Commit Graph

79 Commits

Author SHA1 Message Date
180fa966c8 Pinch-to-font-size (continuous, content-point pinned) + IME-open scroll fix
Two feature bodies accumulated in the working tree:

1. Pinch to change the app font size, continuously (no snapping):
   - internal/ui/pinch_tracker.go: logic-free touch state machine.
     Two-mover formation (the resting palm can land first or last;
     movement is the only signal valid for both), pair = the mover
     pair whose distance changed most, baseline = press distance
     (formDist), lazy pending releases, survivor-scroll forwarding
     after a pair break. Robust to ~1 fps frames: a whole pinch can
     land in one drain (formDist/brokeFactor/lazy releases).
   - render.go: pinch probe (raw pointer events) + grab lifecycle so
     the pair is exclusive (scroll sees nothing of the pair) and the
     survivor's finger keeps working as a scroll after the pinch.
   - state.go/logic.go/session.go/frame.go: app-local float font
     scale, content-point pin (buffer byte + offset from baseline,
     not a layout point, so rewrap keeps the same character under
     the center), restore/font pins, session persistence.
   - pinch_test.go, pinch_font_test.go, tag_identity_test.go,
     real_draw_probe_test.go: unit + real-Renderer/real-Router tests.

2. Soft keyboard must not shift content:
   - Root cause: gioui.org/app calls Router.RevealFocus on any frame
     the viewport shrinks (IME open under adjustResize) and
     synthesizes a pointer.Scroll nudge aimed at the focused field's
     stale pre-resize bounds; gesture.Scroll consumed it -> a 32 dp
     content jump.
   - Fix: main.go flags the shrink frame; render.go drains that one
     synthetic scroll for the gesture's tag before Update (scroll-
     range clamping cannot work: the router UNIONs ranges across
     frames). Finger scroll (pointer.Drag) and the flinger are
     untouched. reveal_focus_drain_test.go reproduces RevealFocus at
     the router level and verifies the drain + zero delta.

Also: tools/touchinject (platform-signed emulator multi-touch
injection harness + e2e script, adb has no two-finger input),
docs (spec 2.2 + development_plan 18-20), .gitignore, gofmt.
2026-08-23 09:00:51 -04:00
0f1b6e6290 Hold the restored scroll on its line while wrap counts settle (spec §2.4)
On device (Pixel 9 Pro) the relaunch landed further UP than the saved
position: while the restore scroll is still armed (scale + size + content
can take ~600 ms), the top-of-file window is what gets rendered, and its
shaping feedback — real wrap counts for lines ABOVE the restored line —
lands before or just after the offset is applied. The counts are correct
data, but they change V(line), so the line-derived offset (synthesized
for the all-estimate index) maps to a shallower line and the viewport
drifts up; the save then persists the drifted line and every subsequent
relaunch lands there.

Fix: the restore pins the logical line. Until the restored window's own
shaping arrives (or a 2 s timeout, or the user scrolls / a search jumps),
every accepted wrap correction re-derives the offset as
VisualsBefore(line)*lh + sub under the corrected index. The pin refresh
does not clamp to MaxScroll: the correction just grew the index, so the
pre-layout clamp value is stale and would under-clamp the re-derived
offset (the layout of the emitted frame clamps to the fresh value).

Also: the apply-time offset is mapped through VisualsBefore under the
current index (identical to line*lh while the index is all estimates),
so pre-apply corrections are absorbed instead of gated away.

Verified on device: saved line 420 -> restored 420 (was 333); saved 573
(near EOF, clamp territory) -> restored 573. New e2e regression
TestRestore_LinePinHoldsAcrossLateWrapFeedback replays the late
top-window feedback and fails pre-fix (window drifts 200 -> 66).
2026-08-20 21:03:56 -04:00
6968f6a284 Restore scroll by logical line, not pixel offset (wrap-aware)
On device: scroll far down a wrapped file, relaunch, and the app lands
further DOWN than where the user left off — the deeper the scroll, the
further off.

Root cause: the persisted Scroll is a pixel offset in VISUAL-line space.
Restoring maps it through the WrapIndex (scrollDecompose -> LineForVisual),
but on relaunch every count is the estimate (1) until the line is shaped,
and shaping covers the visible window only — the lines ABOVE the restored
viewport are never shaped. With all-ones counts LineForVisual maps the
offset 1:1, landing a logical line deeper by every wrapped continuation
above the viewport, and the state is stable (the under-counted lines never
re-enter the window), so it never self-corrects.

