_file_scroll_selection_test.go` (window selection at
scroll: `IMEWindowStartByte` and window-relative selection asserted; IME
commit at scroll lands on the right line) — both mutation-verified against
the shadowing.
**Bug 2 — bottom bar hidden behind the keyboard.** Root cause chain:
`GioView extends SurfaceView` (GioView.java) → SurfaceView unconditionally
calls `requestTransparentRegion` → the window is marked
`FORMAT_TRANSLUCENT` (ViewRootImpl) → translucent windows are never resized
by the IME → `windowSoftInputMode=adjustResize` is dead. No theme or
background change can override this (verified: both patches attempted,
format stayed TRANSLUCENT). Fix (emulator + phone build scripts): a smali
patch adds `PadInsetsListener` (a `View$OnApplyWindowInsetsListener` on the
GioView) and, in `GioActivity.onCreate` (API 30+ only),
`window.setDecorFitsSystemWindows(false)` so IME insets are dispatched to
the view; the listener shrinks the GioView by the IME inset bottom
(`insets.getInsets(Type.ime()).bottom`), so the Go side sees a smaller
surface and lays the bottom bar above the keyboard. On API < 30 there are
no IME insets; the keyboard overlaps there (accepted limitation).
**Bug 3 (found while fixing 2) — keyboard impossible to dismiss.**
`TextField.Draw` issued `key.SoftKeyboardCmd{Show: true}` every frame while
focused. With the insets patch, each step of the keyboard's HIDE animation
dispatches insets requestLayout surface resize Go frame Draw
show the keyboard re-shows mid-animation. Fix: a `ShowIMESeq` pulse from
the logic layer (bumped on file open, tap, double-tap) the renderer
issues show only when the pulse changes (and re-arms on focus loss),
matching `widget.Editor`, which shows on focus gain/click only, never per
frame.
**On-device (emulator):** keyboard dismisses with BACK and stays down;
tapping the editor re-shows it; typing still works; bottom bar visible
above the keyboard; double-tap word selection stays anchored to the same
word across a flick scroll. `go test -race ./...` green. Phone APK rebuilt
with the same smali patch.
## 6. File-size decision (re-framed)
v1 framed this as "accept a limit vs build a windowed editor." The live repo
already chose the better option a **chunked buffer** (only viewport ± window
chunks resident, async prefetch, dirty-chunk protection, async line index). So the
decision is now: **validate the existing chunked buffer against a real 10 MB file
(Phase 3) and set the limit from the measurement.** No fork of Gio is on the
critical path. The chunked buffer proved out on a real 10 MB file (Phase 3, §5):
10 MB+ editing works with ~linear, bounded memory, without the 0.5 GB/MB wall
that kills `widget.Editor`.
## 7. Spec deltas (WRITTEN into spec.md, 2026-08-16 rewrite)
1. "No practical limits / file never fully in memory" replaced by the
measured 50 MB hard limit + `TooLarge` state (spec.md §2.3).
2. Correction: undo is **not implemented at all** (not "in-session only")
there is no undo stack in the code; listed as deferred (spec.md §7).
3. IME/swipe/autocorrect support is explicit (delivered Phase 1; spec.md
§2.2). Real-device swipe sign-off remains the one open validation item.
4. Correction: external-change detection is **not implemented** (no mtime
compare on open/resume, no watcher) listed as deferred (spec.md §7), not
as a current requirement.
## 8. Non-goals (v1)
- File-system watcher / live browser refresh (re-scan on return to browser).
- Tabs, split view, syntax highlighting, diff/merge. (Search-in-file was
later implemented; see spec §2.2.)
- Desktop/other platforms (Android-first; window `390×844` dp).
- Rewriting on `widget.Editor` (v1 plan) kept only as fallback 12).
## 9. Testing strategy
The **existing** e2e harness is **kept** (it builds and passes now) and extended
v1's "delete the harness" is wrong for Path B. E2E regression works in three layers:
### Layer 1 — Go unit tests on pure logic (the bulk)
- Port/keep `browser` sort/search/scan tests; keep `editor` chunked-buffer,
cursor, autosave tests.
- **New:** range-replace on `ChunkedBuffer` 4.3) pure, directly testable; the
exact corruption bug becomes a regression test.
- **New:** IME state transitions after an `EditEvent{Range,Text}`, assert
buffer + caret; assert the emitted `SelectionCmd`/`SnippetCmd` reflect state.
- **New:** restore JSON round-trip; offset-vs-mtime validation; external-change
decision table; file-size guard.
- CI gate: `go build && go vet && go test -race ./...`.
### Layer 2 — UI thin by construction
Draw functions are wirings of the existing element model over `app.State`;
positioning math stays in one place (`render.go`). The cursor/caret geometry that
§4.1 reuses is the same code path as drawing, so IME correctness and visual
correctness share a foundation.
### Layer 3 — scripted on-device e2e (emulator now available)
The in-app selftest drives the **real state machine through the real draw path**
(browser entries open file edit autosave deadline reload-prompt decision),
logging PASS/FAIL to a file the host `adb pull`s and asserts.
