Commit Graph

160 Commits

Author SHA1 Message Date
14284afa73 Add drawPng function to Renderer for PNG icon rendering
- Takes image.Image, position (x,y) in Dp, size (width,height) in Dp
- Tint color with alpha < 255 applies color overlay using clip.Rect
- Converts Dp to pixels using Renderer.toPx()
- Uses paint.NewImageOp for image rendering
2026-05-10 06:26:29 -04:00
a065ee979d Add PNG icon assets (48x48, 2x density for 24dp icons)
- copy.png, cut.png, paste.png generated from SVGs using rsvg-convert
- White icons ready for runtime color tinting with blendOp.DstIn
2026-05-09 23:44:05 -04:00
92d22cf0cd Add go generate setup for SVG icon embedding
- gen_icons.go: reads SVG files, generates icons.go with go:embed
- icons.go: generated file with embedded SVG strings
- Supports cut, copy, paste icons (search, conflict, wrapOn/Off to be added)
2026-05-09 23:08:10 -04:00
9b745bf66f Improve cut icon: two handles with crossing blades and pivot point 2026-05-09 22:54:17 -04:00
06daad99bb Add cut/copy/paste SVG icon assets 2026-05-09 22:53:19 -04:00
ae6cfcd448 Fix FrameEvent: hold mutex during draw + e.Frame() per architecture doc §8 2026-05-09 20:50:30 -04:00
620d534454 Break import cycle: use StateReader interface instead of direct State reference
- StateReader interface in ui package (Scale(), ScreenWidth(), ScreenHeight())
- State implements StateReader
- Renderer reads scale/window size via interface, never imports editor
- State fields are private (screenWidth, screenHeight, scale) with accessor methods
- No SetScale/SetWindowSize calls from main.go — Renderer reads from State directly
2026-05-09 20:33:00 -04:00
21b4df59a3 Fix event flow: ConfigEvent sets size, FrameEvent sets scale only
- ConfigEvent: ONLY from app.ConfigEvent, sets width/height in State
- FrameEvent: gets scale from gtx.Metric.PxPerDp, sends ScaleEvent only if changed
- ScaleEvent: updates State.Scale
- Renderer reads windowW/windowH from State (SetWindowSize), not gtx.Constraints
- Renderer reads scale from State (SetScale), not gtx.Metric.PxPerDp
- main.go: ConfigEvent calls SetWindowSize, FrameEvent calls SetScale
2026-05-09 20:26:10 -04:00
68437c32a7 Store scale in State, use it everywhere instead of gtx.Metric.PxPerDp
- State.Scale stores the scale factor (default 1.0)
- ScaleEvent applies SetScale() which updates State.Scale
- Logic.Scale() accessor returns current scale
- Renderer.SetScale() updates renderer's scale from State
- main.go: uses logic.Scale() to get scale, calls renderer.SetScale()
- No more references to gtx.Metric.PxPerDp in render.go or main.go
2026-05-09 20:23:02 -04:00
ef31701d87 Unify ConfigEvent and ScaleEvent on single channel with type switch
- ConfigUpdate interface with apply(*State) method
- ConfigEvent and ScaleEvent both implement ConfigUpdate
- Logic.ConfigChan() accepts both types
- Type switch in Run() differentiates ConfigEvent vs ScaleEvent
- main.go sends both on same ConfigChan()
2026-05-09 20:10:06 -04:00
fbf6cfac95 Fix ScaleEvent: track prevScale and only send when scale actually changes 2026-05-09 20:04:23 -04:00
b581abb691 Redesign ConfigEvent/Scale handling: ConfigEvent sets size, FrameEvent updates scale
- Logic layer has separate ConfigChan and ScaleChan
- ConfigEvent: width/height in Dp, set on ConfigEvent
- ScaleEvent: scale factor, set on FrameEvent when scale changes
- Logic has ScreenSize() accessor for layout/rendering pipeline
- Logic has SetScale() to update scale and recompute layout
- main.go: ConfigEvent stores pixels, converts to DP using current scale
- main.go: FrameEvent gets actual scale, sends ScaleEvent if changed
2026-05-09 19:59:27 -04:00
3fc28fd54b Document background drawing with clips — use push/pop, not op.Record macro 2026-05-09 19:17:56 -04:00
f433a992b7 Clean up debug output and fix clip push/pop pattern 2026-05-09 19:16:10 -04:00
4a9253616d Fix StatusBar background using push/pop instead of op.Record macro
The op.Record macro was leaving a clip on the stack that prevented
subsequent elements from drawing. Use clip.Rect{}.Push()/clip.Pop()
instead for immediate push/pop.
2026-05-09 19:13:33 -04:00
4893d69f4e Add light gray background to StatusBar and BottomBar
Rename shaper_usage.md to layout_rendering.md
2026-05-09 18:49:43 -04:00
b8c6878f46 Introduce distinct Dp/Px types to prevent coordinate mixing at compile time
- Add ui.Dp and ui.Px as distinct named types