The snapshot now persists wrap-independent coordinates: the logical line
at the viewport top (derived with the same mapping the layout uses,
against the current index, so it is exactly the shown line) plus the
sub-line remainder. The restore re-derives the offset as line*lh + sub,
which maps to the saved line under any wrap state (all-ones or populated).
The raw Dp offset is kept for pre-line-coordinate session files
(loadSession defaults the missing key to -1; BeginRestore rejects the
ambiguous zero value: a genuine line-0 snapshot always has Scroll < lh).

TestRestore_ScrollSurvivesWrapState reproduces it: 150 lines recorded as
wrapped x3, viewport at logical line 200 (visual 500); a relaunch with a
fresh WrapIndex must land the window on line 200. Fails pre-fix (window at
line 254, i.e. deeper) and passes with the fix.

Docs: spec §2.4 (line-based scroll persist + current save policy),
architecture §6.7 (why the offset is unrestorable by re-mapping).
2026-08-20 19:31:51 -04:00
e3690d6b98 Restore last file, cursor, scroll, selection and find state on relaunch (spec §7)
Persist a tiny JSON snapshot (SessionState) written by the cmd layer
($HOME/.pad/session.json off-Android, /storage/emulated/0/Pad/ on
Android) and call the logic-owned snapshot rate-limited (<=1/s, on
change) from emitFrame plus unconditionally at Shutdown. On launch the
cmd layer hands the snapshot to Logic.BeginRestore before Run; the
file re-opens through the normal openFile path and lands straight on
the editor page.

- Cursor/selection land with the content, clamped to a shrunk file
  (path-guarded so a late result for a replaced file cannot apply the
  snapshot to the wrong buffer); a missing file falls back to the
  browser.
- Scroll is applied only after the first ScaleEvent has been laid out:
  the size ConfigEvent precedes it and the one-way MaxScroll clamp in a
  wrong-unit layout would corrupt the offset (found by e2e).
- Find: query + open/closed + current match are persisted; results are
  regenerated by re-scanning and the saved current match is re-selected
  by byte offset (Find.Restoring/RestoreMatch) without re-scrolling the
  restored viewport. A closed-bar query re-scans on the next bar open
  instead (an eager scan would be dropped and leave Scanning stuck).
- The main-owned find_bar widget is seeded with the restored query so
  its first frame matches the logic-side query.

Docs: spec.md gains §2.4 and drops the §7 row; invariant 5 updated;
architecture.md gains §6.7. Tests: 7 e2e tests covering cursor/scroll/
selection restore, clamping, missing-file fallback, find-bar restore
(open/closed), and the saver/shutdown persist paths.
2026-08-20 16:01:02 -04:00
f31f849665 Make the release process script-driven and documented
The release flow, install policy, and on-device rules previously lived in
session context. Now:

- scripts/release.sh: the executable release — gate 1 static checks,
  gate 2 full go test (incl. TestNoFramesWhileIdle), gate 3 frame-regression
  profile on the emulator, build (SKIP_CHECK=1 avoids double static checks),
  then install to EVERY connected device (emulators and phones; the
  wireless-debugging serial changes per reconnect, the loop sidesteps it).
  Any gate failure aborts before install; dirty tree is warned, not fatal.
- doc/release.md: the process, the install-to-all-devices default, the rule
  that a phone is INSTALL-ONLY during a release (on-device
  profiling/testing is diagnostic and needs explicit approval per run),
  failure-handling table, versioning gap (still gogio default 1.0.0.1), and
  emulator requirements.
- doc/README.md: release.md added to the doc table.
- architecture.md §11: pointer to the release flow.

Validated end-to-end: release.sh ran all three gates (PASS), built the APK,
and installed it on both the phone and the emulator in one command.
2026-08-20 14:54:48 -04:00
8bdf916d8a Restrict the frame-regression release gate to the emulator
The on-device profile is demoted to a diagnostic: the run force-stops
the app and seeds/removes a file in its storage, and the developer may
be using the phone while a release runs. The release gate is now
explicitly (1) TestNoFramesWhileIdle in the go-test suite and (2)
scripts/profile_emulator.sh on the EMULATOR.