### 9.3 Emulator observation layer (this 16 GB VM, KVM verified)
Gio renders into one GL surface, so Android's view hierarchy exposes nothing about
our UI. The debug loop is data-based *more* precise than pixels for this codebase.
Vision is now enabled and verified in-session (screenshots can be read), but it is
only an **auxiliary** check: state dumps, logcat, in-app frame-delta logs, and
file diffs remain the authoritative correctness signals.
1. **State-dump debug flag** (add in Phase 1): debug builds write `app.State`
(browser entries, editor text length, cursor px, scroll, dirty, row geometry)
as JSON to the app data dir on a magic tap or 2 s interval; host `adb pull`s
and asserts. Primary "eyes."
2. **logcat** Go panics + our logs.
3. **Frame timing for the 60 fps claims `dumpsys gfxinfo` DOES NOT WORK
here (verified 2026-08-16): it reported 0 frames while the app was visibly
rendering, because Pad draws into a `SurfaceView` and gfxinfo only measures
the View-layer pipeline. Use temporary in-app instrumentation instead:
timestamp each frame in the main loop, log deltas, report p50/p90/p99/max.
`screenrecord` is a human artifact, not an agent metric (it captures ~22
fps with encoder-confounded timestamps).
4. **Screenshot → PIL color histogram / tesseract OCR** coarse on-screen checks.
5. **File diffs** via `adb pull` autosave/restore correctness.
6. **Driving** `input tap/swipe/keyevent/text`, `am start/force-stop`,
`ime`/`settings` to pick the AOSP keyboard; swipe-typing exercised via
`input swipe` over the keyboard area and verified **behaviorally** (did the
commit land, non-duplicated, cursor correct?), not visually.
## 10. Definition of done (whole effort)
On an emulator (and a real phone for final IME sign-off): launch previous file
+ caret restored browse a large directory smoothly open a real file
**swipe-type with autocorrect, clean and non-duplicated** close and reopen, caret
where you left it external modification reload prompt autosave lands on disk
within ~1 s. Repo: `go test -race ./...` green.
## 11. Risks / watch-items
- **§4.1 caret plumbing** is coupled to the cursor-positioning geometry; if that
geometry is itself buggy, the IME will inherit it. Mitigation: the state-dump
reports caret px, so we can assert it against expected values in tests.
- **Channel model + `-race`** (Phase 0) **resolved** in `58725a5` 13);
`-race` is green and is now a standing regression gate.
- **Chunked buffer at 10 MB** (Phase 3) **resolved**: opens a real 10 MB file
in ~121 ms, renders and scrolls smoothly, ~150 MB PSS at steady state. The 50 MB
limit is set from this measurement 5 Phase 3, commit `c79c142`).
- **Chunked buffer fixed-slot drift** (Phase 3) **resolved**: the buffer was
rewritten off the fixed `[i*chunkSize, (i+1)*chunkSize)` slot model. It now
holds an ordered `[][]byte` chunk slice with **prefix-sum byte offsets** and
full-loads in-range files on open (no lazy loading, no eviction), so bytechunk
mapping stays correct after length-changing edits. A rope is no longer needed
for the 50 MB target.
- **Whole-file shaper memory leak** (Phase 3) **resolved**: `VisibleByteRange`
no longer falls back to `end=fileLen` via the window-only `VisualLineStarts`;
the range is always bounded by the real-line `LineIndex`. Memory is now stable
and scales ~linearly with file size (commit `c79c142`).
- **AOSP keyboard** is a proxy for real IMEs (Gboard, etc.); final swipe/autocorrect
sign-off needs a real device with a real IME.
- **Viewport opens at EOF** (Phase 2) **resolved**: the opening tap/scroll is
swallowed for ~300 ms via a `justOpenedAt` window and `ScrollOffset` is
re-clamped in `EditorLayout` as a safety net (commit `3460ef3`).
## 12. Why v1 (widget rebuild) is now a fallback, not the plan
v1 was written against a stale snapshot (May 31) and concluded "delete
`internal/ui`, build on `widget.Editor`." Two later-verified facts changed that:
(a) the live repo already solved the two hardest parts a rebuild would discard
(real FS, APK, and the chunked buffer that `widget.Editor` cannot do), and (b) the
Android IME is reachable from the op layer with only the §4 gap so the "free IME"
that motivated the rebuild is actually ~4 small wirings away on the existing code.
**Path A (widget rebuild) remains the fallback if the Phase 1 IME wiring proves
fragile on-device** (e.g., the caret/snippet plumbing drags in a long tail of
cursor-positioning bugs that are cheaper to not own). The emulator (Phase 2) is the
instrument that makes that call.
