Selection: shift+arrow extends a selection (absolute byte offsets,
anchor/caret model); insert/backspace/delete replace the selection; the
IME unions its reported range with the active selection; the highlight
is drawn in the TextField and the selection is pushed to the IME.
Android key input (the blocker found during on-device validation):
Gio v0.10 on Android (a) drops modifier state in the JNI bridge and
(b) wraps plain arrow-key presses in input.SystemEvent for focus
navigation, so arrow keys never reached the editor. main.go now
registers explicit named key.Filters for the four arrows (delivers the
press and suppresses the focus jump) and tracks the shift key itself.
Verified on the emulator: plain arrows move the caret, shift+arrow
shows a highlight, typing replaces the selection.
Real-file e2e tests (real on-disk files via the real FileSystem,
multi-chunk 256KB files, chunk-boundary and multi-byte edits) found
and fixed two real bugs:
1. Line index: UpdateLineIndexAfterEdit only shifted offsets; edits
involving newlines left it permanently inconsistent. Replaced with
newline-aware UpdateLineIndexAfterInsert/UpdateLineIndexAfterDelete.
2. Rune granularity: HandleBackspace/HandleDelete deleted one byte,
corrupting multi-byte UTF-8 characters (e.g. a 2-byte char
straddling a chunk boundary). Now rune-granular.
Also: airtight e2e harness load-wait (StatFile/ReadFile/BuildLineIndex
interleaving could satisfy the old condition early).
Full suite green under -race; on-device verified.
The coordinate-space confusion (screen px 1080x2400 for input tap/
screencap, display px 900x2000 for reading PNGs, app-local px offset by
the 128px status bar, pt at density 2.625) cost real debugging time.
Wrote it down in doc/README.md as the permanent reference:
- the four spaces + conversions (display x1.2 = screen; screen Y-128 =
app-local; /2.625 = pt)
- the practical tap rule: read (x,y) off the PNG, x1.2, input tap --
screenshot px ARE screen px, no 128 offset for tap-what-you-see
- fixed geometry (status/nav bars, Gboard rows, editor region in pt),
with re-measure guidance
- tap-test pitfalls (first-tap-swallowed, first input text can fail,
wrong-place text = cursor/selection suspect not tap math, don't
memorize drifting content positions)
All keyboard row values re-measured from a fresh screenshot and verified
live: tapping the Q key at (62, 1712) and backspace at (990, 2020) both
landed first try (file content confirmed). This also exposed that the
old notes had mixed display-px row values with screen-px key values in
the same list -- exactly the confusion this section eliminates.
Also fixed the stale Phase 6 'letterboxed window' note in
development_plan.md (window is full-screen; only the 128px status-bar
offset is real; content positions drift; the OpenFileChan logcat line
was removed) and pointed emu.sh's tap help at the x1.2 rule.
Replaces the ad-hoc adb/nohup sequences used throughout verification with
one self-contained script: up/down/status, app start|stop|restart, shot,
log, tap, type, cmd (one-shot editor debug command), perf on|off|pull,
push/pull of Notes test files. Encodes the machine-local paths
(Notes/, PadPerf/ profiler + cmd file) in one auditable place.
Reliability findings baked in (each hit during testing):
- The AVD auto-saves a 'default_boot' instant-boot snapshot on clean
shutdown; a corrupted one makes the emulator segfault during restore
(device never comes online). up() detects it (process death / no adb
device within PAD_ONLINE_TIMEOUT) and falls back to a cold boot with
-no-snapshot-load; the next clean down() re-saves a good snapshot, so
this self-heals. down() is the only sanctioned stop (clean kill saves
the snapshot; SIGKILL corrupts it).
- The emulator process identity is ambiguous (launcher vs
qemu-system-*-headless), and crashpad/netsimd children carry the AVD
name in their command lines. Liveness and kill therefore use a tight
signature: comm matches qemu-system-* AND cmdline contains ' -avd
<AVD>' (never a broad pkill -f pattern — one matched and killed the
calling shell during testing).
- Before any launch, orphaned qemu instances are cleared (they hold the
AVD lock and make new launches fail silently); before starting a
replacement, the old one must be fully gone (lingering device/lock
causes false success).
- Timeouts: short online window for the snapshot attempt, full
BOOT_TIMEOUT for the fallback cold boot (~20 s).
Tested: idempotent up, 10 s snapshot-restore boot, forced fallback
(30 s end-to-end, verified correct instance), orphan cleanup, perf/cmd/
push/pull/shot/log on-device. doc/README.md now documents it.
The Android build recipe lived at /tmp/build_pad.sh and depended on
/tmp/apktool.jar; /tmp gets wiped between sessions (both were lost once
mid-project and had to be rebuilt). Move the recipe into the repo as
scripts/build_emu.sh:
- checks prerequisites (java, gogio, apksigner, adb, debug keystore) with
actionable error messages
- auto-downloads apktool v3.0.3 to the stable ~/android-sdk/tools/ if
missing (never /tmp)
- uses a mktemp work dir cleaned via trap; no /tmp clutter
- --no-install flag; verifies an adb device is present before installing
- verifies the permission injection actually took effect
Tested end-to-end (build + install + app relaunch) and idempotent on
re-run. doc/README.md and development_plan.md now point here.
