Commit Graph

59 Commits

Author SHA1 Message Date
7f2d3144eb Docs: full coordinate pipeline reference (screen px -> file byte)
doc/README.md §Screen coordinates: add the complete 4-hop pipeline
(screen px -> app dp -> text-local dp -> window-relative glyph byte ->
absolute file byte), the tapLocalY sub-line-remainder rule, the
glyphBase window-base rule, and the selection/menu/IME coordinate
spaces (absolute file bytes vs window-relative TextField selection vs
app-dp drag events vs menu-local MenuItem offsets). Cross-reference
the architecture.md invariants.

doc/architecture.md §8: state that CheckGestures input-event positions
are app-local Dp (same space as element Regions / MenuRect) and that
logic converts them to text coordinates.
2026-08-17 09:06:22 -04:00
2a16c0017c Touch selection (v1): long-press/double-tap word selection, drag handles, floating copy/cut/paste menu
Implement the Android-native touch selection model, verified on-device:
- long-press selects the word under the finger (blank -> caret + paste-only
  menu); double-tap selects the word; drag handles resize the selection,
  drag the highlighted body to move it; floating menu offers copy/cut/paste
  (selection) or paste (bare caret), closing on any item tap.
- Renderer reports finger positions (app-local Dp) as tap/double-tap/
  long-press/selection-drag events; the logic goroutine owns all geometry
  (EditorRegion, menu rect, hit-testing, handles) and the renderer only
  draws the frame snapshot.
- Long press: 400 ms still-press on the editor, cancelled by movement
  (non-grabbing raw pointer probe) or by a scroll/handle grab. The main
  loop keeps invalidating while a press is pending (Gio renders on demand;
  a stationary finger produces no frames).
- Clipboard crosses the goroutine boundary via buffered channels
  (clipboardSetChan/pasteReqChan logic->main, pasteChan main->logic);
  main executes the Gio ops and, on Android, invalidates after ReadCmd
  because a queued transfer.DataEvent schedules no frame of its own.

Renderer fixes found while validating on-device:
- clickReg was stored by value in a map; range yielded copies so per-frame
  press bookkeeping (long-press state) was silently discarded. Now pointers.
- On Android a tap's press+release arrive in the same frame and
  gesture.Click/Drag return one event per Update call; without draining
  each gesture's queue every frame the release was lost on an idle window
  and every menu tap was swallowed (needed a second tap to 'rescue' it).
  Click and drag loops now drain to exhaustion (scroll already does).
- pointer.Filter queries must name Kinds: a zero-kinds filter matches
  nothing (the press-probe query was dead).
- Menu.Draw offsets items by the menu origin; the clippable drawElement
  branch registers SelDrag (handles now draw for the TextField).

Tests: internal/editor/touch_selection_test.go (word range, long-press,
double-tap, tap/menu guards, handle drags, menu actions, selection edits)
and internal/test/e2e/touch_selection_e2e_test.go; full suite green under
-race. Docs: spec.md §2.2 + §7, architecture.md §6.3a, development_plan.md
Phases 8-9.
2026-08-17 08:57:55 -04:00
ec11abf8f1 Add text selection, real-file e2e tests, and Android arrow-key support
Selection: shift+arrow extends a selection (absolute byte offsets,
anchor/caret model); insert/backspace/delete replace the selection; the
IME unions its reported range with the active selection; the highlight
is drawn in the TextField and the selection is pushed to the IME.

Android key input (the blocker found during on-device validation):
Gio v0.10 on Android (a) drops modifier state in the JNI bridge and
(b) wraps plain arrow-key presses in input.SystemEvent for focus
navigation, so arrow keys never reached the editor. main.go now
registers explicit named key.Filters for the four arrows (delivers the
press and suppresses the focus jump) and tracks the shift key itself.
Verified on the emulator: plain arrows move the caret, shift+arrow
shows a highlight, typing replaces the selection.

Real-file e2e tests (real on-disk files via the real FileSystem,
multi-chunk 256KB files, chunk-boundary and multi-byte edits) found
and fixed two real bugs:
  1. Line index: UpdateLineIndexAfterEdit only shifted offsets; edits
     involving newlines left it permanently inconsistent. Replaced with
     newline-aware UpdateLineIndexAfterInsert/UpdateLineIndexAfterDelete.
  2. Rune granularity: HandleBackspace/HandleDelete deleted one byte,
     corrupting multi-byte UTF-8 characters (e.g. a 2-byte char
     straddling a chunk boundary). Now rune-granular.