## 13. Single-owner state refactor (`58725a5`)
`go test -race ./...` was red. The races were architectural, not incidental
several violated `doc/architecture.md §1` (logic goroutine = sole owner of
mutable state). Fixes, in order of impact:
1. **Frame is the only cross-goroutine state carrier.** `editor.Frame` now
carries `Elems`, `Scale`, `FocusedElementID`, and `Query`. The main goroutine
reads *only* the frame-receiver-stored snapshot (under its mutex); it no
longer calls `logic.State()` for scale/focus/search. `Renderer.Draw` takes
the scale as a parameter; the `ScaleProvider` indirection is gone.
2. **Gio-mutable widgets are main-owned.** `browser.BrowserState.SearchEditor`
(a `widget.Editor`) was removed. Main owns the search `widget.Editor` and
forwards its text via `SearchQueryChan`; the logic stores the result in
`Browser.Query`. More generally, `Renderer` now owns all `widget.Editor`
instances (registered by element ID) because Gio mutates them during draw.
3. **Autosave is owner-mediated.** The 1 s debounce timer goroutine no longer
reads editor state; it sends a `struct{}` token on `autosaveChan` and the
owner reconstructs content and dispatches the write.
4. **Shutdown is ordered and waitable.** `Shutdown()` = `Done()`
`WaitForExit()` `FlushAll()` `workerPool.Stop()`, so `FlushAll` (lock-free)
only ever runs after the owner has exited or from the owner itself.
5. **Tests inspect via the owner.** `Harness.Inspect/WithState/FileLoaded/
FullContent/CursorPosition` (and the in-package `withState`/`l.Inspect`
helpers) execute callbacks on the logic goroutine. `Harness.Run` now panics
if called twice `TestTypeAtStartOfBuffer` and
`TestEditorClickToMoveCursorWithScroll` had a *double `Run()`* (two logic
loops on one state) that was the largest race source.
6. **Test-only flakes fixed:** `TestWorkerPool_PriorityPreemption` was rewritten
deterministically (gate task holds the worker while both priorities queue
the old version raced the worker's task pickup; Go's `select` is random when
both channels are ready, so the old ordering guarantee was unimplementable as
written). `TestLazyLoadingLargeDirectory` timeout raised 2 s 15 s (a 10k
entry index build under `-race` exceeds 2 s).
Residual (accepted) invariants:
- `editor.TheState` is a global used by package-level mutators (`GoToEditor`,
`OpenFile`, `HandleInsert`, …); it is only safe to call them from the owner
goroutine (input-handler closures run on the owner via `SendInput`).
- `Logic.FlushAll` is lock-free by design; it must not run concurrently with
`Run` (guaranteed by the `Shutdown` order).
## 14. Android window geometry + selection menu tracking (2026-08-17)
Three user-visible bugs, all on the Android target: (1) the word-selection
menu did not follow the selected text when scrolling; (2) a large empty gap
between the keyboard top and the app's bottom bar when the IME was shown;
(3) the top bar rendered under the status bar and could not be clicked.
**Root cause of (2) and (3): the SurfaceView window cannot be resized by
Android.** Gio's `GioView` is a `SurfaceView`; the moment it attaches, the
window becomes translucent (the surface has a transparent region), and
`windowSoftInputMode=adjustResize` no longer resizes it the keyboard
simply overlaps the window's bottom. No theme, background, or flag change
can make the window opaque again. The fix is to consume the insets *in
app*: a smali-injected `PadInsetsListener` (see `scripts/build_emu.sh`,
identical block in `scripts/build_phone.sh`) sets
`setOnApplyWindowInsetsListener` on the GioView in `GioActivity.onCreate`
(API 21+) and `setDecorFitsSystemWindows(false)` (API 30+, which delivers
IME insets at targetSdk 34). On every insets dispatch the listener shrinks
the view:
- `displayH = displayMetrics.heightPixels + statusTop + navBottom` the
metrics report the *content* height, while IME insets are measured from
the absolute display bottom; the two frames must be reconciled before
subtracting.
- `bottomLimit = displayH imeInset` (IME shown) or `displayH navBottom`
(IME hidden); `height = bottomLimit statusTop`, clamped 0.
- `topMargin = statusTop`, `bottomMargin = navBottom`, so the view spans
exactly `statusBarBottom..keyboardTop` (or `..navBarTop`).
On API < 30 there are no per-type insets; the listener degrades to no-op
and the keyboard overlaps (accepted limitation both build scripts target
minSdk 16).
**Layout-params invariant (the subtle bug found while verifying):** the
height, topMargin, and bottomMargin change-detection checks must *all* run
on every dispatch, with a single `requestLayout` if any of the three
changed. The first version `goto`-skipped the margin checks whenever the
height changed which is exactly the transition (keyboard show/hide), so
the margins were silently never applied during IME state changes and only
accidentally picked up on a later duplicate dispatch. The listener now
tracks a changed flag across all three checks.
**Selection menu tracking (1):** the menu anchor is recomputed every frame
in the logic goroutine (`positionSelectionMenu`): while a selection is
visible, its screen position is derived from the current layout (byte
offset glyph window-relative Dp) and the menu re-anchors to it; if the
selected word scrolls fully out of the viewport the menu hides instead of
stranding. Regression: `internal/editor/selection_menu_track_test.go`.