- script: auto-select picks an emulator only (previously any connected
  device); no emulator -> clear error; a physical device passed via -s
  prints a DIAGNOSTIC (non-gating) banner and a heads-up.
- doc: architecture.md §11 states the two gate tiers and the diagnostic
  use of the physical-device run.
2026-08-20 14:40:24 -04:00
ac1c32e4c0 Add pre-release frame-regression profiling
Ensures the app never generates frames without a cause (frame emission
is event-driven; a spinner would burn CPU/battery for the app's entire
idle life). Verified on the emulator and the phone: healthy runs show
ZERO frames across all idle windows (PERF-PRESENT fps < 1).

- perf: rows whose previous frame is >= 100ms away are idle gaps, not
  slow frames — flagged in the CSV (new gap column) and kept out of the
  logcat summary's latency percentiles (reported as gaps=N maxGap=...).
  A frame >= 2s after the previous one flushes the CSV, so a burst's
  rows are persisted the moment the next burst starts (an idle tail or
  force-stop no longer loses the last burst).
- editor: debug 'open <path>' command (cmd-file poller, perf mode):
  opens a file from any page via the same OpenFile path as a browser
  tap — deterministic, no pixel tapping.
- e2e: TestNoFramesWhileIdle (browser + editor after load/scroll/find)
  asserts the logic emits ZERO frames across an idle window once
  settled — the headless contract, in the regular go-test suite.
- scripts/profile_emulator.sh: drives launch, 8s idle, open (seeded
  4000-line file), 16s idle, 3 scrolls on a device/emulator; groups the
  CSV into phases at idle gaps >= 2s and FAILs on a phase over its frame
  budget (1/s spinner exceeds a 16s idle budget; faster ones balloon a
  phase or show in PERF-PRESENT). Validated both ways: PASS on a healthy
  build (emulator + phone), FAIL on an injected 500ms frame spinner.
- doc: architecture.md §11 updated (gap handling, burst flush, debug
  open, frame-regression guard, 2026-08 measurements).
2026-08-20 14:18:08 -04:00
d726ea7244 Find bar X clears the query instead of closing the bar
The X was redundant with the top-bar search icon (both closed the bar).
Now the X empties the query and results but leaves the bar open; closing
is the search icon's toggle.

- editor: new findClear (empties query/matches, bumps Gen so an in-flight
  scan of the old query is dropped, disarms the settle) and FindClear
  handler; the X icon now runs FindClear.
- main: mirrors the logic-side clear into the main-owned widget input
  (frame.FindQuery=="" while the widget still has text -> SetText("")).
- tests: unit findClear (stays open, supersedes in-flight scan); e2e X
  clears but keeps the bar open and focus, close now via ToggleFind.
- doc: spec updated (clear button vs icon toggle).
2026-08-20 13:00:21 -04:00
78d240eedb Add in-file search (find bar)
- pool: SearchTask + FindSubstring (case-insensitive substring scan with
  query generation for stale-result dropping)
- editor: FindState on EditorState; find bar handlers (ToggleFind/FindNext/
  FindPrev/FindClose); worker-pool scan of the in-memory content; edit-aware
  offset remapping (shift after, drop overlapping); next/prev with
  wrap-around, selection + scroll to match; main-owned find_bar input
  forwarded via FindQueryChan (browser search_bar precedent)
- ui: find-bar layout below the margin-free top bar; search icon on the top
  bar right; new search/close/chevron_up/chevron_down icons
- logic: findQueryChan, TypeSearch result handling, findReset on open
- frame: FindQuery field (main syncs the widget text like Query)
- tests: pool scan tests, find-state unit tests (remap, nav, gen gate,
  focus), e2e find bar + navigation + edit-survival on real files
- docs: spec/architecture/development_plan updated (search implemented,
  channel/task tables)
2026-08-20 00:02:54 -04:00
110c92e3fa Selection handles: capture base line at grab (fix jitter runaway)
The relative-line mapping resolved the anchor's base line from the
anchor's CURRENT byte on every drag event. Once the anchor crossed a
line, its own movement fed back into its target: a finger jittering
near a line boundary added one more line per event and raced the
anchor to the bottom of the file (reported: tiny vertical movements
jump the anchor off-screen).

