The tree was formatted with an older gofmt; go1.27's gofmt additionally
wants: EOF exactly one newline (no trailing blank lines), imports sorted
alphabetically within a block, mixed-precedence binary expressions
re-spaced for grouping ((a+b)/c), single-field composite literals
un-aligned, adjacent one-line method signatures aligned, and one-line
bodies containing a compound statement expanded. Applied repo-wide
(31 files under internal/); pure formatting, no semantic changes —
build and the full test suite pass.
On device (Pixel 9 Pro) the relaunch landed further UP than the saved
position: while the restore scroll is still armed (scale + size + content
can take ~600 ms), the top-of-file window is what gets rendered, and its
shaping feedback — real wrap counts for lines ABOVE the restored line —
lands before or just after the offset is applied. The counts are correct
data, but they change V(line), so the line-derived offset (synthesized
for the all-estimate index) maps to a shallower line and the viewport
drifts up; the save then persists the drifted line and every subsequent
relaunch lands there.
Fix: the restore pins the logical line. Until the restored window's own
shaping arrives (or a 2 s timeout, or the user scrolls / a search jumps),
every accepted wrap correction re-derives the offset as
VisualsBefore(line)*lh + sub under the corrected index. The pin refresh
does not clamp to MaxScroll: the correction just grew the index, so the
pre-layout clamp value is stale and would under-clamp the re-derived
offset (the layout of the emitted frame clamps to the fresh value).
Also: the apply-time offset is mapped through VisualsBefore under the
current index (identical to line*lh while the index is all estimates),
so pre-apply corrections are absorbed instead of gated away.
Verified on device: saved line 420 -> restored 420 (was 333); saved 573
(near EOF, clamp territory) -> restored 573. New e2e regression
TestRestore_LinePinHoldsAcrossLateWrapFeedback replays the late
top-window feedback and fails pre-fix (window drifts 200 -> 66).
On device: scroll far down a wrapped file, relaunch, and the app lands
further DOWN than where the user left off — the deeper the scroll, the
further off.
Root cause: the persisted Scroll is a pixel offset in VISUAL-line space.
Restoring maps it through the WrapIndex (scrollDecompose -> LineForVisual),
but on relaunch every count is the estimate (1) until the line is shaped,
and shaping covers the visible window only — the lines ABOVE the restored
viewport are never shaped. With all-ones counts LineForVisual maps the
offset 1:1, landing a logical line deeper by every wrapped continuation
above the viewport, and the state is stable (the under-counted lines never
re-enter the window), so it never self-corrects.
The snapshot now persists wrap-independent coordinates: the logical line
at the viewport top (derived with the same mapping the layout uses,
against the current index, so it is exactly the shown line) plus the
sub-line remainder. The restore re-derives the offset as line*lh + sub,
which maps to the saved line under any wrap state (all-ones or populated).
The raw Dp offset is kept for pre-line-coordinate session files
(loadSession defaults the missing key to -1; BeginRestore rejects the
ambiguous zero value: a genuine line-0 snapshot always has Scroll < lh).
TestRestore_ScrollSurvivesWrapState reproduces it: 150 lines recorded as
wrapped x3, viewport at logical line 200 (visual 500); a relaunch with a
fresh WrapIndex must land the window on line 200. Fails pre-fix (window at
line 254, i.e. deeper) and passes with the fix.
Docs: spec §2.4 (line-based scroll persist + current save policy),
architecture §6.7 (why the offset is unrestorable by re-mapping).
Reproduced on device: open a file, scroll, long-press-highlight a
word, then recents-wipe the app ~1s after the highlight. The session
file held the file but lost the selection and cursor: the 1s
rate-limit had not elapsed since the previous save, so the final
changes never flushed before the process died (a recents-wipe is a
kill, not a clean shutdown, so Shutdown's final save never runs).
Two changes in saveSessionIfChanged:
- Urgent path: save immediately when the file changes or a selection
appears/vanishes. These are low-frequency, high-value changes
(the user just opened a file or highlighted/cleared text), and they
are exactly what 'where I left off' means.
- sessionSaveInterval 1s -> 250ms: bounds how stale scroll/cursor can
be at an unlucky kill. The file is a few hundred bytes, so a few
small writes a second during active scrolling is negligible.
TestRestore_UrgentSaveOnSelection drives the kill race: a selection
made right after the file-open save must land in the saver without
waiting out the interval (fails with the urgent path disabled).