Also: airtight e2e harness load-wait (StatFile/ReadFile/BuildLineIndex
interleaving could satisfy the old condition early).

Full suite green under -race; on-device verified.
2026-08-17 00:32:53 -04:00
ab60bb7f16 doc: screen coordinate reference (screen vs display vs app-local px)
The coordinate-space confusion (screen px 1080x2400 for input tap/
screencap, display px 900x2000 for reading PNGs, app-local px offset by
the 128px status bar, pt at density 2.625) cost real debugging time.
Wrote it down in doc/README.md as the permanent reference:

- the four spaces + conversions (display x1.2 = screen; screen Y-128 =
  app-local; /2.625 = pt)
- the practical tap rule: read (x,y) off the PNG, x1.2, input tap --
  screenshot px ARE screen px, no 128 offset for tap-what-you-see
- fixed geometry (status/nav bars, Gboard rows, editor region in pt),
  with re-measure guidance
- tap-test pitfalls (first-tap-swallowed, first input text can fail,
  wrong-place text = cursor/selection suspect not tap math, don't
  memorize drifting content positions)

All keyboard row values re-measured from a fresh screenshot and verified
live: tapping the Q key at (62, 1712) and backspace at (990, 2020) both
landed first try (file content confirmed). This also exposed that the
old notes had mixed display-px row values with screen-px key values in
the same list -- exactly the confusion this section eliminates.

Also fixed the stale Phase 6 'letterboxed window' note in
development_plan.md (window is full-screen; only the 128px status-bar
offset is real; content positions drift; the OpenFileChan logcat line
was removed) and pointed emu.sh's tap help at the x1.2 rule.
2026-08-16 22:19:40 -04:00
b1a1719f17 scripts: emu.sh — reliable emulator lifecycle + on-device debug helpers
Replaces the ad-hoc adb/nohup sequences used throughout verification with
one self-contained script: up/down/status, app start|stop|restart, shot,
log, tap, type, cmd (one-shot editor debug command), perf on|off|pull,
push/pull of Notes test files. Encodes the machine-local paths
(Notes/, PadPerf/ profiler + cmd file) in one auditable place.

Reliability findings baked in (each hit during testing):
- The AVD auto-saves a 'default_boot' instant-boot snapshot on clean
  shutdown; a corrupted one makes the emulator segfault during restore
  (device never comes online). up() detects it (process death / no adb
  device within PAD_ONLINE_TIMEOUT) and falls back to a cold boot with
  -no-snapshot-load; the next clean down() re-saves a good snapshot, so
  this self-heals. down() is the only sanctioned stop (clean kill saves
  the snapshot; SIGKILL corrupts it).
- The emulator process identity is ambiguous (launcher vs
  qemu-system-*-headless), and crashpad/netsimd children carry the AVD
  name in their command lines. Liveness and kill therefore use a tight
  signature: comm matches qemu-system-* AND cmdline contains ' -avd
  <AVD>' (never a broad pkill -f pattern — one matched and killed the
  calling shell during testing).
- Before any launch, orphaned qemu instances are cleared (they hold the
  AVD lock and make new launches fail silently); before starting a
  replacement, the old one must be fully gone (lingering device/lock
  causes false success).
- Timeouts: short online window for the snapshot attempt, full
  BOOT_TIMEOUT for the fallback cold boot (~20 s).

Tested: idempotent up, 10 s snapshot-restore boot, forced fallback
(30 s end-to-end, verified correct instance), orphan cleanup, perf/cmd/
push/pull/shot/log on-device. doc/README.md now documents it.
2026-08-16 22:00:56 -04:00
3a39fb8126 scripts: self-contained in-repo build_emu.sh (replaces /tmp recipe)
The Android build recipe lived at /tmp/build_pad.sh and depended on
/tmp/apktool.jar; /tmp gets wiped between sessions (both were lost once
mid-project and had to be rebuilt). Move the recipe into the repo as
scripts/build_emu.sh:

- checks prerequisites (java, gogio, apksigner, adb, debug keystore) with
  actionable error messages
- auto-downloads apktool v3.0.3 to the stable ~/android-sdk/tools/ if
  missing (never /tmp)
- uses a mktemp work dir cleaned via trap; no /tmp clutter
- --no-install flag; verifies an adb device is present before installing
- verifies the permission injection actually took effect

Tested end-to-end (build + install + app relaunch) and idempotent on
re-run. doc/README.md and development_plan.md now point here.
2026-08-16 21:14:25 -04:00
16c39f4221 doc: note GlyphLayout window-relative offset invariant
Add the invariant that GlyphLayout offsets are relative to
IMEWindowStartByte and that cursor positioning must add/subtract the window
base. Record the second tap-to-cursor fix (base offset) alongside the earlier
tapLocalY fix in the development plan.
2026-08-16 20:59:42 -04:00
6dedffcba7 editor: fix tap-to-position-cursor clamping on large files
Tapping in the editor repositions the cursor, but it was never actually
verified (the old unit test only checked in-bounds/no-panic). On-device
verification found that on a large file scrolled deep, the cursor clamped to
the bottom of the viewport regardless of tap position.

Root cause: the tap handler computed the tap's text-local Y in content space
(pt.Y - region.Y + full ScrollOffset) and passed it to SetCursorFromPoint,
whose visualLine = y/lineHeight then produced a huge content-line number
(e.g. 91,640). But the GlyphLayout is window-relative (layout.Y==0 is the top
of the visible window), so the number far exceeded the window's line count and
clamped to the last group (bottom line). The Phase 3 windowing refactor
introduced the windowed layout without updating the tap handler.

Fix: tapLocalY() converts the tap Y to window-relative space by adding only the
sub-line remainder (ScrollOffset mod lineHeight), never the full scroll.
Extracted as a named helper so it is unit-testable. Added two regression tests
that fail on the pre-fix formula (cursor clamps to the bottom line) and pass on
the fix. Verified on-device: taps now map linearly across the viewport.

Also removed the per-tap/per-glyph log.Printf debug lines in SetCursorFromPoint.
2026-08-16 17:38:24 -04:00
be48ad8157 perf: default-off in-app profiler + debug scroll jumps; verify scroll perf & clamping
internal/perf: single-goroutine profiler (no locks). When enabled by the
/storage/emulated/0/PadPerf/enable marker it records one CSV row per logic
frame (seq, ms, frame delta, page, scroll Dp, max-scroll Dp, total lines,
visible byte range), logs a rolling ~1/s summary, and on Stop reports
nearest-rank p50/p90/p99/max. Flushes per row-batch but never fsyncs per
flush (avoids periodic hitches in the logic path).

editor: PerfRecord package-level hook (nil when off) + ProbeRecord;
Logic.emitFrame() now centralizes every frame emission so the profiler sees
each logic frame exactly once, on the owner goroutine. State gains
VisibleStart/VisibleEnd so the probe can confirm shaping stays
viewport-bounded.

logic: optional debug cmd poller (off by default) watches <dir>/cmd as a
one-shot file (top/bottom/frac <0..1>/dp <int>) and the owner applies a
clamped [0,MaxScroll] jump + frame. Enables deterministic large-offset scroll
tests without pixel taps.

main: wires the profiler when the marker file exists; logs present-fps
every 2s; stops the profiler on Destroy.

docs: README package inventory (add internal/perf); architecture §11
profiler facility; spec §5 invariant 7 (scroll always clamped to
[0,maxScroll]) + §6 measured rows; development_plan v5 + Phase 6 results.