Capture the anchor's visual line once at the grab (SelDragPressLine)
and compute the target from that fixed base. A jitter test
(TestSelDrag_EndHandle_JitterNearLineBoundary_Stable) pins the
runaway: mutation-verified against the per-event re-resolution.
2026-08-18 15:13:05 -04:00
7239b1e7ae Handle drags: restore cross-line selection via relative line mapping
The line-lock from the previous fix made anchors immovable across lines —
dragging a handle vertically no longer extended the selection, losing the
native multi-line behaviour.

New contract: a handle anchor moves RELATIVE to its own visual line. The
finger's vertical displacement from the grab position, in whole visual line
heights, selects the target line (under half a line: the anchor's own
line); the finger's x is projected onto that line. A stationary or
horizontal drag never moves the anchor off its line (the grab-box press
stays safe — the original bug is gone), while a deliberate vertical drag
walks the anchor across lines. The mapping is relative, not the finger's
absolute line, because the 48dp grab box is centred below the line: a low
press tracking the finger's absolute line would first drag the anchor the
wrong way, through a collapse, before reaching the anchor's line.

Verified on device: end handle dragged down extends the selection across
the newline; start handle dragged up extends it onto the previous line;
horizontal drags still shrink along the line without clearing. Tests
mutation-verified against both the pre-fix mapping and the
absolute-finger-line variant. Docs section 17 updated.
2026-08-18 13:39:25 -04:00
275a78efaa Fix selection-handle drags, menu anchoring, and left-edge back-gesture theft
Three user-reported selection bugs, one root cause each:

1. Start handle ungrabbable at line start. Two interacting causes:
   a) The 48dp grab box straddles two visual lines; a finger in the
      lower half mapped (by y-to-line) to the neighbouring line, whose
      byte past the other handle clamped to a zero-length selection ->
      cleared on the first drag event. The cleared selection
      un-registered the drag op, so the router silently stopped
      delivering drag events (the observed 'stream cutoff'). Fix:
      handle drags now project the finger's x onto the anchor's own
      visual line (visualLineOfByte + textPosOnLineAtX); the anchor
      never crosses lines during a handle drag.
   b) A horizontal flick from the line-start handle (screen x~26px)
      started the system back gesture, which cancelled the touch
      stream. Fix: report the handle grab rects as system gesture
      exclusion rects (setSystemGestureExclusionRects, API 29+),
      marshalled to the UI thread via a PadExcl smali Runnable
      (generated identically by build_emu.sh/build_phone.sh).

2. End-handle drag downward made the menu chase the finger and cover
   the selection. Fix: the menu anchors to the STABLE end of the
   selection (the end not being dragged), so it stays parked by the
   selection start, clear of the finger and the highlighted text.

3. Menu above the selection vanished permanently when the selection
   was extended onto the top line. Fix: off-window anchors no longer
   hide the menu while any part of the selection is visible (keep-last
   rect, clamped); hiding happens only for fully off-window selections.

Also: registerDrag simplified (single shared drag path, body before
handles in z-order), debug logging removed, regression tests
(mutation-verified) for line projection and menu anchoring, docs
section 17. Verified on device: start-handle drag shrinks the word
without clearing or triggering back navigation; end-handle vertical
drag leaves menu/highlight/handles undisturbed; menu stays visible
with the selection at the top line.
2026-08-18 13:09:29 -04:00
2b7c9cd3eb Collapse editor top bar to one row (back + filename)
The cut/copy/paste icons were dead placeholders (no handlers);
clipboard actions live in the floating selection menu, so the second
icon row is removed. The bar goes from two rows at 52dp to one row at
32dp, giving the editor 20dp more height.