On-device runs exposed three bugs the e2e suite could not (it never
feeds layout feedback, and runs headless without size events):
1. WrapIndex poisoning from zero-width shapes. The first frames are
built before the window size is known (px=0x0); the renderer shapes
the editor window at zero width, where every line wraps into many
visual lines. When that feedback arrives, applyWrapCounts writes the
inflated counts to the window's lines. Normally the app stays on
those lines and re-shapes them at a real width, which corrects the
counts before anyone notices. A restored scroll moves the viewport
away instead, so the poisoned counts persist and map the restored
scroll offset to the wrong line (2000 landed on line 11 of 200).
The frame now carries ViewportDegenerate (set at frame-build time,
since feedback delivery lags shaping by a frame), and the main loop
drops layout feedback for such frames.
2. Session saving suppressed forever after a successful restore.
saveSessionIfChanged suppresses saves while l.session is set, and
only abortRestore cleared it — the success path never did, so an
app restored from a session never persisted new state. The
snapshot has fully landed once the cursor/selection/find have
landed with the content and the armed scroll has landed (or there
was none); clear l.session at both points.
3. gofmt on restore_test.go (comment alignment).
Persist a tiny JSON snapshot (SessionState) written by the cmd layer
($HOME/.pad/session.json off-Android, /storage/emulated/0/Pad/ on
Android) and call the logic-owned snapshot rate-limited (<=1/s, on
change) from emitFrame plus unconditionally at Shutdown. On launch the
cmd layer hands the snapshot to Logic.BeginRestore before Run; the
file re-opens through the normal openFile path and lands straight on
the editor page.
- Cursor/selection land with the content, clamped to a shrunk file
(path-guarded so a late result for a replaced file cannot apply the
snapshot to the wrong buffer); a missing file falls back to the
browser.
- Scroll is applied only after the first ScaleEvent has been laid out:
the size ConfigEvent precedes it and the one-way MaxScroll clamp in a
wrong-unit layout would corrupt the offset (found by e2e).
- Find: query + open/closed + current match are persisted; results are
regenerated by re-scanning and the saved current match is re-selected
by byte offset (Find.Restoring/RestoreMatch) without re-scrolling the
restored viewport. A closed-bar query re-scans on the next bar open
instead (an eager scan would be dropped and leave Scanning stuck).
- The main-owned find_bar widget is seeded with the restored query so
its first frame matches the logic-side query.
Docs: spec.md gains §2.4 and drops the §7 row; invariant 5 updated;
architecture.md gains §6.7. Tests: 7 e2e tests covering cursor/scroll/
selection restore, clamping, missing-file fallback, find-bar restore
(open/closed), and the saver/shutdown persist paths.
Ensures the app never generates frames without a cause (frame emission
is event-driven; a spinner would burn CPU/battery for the app's entire
idle life). Verified on the emulator and the phone: healthy runs show
ZERO frames across all idle windows (PERF-PRESENT fps < 1).
- perf: rows whose previous frame is >= 100ms away are idle gaps, not
slow frames — flagged in the CSV (new gap column) and kept out of the
logcat summary's latency percentiles (reported as gaps=N maxGap=...).
A frame >= 2s after the previous one flushes the CSV, so a burst's
rows are persisted the moment the next burst starts (an idle tail or
force-stop no longer loses the last burst).
- editor: debug 'open <path>' command (cmd-file poller, perf mode):
opens a file from any page via the same OpenFile path as a browser
tap — deterministic, no pixel tapping.
- e2e: TestNoFramesWhileIdle (browser + editor after load/scroll/find)
asserts the logic emits ZERO frames across an idle window once
settled — the headless contract, in the regular go-test suite.
- scripts/profile_emulator.sh: drives launch, 8s idle, open (seeded
4000-line file), 16s idle, 3 scrolls on a device/emulator; groups the
CSV into phases at idle gaps >= 2s and FAILs on a phase over its frame
budget (1/s spinner exceeds a 16s idle budget; faster ones balloon a
phase or show in PERF-PRESENT). Validated both ways: PASS on a healthy
build (emulator + phone), FAIL on an injected 500ms frame spinner.
- doc: architecture.md §11 updated (gap handling, burst flush, debug
open, frame-regression guard, 2026-08 measurements).
The X was redundant with the top-bar search icon (both closed the bar).
Now the X empties the query and results but leaves the bar open; closing
is the search icon's toggle.
- editor: new findClear (empties query/matches, bumps Gen so an in-flight
scan of the old query is dropped, disarms the settle) and FindClear
handler; the X icon now runs FindClear.