Add the invariant that GlyphLayout offsets are relative to
IMEWindowStartByte and that cursor positioning must add/subtract the window
base. Record the second tap-to-cursor fix (base offset) alongside the earlier
tapLocalY fix in the development plan.
Tapping in the editor repositions the cursor, but it was never actually
verified (the old unit test only checked in-bounds/no-panic). On-device
verification found that on a large file scrolled deep, the cursor clamped to
the bottom of the viewport regardless of tap position.
Root cause: the tap handler computed the tap's text-local Y in content space
(pt.Y - region.Y + full ScrollOffset) and passed it to SetCursorFromPoint,
whose visualLine = y/lineHeight then produced a huge content-line number
(e.g. 91,640). But the GlyphLayout is window-relative (layout.Y==0 is the top
of the visible window), so the number far exceeded the window's line count and
clamped to the last group (bottom line). The Phase 3 windowing refactor
introduced the windowed layout without updating the tap handler.
Fix: tapLocalY() converts the tap Y to window-relative space by adding only the
sub-line remainder (ScrollOffset mod lineHeight), never the full scroll.
Extracted as a named helper so it is unit-testable. Added two regression tests
that fail on the pre-fix formula (cursor clamps to the bottom line) and pass on
the fix. Verified on-device: taps now map linearly across the viewport.
Also removed the per-tap/per-glyph log.Printf debug lines in SetCursorFromPoint.
internal/perf: single-goroutine profiler (no locks). When enabled by the
/storage/emulated/0/PadPerf/enable marker it records one CSV row per logic
frame (seq, ms, frame delta, page, scroll Dp, max-scroll Dp, total lines,
visible byte range), logs a rolling ~1/s summary, and on Stop reports
nearest-rank p50/p90/p99/max. Flushes per row-batch but never fsyncs per
flush (avoids periodic hitches in the logic path).
editor: PerfRecord package-level hook (nil when off) + ProbeRecord;
Logic.emitFrame() now centralizes every frame emission so the profiler sees
each logic frame exactly once, on the owner goroutine. State gains
VisibleStart/VisibleEnd so the probe can confirm shaping stays
viewport-bounded.
logic: optional debug cmd poller (off by default) watches <dir>/cmd as a
one-shot file (top/bottom/frac <0..1>/dp <int>) and the owner applies a
clamped [0,MaxScroll] jump + frame. Enables deterministic large-offset scroll
tests without pixel taps.
main: wires the profiler when the marker file exists; logs present-fps
every 2s; stops the profiler on Destroy.
docs: README package inventory (add internal/perf); architecture §11
profiler facility; spec §5 invariant 7 (scroll always clamped to
[0,maxScroll]) + §6 measured rows; development_plan v5 + Phase 6 results.
Verified: go build/vet + full -race green. On-device 10 MB file:
logic-frame cadence flat across offsets 0.02->1.0 (no large-offset
degradation), visible byte range <=4.3 KB at every offset, clamping exact
across 2->130,955-line files, PSS plateaus ~250 MB (bounded, no leak);
profiler overhead negligible.
- IME commit path validated on emulator (Gboard/API 35): single-char,
multi-char (human cadence), deletion (deleteSurroundingText->EditEvent),
and Unicode all commit correctly with cursor in sync; autosave persists.
- Build recipe scripted (gogio + apktool MANAGE_EXTERNAL_STORAGE + apksigner).
- Bugs: (1) open-file crash via Termux bridge -> fixed (c9c0d47); (2) viewport
opens at EOF because the opening tap leaks into the editor (open, Phase 3);
(3) rapid synthetic IME commits desync via per-frame snippet re-push (edge).
v1 (widget rebuild) was drafted against a stale snapshot. The live repo
already has the real filesystem, the Android APK, and a chunked buffer
(the 10 MB+ approach widget.Editor cannot do). The Android IME is
reachable from the op layer with only a small, precisely-defined gap:
missing key.SelectionCmd/SnippetCmd, an EditEvent handler that ignores
Range (corrupts swipe/autocorrect replacement commits), and a missing
InputHint. Completing those is now Phase 1; the emulator (now available
on the 16 GB VM) is the verification instrument.
NewLogic now takes (FileSystem, path, openfunc); update the e2e harness
and editor tests accordingly. The harness uses a no-op openfunc, matching
impl_other.go (the real app's OpenFile is a platform bridge, no-op off
Android).
Also adds doc/development_plan.md (draft, with corrections note re: the
live repo state).
