Commit Graph

25 Commits

Author SHA1 Message Date
46383c1fc1 ui: dedup IME snippet/selection to fix rapid-commit desync
TextField.Draw re-pushed key.SnippetCmd and key.SelectionCmd every frame
while focused. Re-pushing an unchanged snippet resets the IME's composition
and caret, so commits arriving faster than a frame interleaved with those
resets and desynced the cursor (garbled/duplicated text).

Mirror widget.Editor's updateSnippet/selection gating: track the last-pushed
snippet and caret in the main-owned Renderer (keyed by field ID, reset on
focus (re)gain), and only emit the ops when they actually change. A fresh
push is forced whenever the field (re)gains focus so the IME always starts
from a known state. Also drop a leftover per-frame 'Focused:' debug print.

On-device: rapid back-to-back commits (0.08-0.1s cadence, faster than a
frame) now land cleanly - type HELLO, append+backspace, and a
browser->editor navigation round-trip all produce exact content.
go test -race ./... green.
2026-08-16 13:00:25 -04:00
72b3c3f9c1 editor+ui: complete Android IME wiring (SelectionCmd, SnippetCmd, InputHintOp)
Finish Phase 1 items 1, 2, 4, on top of the range-handling done in 9b78219:

- TextField.Draw now emits, when focused:
  * key.InputHintOp{HintText}        (item 4: enable text keyboard/autocorrect)
  * key.SnippetCmd (the visible window as the snippet, Range {0,len})
                                              (item 2: swipe/autocorrect source)
  * key.SelectionCmd (caret, window-relative rune index)
                                              (item 1: IME selection sync)
  The snippet is the visible window (not the whole file), so the IME treats
  the window as the document and reports EditEvent.Range window-relative.

- HandleReplaceRange now resolves the window-relative range against
  IMEWindowText and offsets by IMEWindowStartByte to address the buffer
  (string and chunked paths). Falls back to the whole buffer when layout
  has not set the window (tests).

- EditorState gains IMEWindowStartByte / IMEWindowText, set during layout.

- Add runeCount helper (utf8 leading-byte scan) in the ui package.

- Fix a data race in three editor e2e/integration tests: they called
  OpenFile from the test goroutine while the logic goroutine ran layout;
  now wrapped in withState so the state write happens on the owner.

Tests: ime_range_test.go gains windowed-path coverage (string+chunked).
go build, go test, go vet, and go test -race are all green.
2026-08-16 02:43:58 -04:00
58725a5e6c Make state single-owner and stabilize race detector
Frame now carries view state (scale/focus/query) to the main goroutine,
which reads only the frame-receiver-stored snapshot. Renderer owns Gio
widget editors (registered by ID) and the draw scale. Autosave timer
sends a token to the logic goroutine instead of touching state;
Shutdown waits for the owner to exit before FlushAll.

Tests access state only through owner-side Inspect/WithState helpers
(harness + in-package). Fixed double-Harness.Run race in two e2e tests,
made TestWorkerPool_PriorityPreemption deterministic, and raised the
lazy-loading test timeout that was too short under -race.

go test -race ./... is now green.
2026-08-16 01:32:27 -04:00
7240b62a61 WIP baseline: Termux open-file bridge + word-wrap-aware viewport/scroll
- JNI: open_file_in_termux via ACTION_SEND intent (text/plain + file:// uri),
  global context ref kept from registerFragment
- impl_android.go: OpenFile(path) attaches current thread if needed
- NewLogic takes openfunc; State.open + ui.OpenFile now func(string)
- ChunkedBuffer.VisibleByteRange: word-wrap path using
  GlyphLayout.VisualLineStarts (+byteOffset, lineHeight, visual index param)
- GlyphLayout gains LineHeight; drawWrappedText records VisualLineStarts
- WordWrap default true; State.ByteOffset tracks first visible line
- types: VisualLineIndex
- scroll_fix_test.go (new)
- debug prints left in place (WIP; cleanup in later phase)
2026-08-16 00:31:26 -04:00
93a5f879f5 feat: implement atomic writes for filesystem backend
- Add WriteFile method to mock filesystem (non-atomic path, creates files)
- Implement WriteFileAtomic in mock with temp file + rename pattern
  using .tmp/ directory, matching real filesystem semantics
- Update WriteFileTask.Execute() to use WriteFileAtomic
- Update FlushAll() to use WriteFileAtomic
- Fix mock to create files on write (matching os.WriteFile behavior)
- Update tests to match new semantics (create-if-not-exists)
2026-06-04 18:01:51 -04:00
d090447f2d Show soft keyboard on editor focus 2026-06-03 22:31:49 -04:00
bab239a38a Implement click-to-move cursor in the editor 2026-06-03 22:04:16 -04:00
62d1f827e0 Fix cursor rendering lag and implement Enter key newline insertion 2026-06-03 20:19:35 -04:00
d33e68ab2c fix(editor): fix cursor positioning, scrolling, and clipping
- Fix cursor vertical alignment and ensure it respects ScrollOffset.
- Fix scrolling in editor page by correctly registering scroll interactions in the renderer.
- Ensure cursor is clipped to the editor text area to prevent drawing over status bars.
2026-06-03 19:19:14 -04:00
0dac354f2a fix(editor): wire key events to cursor movement
- Replace gtx.Event(nil) with key.Filter{Focus: focusedID} and
  key.FocusFilter{Target: focusedID} so Gio correctly routes key
  and edit events to the focused editor text field.