- main: mirrors the logic-side clear into the main-owned widget input
(frame.FindQuery=="" while the widget still has text -> SetText("")).
- tests: unit findClear (stays open, supersedes in-flight scan); e2e X
clears but keeps the bar open and focus, close now via ToggleFind.
- doc: spec updated (clear button vs icon toggle).
The caret was drawn unconditionally, so it kept showing in the main edit
window while key focus sat in the find bar's search input — reading as
if the editor still had focus. drawWrappedText now takes the field's
focus state and draws the caret only when the field is focused
(editorElem.Focused follows FocusedElementID, which is find_bar while
the find bar is open); the caret returns when focus comes back on close.
e2e: the editor TextField reports unfocused while the find bar is open
and focused again after close.
- ui: TextField gains MatchRanges (window-relative byte ranges) +
CurrentMatch; drawWrappedText draws a per-glyph highlight pass (same
tiling as the selection, so wrapped lines are covered): all matches in
translucent yellow, the selection in blue as before, and the current
match in stronger orange on top so it stands out.
- editor: EditorLayout windows the absolute FindState matches into the
visible content (binary search on the sorted ranges, clamp to the
window) and stamps them on the editor TextField.
- e2e: poll the captured frames until the highlight data lands; assert
all matches are windowed, each highlights a "needle", and
CurrentMatch follows FindNext.
The find bar (32..72) used to be drawn over the top of the text area,
covering the first visible line. EditorLayout now lowers the text area
top by FindBarHeight (new shared constant) while the find bar is visible;
it snaps back on close. e2e: assert the editor region top moves to
32+FindBarHeight while open.
- pool: SearchTask + FindSubstring (case-insensitive substring scan with
query generation for stale-result dropping)
- editor: FindState on EditorState; find bar handlers (ToggleFind/FindNext/
FindPrev/FindClose); worker-pool scan of the in-memory content; edit-aware
offset remapping (shift after, drop overlapping); next/prev with
wrap-around, selection + scroll to match; main-owned find_bar input
forwarded via FindQueryChan (browser search_bar precedent)
- ui: find-bar layout below the margin-free top bar; search icon on the top
bar right; new search/close/chevron_up/chevron_down icons
- logic: findQueryChan, TypeSearch result handling, findReset on open
- frame: FindQuery field (main syncs the widget text like Query)
- tests: pool scan tests, find-state unit tests (remap, nav, gen gate,
focus), e2e find bar + navigation + edit-survival on real files
- docs: spec/architecture/development_plan updated (search implemented,
channel/task tables)
The 10dp margin used to surround the top and bottom bars, leaving a gap
around them. The bars now span the full screen width and sit flush with
the top/bottom edges (merging with the system UI); their inner content
(icons, labels) keeps the margin so it still aligns with the text area.
The editor text area and the browser file list keep the margin, as before,
and the editor gains the 20dp of height the bar margins used to occupy.
Tests: menu-geometry expectations shifted with editorRegion.Y 42 -> 32;
the below-placement clamp test now expects the window-top clamp; the
stable-end test anchors at line 3 (less headroom above line 2 now).
Selection handles now track the finger 1:1 (anchor grab point + displacement)
instead of snapping by whole lines, and crossing the opposite handle flips
the selection (native behaviour) instead of clearing it.
Caret and tap/handle line resolution use VisualLineStarts instead of the
min-Y baseline: the window's first visual line may be an empty line with no
recorded glyphs, which used to draw boundary carets one line too low per
leading empty line and land taps/dragged handles one line below the finger.
New exported ui.CaretPoint centralises byte->insertion-point mapping.
The off-screen caret no longer clamps to the window edge: EditorLayout ships
the true (possibly negative / past-end) window-relative cursor and the
renderer skips the caret when the cursor is outside the shaped window, so
scrolling past the caret no longer makes it jump onto the top/bottom line.
IME/router replay fixes: key.FocusCmd is issued only on a focus transition
(a per-frame no-op still takes the immediate-command path and re-queues all
pointer events), and the key.SelectionCmd IME sync is deferred while a
handle drag is in progress (each push re-injected the drag into every
gesture). Handle drags forward only Grabbed events; a tap inside a handle
grab box is a no-op.
Also: key.FocusEvent no longer logs as unexpected in main; dead code removed
(worker taskWrapper, browser applyXxxResult stubs, scrollIndex, mock_setup
sortModeKey/lineSpan helpers); mock FileSystem.ListPaths prefix match uses
strings.HasPrefix; build scripts run the new scripts/check.sh static gate
(go vet + staticcheck). Tests: caret_point_test, touch_selection updates
(flip/empty-line cases), off-window caret e2e, selection drag e2e grab step.
