Development plan v2: pivot to completing the live path (IME wiring gap)

v1 (widget rebuild) was drafted against a stale snapshot. The live repo
already has the real filesystem, the Android APK, and a chunked buffer
(the 10 MB+ approach widget.Editor cannot do). The Android IME is
reachable from the op layer with only a small, precisely-defined gap:
missing key.SelectionCmd/SnippetCmd, an EditEvent handler that ignores
Range (corrupts swipe/autocorrect replacement commits), and a missing
InputHint. Completing those is now Phase 1; the emulator (now available
on the 16 GB VM) is the verification instrument.
This commit is contained in:
Greg Pomerantz 2026-08-15 22:44:53 -04:00
parent 03fb63863c
commit def4cec498

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@ -1,280 +1,234 @@
# Development Plan: from skeleton to lean, usable app
# Development Plan: reach a lean, usable Android text editor
Status: DRAFT — written 2026-08-15 against the stale Backup snapshot (May 31).
The live repo (~/pad) is 47 commits ahead; see the "Corrections" note at the
bottom before acting on anything in this document.
Status: v2, 2026-08-16. Written against the **live** repo `/home/gmp/pad`
(HEAD 03fb638). v1 (the widget-rebuild plan) is superseded — see §12 for why.
## 1. Decision summary
## 1. Decision summary (updated)
- **Tooling:** delete the hand-rolled `internal/ui` entirely. Build on Gio's native
widgets: `widget.Editor`, `widget.List`, `layout.List`, `widget.Button`,
`widget.RichText`. This removes the entire bug class the project has been
fighting (positioning/scroll/clipping/gesture) and is the *only* path to Android
IME input (swipe typing, autocorrect) without writing Android InputConnection
code ourselves.
- **Concurrency:** one main goroutine owns all app state and does all drawing.
File I/O runs in background goroutines; results come back over a channel and are
applied on the main goroutine. No logic goroutine, no unbuffered
display-channels, no globals (`editor.TheState`, `browser.currentBrowserState`,
`ui.OpenFile` all die).
- **Target size limit:** 50 MB files — but stock `widget.Editor` cannot do this
(evidence below). The plan stages this as an explicit decision point with three
options; recommendation: ship with stock editor at a documented limit, and do
windowed shaping as a separate, isolated project if 50 MB is still required.
- **Primary path: B — finish the live custom path, do NOT rebuild on widgets.**
The live repo already has the two hardest, most-asset-heavy pieces that a
rebuild would throw away: a **real filesystem** backend (`internal/io/pool/real/`)
and a **working Android APK** (JNI + permissions, built + signed). It also has
a **chunked buffer** (`internal/editor/chunked_buffer.go`) that already implements
the spec's "file never fully in memory" — the thing v1 said would need fork-level
work on `widget.Editor`. So the only blocker to the headline feature (Android IME:
swipe typing, autocorrect) is a **small, precisely-defined wiring gap** (§4), not a
rewrite.
- **Concurrency:** keep the existing logic-goroutine + channels model for now. It's
proven to build and (after this plan) pass tests. The v1 "one main goroutine"
simplification is a *later* cleanup, not a prerequisite for usability.
- **File-size limit:** the chunked buffer targets large files directly; we validate
it against a real 10 MB file on-device and set the honest limit from that, rather
than inheriting `widget.Editor`'s ~0.5 GB/MB wall (§2).
## 2. Evidence (verified against gioui.org v0.9.0 sources)
## 2. Evidence (verified against gioui.org v0.10.0 sources, the live repo's version)
1. **IME works through `widget.Editor` only.** `GioView.java` implements
`onCreateInputConnection``GioInputConnection` (commitText /
setComposingText / setComposingRegion); `app/ime.go` exposes
`editorState.Replace`; `widget.Editor` pushes `key.SnippetCmd` every frame.
Our current custom UI never receives IME input at all.
2. **The IME snippet is selection-scoped** (`updateSnippet` reads only the
selected range; empty selection → empty snippet at caret). Consequence:
windowing the editor's backing text does *not* break IME behavior.
3. **`widget.Editor` is not virtualized.** `textView.layoutText` shapes the
*entire* document on every invalidation (each keystroke, IME commit, wrap
toggle, width change — *not* on scroll; scroll only moves a clip) and builds
an in-memory `glyphIndex` of **~200 bytes per rune** (`combinedPos` +
`text.Glyph` per rune).