- Convert EditorState.CursorPosition (byte offset) to line/column
  coordinates for accurate cursor rendering.

- Add debug logging in HandleKeyDown and HandleCursorMove.
2026-06-03 07:41:18 -04:00
57a185fa36 Fix bugs in e2e tests and remove list item selection highlight 2026-06-02 13:30:09 -04:00
2c3702f421 fix(browser): fix directory navigation and entry tapping 2026-06-02 08:14:59 -04:00
ce8dd82bb0 Remove duplicate browser state and fix sort mode toggle
- Remove currentBrowserState global and SetBrowserState from browser package
- Browser now receives sortHandler as a parameter instead of using global state
- Fix sort mode toggle: reload pages after clearing cache (was showing 'Loading...')
- Add String() methods to all UI element types for debugging
- Add e2e tests for sort mode functionality (5 tests)

The editor now owns all state; the browser is a pure function receiving
state and handlers through parameters.
2026-05-31 23:20:21 +00:00
8f185341b3 Implement per-pixel smooth scrolling for ListView
- Changed BrowserScrollOffset and ListView.ScrollOffset from int (row index)
  to ui.Dp (pixel offset) for smooth per-pixel scrolling
- Updated HandleBrowserScroll to use raw Dp delta instead of row-based
  scrolling with minimum ±1 row jumps
- Fixed search not triggering new frames by detecting query changes in
  main.go FrameEvent handler
- Fixed click misalignment by indexing RowFilenames with local index i
  instead of rowGlobalIndex
- Fixed bottom clamping using actual BrowserListHeight and corrected
  formula: maxScroll = totalRows * rowHeight - BrowserListHeight
2026-05-28 16:14:11 -04:00
23fdeabad4 Fix scroll clipping: ListView now clips scroll gestures to its region
- Add clippableElement interface for elements that need their own clip region
- ListView implements NeedsClip() so drawElement pushes a clip before Draw
- RegisterScroll no longer has its own clip; relies on element clip context
- Aligns with Gio's clip-based gesture registration model
- Fix scroll events firing outside the visible list area on browser page