**Build-script invariant:** the Python patch heredoc in `build_emu.sh` and
`build_phone.sh` must stay byte-identical (both inject the same
`PadInsetsListener` class and the same `GioActivity` wiring); a drift would
produce an emulator APK that behaves differently from the phone APK. The
listener uses only int arithmetic and registers v0v5 (the smali 22c/11x
formats accept only 4-bit register operands; apktool 3.0.3's smali also
lacks `cmpg-f`).
On-device verified (Pixel 6 profile, API 35, 1080×2400): top bar below the
status bar and clickable; bottom bar flush with the keyboard top (view
spans 128..1517 with the IME shown); BACK dismisses the keyboard and
re-tap re-raises it without a re-show loop; typing saves; the selection
menu tracks small scrolls and hides when the word leaves the viewport.
## 15. Selection handles: teardrop shape, grab box, and menu placement (2026-08-18)
**Handles.** The selection/caret handles are teardrops (a stem from the
caret point to a filled circle, like the native Android selector). The
circle is 20dp normal and 28dp while its drag is active. The GRAB region
is deliberately much larger than the visual: a 48dp box centred on the
circle centre. The visual size and the touch target are independent
small visuals with 48dp targets is the native behaviour, and the earlier
16dp target was not grabbable by finger.
**Menu placement contract: above first, below on overflow.** The
copy/cut/paste menu is placed ABOVE the selected line (like the native
Android selection toolbar), flipping below only when there is no room
above the window, and clamped to the window edges. This is not a matter
of taste: the handles hang off the line's BOTTOM edge, and the menu is
drawn last, so it sits on top of the z-order Gio routes a touch to the
topmost op whose clip contains it. A menu placed below the line therefore
covers the handles' grab boxes and silently steals every touch meant for
a handle drag (a drag can only grab once it has received the PRESS; a
press captured by the menu's click never reaches the drag, no matter how
far the finger then moves). Verified on device: with the menu up, drags
from the previously-dead lower grab region work once the menu is above;
in the first-line case (menu flipped below) the handles are still
grabbable from the uncovered top strip of their boxes.
Regressions: `internal/editor/selection_menu_track_test.go` (tracking +
above-placement arithmetic + first-line flip).
## 16. Top bar: single row (2026-08-18)
The dead cut/copy/paste icon row was removed from the editor top bar
(clipboard actions live exclusively in the floating selection menu, the
native pattern). The bar is now one 32dp row back icon + filename
down from two rows at 52dp, giving the editor 20dp more height. The
menu's "above first" placement (section 15) is unchanged; with the
shorter bar, selections on the first lines flip below because there is
no room above, and the menu may overlap the top bar when clamped high
both are the native toolbar's behaviour (transient, dismissed by
tapping elsewhere).
## 17. Handle drags, menu anchoring, and the left-edge gesture (2026-08-18)
**Relative line mapping for handle drags.** A selection handle's 48dp grab
box is centred BELOW its line (the teardrop hangs off the line's bottom
edge), so a press usually lands on the neighbouring line. Mapping the
finger to its own line was fatal for a start-handle drag: the
neighbouring-line byte is usually past the other handle, the clamp
collapses the selection to zero length, the selection is cleared and a
cleared selection un-registers the drag op, so Gio's router silently
stops delivering drag events to it (an inactive handler is deleted at the
next frame boundary without a cancel). Every downstream symptom the
"stream cutoff", a tap landing on release, the system back gesture
firing on subsequent edge swipes was a consequence of that single
collapse, not a system-side touch filter. The first attempt at a fix
locked the anchor to its own line entirely, which removed the bug but
also removed the native ability to drag a handle across lines.
Contract: a handle anchor moves RELATIVE to its own visual line. The
finger's vertical displacement from the GRAB position, in whole visual
line heights, selects the target line (less than half a line: the
anchor's own line); the finger's X is projected onto that line. A
stationary or horizontal drag therefore never moves the anchor off its
line (the grab is safe), while a deliberate vertical drag walks the
anchor across lines dragging the end handle down extends the selection
downward, dragging the start handle up extends it upward. The mapping is
relative (displacement from the grab, not the finger's absolute line)
precisely because the grab is usually a line or more below the anchor:
tracking the finger's absolute line would first drag the anchor the wrong
way, through a collapse, before it ever reached the anchor's line. The
base line is captured **once at the grab** and never re-resolved from the
anchor's current byte: that would feed the anchor's own movement back
into its target line, and a finger jittering near a line boundary would
race the anchor off the screen (one extra line per event reported as
"tiny vertical movements jump the anchor to the top/bottom of the
screen"). Regressions in `touch_selection_test.go`:
`TestSelDrag_StartHandle_PressOnLineBelow_KeepsSelection` (the original
bug's geometry), `TestSelDrag_EndHandle_DragDownExtendsAcrossLines`,
`TestSelDrag_StartHandle_DragUpExtendsToLineAbove`,
`TestSelDrag_EndHandle_JitterNearLineBoundary_Stable` (the runaway) all
mutation-verified against the pre-fix variants.