Verified: go build/vet + full -race green. On-device 10 MB file:
logic-frame cadence flat across offsets 0.02->1.0 (no large-offset
degradation), visible byte range <=4.3 KB at every offset, clamping exact
across 2->130,955-line files, PSS plateaus ~250 MB (bounded, no leak);
profiler overhead negligible.
2026-08-16 16:53:28 -04:00
5271092c21 Doc: correct frame-timing tooling — gfxinfo unusable (SurfaceView), use in-app frame deltas 2026-08-16 13:31:10 -04:00
d3d11b5d20 Doc: reorganize — delete over-detailed docs, rewrite spec + architecture to match code
- Deleted (drift-prone point-in-time plans / dead specs):
  browser_implementation_plan.md, editor_implementation_plan.md,
  virtual_scroll_render_optimization.md, conflict_resolution.md,
  touch.md, element_model.md, layout_rendering.md, bugs.txt
- Rewrote architecture.md: single-owner/no-lock model, channel topology,
  Frame handoff contract, ownership rules, editor/browser/render internals,
  active vs dead task types, testing hooks.
- Rewrote spec.md: actual behavior (browser, editor, IME, autosave, 50 MB
  limit with measured numbers), actual code layout, invariants to preserve,
  explicit deferred-features table (undo, restoration, sync awareness).
- Added doc/README.md: doc index, documentation policy, build/install
  recipe, on-device observation loop.
- Updated development_plan.md: Phase 5 mostly done; §7 spec deltas written
  with two corrections (no undo at all; no external-change detection).
2026-08-16 13:22:21 -04:00
c2918fa7c1 Doc: mark IME rapid-commit desync fixed (snippet/selection dedup) 2026-08-16 13:01:02 -04:00
4ee72cf848 Doc: mark Phase 3 complete (10 MB validated, shaper leak fixed, 50 MB limit) 2026-08-16 12:18:01 -04:00
4cfabec7a4 Doc: record Phase 2 on-device IME validation (PASSING) + 3 bugs found
- IME commit path validated on emulator (Gboard/API 35): single-char,
  multi-char (human cadence), deletion (deleteSurroundingText->EditEvent),
  and Unicode all commit correctly with cursor in sync; autosave persists.
- Build recipe scripted (gogio + apktool MANAGE_EXTERNAL_STORAGE + apksigner).
- Bugs: (1) open-file crash via Termux bridge -> fixed (c9c0d47); (2) viewport
  opens at EOF because the opening tap leaks into the editor (open, Phase 3);
  (3) rapid synthetic IME commits desync via per-frame snippet re-push (edge).
2026-08-16 09:45:51 -04:00
92d8a6b7f0 Doc: mark Phase 1 (IME) done; record chunked-buffer fixed-slot drift risk 2026-08-16 02:45:09 -04:00
21bd9fe02e Doc: mark Phase 0 done; record single-owner refactor and vision status 2026-08-16 01:33:39 -04:00
def4cec498 Development plan v2: pivot to completing the live path (IME wiring gap)
v1 (widget rebuild) was drafted against a stale snapshot. The live repo
already has the real filesystem, the Android APK, and a chunked buffer
(the 10 MB+ approach widget.Editor cannot do). The Android IME is
reachable from the op layer with only a small, precisely-defined gap:
missing key.SelectionCmd/SnippetCmd, an EditEvent handler that ignores
Range (corrupts swipe/autocorrect replacement commits), and a missing
InputHint. Completing those is now Phase 1; the emulator (now available
on the 16 GB VM) is the verification instrument.
2026-08-15 22:44:53 -04:00
03fb63863c Fix test build after NewLogic signature change; add development plan draft
NewLogic now takes (FileSystem, path, openfunc); update the e2e harness
and editor tests accordingly. The harness uses a no-op openfunc, matching
impl_other.go (the real app's OpenFile is a platform bridge, no-op off
Android).