The cut/copy/paste icons were dead placeholders (no handlers);
clipboard actions live in the floating selection menu, so the second
icon row is removed. The bar goes from two rows at 52dp to one row at
32dp, giving the editor 20dp more height.
- filename_test.go now finds the label by type (back icon precedes it)
- menu tracking tests updated for the new editorY (reg.Y = 10+32)
- scroll_cursor e2e simulation updated to match
- On-device verified: back button works, floating menu places above
with room and flips below on the first lines, handles unaffected.
Two user-reported bugs in the post-wrap build:
1. Selection 'jumped' when scrolling: frameOf's chunked branch shadowed the
outer start/end with 'start, end, winLine := cb.VisibleByteRange(...)',
leaving IMEWindowStartByte at 0 for chunked files while scrolled, so the
window-relative selection highlight (and IME commits) mis-mapped near the
file top. Fix: declare winLine outside, assign. Mutation-verified
regression tests: real_file_scroll_selection_test.go.
2. Bottom bar hidden behind the keyboard: GioView extends SurfaceView, which
unconditionally marks the window FORMAT_TRANSLUCENT; translucent windows
are never IME-resized, so adjustResize is dead. Fix (build scripts):
smali-patch a PadInsetsListener OnApplyWindowInsetsListener onto the
GioView (shrinks it by the IME inset bottom) + setDecorFitsSystemWindows
(false) on API 30+ so insets are dispatched. targetSdk kept at 34.
3. (Found while fixing 2) Keyboard could not be dismissed: TextField.Draw
issued SoftKeyboardCmd{Show:true} every frame; with insets-driven
resizes, the hide animation triggered redraws that re-showed the keyboard
mid-animation. Fix: ShowIMESeq pulse from the logic layer (open/tap/
double-tap); renderer shows only on pulse change, re-arming on focus
loss — matching widget.Editor.
On-device (emulator): BACK dismisses and stays down; tap re-shows; typing
works; bottom bar above keyboard; word selection anchored across flick
scroll. go test -race ./... green. Phone APK rebuilt with the same patch.
The review-identified race: saves are async (owner snapshots content,
worker pool writes), nothing serialized per file, and every write of a
file used the SAME deterministic temp ('.<name>.tmp'). Two overlapping
writes (autosave x autosave, retry x autosave, or the synchronous
FlushAll on GoToBrowser/Shutdown x a worker write) interleaved on the
shared temp and could rename a byte-mixture into place; even without
interleaving, last-rename-wins could promote a STALE snapshot.
Owner-side protocol (logic.go, requestSave + result handler):
- at most one write in flight per file (writeInFlight maps filename ->
the file version whose content the in-flight write carries);
- a save requested while one is in flight is deferred (savePending) and
re-issued by the write's result handler with a FRESH snapshot, so
'last rename wins' coincides with 'newest snapshot wins';
- on success the SNAPSHOT version (not the current one) is recorded as
written, so an edit that arrived during the write leaves the file
dirty and triggers the re-issue;
- FlushAll (GoToBrowser, Shutdown) defers via the same protocol instead
of writing concurrently on the shared temp;
- shutdown drain: on done the owner waits (bounded 5 s) for in-flight
writes and armed retries to settle before exiting, so the post-exit
synchronous FlushAll and workerPool.Stop cannot race a straggling
worker write;
- retry timer now sends a non-blocking token (no timer-goroutine stall
on a full channel); emitFrame no longer blocks on a slow/gone main
(frames are snapshots; the next emission wins) - also required so the
drain can never deadlock on frame delivery.
Mechanism (real/filesystem.go):
- WriteFileAtomic uses a unique per-call temp ('.<name>.tmp.<pid>.<seq>'),
making same-file staging-file interleaving structurally impossible even
if the serialization regressed (defense in depth);
- each successful write best-effort removes stale temps of the same file
(crash leftovers, plus the legacy deterministic name for upgraded
installs); a failed write removes its own temp.
Tests:
- write_serialization_test.go (e2e): a counting FS wrapper proves the
peak concurrent same-file saves is 1 across two deliberately
overlapping autosaves (2 s saves; the second edit lands inside the
first save's window and its token is deferred, then re-issued with the
newer content), and that a Flush during an in-flight save adds no
concurrent writer and the newest snapshot still wins. Mutation-verified:
disabling the deferral fails it with peak = 2. (The pool's WriteFileTask
calls FS.WriteFile, not WriteFileAtomic - the real FS is atomic only
because WriteFile delegates to WriteFileAtomic; the wrapper mirrors that
delegation or the overlap window does not exist.)