- Add WriteFile method to mock filesystem (non-atomic path, creates files)
- Implement WriteFileAtomic in mock with temp file + rename pattern
using .tmp/ directory, matching real filesystem semantics
- Update WriteFileTask.Execute() to use WriteFileAtomic
- Update FlushAll() to use WriteFileAtomic
- Fix mock to create files on write (matching os.WriteFile behavior)
- Update tests to match new semantics (create-if-not-exists)
- Define pool.FileSystem interface in internal/io/pool/filesystem.go
- Move DirEntry interface to internal/io/pool/types/types.go to break
the pool <-> mock import cycle
- Implement real.FileSystem with atomic writes (temp file + os.Rename)
- Update mock.FileSystem to satisfy pool.FileSystem interface
- Update worker pool tasks to accept pool.FileSystem interface
- Update main.go to use RealFileSystem by default, with -root flag
- Update all browser/editor/test references to types.DirEntry
- Add Section 8 describing GlyphLayout data structure and feedback path
- Renderer captures byte offsets, X/Y positions, and advance widths during shaping
- Layout flows via layoutChan to logic goroutine, replacing lastLineYChan
- Editor uses layout for accurate cursor rendering and navigation
- Handles word wrap, screen resize, editing, scroll, and non-fixed-width fonts
- Replace gtx.Event(nil) with key.Filter{Focus: focusedID} and
key.FocusFilter{Target: focusedID} so Gio correctly routes key
and edit events to the focused editor text field.
- Convert EditorState.CursorPosition (byte offset) to line/column
coordinates for accurate cursor rendering.
- Add debug logging in HandleKeyDown and HandleCursorMove.
- Add detailed §15 lazy loading plan with 7 implementation steps
- Update Phase 2 checklist with specific tasks
- Add E2E test harness for browser files
- Refactor browser layout and handler structure
- Add .gitignore for common patterns
WIP: Actual lazy loading not yet implemented.
- Add clippableElement interface for elements that need their own clip region
- ListView implements NeedsClip() so drawElement pushes a clip before Draw
- RegisterScroll no longer has its own clip; relies on element clip context
- Aligns with Gio's clip-based gesture registration model
- Fix scroll events firing outside the visible list area on browser page
Also:
- Update touch.md documentation to reflect clip-based interaction model
- Remove debug logging from ListView.Draw
- Remove TODO-click-fixes.md (all items resolved)
- Add ui.Dp and ui.Px as distinct named types
- Logic layer works exclusively in Dp (positions, sizes, regions)
- Renderer converts Dp→Px at Gio interop boundaries
- Capture gtx.Constraints once at start of Draw() for consistent positioning
- main.go converts app.ConfigEvent pixels to Dp before passing to logic layer
- Update documentation with new coordinate system architecture
StatusBar (top bar):
- Icons re-arranged: [Cut] [Copy] [Paste] on left, [Conf] [Search] on right
- Removed Right/BytePosition field (moved to BottomBar)
BottomBar:
- Added BytePos field (e.g., "1024 / 50000 bytes")
- Word wrap is now a button (tap to toggle On/Off)
- Layout: CursorPos (left) | BytePos (center) | WordWrap button (right)
Element changes:
- StatusBar: removed Right field, added Search field
- BottomBar: added BytePos field, WordWrap is now a button
Interaction:
- Word wrap tap sends InputEvent{ElementID: "word_wrap"} to Logic
- Logic toggles word_wrap_enabled state field
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
StatusBar (top bar):
- Added Search icon (always visible, toggles search bar)
- Removed cursor position from top bar (moved to bottom bar)
- Fixed icon slots: Cut, Copy, Search, Paste (left to right)
- File size between Paste and Conflict icons
BottomBar (new element):
- Always visible at bottom of editor page (24 DP fixed height)
- Left: cursor position (Ln X, Col Y)
- Right: word wrap status (On/Off)
- Cursor position updated on every cursor movement
- Word wrap status persisted to .pad/state.json
Search button:
- Tap toggles search bar visible/invisible
- When active: shows SearchBar element, focuses text field, shows keyboard
- When inactive: hides SearchBar, clears query, hides keyboard
- Primary search activation method on Android (Ctrl+F still works as secondary)
Layout:
- Top: StatusBar (filename + action icons)
- Middle: SearchBar (when active) + TextField (editor)
- Bottom: BottomBar (cursor position + word wrap status)
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
Cut/Copy/Paste:
- Separate icons in StatusBar at fixed positions (no reflow)
- Clipboard persisted to .pad/clipboard.json (survives process death)
- Cut: copies to clipboard, deletes from buffer, appends to undo chain
- Copy: copies to clipboard, keeps text in buffer
- Paste: inserts clipboard text at cursor, appends to undo chain
- Visibility: Cut/Copy when selection exists, Paste when clipboard non-empty
Filename ellipsis toggle:
- Filename on separate line at top of StatusBar
- Truncated with ellipsis if too long
- Tap ellipsis toggles between truncated and full multi-line view
- filename_expanded state field (not persisted)
StatusBar layout:
- Line 1: filename (truncated or full)
- Line 2: [Cut] [Copy] Ln X, Col Y [Paste] size [Conflict]
- Fixed icon slots: Cut (left), Copy (36DP from Cut), Paste (right), Conflict (rightmost)
- Region.H computed dynamically based on filename expansion
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>