4. **Measured on this desktop (shaper.Layout + full glyph iteration, = the
per-keystroke cost of `widget.Editor`):**
1. **`widget.Editor` is not virtualized** — it shapes the *entire* document per
invalidation and keeps a ~200 B/rune in-memory `glyphIndex`. Measured on this
box: 1 MB ≈ 17 ms/keystroke & ~0.32 GB; 3 MB ≈ 1.7 GB; 4 MB OOM-killed the host.
Planning figure **~0.5 GB of RAM per 1 MB of text**. A phone cannot edit 10 MB
in `widget.Editor`. This is *why* the live repo went the chunked-buffer route,
and it's the reason v1's "just use the widget" was wrong for large files.
2. **The Android IME works through the op layer, not the widget.** The
`window`'s editor state (`app.Window` → `input.EditorState{Selection, Snippet}`)
is what `GioInputConnection` (Android's `InputConnection`) reads. It is fed by
`key.SelectionCmd` and `key.SnippetCmd` ops tagged with a **focusable** handler.
A handler becomes focusable by emitting a `key.FocusFilter{Target: tag}` (that's
all `widget.Editor` does — it never touches `io/input` at all). The live code
already emits `key.FocusCmd{Tag}` + `key.FocusFilter{Target}` and consumes
`key.EditEvent`/`key.SnippetEvent`, so the *skeleton* is present; the stateful
ops are missing (§4).
3. **The IME snippet is selection-scoped** — so a chunked/virtualized editor can
still feed a correct snippet (only the visible/selected window), which the live
chunked-buffer design is compatible with.
4. **No headless test window** in v0.9 or v0.10 — widget-level Go tests are
impossible; on-device e2e is required (§9).
5. **The dev agent has no vision** (verified) — the emulator debug loop is
data-based (state dumps, logcat, gfxinfo, PIL/OCR), not screenshot-judgment
(§9.3).
| text size | time/keystroke | peak RAM |
|---|---|---|
| 1 MB | 17 ms | ~0.32 GB |
| 2 MB | ~35 ms (extrapolated) | ~0.9 GB |
| 3 MB | — | ~1.7 GB (measured, incl. GC churn) |
| 4 MB | — | OOM-killed the benchmark host |
## 3. Current state of the live repo (post housekeeping, 2026-08-16)
Planning figure: **~0.5 GB of RAM per 1 MB of text** (editor index +
shaper store + buffer + undo copies, with reallocation churn). Android app
memory ceilings (lmkd) are typically ~1.52 GB on 8 GB phones.
- `go build ./...` green. **`go test ./...` now green** (was red: `internal/editor`
and `internal/test/e2e` failed to build after `NewLogic` gained a `path` and
`openfunc` parameter). Commit `03fb638` fixed the harness + 5 call sites; the e2e
harness now uses a no-op `openfunc` (matching `impl_other.go`, whose real
`OpenFile` is a no-op off-Android).
- Uncommitted (yours, left untouched): JNI/Termux bridge, chunk-buffer + logic
changes. **Recommend committing these** so the working tree is a clean baseline
before the IME work.
Therefore: comfortable editing up to **~2 MB**, a hard guard at **5 MB**
(≈ 2.5 GB — survivable on most phones, heavy), 10 MB ≈ 5 GB (OOM), 50 MB is
not deliverable with stock `widget.Editor`. 10 MB editing requires windowed
shaping (fork-level work on Gio). See §6.