- filesystem_test.go: stale-temp test updated to the new pattern, also
covering the legacy name and asserting a different file's temp is
untouched.
- real_file_fuzz_test.go: stray-temp check matches both patterns.
Docs: architecture.md 6.5 rewritten (protocol invariants), spec.md
autosave line, development_plan.md v11 + Phase 12.
On-device smoke: open, type, autosave lands exact content on disk, no
temp files left, clean relaunch. Full suite green under -race.
Residuals (documented): no fsync before rename (power-loss window only);
external-change detection absent; a drain-deadline exit with a straggling
write can only lose freshness (unique temps keep every rename a complete
snapshot).
Adds the corruption-proofing layer for the edit/persist path:
- chunked_buffer_fuzz_test.go: differential fuzz of ChunkedBuffer
Insert/Delete against a plain []byte shadow model (arbitrary byte
positions/text, chunk sizes 1..64KB, 500-2000 ops each) verifying
FileLen, FullContent, Content probes and the chunk-size invariant
after every op; rune-aligned variant adds UTF-8 validity and an
independent RuneIndexToByte oracle.
- line_index_fuzz_test.go: differential fuzz of the incremental
LineIndex updates against a full-recomputation oracle (mixed,
no-newline, single-line, CRLF, trailing-newline shapes), plus a
trailing-empty-line structural invariant test.
- state_api_fuzz_test.go: differential fuzz of the production edit
entry points (HandleInsert/Backspace/Delete/ReplaceRange, incl.
selection variants) checking content, UTF-8 validity, chunk
invariant, line index and exact cursor after every op.
- real_file_fuzz_test.go (e2e): random edit sequences (incl.
window-relative IME replaces) against the REAL filesystem with
per-batch IME-window-consistency checks, forced-flush disk
byte-comparison, then a second logic instance (restart simulation)
must reload byte-identical content with a fresh line index;
asserts no stray temp files.
- filesystem_test.go (real): atomicity contract - exact round trip
at edge sizes, concurrent reader never sees a torn file across 150
alternating 2MB writes, failed write (read-only dir) leaves the
original byte-identical, stale temp file is consumed.
Fixes a real invariant violation the fuzzing exposed: Insert halved
an oversized spliced result once, so a large paste into a non-empty
buffer left chunks up to ~P/2 (8x target at 1MB/64KB), breaking the
documented 'no chunk > 2x target' invariant. Insert now re-chunks the
oversized result into pieces of at most chunkSize, making the
invariant hold after every edit. Mutation-tested: dropping one byte
in Insert and one entry in UpdateLineIndexAfterInsert are both
caught by the fuzz suite.
Implement the Android-native touch selection model, verified on-device:
- long-press selects the word under the finger (blank -> caret + paste-only
menu); double-tap selects the word; drag handles resize the selection,
drag the highlighted body to move it; floating menu offers copy/cut/paste
(selection) or paste (bare caret), closing on any item tap.
- Renderer reports finger positions (app-local Dp) as tap/double-tap/
long-press/selection-drag events; the logic goroutine owns all geometry
(EditorRegion, menu rect, hit-testing, handles) and the renderer only
draws the frame snapshot.
- Long press: 400 ms still-press on the editor, cancelled by movement
(non-grabbing raw pointer probe) or by a scroll/handle grab. The main
loop keeps invalidating while a press is pending (Gio renders on demand;
a stationary finger produces no frames).
- Clipboard crosses the goroutine boundary via buffered channels
(clipboardSetChan/pasteReqChan logic->main, pasteChan main->logic);
main executes the Gio ops and, on Android, invalidates after ReadCmd
because a queued transfer.DataEvent schedules no frame of its own.
Renderer fixes found while validating on-device:
- clickReg was stored by value in a map; range yielded copies so per-frame
press bookkeeping (long-press state) was silently discarded. Now pointers.
- On Android a tap's press+release arrive in the same frame and
gesture.Click/Drag return one event per Update call; without draining
each gesture's queue every frame the release was lost on an idle window
and every menu tap was swallowed (needed a second tap to 'rescue' it).
Click and drag loops now drain to exhaustion (scroll already does).
- pointer.Filter queries must name Kinds: a zero-kinds filter matches
nothing (the press-probe query was dead).