**Menu anchors to the stable end.** While a start-handle drag is in
progress the selection start is the moving end, so the menu anchors to
the selection END (and vice-versa the default anchor is the start). The
menu therefore never chases the finger: dragging the end handle away
leaves the menu parked by the selection start, clear of the finger's
path and (combined with the above/below contract of section 15) clear of
the selected text. Verified on device: a long vertical end-handle drag
with the menu up leaves the menu, the highlight and both handles
undisturbed.
**The menu is never sticky-hidden while any part of the selection is
visible.** If both selection ends fall outside the shaped window (e.g.
the viewport scrolled away) but the selection still intersects the
window, the menu keeps its previous position, clamped inside the window;
it is hidden only when the whole selection is off-window, and re-anchoring
(the next selection change) re-shows it. This replaces the earlier
behaviour where an off-window anchor coordinate hid the menu
permanently. Regression:
`TestSelectionMenu_KeptVisibleWhileSelectionPartiallyOffScreen`.
**Left-edge exclusion for the start handle.** On gesture navigation
(API 30+/35) a horizontal rightward swipe starting within ~23dp of the
left screen edge starts the system BACK gesture; the gesture previews,
cancels the in-app touch stream (ACTION_CANCEL), hides the IME and
navigates. A start handle at the beginning of a line sits at screen
x26px inside that zone so grabbing it with a horizontal flick
navigated away instead of dragging. The app cannot disable the system
back gesture, but Android lets a view opt specific rects out via
`View.setSystemGestureExclusionRects` (API 29+). The editor reports the
two selection-handle grab rects (screen px) every frame; the app
forwards them to the view. Two invariants: the call must run on the
Android UI thread (the Go frame loop is not it it is marshalled via a
tiny `PadExcl` Runnable posted through `View.post`, generated by the
build scripts' smali patch, which must stay byte-identical between
`build_emu.sh` and `build_phone.sh`), and the rects are in the view's
coordinate system (== window-local px for the full-screen GioView).
Verified on device: with the exclusion active, horizontal drags from the
left-edge start handle no longer trigger `startBackNavigation`
(`dumpsys window` shows the exclusion region; logcat shows zero
back-gesture previews).
## 18. Pinch-to-change-font-size, continuous (2026-08-22)
A two-finger pinch in the editor now changes the app's font size smoothly,
without snapping to whole points. The app-local scale is a float32
(default 1.0, clamped 0.53.0) layered on top of the system user font
setting; it is never rounded anywhere in the pipeline.
**Renderer (`internal/ui`).** Gio v0.10 has no two-finger pinch primitive,
so the Renderer owns a probe event tag clipped to the editor text region
(next to the long-press probe). It tracks the active pointers across frames
(window-px positions keyed by pointer ID) and emits one relative factor per
frame `pinchDist(cur)/pinchDist(prev)` as `ui.FontPinchEvent` to the
editor's new `ui.Pinch` interaction handler. `pinchDist` (two lowest-ID
pointers) is a pure function, unit-tested. While a pinch is active, scroll
emission is suppressed so the first finger does not drag the text.
`drawWrappedText` multiplies the editor's sp size by the frame's
`AppFontScale` (main goroutine feeds it via `SetAppFontScale` before
Draw); ascent/line-height/highlight/caret/handles all follow because they
derive from the same size.
**Logic (`internal/editor`).** `State.appFontScale` + `HandleFontPinch`
(multiply by the per-frame factor and clamp). The anchor is the pinch
CENTER, not the viewport top and it is a **content point**, not a layout
point: `State.captureContentPin` names the glyph under the midpoint (the
ABSOLUTE buffer byte the layout's `ByteOffsets` are window-relative, so
the capture adds `IMEWindowStartByte` plus the point's offset from that
glyph's baseline), captured under the pre-change layout. A rewrap moves
the *text* of a visual line (the same fragment index holds different bytes
after the rewrap), so pinning (line, fragment) would leave a different
character at the center; naming the byte does not. The offset is applied
in two phases: (1) immediately, `rescaleScrollAnchored` rescales `S + m`
about the center (continuous, valid until rewrap lands); (2) on **every
newly shaped layout at the current scale** the re-shape after the font
change and the rewrap corrections that follow it `refineContentPin`
recomputes the offset from the pinned byte's fresh baseline:
`S' = vk·lh + Y + Dy m`, where `vk = VisualsBefore(WindowStartLine)` is
the window's FIRST visual line (the window top sits at content `vk·lh`,
NOT `floor(S/lh)·lh` a different line whenever the viewport top lands
mid-way through a wrapped logical line) and `Y` is the byte's baseline in
the fresh layout (located by its absolute byte, window start from
`LayoutFeedback.WindowStartByte`). That lands the byte exactly on the
center and is a fixed point when the layout already agrees (no drift, no
oscillation). Two stale-data traps had to be closed: the scale change
**invalidates the last shaped layout** (`invalidateShapedLayout`)
otherwise the next frame computes its window start with the OLD line
height and the NEW rescaled offset, a window ~10k lines off and
`refreshFontPin` skips feedback shaped at a different scale (during a
pinch every frame changes the scale, so all but the latest feedback are
stale). While armed (2 s, refreshed by feedback) the pin rides every
frame; a (line, fragment, sub-line) anchor (`captureFontPin`/`applyFontPin`)
stands in for points off any glyph; an edit (EditSeq mismatch), a scroll,
or the timeout disarms it. `SetAppFontScale` (the `fontsize` debug
command) keeps the top-anchored behavior (no fingers to center on) and
invalidates the stale layout too. `EffectiveLineHeight()` is now system ×
app; every geometry consumer (window start, tap mapping, scroll clamp,
restore) was already routed through it. `Frame.AppFontScale` carries the
value to the renderer; `LayoutFeedback.ScrollOffset` carries the shaped
scroll back (used by the fallback path and diagnostics).