## 4. The IME wiring gap (verified, testable) — THE central work item
## 3. What gets deleted
Android IME text (swipe, autocorrect) arrives as `key.EditEvent{Range, Text}`
routed to the focused tag. Four things are missing or wrong:
| Item | Where | Why |
|---|---|---|
| Whole custom toolkit | `internal/ui/` (element.go, render.go, layout.go, unit.go, icons/) ~1,500 L | replaced by Gio widgets |
| Worker pool + mock FS service | `internal/io/pool/worker_pool.go`, `mock/` (429 L) | replaced by plain background goroutines |
| 10 of 11 task types | `internal/io/pool/task.go` | only Read/Write are ever used, as plain functions |
| On-disk JSON index cache | `internal/browser/index.go` `.pad/indices/` machinery | cache-in-indexed-dir is the fragile design behind the failing mtime test; a sync directory needs no cache (re-scan is ms) |
| Dead browser state | `state.go`: `VisibleCount` (never set → list rendered 0 rows), `RowFilenames`, `Pages`, `Page`, `SortIndex`, `SortMode` (duplicate of browser's), `PaginationState`, `PageSize` | replaced by `widget.List` + real filenames |
| Untyped handlers | `browser/handlers.go`, `editor/logic.go` `func(any)` closures + globals | replaced by direct calls on the main goroutine |
| e2e harness | `internal/test/e2e/` | written against the dead architecture; replaced by widget-level tests after Phase 1 |
| Stale docs | `element_model.md`, `layout_rendering.md`, `touch.md`, `conflict_resolution.md`, `browser_implementation_plan.md` | describe deleted systems; `architecture.md` rewritten last |
1. **No `key.SelectionCmd` emitted.** Without it the driver's
`EditorState.Selection.Caret` stays at origin, so the IME doesn't know where the
caret/selection is → suggestions anchor wrongly and the caret jumps after a
commit. **Fix:** in the editor's draw/update pass, emit
`gtx.Execute(key.SelectionCmd{Tag, Range:{cursor,cursor}, Caret:{Pos,Ascent,Descent}})`
whenever the caret moves. The caret's **pixel** position already exists in
`internal/ui/render.go:534-554` (the code that draws the caret) — it must be
plumbed into `app.State` (caret pos in px) and read back here. This is the one
item coupled to the cursor-positioning work, but it reuses the same geometry.
2. **No `key.SnippetCmd` emitted.** Without it the IME receives an empty snippet →
no autocorrect context and no in-place swipe replacement. **Fix:** emit
`gtx.Execute(key.SnippetCmd{Tag, Snippet:{Range: selection, Text: selectedText}})`;
with no selection, an empty snippet at the caret (exactly what `widget.Editor`
sends). Feeding it from the chunked buffer is O(selection size), not O(file).
3. **`HandleKeyDown` ignores `EditEvent.Range`.** `state.go:313` does
`HandleInsert(v.Text)` for any non-backspace text and never deletes
`v.Range.Start..End`. A *replacement* commit (the normal swipe/autocorrect case)
therefore inserts the new text **without removing the old** → duplication/corruption.
**Fix:** `Replace(v.Range.Start, v.Range.End, v.Text)` on the chunked buffer and
advance the cursor to `Start + len(Text)`. (~10 lines; `ChunkedBuffer` already
has `Insert`/`Delete`.)
4. **No `key.InputHintOp{Tag, Hint: key.HintText}`.** Cosmetic but correct to add —
hints the on-screen keyboard into text/autocorrect mode.
**Kept (ported, not rewritten):** `browser/types.go` (Entry), `sort.go` + tests,
`search.go` + tests, directory scan from `index.go` (minus cache), the wrap /
autosave / per-file-offset concepts from `editor/state.go`.
Acceptance (all verifiable headlessly, §9): after an IME commit, the buffer equals
the expected post-replacement text, the caret is at the commit end, and the next
frame's `SelectionCmd`/`SnippetCmd` reflect that state. On a real IME, swipe +
autocorrect produce clean, non-duplicated text.
## 4. Target architecture (single diagram, no channels except I/O)
## 5. Phases (Path B)
```
main goroutine (Gio frame loop, owns ALL state)
app.State {
page: browser | editor
dir: string // current browser directory
entries: []browser.Entry // sorted+filtered, rebuilt on demand
sort: browser.SortMode
query: string
file: openFile{path, modTime, wrap, editor widget.Editor, dirty, lastEdit}
restore: state.RestoreData // persisted JSON
}
on FrameEvent:
- handle I/O results from chan result
- draw current page
background goroutines (one per op):
os.ReadFile / os.WriteFile / dir scan → send result on chan
```
### Phase 0 — clean baseline (small)
1. Commit the uncommitted JNI/chunk-buffer work.
2. `go test -race ./...` green (add `-race`; the channel model may surface races —
fix any found).
- **Browser page:** top bar (path, sort menu) + search field +
`layout.List` over `entries` (virtualized; 1,000-file directory is a
non-issue). Tap → start background read → on result, switch to editor page.