- Menu.Draw offsets items by the menu origin; the clippable drawElement
branch registers SelDrag (handles now draw for the TextField).
Tests: internal/editor/touch_selection_test.go (word range, long-press,
double-tap, tap/menu guards, handle drags, menu actions, selection edits)
and internal/test/e2e/touch_selection_e2e_test.go; full suite green under
-race. Docs: spec.md §2.2 + §7, architecture.md §6.3a, development_plan.md
Phases 8-9.
Selection: shift+arrow extends a selection (absolute byte offsets,
anchor/caret model); insert/backspace/delete replace the selection; the
IME unions its reported range with the active selection; the highlight
is drawn in the TextField and the selection is pushed to the IME.
Android key input (the blocker found during on-device validation):
Gio v0.10 on Android (a) drops modifier state in the JNI bridge and
(b) wraps plain arrow-key presses in input.SystemEvent for focus
navigation, so arrow keys never reached the editor. main.go now
registers explicit named key.Filters for the four arrows (delivers the
press and suppresses the focus jump) and tracks the shift key itself.
Verified on the emulator: plain arrows move the caret, shift+arrow
shows a highlight, typing replaces the selection.
Real-file e2e tests (real on-disk files via the real FileSystem,
multi-chunk 256KB files, chunk-boundary and multi-byte edits) found
and fixed two real bugs:
1. Line index: UpdateLineIndexAfterEdit only shifted offsets; edits
involving newlines left it permanently inconsistent. Replaced with
newline-aware UpdateLineIndexAfterInsert/UpdateLineIndexAfterDelete.
2. Rune granularity: HandleBackspace/HandleDelete deleted one byte,
corrupting multi-byte UTF-8 characters (e.g. a 2-byte char
straddling a chunk boundary). Now rune-granular.
Also: airtight e2e harness load-wait (StatFile/ReadFile/BuildLineIndex
interleaving could satisfy the old condition early).
Full suite green under -race; on-device verified.
Frame now carries view state (scale/focus/query) to the main goroutine,
which reads only the frame-receiver-stored snapshot. Renderer owns Gio
widget editors (registered by ID) and the draw scale. Autosave timer
sends a token to the logic goroutine instead of touching state;
Shutdown waits for the owner to exit before FlushAll.
Tests access state only through owner-side Inspect/WithState helpers
(harness + in-package). Fixed double-Harness.Run race in two e2e tests,
made TestWorkerPool_PriorityPreemption deterministic, and raised the
lazy-loading test timeout that was too short under -race.
go test -race ./... is now green.
NewLogic now takes (FileSystem, path, openfunc); update the e2e harness
and editor tests accordingly. The harness uses a no-op openfunc, matching
impl_other.go (the real app's OpenFile is a platform bridge, no-op off
Android).
Also adds doc/development_plan.md (draft, with corrections note re: the
live repo state).
- Fix ChunkedBuffer.Insert to always update file length.
- Fix UpdateLineIndexAfterEdit to not shift the first line offset.
- Remove redundant ReadFileTask dispatch in HandleBrowserTap.
- Add end-to-end test for typing at start of buffer.
- Rewrite cursor_test.go to use the current GlyphLayout-based API
instead of the deleted byteOffsetToLineCol function
- Add guard for empty/missing layout slices in SetCursorFromPoint
to prevent index-out-of-range panic on empty documents
- Add missing Advance field to e2e test GlyphLayout initialization
- Add cmd/pad/pad binary to .gitignore
- Replace gtx.Event(nil) with key.Filter{Focus: focusedID} and
key.FocusFilter{Target: focusedID} so Gio correctly routes key
and edit events to the focused editor text field.
- Convert EditorState.CursorPosition (byte offset) to line/column
coordinates for accurate cursor rendering.
- Add debug logging in HandleKeyDown and HandleCursorMove.
- Remove currentBrowserState global and SetBrowserState from browser package
- Browser now receives sortHandler as a parameter instead of using global state
- Fix sort mode toggle: reload pages after clearing cache (was showing 'Loading...')
- Add String() methods to all UI element types for debugging
- Add e2e tests for sort mode functionality (5 tests)
The editor now owns all state; the browser is a pure function receiving
state and handlers through parameters.
- Add detailed §15 lazy loading plan with 7 implementation steps
- Update Phase 2 checklist with specific tasks
- Add E2E test harness for browser files
- Refactor browser layout and handler structure
- Add .gitignore for common patterns
WIP: Actual lazy loading not yet implemented.