- filename_test.go now finds the label by type (back icon precedes it)
- menu tracking tests updated for the new editorY (reg.Y = 10+32)
- scroll_cursor e2e simulation updated to match
- On-device verified: back button works, floating menu places above
  with room and flips below on the first lines, handles unaffected.
2026-08-18 08:32:19 -04:00
dc35aa2e36 Redesign selection handles (teardrop + 48dp grab); place menu above selection
- Handles are now teardrops (stem + filled circle) like the native
  Android selector: 20dp circle normally, 28dp while dragging.
- The grab region is a 48dp box around the circle centre, independent
  of the visual size; the old 16dp target was not grabbable by finger.
- The copy/cut/paste menu is placed ABOVE the selected line (native
  behaviour), flipping below only when there is no room above. The menu
  is drawn last (top of the z-order) and Gio routes a touch to the
  topmost op whose clip contains it, so a below-placed menu covered the
  handles' grab boxes and silently stole every handle-drag press.
- Regressions: menu above-placement arithmetic, first-line flip-below,
  and the existing tracking/clamp tests updated for the new policy.
- On-device verified: handle drags work with the menu up (previously
  dead lower grab region), first-line handles still grabbable from the
  uncovered top strip, menu taps and tap-to-clear unchanged.
- doc/development_plan.md section 15 records the z-order/placement
  contract.
2026-08-18 08:08:51 -04:00
dcb96d04d8 Fix Android window geometry, selection menu tracking
- SurfaceView windows are always translucent, so adjustResize cannot
  resize them: the keyboard overlapped the bottom of the window and the
  top bar sat under the status bar. Consume the insets in app instead:
  a smali-injected PadInsetsListener (identical block in build_emu.sh
  and build_phone.sh) shrinks the GioView to statusBarBottom..keyboardTop
  (or ..navBarTop) on every API 30+ insets dispatch, with
  setDecorFitsSystemWindows(false) so IME insets are delivered at
  targetSdk 34.
- Fix a change-detection bug in the listener: the height write skipped
  the topMargin/bottomMargin checks on every IME state transition, so
  the margins were never applied while the keyboard animated. All three
  params are now checked with a single requestLayout on any change.
- Selection menu now re-anchors to the selected word every frame while
  it is visible and hides when the word scrolls out of the viewport
  (positionSelectionMenu + regression test).
- Doc: development_plan.md section 14 (invariants, geometry contract,
  build-script identity invariant).

Verified on device: top bar below status bar and clickable, bottom bar
flush with keyboard top (view 128..1517 at 1080x2400), BACK dismiss +
re-tap re-raise without a show loop, typing saves, menu tracks scrolls.
2026-08-17 23:58:19 -04:00
941285e7cc Fix scroll-anchored selection (shadowing) + IME insets keyboard handling
Two user-reported bugs in the post-wrap build:

1. Selection 'jumped' when scrolling: frameOf's chunked branch shadowed the
   outer start/end with 'start, end, winLine := cb.VisibleByteRange(...)',
   leaving IMEWindowStartByte at 0 for chunked files while scrolled, so the
   window-relative selection highlight (and IME commits) mis-mapped near the
   file top. Fix: declare winLine outside, assign. Mutation-verified
   regression tests: real_file_scroll_selection_test.go.

2. Bottom bar hidden behind the keyboard: GioView extends SurfaceView, which
   unconditionally marks the window FORMAT_TRANSLUCENT; translucent windows
   are never IME-resized, so adjustResize is dead. Fix (build scripts):
   smali-patch a PadInsetsListener OnApplyWindowInsetsListener onto the
   GioView (shrinks it by the IME inset bottom) + setDecorFitsSystemWindows
   (false) on API 30+ so insets are dispatched. targetSdk kept at 34.

3. (Found while fixing 2) Keyboard could not be dismissed: TextField.Draw
   issued SoftKeyboardCmd{Show:true} every frame; with insets-driven
   resizes, the hide animation triggered redraws that re-showed the keyboard
   mid-animation. Fix: ShowIMESeq pulse from the logic layer (open/tap/
   double-tap); renderer shows only on pulse change, re-arming on focus
   loss — matching widget.Editor.

On-device (emulator): BACK dismisses and stays down; tap re-shows; typing
works; bottom bar above keyboard; word selection anchored across flick
scroll. go test -race ./... green. Phone APK rebuilt with the same patch.
2026-08-17 21:52:53 -04:00
83f7affee9 Fix word-wrap scroll jump: visual-line mapping via WrapIndex
Every scroll<->content mapping site (window start, sub-line shift, tap
mapping, max-scroll clamp, selection menu/handle positions) assumed
1 logical line = 1 visual line. When the viewport top crossed the
bottom of a wrapped line, the view jumped past the wrapped remainder
(jump magnitude (count-1)*lh) instead of moving pixel-by-pixel.