- **Editor page:** `widget.Editor` bound to the file's text; toolbar (filename,
wrap toggle, close). Autosave: `dirty` + 1 s debounce in the frame loop,
background write, status shows saved/dirty. Undo/redo in-session: built into
`widget.Editor` (unexported history, triggered by normal editing) — no work.
- **State restore** (spec: survive close/reopen): small JSON in the app data
dir: `{openFile, wrap, autosave, offsets: {path: {line, col}}}`. On open:
`SetText` + `SetCaret(line, col)`. `SetCaret` auto-scrolls to the caret.
Offsets are rune offsets — invalid if the file changed; validate against
persisted mtime and fall back to top on mismatch.
- **External change detection:** on open and on app resume, compare mtime to
the opened modTime; if changed and we're not dirty → reload; if dirty →
one-line banner with Keep / Reload (no full conflict UI in v1).
- **File-size guard:** on open, if `size > limit` → show "file too large to
edit in v1" (limit per §6 decision).
- **Testability:** state transitions (open file, sort, search, autosave due,
external-change decision) are plain functions on `app.State` → directly
unit-testable. Device behavior covered by manual checklist + `-race` in CI.
### Phase 1 — complete the IME (§4)
Implement items 14, with **Go unit tests** for item 3 (range-replace on the
chunked buffer is pure and directly testable) and a state-assertion test for
items 1/2 (after N frames, `app.State` holds the expected caret/selection and the
next emitted op set is correct). This is the make-or-break feature.
## 5. Phases
### Phase 2 — emulator verification (the observation loop, §9.3)
1. Install Android SDK + NDK + platform-tools; create an x86_64 AVD (16 GB VM,
KVM verified present).
2. Build the APK (`GOOS=android go build ./cmd/pad` with `ANDROID_NDK_HOME`),
install, launch.
3. Drive + observe: state-dump debug flag (add in Phase 1 as a debug build),
logcat, `dumpsys gfxinfo`, screenshot→PIL/OCR.
4. **IME experiment with the AOSP keyboard:** `input swipe` over the keyboard area
and verify behaviorally (did the commit land, non-duplicated, cursor correct?)
via state dump + logcat — this is what confirms §4 works end to end.
### Phase 0 — deletion-only (no new features)
1. Delete everything in §3.
2. `cmd/pad` keeps an `app.Window` with a placeholder screen; build green.
3. Keep passing tests by porting sort/search tests to the trimmed `browser`
package; delete the on-disk-cache test (feature deleted) — this removes the
flaky `TestBuildIndex_CacheInvalidatedOnMtimeChange` by deleting the cache.
### Phase 3 — large-file validation + honest size limit
1. Open a real **10 MB** file via the chunked buffer; verify smooth scroll + edit
and measure RAM on-device.
2. Set the documented limit from that measurement; guard larger files with a
clear "too large to edit" state (browser can still list/preview).
**Done when:** `go build ./... && go vet ./... && go test -race ./...` green;
repo ≤ ~2,500 lines of Go; no `func(any)`, no package-level mutable state,
no channels except (added in Phase 1) the I/O result channel.
### Phase 4 — the v1 simplifications, now that it's usable (optional, later)
Only after the app is usable: replace globals (`TheState`, `ui.OpenFile`) with
explicit state, prune dead task types, and *then* consider collapsing the
logic-goroutine/channel model to a single owner. These reduce future bug surface
but are not needed for a usable v1.
### Phase 1 — browser
1. `layout.List` browser page: rows = name + modified time; directories
distinguished; tap on dir descends, breadcrumb back; tap on file opens it
(Phase 2 stub: toast "no editor yet").
2. Port sort (name/modified, asc/desc) + search filter onto the page.
3. Background dir-scan for large directories; version counter to drop stale
results.
### Phase 5 — hardening
Rewrite `doc/architecture.md` to match reality; amend `spec.md` per §7; README
(build/install recipe); in-repo device test checklist.
**Done when:** on-device: browse a real 1,000+ file directory at full frame
rate; sort and search correct (unit tests); no data races.
## 6. File-size decision (re-framed)
### Phase 2 — editor
1. Open file → background read → `widget.Editor` with `SetText`; toolbar with
wrap toggle (maps to `WrapPolicy`) and close (back to browser).