Also adds doc/development_plan.md (draft, with corrections note re: the
live repo state).
2026-08-15 22:18:04 -04:00
c941a02f1a Draft virtual scroll render optimization plan. 2026-06-04 20:23:54 -04:00
93a5f879f5 feat: implement atomic writes for filesystem backend
- Add WriteFile method to mock filesystem (non-atomic path, creates files)
- Implement WriteFileAtomic in mock with temp file + rename pattern
  using .tmp/ directory, matching real filesystem semantics
- Update WriteFileTask.Execute() to use WriteFileAtomic
- Update FlushAll() to use WriteFileAtomic
- Fix mock to create files on write (matching os.WriteFile behavior)
- Update tests to match new semantics (create-if-not-exists)
2026-06-04 18:01:51 -04:00
d73cb0be2c Integrate real filesystem with interface abstraction
- Define pool.FileSystem interface in internal/io/pool/filesystem.go
- Move DirEntry interface to internal/io/pool/types/types.go to break
  the pool <-> mock import cycle
- Implement real.FileSystem with atomic writes (temp file + os.Rename)
- Update mock.FileSystem to satisfy pool.FileSystem interface
- Update worker pool tasks to accept pool.FileSystem interface
- Update main.go to use RealFileSystem by default, with -root flag
- Update all browser/editor/test references to types.DirEntry
2026-06-04 16:19:38 -04:00
ca828569f7 Fix deadlock when opening files and update E2E tests 2026-06-04 13:06:30 -04:00
d06f8af0f7 Documentation updates. 2026-06-04 08:38:11 -04:00
dbe822d3f6 Doc updates. 2026-06-03 22:51:22 -04:00
62d1f827e0 Fix cursor rendering lag and implement Enter key newline insertion 2026-06-03 20:19:35 -04:00
a5d1c4bee6 Compute glyphLayout after text rendering. Implement correct cursor
movement.
2026-06-03 19:01:05 -04:00
f515c4ec3b Documentation updates. 2026-06-03 12:01:25 -04:00
1609731ca1 doc(editor): add GlyphLayout architecture for cursor placement tracking
- Add Section 8 describing GlyphLayout data structure and feedback path
- Renderer captures byte offsets, X/Y positions, and advance widths during shaping
- Layout flows via layoutChan to logic goroutine, replacing lastLineYChan
- Editor uses layout for accurate cursor rendering and navigation
- Handles word wrap, screen resize, editing, scroll, and non-fixed-width fonts
2026-06-03 11:07:12 -04:00
bb55b4ab81 Bug fixes. 2026-06-03 10:38:29 -04:00
0dac354f2a fix(editor): wire key events to cursor movement
- Replace gtx.Event(nil) with key.Filter{Focus: focusedID} and
  key.FocusFilter{Target: focusedID} so Gio correctly routes key
  and edit events to the focused editor text field.

- Convert EditorState.CursorPosition (byte offset) to line/column
  coordinates for accurate cursor rendering.

- Add debug logging in HandleKeyDown and HandleCursorMove.
2026-06-03 07:41:18 -04:00
6709f52e0f Fix browser page scrolling by initializing EntryHeight and correcting scroll handler type assertion 2026-06-01 10:57:34 -04:00
281298ac1f Add spec.md documentation 2026-05-31 23:21:52 +00:00
86328bab5b doc: normalize SPEC.md to spec.md (case rename)
Content preserved in doc/spec.md. Lowercase naming is more
portable across case-insensitive filesystems.
2026-05-31 19:21:28 +00:00
3f1c881a06 browser: document lazy loading implementation plan
- Add detailed §15 lazy loading plan with 7 implementation steps
- Update Phase 2 checklist with specific tasks
- Add E2E test harness for browser files
- Refactor browser layout and handler structure
- Add .gitignore for common patterns

WIP: Actual lazy loading not yet implemented.
2026-05-31 18:43:46 +00:00
6a43e3c0db Add e2e test harness for testing editor logic without Gio display
- internal/test/e2e/: FrameCapture, Harness, ElementAssertions, helpers
- internal/editor/logic.go: Add done channel and Done() method for graceful shutdown
- internal/editor/mock_setup.go: Mock filesystem for tests
- internal/browser/: Browser layout and search logic
- internal/io/: Worker pool for async tasks
- Update architecture docs and spec
2026-05-31 08:56:30 -04:00
23fdeabad4 Fix scroll clipping: ListView now clips scroll gestures to its region
- Add clippableElement interface for elements that need their own clip region
- ListView implements NeedsClip() so drawElement pushes a clip before Draw
- RegisterScroll no longer has its own clip; relies on element clip context
- Aligns with Gio's clip-based gesture registration model
- Fix scroll events firing outside the visible list area on browser page