**Persistence.** The session snapshot gains `AppFontScale`, and
`ScrollSub` is now stored as a *fraction* of the line height (font-
independent; legacy Dp values > 1 are converted on restore).
**Testing.** `pinch_font_test.go` (continuous product of small factors,
clamp at both ends, center-anchor invariance, glyph hit-testing, content-
pin capture, the refine keeping the pinned BYTE on the center across a
rewrap that moves it to another fragment, the fixed-point property, the
(line, fragment) fallback, fragment clamp on pinch-out, bad-data no-op),
`pinch_test.go` (pinchDist/pinchMid geometry,
factor-series telescoping). On the emulator
(`scripts/emu.sh cmd pinch <F>` / `fontsize <F>` — one-shot commands that
drive the same `HandleFontPinch` path a real pinch delivers, since adb has
no two-finger input; `pinch` anchors at the editor-region center): five
×1.05 steps produced line pitches 44→46→49→51→54→56 px (autocorrelation-
measured) — continuous, no whole-point snapping; on a 40k-line wrapped
file scrolled to the middle, a pinch in/out cycle (×1.5 → ×0.75 →
×1.125) exercised the rewrap in BOTH directions (1→2 and 2→1 fragments
per line) and the pin converged to a fixed point within 23 layout-
feedback frames at every step, keeping the captured BYTE's line on the
region center (verified against the app's own geometry, not the pixels);
the ground-truth tap test (tap a line, type a marker, read the file)
passed at a 1.125× scale after two rewrapping pinches; `fontsize` keeps
the top anchor across a 1→2 rewrap; font scale, file, cursor and scroll
all survive a full restart; 0.5/3.0 clamps hold; one-finger scroll is
unaffected (and takes over the viewport, disarming the pin).
**Bugs found by the emulator round (both would have passed the unit
suite).** (1) `GlyphLayout.ByteOffsets` are window-relative, not absolute:
capturing the pin's byte without adding the window start made the pin
chase a moving offset and never converge. (2) The scale change left the
old `GlyphLayout` in place; the next frame computed its window start with
the OLD line height and the NEW rescaled offset — a window ~10k lines
from the viewport (visible as a ~1000-line jump). Fixed by
`invalidateShapedLayout()` on every scale change.
**Bug found by the on-device round (the emulator round could never have
found it — adb has no two-finger input, and the debug `pinch` command
bypasses the probe entirely).** On the phone a real two-finger pinch did
nothing. On-device logcat (probe event logs + per-frame event counts)
showed the scroll gesture receiving every finger move while both probe
tags received zero events. Root cause: the probes were declared as
`struct{}` fields of the Renderer. The unnamed fieldless `struct{}` is a
SINGLE canonical Go type, so `pressProbe`, `pinchProbe` (and a
diagnostic third) were the SAME tag value. Gio's router keys handlers by
tag value, so all three `event.Op` registrations collapsed into one
handler; the press probe's drain (which runs first in `CheckGestures`)
consumed every event for that tag and the pinch probe was structurally
starved. Fixed by giving each probe its own named type
(`pressProbeTag`, `pinchProbeTag`), with a regression test
(`TestProbeTagIdentity`) asserting the tags remain distinct map keys, and
`TestRealDrawOpsProbeHit`, which runs the real `Renderer.Draw` op stream
through a real `input.Router` and asserts the probe tags receive the
pointer press. Verified on the Pixel 9 Pro: 927 probe events across a
multi-pinch session, 137 per-frame factors emitted and applied (net
scale 1.70×, font visibly enlarged), scroll suppressed mid-pinch,
anchor held.