2. Autosave: debounce, background write, dirty indicator.
3. State restore + per-file offset memory + external-change check (§4).
4. IME verification on device: swipe typing, autocorrect, multi-line commits,
caret jump after commit.
v1 framed this as "accept a limit vs build a windowed editor." The live repo
already chose the better option — a **chunked buffer** (only viewport ± window
chunks resident, async prefetch, dirty-chunk protection, async line index). So the
decision is now: **validate the existing chunked buffer against a real 10 MB file
(Phase 3) and set the limit from the measurement.** No fork of Gio is on the
critical path. If the chunked buffer proves out (likely), 10 MB+ editing is in
reach without the 0.5 GB/MB wall that kills `widget.Editor`.
**Done when:** edit + close + reopen restores file and caret; kill app,
reopen, same; external modification handled per §4; `-race` clean.
## 7. Spec deltas (to write into spec.md)
### Phase 3 — the 50 MB decision (see §6)
Either (A) document the limit and ship, or (C) build and integrate the
windowed editor. (B, full chunked streaming, is out of scope — it implies a
custom editor and forfeits the IME advantage.)
### Phase 4 — hardening
1. Rewrite `doc/architecture.md` to match reality; amend `spec.md` per §7.
2. `README.md`: what it is, how to build/install (Go 1.24, gioui.org, NDK).
3. Device test checklist in-repo.
## 6. The 50 MB decision (explicit fork)
| Option | What | IME | Effort | Outcome |
|---|---|---|---|---|
| **A. Accept a documented limit** (2 MB soft warn, 5 MB hard guard — §2.4) | nothing more than Phase 2 | full | done | the large majority of real text files in a sync dir; honest limit in UI |
| **C. Windowed editor** | isolated project: shape only viewport ± window; `glyphIndex` covers the window; offset map rune→window; scroll triggers re-window; undo history kept as per-operation edits, not full copies | full (snippet is selection-scoped, verified) | large — touches Gio internals (`textView`, `Editor`), upstreamable but expect divergence | 10 MB+ editing at 60 fps, *if* the PoC holds |
| B. Chunked streaming editor (spec's original) | build our own editor on raw ops | **lost** (no InputConnection) | largest | rejected: forfeits the core reason for moving to native |
**Recommendation: A now, C later as its own branch.** Reasoning: A delivers a
usable app; the Phase 02 work is identical under either choice, so nothing is
locked in. C is only worth starting if, after real usage, the 5 MB guard bites
(i.e. we genuinely need to *edit* larger files). If C is started, gate it
behind a PoC first: windowed shaping of a 10 MB file must sustain 60 fps
scroll + sub-100 ms keystroke on the target phone before any integration work.
## 7. Spec deltas (to write into spec.md after Phase 2)
1. "No practical limits / file never fully in memory" → "files up to N MB
(measured); larger files openable in browser, not editable."
2. Undo across sessions → dropped (in-session undo/redo is provided by the
editor widget).
3. Add: IME/swipe/autocorrect support (was an implicit requirement, now
explicit and delivered).
4. Add: external-change detection behavior (§4) as the conflict policy,
replacing `conflict_resolution.md`.
1. "No practical limits / file never fully in memory" → backed by the chunked
buffer; add a measured hard limit from Phase 3.
2. Undo across sessions → dropped (in-session only; chunked buffer does not keep
full-document undo copies).
3. Add: IME/swipe/autocorrect support (now explicit, delivered in Phase 1).
4. Add: external-change detection as the conflict policy (mtime compare on open
+ on resume; changed+clean → reload, changed+dirty → Keep/Reload prompt).
## 8. Non-goals (v1)
- File-system watcher / live browser refresh (re-scan on return to browser).
- Multi-file views, tabs, split.
- Syntax highlighting, search-in-file, diff/merge UI.
- Desktop/other platforms (Android-first; window sized per existing
`unit.Dp(390) × unit.Dp(844)`).
- Tabs, split view, search-in-file, syntax highlighting, diff/merge.
- Desktop/other platforms (Android-first; window `390×844` dp).
- Rewriting on `widget.Editor` (v1 plan) — kept only as fallback (§12).