- WrapIndex (internal/editor/wrap_index.go): Fenwick tree of
  per-logical-line visual-line counts, parallel to the LineIndex;
  built at index-build time, bookkept by the same
  UpdateLineIndexAfter{Insert,Delete} hooks (never under-stale: every
  touched line resets to the estimate, the next shaping pass
  re-corrects it).
- scrollVisualDecompose: the scroll offset lives in visual-line space:
  k = LineForVisual(floor(s/lh)), r = s - V(k)*lh. All mapping sites
  go through it, so the viewport top is always exactly s into the
  document's visual space (V(k)*lh + r = s) — the jump invariant.
  All-ones index reduces to the legacy 1:1 mapping (pre-shaping and
  non-wrapped behavior unchanged by construction).
- Correction pipeline: the renderer's per-frame VisualLineStarts are
  grouped per logical line and written back (applyWrapCounts). The
  layout feedback now carries the exact window text the layout was
  shaped for (carried in the frame) plus the window start line and the
  content-edit counter; corrections apply only on edit-counter match,
  and grouping over the current window text (wrong after a scroll moved
  the window) is no longer possible.
- bytePosToScreenXY now applies the sub-line shift and the scaled line
  pitch: the selection menu/handles were off by up to a full line.
- maxScroll uses TotalVisuals() with the effective (font-scaled) line
  height; the bottom clamp lands exactly on the file end for wrapped
  content.
- VisibleByteRange returns the real start line (was hardcoded 0).
- emitFrame: replace the unread handoff frame with the newer snapshot
  instead of dropping it — a dropped final frame was never re-emitted
  (emission is event-driven), leaving the consumer one state behind
  forever; fixes the pre-existing TestRealFile_ShiftSelectionInsert
  failure. Still non-blocking.

Tests (mutation-verified where practical): wrap_index_test.go (Fenwick
vs naive model, 3000 ops), wrap_bookkeeping_test.go (edit hooks vs
shadow-string oracle, 400 ops — caught a real m=0 under-marking),
wrap_mapping_test.go (the jump regression: V(k)*lh + r == s over sweeps
+ random offsets; legacy-identity pin; boundary sweep), wrap_apply_test.go
(VisualLineStarts grouping + guards — the first version exposed the
always-true WindowStartByte guard that blocked all post-scroll
corrections). go test -race ./... green.

On-device (emulator, 60 wrapped lines): dp sweep 0/17/50/67/134/340
lands on LINE000-vl0/1/3, LINE001-vl0, LINE002-vl0, LINE005-vl0 —
pixel-exact 1:1, no jump (dp 134 is where the old code jumped to
LINE008); bottom clamp exact.

Docs: architecture.md §6.2 (visual-line space invariant),
development_plan.md (Phase 13), spec.md (wrap + clamp lines).
2026-08-17 19:46:47 -04:00
6c6a0c1a27 Fix write-concurrency race: per-file write protocol + unique temps
The review-identified race: saves are async (owner snapshots content,
worker pool writes), nothing serialized per file, and every write of a
file used the SAME deterministic temp ('.<name>.tmp'). Two overlapping
writes (autosave x autosave, retry x autosave, or the synchronous
FlushAll on GoToBrowser/Shutdown x a worker write) interleaved on the
shared temp and could rename a byte-mixture into place; even without
interleaving, last-rename-wins could promote a STALE snapshot.

Owner-side protocol (logic.go, requestSave + result handler):
- at most one write in flight per file (writeInFlight maps filename ->
  the file version whose content the in-flight write carries);
- a save requested while one is in flight is deferred (savePending) and
  re-issued by the write's result handler with a FRESH snapshot, so
  'last rename wins' coincides with 'newest snapshot wins';
- on success the SNAPSHOT version (not the current one) is recorded as
  written, so an edit that arrived during the write leaves the file
  dirty and triggers the re-issue;
- FlushAll (GoToBrowser, Shutdown) defers via the same protocol instead
  of writing concurrently on the shared temp;
- shutdown drain: on done the owner waits (bounded 5 s) for in-flight
  writes and armed retries to settle before exiting, so the post-exit
  synchronous FlushAll and workerPool.Stop cannot race a straggling
  worker write;
- retry timer now sends a non-blocking token (no timer-goroutine stall
  on a full channel); emitFrame no longer blocks on a slow/gone main
  (frames are snapshots; the next emission wins) - also required so the
  drain can never deadlock on frame delivery.