## 19. Pinch tracker: explicit pair, two-mover formation, slow frames (2026-08-23)
The §18 probe design ("two lowest-ID pointers") was replaced by an explicit
pair state machine (`internal/ui/pinch_tracker.go`, pure and unit-tested;
the renderer's `consumePinchProbe` is now a thin adapter that feeds events,
executes the tracker's grabs, and emits its factor). Four on-device failure
modes drove the rewrite, plus a whole class of slow-frame bugs only visible
on the ~1 fps emulator:
1. **Single-finger scroll changed the font** — the pair was re-derived from
whatever pointers happened to be present, so a scroll finger got paired
with a stale pointer and its drags became "pinch".
2. **Scroll-down enlarged the font** — same root: the scroll finger's
distance to a stale second pointer grows as it moves.
3. **Two fingers produced a sudden zoom before the pinch** — the baseline
(`prevDist`) survived from the previous pinch, so a new pinch 2.5× wider
emitted 2.5× on its first frame.
4. **Pinch-out stopped and became a scroll** — the pair was not explicit;
once a finger moved past the scroll slop the router handed the pointer
to the scroll gesture and the "pair" silently switched composition.
**Explicit, stable pair + grabs.** When the pair forms, the adapter issues
`pointer.GrabCmd` for BOTH fingers (exclusive delivery to the probe:
releases arrive even off-clip, and scroll/click are dropped with a Cancel —
so the pair can never be stolen mid-gesture, failure mode 4). The pair's
composition and its baseline are never re-derived from ambient pointers.
`factor()` = current pair distance / previous frame's distance, one factor
per frame (the Android driver replays historical samples — several drags per
frame — so the font sees one factor per frame, not per sample). A sanity
clamp drops factors outside 0.110 and advances the baseline, so a
teleporting pointer (ID-reuse noise) cannot jump the font. When a pair
finger lifts, the other becomes the **survivor**: it stays grabbed (Gio
v0.10 has no release-grab) and its drags are forwarded as a plain scroll
delta (`survivorScroll`), so the finger is not dead. A second finger that
returns re-forms the pair with a fresh baseline.
**Formation requires TWO MOVING fingers — and nothing else.** The dominant
real-world case is a palm edge already down when the two pinch fingers
land; a static rule about "which finger is the palm" (the oldest? the
newest? the still one?) cannot survive both palm-first and palm-last hand
lands. Movement is the only signal that works for both: while 23 fresh
fingers are down the tracker is *pending*; the pair forms — at `factor()`
time, after the whole frame's events, never per-event (per-event locking
in the first mover pair seen would pair a finger with a drifting palm) —
when two pending fingers have each moved more than `pinchMoveEps` (10 px)
from where they pressed, and it is the mover pair whose **distance**
changed most (a drifting palm's distance to a finger changes little; a
pinch's does). A lone mover is a scroll, never a pair; a unison movement
(a two-finger slide) leaves the distance unchanged and forms nothing.
Consequences verified: a resting (pruned, >300 ms) or still palm can never
enter the distance; the three fresh-fingers case pairs the pinch fingers;
the re-form candidate (a finger landing on a survivor) must also move
before it becomes the pair.
**Baseline = the PRESS distance.** Any spread that happened before the pair
starts is owed, not lost: the formation frame emits `d_current /
d_press`, and a pinch that breaks before its first `factor()` settles the
same owed factor at the break.
**Slow frames (the ~1 fps emulator batches a whole gesture into one
drain).** (a) *Born-and-dead in one frame*: presses, drags and BOTH
releases in one drain — pending releases are held **lazy** (`released`
map) until `factor()`: the pair forms at the fingers' final positions,
then breaks there (no survivor when both released), settling the owed
factor. (b) *Pair broke mid-frame*: `brokeFactor`/`brokeMid` are settled
at the break (against `prevDist`, or the press distance when fresh) and
emitted by the subsequent `factor()` call, which would otherwise see
`on==false` and drop the frame's movement.
**Emulator multi-touch injection.** adb has no two-finger input, so the
failure modes could not be tested end-to-end until `tools/touchinject`: a
platform-signed (AOSP test key, `INJECT_EVENTS` granted) toy app whose
broadcast receiver injects a scripted `MotionEvent` stream
(`down/move/up/wait`, display px) through
`InputManager.injectInputEvent``/dev/uhid` is a dead end (no kernel
module in the image). Two known flakes, both documented in the harness:
the receiver process is "cached" and the 1.5 GB emulator OOM-kills it
mid-script occasionally (the harness verifies `=== done` in logcat and
re-runs; service routing is blocked by Android 12+ background-start
restrictions, and the AVD's locked bootloader blocks the system-app
escalation); and burst drags (all moves within one frame's drain) do not
scroll — the app is on-demand-rendering at ~1 fps, so scroll tests space
the moves ~80 ms apart, which also matches what a real finger produces
over several frames.
**End-to-end results (real injected MotionEvents, big wrapped file).**
Single-finger drag: zero factors, scale unchanged (font), content scrolls.