Also:
- Update touch.md documentation to reflect clip-based interaction model
- Remove debug logging from ListView.Draw
- Remove TODO-click-fixes.md (all items resolved)
2026-05-28 14:56:12 -04:00
ae04aabb70 Documentation update. 2026-05-26 10:00:14 -04:00
50e9ca5b34 Updates to rendering pipeline and documentation. 2026-05-25 17:40:35 -04:00
3fc28fd54b Document background drawing with clips — use push/pop, not op.Record macro 2026-05-09 19:17:56 -04:00
4893d69f4e Add light gray background to StatusBar and BottomBar
Rename shaper_usage.md to layout_rendering.md
2026-05-09 18:49:43 -04:00
b8c6878f46 Introduce distinct Dp/Px types to prevent coordinate mixing at compile time
- Add ui.Dp and ui.Px as distinct named types
- Logic layer works exclusively in Dp (positions, sizes, regions)
- Renderer converts Dp→Px at Gio interop boundaries
- Capture gtx.Constraints once at start of Draw() for consistent positioning
- main.go converts app.ConfigEvent pixels to Dp before passing to logic layer
- Update documentation with new coordinate system architecture
2026-05-09 18:40:47 -04:00
f563a515e6 Document BottomBar X positioning and widget constraint modification 2026-05-09 18:01:57 -04:00
3a3a62a50c Document BottomBar visible window positioning and pixel/DP conversion 2026-05-09 17:22:31 -04:00
9fd6239129 Clean up debug statements, restore proper icons, document multi-line text spacing
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-09 14:48:12 -04:00
f67cca1f4b Update shaper_usage.md with correct MinWidth/MaxWidth/MaxLines requirements and offset calculation
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-09 14:07:47 -04:00
0f62ef32fa Update shaper_usage.md with correct glyph drawing approach
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-09 11:15:57 -04:00
0fdaea990f Revert to material.Label for rendering - shp.Draw() not available in Gio v0.9.0
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-09 11:02:42 -04:00
9f36806a4f Re-arrange top bar icons, move byte position to bottom bar
StatusBar (top bar):
- Icons re-arranged: [Cut] [Copy] [Paste] on left, [Conf] [Search] on right
- Removed Right/BytePosition field (moved to BottomBar)

BottomBar:
- Added BytePos field (e.g., "1024 / 50000 bytes")
- Word wrap is now a button (tap to toggle On/Off)
- Layout: CursorPos (left) | BytePos (center) | WordWrap button (right)

Element changes:
- StatusBar: removed Right field, added Search field
- BottomBar: added BytePos field, WordWrap is now a button

Interaction:
- Word wrap tap sends InputEvent{ElementID: "word_wrap"} to Logic
- Logic toggles word_wrap_enabled state field

Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-08 15:22:12 -04:00
8b09697e6b Add search button to top bar, move cursor info to bottom bar
StatusBar (top bar):
- Added Search icon (always visible, toggles search bar)
- Removed cursor position from top bar (moved to bottom bar)
- Fixed icon slots: Cut, Copy, Search, Paste (left to right)
- File size between Paste and Conflict icons

BottomBar (new element):
- Always visible at bottom of editor page (24 DP fixed height)
- Left: cursor position (Ln X, Col Y)
- Right: word wrap status (On/Off)
- Cursor position updated on every cursor movement
- Word wrap status persisted to .pad/state.json

Search button:
- Tap toggles search bar visible/invisible
- When active: shows SearchBar element, focuses text field, shows keyboard
- When inactive: hides SearchBar, clears query, hides keyboard
- Primary search activation method on Android (Ctrl+F still works as secondary)

Layout:
- Top: StatusBar (filename + action icons)
- Middle: SearchBar (when active) + TextField (editor)
- Bottom: BottomBar (cursor position + word wrap status)

Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-08 15:13:16 -04:00
c210f9a2f1 Add cut/copy/paste with persistent clipboard and filename ellipsis toggle
Cut/Copy/Paste:
- Separate icons in StatusBar at fixed positions (no reflow)
- Clipboard persisted to .pad/clipboard.json (survives process death)
- Cut: copies to clipboard, deletes from buffer, appends to undo chain
- Copy: copies to clipboard, keeps text in buffer
- Paste: inserts clipboard text at cursor, appends to undo chain
- Visibility: Cut/Copy when selection exists, Paste when clipboard non-empty

Filename ellipsis toggle:
- Filename on separate line at top of StatusBar
- Truncated with ellipsis if too long
- Tap ellipsis toggles between truncated and full multi-line view
- filename_expanded state field (not persisted)

StatusBar layout:
- Line 1: filename (truncated or full)
- Line 2: [Cut] [Copy] Ln X, Col Y [Paste] size [Conflict]
- Fixed icon slots: Cut (left), Copy (36DP from Cut), Paste (right), Conflict (rightmost)
- Region.H computed dynamically based on filename expansion

Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-08 15:02:00 -04:00