## 9. Testing strategy (replaces `internal/test/e2e`)
## 9. Testing strategy
The old e2e harness is deleted: it existed to test the channel/frame
choreography, which no longer exists. E2E regression still works, in three
layers:
The **existing** e2e harness is **kept** (it builds and passes now) and extended —
v1's "delete the harness" is wrong for Path B. E2E regression works in three layers:
**Layer 1 — Go unit tests on pure state functions (the bulk).** The design
keeps every behavior as a plain function on `app.State` (no goroutines, no
widgets), so the regression surface is directly testable on a host in
milliseconds:
- sort (all modes) / search / directory scan — port the existing
`browser` package tests;
- `applyReadResult` / `applyWriteResult` / `applyScanResult`, including
**stale/out-of-order results** (version counters) — the exact race the old
channel design was prone to, now a synchronous decision under test;
- autosave debounce and dirty-flag decisions (clock injected, no real timers);
- restore JSON encode/decode; offset validation against mtime; external-change
decision table (changed+clean → reload; changed+dirty → prompt;
unchanged → open);
- file-size guard (2 MB warn / 5 MB reject).
### Layer 1 — Go unit tests on pure logic (the bulk)
- Port/keep `browser` sort/search/scan tests; keep `editor` chunked-buffer,
cursor, autosave tests.
- **New:** range-replace on `ChunkedBuffer` (§4.3) — pure, directly testable; the
exact corruption bug becomes a regression test.
- **New:** IME state transitions — after an `EditEvent{Range,Text}`, assert
buffer + caret; assert the emitted `SelectionCmd`/`SnippetCmd` reflect state.
- **New:** restore JSON round-trip; offset-vs-mtime validation; external-change
decision table; file-size guard.
- CI gate: `go build && go vet && go test -race ./...`.
CI gate: `go build && go vet && go test -race ./...` on every commit.
### Layer 2 — UI thin by construction
Draw functions are wirings of the existing element model over `app.State`;
positioning math stays in one place (`render.go`). The cursor/caret geometry that
§4.1 reuses is the same code path as drawing, so IME correctness and visual
correctness share a foundation.
**Layer 2 — UI code thin by construction.** Gio has no headless/test window
(verified in v0.9 and v0.10), so widget-level Go tests are not possible.
Mitigation is structural, not test-based: draw functions are ~30-line wirings
of `layout.List` / `widget.Editor` over `app.State`, and all positioning math
lives inside Gio. The bug class the old UI had (positioning/scroll/clipping)
is *deleted*, not covered by tests.
### Layer 3 — scripted on-device e2e (emulator now available)
The in-app selftest drives the **real state machine through the real draw path**
(browser entries → open file → edit → autosave deadline → reload-prompt decision),
logging PASS/FAIL to a file the host `adb pull`s and asserts.
**Layer 3 — scripted on-device e2e: an in-app selftest.** A debug-build flag
(`pad --selftest`, or launched via `am start` with an extra) drives the **real
state machine through the real draw path**:
1. create a fixture tree under the app's data dir;
2. browser: assert entry count/names in the rendered state;
3. open a file: assert editor text == fixture content;
4. force the autosave deadline: assert the file on disk is rewritten;
5. save restore state, simulate reopen: assert file + caret offset restored;
6. touch the file's mtime externally, reopen: assert the reload-prompt
decision fires.
Each step logs PASS/FAIL; a summary is written to a file the host pulls via
adb and asserts on. Deterministic, seconds long, runnable in CI against a
farm/one attached device.
### 9.3 Emulator observation layer (this 16 GB VM, KVM verified; agent has NO vision)
Gio renders into one GL surface, so Android's view hierarchy exposes nothing about
our UI. The debug loop is data-based — *more* precise than pixels for this codebase:
1. **State-dump debug flag** (add in Phase 1): debug builds write `app.State`
(browser entries, editor text length, cursor px, scroll, dirty, row geometry)
as JSON to the app data dir on a magic tap or 2 s interval; host `adb pull`s
and asserts. Primary "eyes."
2. **logcat** — Go panics + our logs.
3. **`dumpsys gfxinfo <pkg>`** — per-frame timing/jank for the 60 fps claims.
4. **Screenshot → PIL color histogram / tesseract OCR** — coarse on-screen checks.
5. **File diffs** via `adb pull` — autosave/restore correctness.