Two-finger pinch-out 300→596 px: exactly one factor 596/300 = 1.98667,
font ~2×. Palm-first three fingers (palm resting and still, pinch fingers
landing 80/120 ms later): pair is the two pinch fingers — the factor
tracks the pinch, the palm never enters the distance. Lift one finger
mid-pinch: the factor stream stops at the lift (font frozen), the
survivor's 600 px drag scrolls the content 600/3.5 = 171.4 dp. The
one-frame leak at formation (the pair's own drags of the formation frame
still reach scroll, since the grabs commit next frame) is bounded by the
scroll slop — the deliberate cost of not grabbing on press, which would
kill single-finger scrolls.
**Testing.** `pinch_test.go` now covers: factor-series telescoping
(baseline = press distance), single-finger never scales, resting/stale
palm excluded, extra finger during an active pinch ignored, fresh baseline
per pinch, sanity clamp, the three slow-frame shapes (full pinch in one
frame, stationary born-dead, born-and-dead), palm-first three fingers,
and survivor scroll + re-form (candidate must move).
`real_draw_probe_test.go` runs the real `Renderer.Draw` op stream through
a real `input.Router`: press frame (pending, nothing), formation frame
(grabs + owed factor, one-frame scroll leak), post-formation frames (scroll
sees nothing of the pair), off-clip survival, release via the grab,
survivor scroll forwarding, re-form.
## 20. IME open: content must not shift (2026-08-23)
**Bug.** With the soft keyboard open (adjustResize), the editor content
jumped up by exactly 32 dp (112 px) every time the keyboard appeared.
Top-anchored layout keeps the window start line put when only the
viewport height changes, so the shift was not our layout: KBW
instrumentation of every `ScrollOffset` writer showed
`HandleScroll` receiving a single +112 px delta at the resize frame.
**Root cause (Gio, not the app).** `gioui.org/app` `window.go`, on every
frame whose viewport *shrank*, calls `Router.RevealFocus(viewport)`
"scroll the focused widget into view". For a text editor the focused
field's registered bounds (stale — from the pre-resize, taller frame)
extend below the new viewport, so RevealFocus synthesizes a
`pointer.Scroll` event (`Source: Touch`, position (0,0), Y = the nudge)
delivered to the focused field's scroll handler. `gesture.Scroll`
consumes it like any wheel scroll → `HandleScroll` → the 32 dp jump.
The event is invisible to the app: it never enters the pointer queue
(no `MotionEvent` on the Android side), it is manufactured by the router
during `processEvent(frameEvent)`, before the app's frame handler runs.
Reproduced at the router level: `RevealFocus` on a shrunken viewport
queues exactly one scroll event for the gesture's tag.
**Why not the obvious fixes.**
- Zeroing the scroll *range* on the shrink frame does nothing: the router
UNIONs scroll ranges into the handler's filter across frames
(`pointerFilter.Add`/`Merge`), so the historical max can never shrink
back to zero — the clamp stays at ±∞ forever.
- Patching `app/window.go` to drop the shrink→RevealFocus call would mean
shipping a forked gioui (the build constraint is clean v0.10.0).
- `adjustNothing` removes the resize but hides the cursor line under the
keyboard.
**Fix (app-side, two files).**
- `cmd/pad/main.go`: on each `FrameEvent`, detect a shrink
(`e.Size` smaller than the previous frame's) and set
`renderer.ZeroWheelScroll` for that one frame.
- `internal/ui/render.go` (`CheckGestures`): when flagged, drain
`pointer.Scroll` events for the editor scroll gesture's tag
(`q.Event(pointer.Filter{Target: reg.scroll, Kinds: pointer.Scroll})`)
before `gesture.Scroll.Update` consumes anything. Only the synthesized
nudge matches: finger scroll is `pointer.Drag`, inertia is the
flinger, and on a phone there is no trackpad wheel. Normal frames are
untouched.
**Verification.**
- `reveal_focus_drain_test.go`: real `input.Router` + real
`Renderer.Draw` ops; the focused field (KeyDown interaction required —
it records the `event.Op` tag reference, and a per-frame
`key.FocusFilter` consumer marks the handler focusable, else the key
queue clears the focus each frame), shrunken viewport, `RevealFocus`
exactly one synthetic scroll queued for the gesture tag; the drain
terminates and `gesture.Scroll.Update` then returns 0.
- Emulator E2E (real injected taps, keyboard really opens, window
2560→1527 px): pre-fix the scroll gesture emitted delta=112 on the
shrink frame and a screenshot cross-correlation showed a 112 px content
shift; post-fix the drain consumes the event, the gesture delta is 0,
and the cross-correlation shift is 0 (corr 0.987). The perf-CSV
(ScrollDP per logic frame) shows no 32 dp step when the keyboard opens
on the final build.
**Notes.** The `aosp_atd` emulator later started ANR-ing Pad on first
frame — the ANR trace shows the main thread in
`GioView.onFrameCallback``glDeleteBuffers` → gfxstream guest →
`madvise` (91 s system time): the emulated GPU's buffer-free path,
unrelated to input handling. Final verification therefore used a small
file (fast first frame) plus the router-level test.