Also:
- Update touch.md documentation to reflect clip-based interaction model
- Remove debug logging from ListView.Draw
- Remove TODO-click-fixes.md (all items resolved)
2026-05-28 14:56:12 -04:00
ad3049dd22 Browser page: scroll + click coexist via register order fix
- Added Page state (BrowserPage/EditorPage) and SortMode
- BrowserLayout with 30 static entries, sort toggle, search placeholder
- ListView rows clickable via per-row RegisterClick
- Scroll gesture registered at START of ListView.Draw (before clicks)
  so click gestures registered later are checked first during hit test
- Unique IDs for interactive elements: editor_text, browser_list, search_bar
- ListView.Interactions() filters out Scroll (registered in Draw, not registerInteraction)
- RegisterScroll added to Renderer, called from element Draw methods
- lastLineYChan frame loop fixed: only re-layout if value changed
- Back icon added, editor status bar shows active filename
2026-05-27 12:14:25 -04:00
0246316d8f Add word-wrapped text display with two-finger scroll
- Renderer computes word wrap via single LayoutString pass with
  WrapHeuristically policy; glyphs drawn inline at FlagLineBreak
- Fixed line height (fontSize * 1.2), independent of glyph metrics
- Two-finger trackpad scroll via gesture.Scroll with vertical axis
- Display line feedback: renderer reports last glyph Y after each
  Draw; logic uses it to clamp scroll offset so last line stops
  at bottom of viewport with lineHeight/2 padding
- ScrollRange fix: {Min: -(1<<30), Max: 1<<30} ensures scroll
  delta is consumed (empty range consumes nothing via clampSplit)
- Line counting fix: only FlagLineBreak increments count; buffer
  flushes (32-glyph cap) draw but don't count
2026-05-26 20:26:20 -04:00
1596dab72d Initial InputEvent handling. Clickable "Wrap" text label. 2026-05-26 09:46:35 -04:00
50e9ca5b34 Updates to rendering pipeline and documentation. 2026-05-25 17:40:35 -04:00
22c1d5bed1 fix: correct text layout and rendering pipeline
- Fix render.go: replace broken material.Label with shaper-based text
  rendering (LayoutString + Shape + glyph iteration) per Gio's paintGlyph
- Fix render.go: only apply clip rects at container boundaries; leaf
  elements have zero-size regions that were clipping all text out
- Fix render.go: call r.drawElement recursively for container children
  so nested containers work and clips are applied correctly
- Fix render.go: add drawLineText/drawLine helpers matching Gio's
  paintGlyph offset calculation (x + first.X, y + first.Y)
- Fix element.go: Button.Draw now uses r.drawText instead of duplicate
  broken material.Label code; Label defaults to black when color is unset
- Fix state.go: container children use relative coordinates instead of
  mixed screen-space/container-relative positions
- Fix main.go: ConfigEvent carries raw pixel dimensions only; ScaleEvent
  carries scale only; layout is computed once per frame using both,
  eliminating the infinite Invalidate() loop
2026-05-18 21:03:22 -04:00
8739bae517 refactor: unified Element interface with Draw method and Container type
- Add Draw(gtx, r *Renderer) to Element interface
- Add Container type that implements Element and holds []Element children
- Leaf types (Label, Icon, Button) implement Draw themselves
- Single recursive drawElement function in Renderer — no switch/case
- Remove StatusBar/BottomBar — replaced by Container
- Remove shaper.go — no longer needed with Gio material labels
- Simplify main.go — scale via ScaleProvider interface
- 5 files changed, shaper.go deleted
2026-05-18 11:25:43 -04:00
fa43bf2402 Add ShapeText/DrawShapedText: single shaper call, zero-call drawing
- New shaper.go: ShapeText() returns ShapedText with measured width +
  stored PathSpec + BitmapsCall, DrawShapedText() draws with zero shaper calls
- drawStatusBar: ShapeText for filename + right icons, positions from widths
- drawBottomBar: ShapeText for cursor/bytepos/wrap, positions by alignment
- No separate measureText helper: ShapeText.Width provides measurements
- StatusBar uses IconLeft/IconRow string slices for icon configuration
- BottomBar uses BarAlignment enum for item positioning
2026-05-12 12:06:28 -04:00
b8c6878f46 Introduce distinct Dp/Px types to prevent coordinate mixing at compile time
- Add ui.Dp and ui.Px as distinct named types
- Logic layer works exclusively in Dp (positions, sizes, regions)
- Renderer converts Dp→Px at Gio interop boundaries
- Capture gtx.Constraints once at start of Draw() for consistent positioning
- main.go converts app.ConfigEvent pixels to Dp before passing to logic layer
- Update documentation with new coordinate system architecture
2026-05-09 18:40:47 -04:00
869f0b13ac Implement initial editor mockup with StatusBar, BottomBar, window resize
Elements implemented:
- StatusBar (top bar with filename, action icons, conflict/search icons)
- BottomBar (bottom bar with cursor position, byte position, word wrap button)
- Button (interactive button element)
- AlphaIndex, SearchBar, Cursor, MergeHunk, Toast, Spacer (stubs)

Layout:
- EditorLayout function computes regions for StatusBar and BottomBar
- Filename truncation with ellipsis (mocked filename for testing)
- Mocked data: "very_long_filename...", "Ln 47, Col 12", "1024 / 50000"

Renderer:
- drawStatusBar: draws filename line + icon line
- drawBottomBar: draws cursor pos, byte pos, word wrap button
- drawButton: draws button text
- drawIconButton: draws icon buttons

Window resize:
- configChan setup in main.go
- ConfigEvent handling in event loop
- Layout recomputation on resize

Builds and runs successfully.

Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-08 16:22:46 -04:00
6720359360 Add Gioui scaffolding with Label and ListView rendering
- Element interface with Region() and Visible() methods
- Label and ListView element types with constructors
- Renderer that clips and draws elements in slice order
- Main app loop with Gioui window and frame events

Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-07 17:45:56 -04:00