6. **Driving**`input tap/swipe/keyevent/text`, `am start/force-stop`,
`ime`/`settings` to pick the AOSP keyboard; swipe-typing exercised via
`input swipe` over the keyboard area and verified **behaviorally** (did the
commit land, non-duplicated, cursor correct?), not visually.
**Manual-only (unavoidable):** swipe typing, autocorrect, caret jump after an
IME commit — `adb input text` bypasses the IME entirely, so these cannot be
scripted by any tool. They live in a short checklist in the repo, run before
releases, alongside the §9/DoD journey.
## 10. Definition of done (whole effort)
## 10. Definition of done for the whole effort
On an emulator (and a real phone for final IME sign-off): launch → previous file
+ caret restored → browse a large directory smoothly → open a real file →
**swipe-type with autocorrect, clean and non-duplicated** → close and reopen, caret
where you left it → external modification → reload prompt → autosave lands on disk
within ~1 s. Repo: `go test -race ./...` green.
On a real Android phone: launch → previous file and caret restored → browse a
large directory smoothly → open a real file → swipe-type with autocorrect →
close and reopen, caret where you left it → modify file externally, get the
reload prompt → autosave lands on disk within ~1 s. Repo: ≤ ~3,000 lines of
Go, one channel, zero globals, `go test -race ./...` green.
## 11. Risks / watch-items
- **§4.1 caret plumbing** is coupled to the cursor-positioning geometry; if that
geometry is itself buggy, the IME will inherit it. Mitigation: the state-dump
reports caret px, so we can assert it against expected values in tests.
- **Channel model + `-race`** (Phase 0): the existing goroutine/channel design may
have latent races; running `-race` before IME work avoids conflating them.
- **Chunked buffer at 10 MB** (Phase 3): unproven on-device; the measurement is
the gate for the size claim.
- **AOSP keyboard** is a proxy for real IMEs (Gboard, etc.); final swipe/autocorrect
sign-off needs a real device with a real IME.
---
## Corrections (live repo, ~/pad, as of 2026-08-15)
The live repo has advanced far beyond the snapshot this document analyzed:
real filesystem (`internal/io/pool/real/`), a built Android APK (JNI +
permissions), a working editor (click-to-cursor, Enter/Backspace, autosave),
and a **chunked buffer** (`internal/editor/chunked_buffer.go`) implementing the
spec's "file never fully in memory" approach that this plan assumed would
require fork-level work. Concretely:
- `VisibleCount` is now assigned (`internal/editor/state.go:174`); the
"browser renders 0 rows" finding is stale.
- The IME path is half-wired at the raw-op layer: `cmd/pad/main.go` consumes
`key.EditEvent`/`key.SnippetEvent` and fires `key.SoftKeyboardCmd`, but
**nothing creates the window-level editor-state op** (`app.EditorState`), so
IME *text commits* (swipe, autocorrect) likely still have nowhere to land;
raw key events (Enter/Backspace) work. Completing this wiring is the
pivotal experiment (see emulator decision below).
- The live test suite is RED: `internal/editor` and `internal/test/e2e` fail
to build after `NewLogic`'s signature changed to
`(pool.FileSystem, string, func(string))`.
- The A/B fork is now: **(A)** this plan's widget rebuild, vs **(B)** finish
the live path (complete IME wiring, stabilize chunked buffer, fix tests).
The emulator swipe-typing experiment decides.
Decision pending: Path A vs Path B. Until decided, this document is a
reference for the widget-rebuild option, not an active plan.
## 12. Why v1 (widget rebuild) is now a fallback, not the plan
v1 was written against a stale snapshot (May 31) and concluded "delete
`internal/ui`, build on `widget.Editor`." Two later-verified facts changed that:
(a) the live repo already solved the two hardest parts a rebuild would discard
(real FS, APK, and the chunked buffer that `widget.Editor` cannot do), and (b) the
Android IME is reachable from the op layer with only the §4 gap — so the "free IME"
that motivated the rebuild is actually ~4 small wirings away on the existing code.
**Path A (widget rebuild) remains the fallback if the Phase 1 IME wiring proves
fragile on-device** (e.g., the caret/snippet plumbing drags in a long tail of
cursor-positioning bugs that are cheaper to not own). The emulator (Phase 2) is the
instrument that makes that call.