- Logic layer works exclusively in Dp (positions, sizes, regions)
- Renderer converts Dp→Px at Gio interop boundaries
- Capture gtx.Constraints once at start of Draw() for consistent positioning
- main.go converts app.ConfigEvent pixels to Dp before passing to logic layer
- Update documentation with new coordinate system architecture
2026-05-09 18:40:47 -04:00
f563a515e6 Document BottomBar X positioning and widget constraint modification 2026-05-09 18:01:57 -04:00
4cf8641bbd Fix BottomBar X positioning to use visible window width 2026-05-09 18:01:24 -04:00
3a3a62a50c Document BottomBar visible window positioning and pixel/DP conversion 2026-05-09 17:22:31 -04:00
e096341533 Draw BottomBar at visible window bottom instead of region Y which may be outside viewport 2026-05-09 17:19:14 -04:00
9476f5448a Update BottomBar to use drawText instead of material.Label
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-09 15:53:14 -04:00
99b4db919b Always draw Cut, Copy, Paste, Search icons; only ConflictIcon is conditional
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-09 14:49:43 -04:00
9fd6239129 Clean up debug statements, restore proper icons, document multi-line text spacing
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-09 14:48:12 -04:00
f67cca1f4b Update shaper_usage.md with correct MinWidth/MaxWidth/MaxLines requirements and offset calculation
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-09 14:07:47 -04:00
ca34a570a9 Fix text wrapping: add MinWidth/MaxWidth/MaxLines to all LayoutString calls
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-09 14:01:02 -04:00
ddd44baefd Fix offset to match Gio paintGlyph exactly: (x + first.X, y + first.Y) with no subtraction
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-09 13:15:29 -04:00
eb9754fde0 Fix text offset: use (x, y) for X and subtract baseline Y so text top aligns with y
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-09 13:11:03 -04:00
965d6074f3 Fix filename visibility by correcting coordinate offset in low-level drawing
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-09 11:52:22 -04:00
4798e8fe3d Fix offset calculation: derive from first glyph position like Gio's textView
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-09 11:32:28 -04:00
1ee75c1cd1 Add op.Record/Stop macro wrapping to drawLineText (matches Gio's textView)
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-09 11:30:41 -04:00
1acad99450 Fix filename rendering: split drawText into layout + drawLineText to avoid triple LayoutString calls
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-09 11:26:35 -04:00
0f62ef32fa Update shaper_usage.md with correct glyph drawing approach
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-09 11:15:57 -04:00
fcd2fea870 Add drawTruncatedText for single-pass layout, measure, and render
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-09 11:14:46 -04:00
16719afb95 Use shaper.Shape() and shaper.Bitmaps() to draw glyphs directly (no double-shaping)
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-09 11:13:06 -04:00
0fdaea990f Revert to material.Label for rendering - shp.Draw() not available in Gio v0.9.0
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-09 11:02:42 -04:00
87992c3d99 Fix charWidths to match Gio's textView PxPerEm calculation
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-08 23:37:10 -04:00
96b7c6dc97 Remove debug logging
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-08 20:48:23 -04:00
9c1e32c52a Fix filename truncation with proper scaling and ellipsis width measurement
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-08 20:47:08 -04:00
bbd16be9f2 Improve filename truncation to fit exact number of characters
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-08 20:21:35 -04:00
68d431408d Add 5px margin around StatusBar and BottomBar to avoid macOS corner clipping
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-08 18:53:05 -04:00
1ae02d57fd Fix BottomBar text positioning using op.Offset and remove debug logging
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-08 18:45:24 -04:00
4f4e50a13c Remove debug code from renderer
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-08 17:35:25 -04:00
aa422ab541 Fix element positioning in renderer
- Use gtx.Constraints.Min.X/Y instead of image.Point.ToSize()
- Properly position all elements at their region origins
- Fix StatusBar and BottomBar text positioning

Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-08 17:26:49 -04:00
c452cbef6d Fix BottomBar element positioning in renderer
- drawBottomBar now uses element region to position text
- Clips to bottom bar region before drawing
- Positions cursor position, byte position, word wrap button correctly

Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-08 17:12:21 -04:00
013416ee08 Move logic into separate internal/editor package
- Create internal/editor/state.go with State struct and EditorLayout
- Create internal/editor/logic.go with Logic struct and Run method
- Logic owns all state, provides channels for config, frames, input, results
- Main goroutine uses editor.NewLogic() and logic.Run()
- Proper separation for testing later

Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-08 17:06:00 -04:00
556f72643f Implement full architecture scaffolding with logic and frame receiver goroutines
- Logic goroutine: receives config events, recomputes layout, sends frames
- Frame receiver goroutine: reads frames, stores under mutex, calls w.Invalidate()
- Main event loop: renders frames under mutex, sends config events to logic
- Proper channel topology: configChan, frameChan, inputChan
- Mutex around elems shared between goroutines
- Window resize triggers layout recomputation in logic goroutine

Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-08 17:03:21 -04:00
869f0b13ac Implement initial editor mockup with StatusBar, BottomBar, window resize
Elements implemented:
- StatusBar (top bar with filename, action icons, conflict/search icons)
- BottomBar (bottom bar with cursor position, byte position, word wrap button)
- Button (interactive button element)
- AlphaIndex, SearchBar, Cursor, MergeHunk, Toast, Spacer (stubs)

Layout:
- EditorLayout function computes regions for StatusBar and BottomBar
- Filename truncation with ellipsis (mocked filename for testing)
- Mocked data: "very_long_filename...", "Ln 47, Col 12", "1024 / 50000"

Renderer:
- drawStatusBar: draws filename line + icon line
- drawBottomBar: draws cursor pos, byte pos, word wrap button
- drawButton: draws button text
- drawIconButton: draws icon buttons

Window resize:
- configChan setup in main.go
- ConfigEvent handling in event loop
- Layout recomputation on resize

Builds and runs successfully.

Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-08 16:22:46 -04:00
9f36806a4f Re-arrange top bar icons, move byte position to bottom bar
StatusBar (top bar):
- Icons re-arranged: [Cut] [Copy] [Paste] on left, [Conf] [Search] on right
- Removed Right/BytePosition field (moved to BottomBar)

BottomBar:
- Added BytePos field (e.g., "1024 / 50000 bytes")
- Word wrap is now a button (tap to toggle On/Off)
- Layout: CursorPos (left) | BytePos (center) | WordWrap button (right)

Element changes:
- StatusBar: removed Right field, added Search field
- BottomBar: added BytePos field, WordWrap is now a button

Interaction:
- Word wrap tap sends InputEvent{ElementID: "word_wrap"} to Logic
- Logic toggles word_wrap_enabled state field

Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-08 15:22:12 -04:00
8b09697e6b Add search button to top bar, move cursor info to bottom bar
StatusBar (top bar):
- Added Search icon (always visible, toggles search bar)
- Removed cursor position from top bar (moved to bottom bar)
- Fixed icon slots: Cut, Copy, Search, Paste (left to right)
- File size between Paste and Conflict icons

BottomBar (new element):
- Always visible at bottom of editor page (24 DP fixed height)
- Left: cursor position (Ln X, Col Y)
- Right: word wrap status (On/Off)
- Cursor position updated on every cursor movement
- Word wrap status persisted to .pad/state.json

Search button:
- Tap toggles search bar visible/invisible
- When active: shows SearchBar element, focuses text field, shows keyboard
- When inactive: hides SearchBar, clears query, hides keyboard
- Primary search activation method on Android (Ctrl+F still works as secondary)

Layout:
- Top: StatusBar (filename + action icons)
- Middle: SearchBar (when active) + TextField (editor)
- Bottom: BottomBar (cursor position + word wrap status)

Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-08 15:13:16 -04:00