Mechanism (real/filesystem.go):
- WriteFileAtomic uses a unique per-call temp ('.<name>.tmp.<pid>.<seq>'),
  making same-file staging-file interleaving structurally impossible even
  if the serialization regressed (defense in depth);
- each successful write best-effort removes stale temps of the same file
  (crash leftovers, plus the legacy deterministic name for upgraded
  installs); a failed write removes its own temp.

Tests:
- write_serialization_test.go (e2e): a counting FS wrapper proves the
  peak concurrent same-file saves is 1 across two deliberately
  overlapping autosaves (2 s saves; the second edit lands inside the
  first save's window and its token is deferred, then re-issued with the
  newer content), and that a Flush during an in-flight save adds no
  concurrent writer and the newest snapshot still wins. Mutation-verified:
  disabling the deferral fails it with peak = 2. (The pool's WriteFileTask
  calls FS.WriteFile, not WriteFileAtomic - the real FS is atomic only
  because WriteFile delegates to WriteFileAtomic; the wrapper mirrors that
  delegation or the overlap window does not exist.)
- filesystem_test.go: stale-temp test updated to the new pattern, also
  covering the legacy name and asserting a different file's temp is
  untouched.
- real_file_fuzz_test.go: stray-temp check matches both patterns.

Docs: architecture.md 6.5 rewritten (protocol invariants), spec.md
autosave line, development_plan.md v11 + Phase 12.

On-device smoke: open, type, autosave lands exact content on disk, no
temp files left, clean relaunch. Full suite green under -race.

Residuals (documented): no fsync before rename (power-loss window only);
external-change detection absent; a drain-deadline exit with a straggling
write can only lose freshness (unique temps keep every rename a complete
snapshot).
2026-08-17 16:29:47 -04:00
b24aa26446 Track Android user font scale in all line-height geometry (Phase 11)
Density (pure hi-DPI) was already scale-free: all bookkeeping is in
density-dp and the scale enters only at the px<->dp boundary. But Android
also has a second axis, the user font-size setting (PxPerSp = fontScale *
PxPerDp), and the shaper draws baselines in sp. At a non-default font
scale the rendered line pitch is 16.8*fontScale dp while every logic-side
consumer used the raw 16.8 dp: taps would misplace by up to (fontScale-1)
viewportfuls of lines and scroll clamping would stop short of the bottom.

- ScaleEvent.FontScale + Frame.FontScale closed loop (main reads
  gtx.Metric, logic tracks it in State.fontScale).
- EffectiveLineHeight()/EffectiveLineHeightAt(): the font-scale-applied
  line height, now used by every consumer (window start, sub-line
  remainder, tap mapping, scroll clamp, page size, cursor vertical move,
  menu position, chunk-prefetch fallbacks).
- Renderer: GlyphLayout.LineHeight, caret, selection handles, and
  highlight all use the scaled ascent/line-height from gtx.Metric.
- font_scale_test.go: 2000-pair tap property test at fontScale 1.3 with
  the glyph layout fabricated at the scaled pitch (independent ground
  truth), plus EffectiveLineHeight unit test.
- On-device: tap markers landed on exactly the tapped line at font_scale
  1.3 (fsline060/080/081) and 0.8 (fsline039); rendered pitch measured
  57/35/44 px at 1.3/0.8/1.0 (matches 16.8*fs*2.625); settled-position
  window start k = floor(s/lh_eff) verified against the visible top line.
- Docs: architecture.md 6.2 font-scale axis, README two-scale note +
  profiler 2s flush staleness note, development plan v10 Phase 11.
2026-08-17 10:59:34 -04:00
e761436908 Prove tap-to-position is scroll-offset independent; fix float32 decomposition bug
The screen->line tap mapping only needs the sub-line scroll remainder
(tapLocalY adds r, never the full scroll) because the visible glyph
layout is window-relative and IMEWindowStartByte re-anchors it to the
file. That holds for every scroll offset IF the window start line
k=floor(s/lh) and the sub-line remainder r stay consistent.

Property test (4000 random scroll/tap pairs, asserting against an
independent drawn-geometry ground truth, not the tap code's own math)
exposed a real bug: int(s/lh) in the Dp float32 domain rounds the
quotient to nearest and can round UP across an integer boundary while
the float64 mod still reflects the line below. In a sub-pixel-wide
band of scroll offsets the window started one line too far while the
draw shift lagged by one line - the whole rendered window (and every
tapped line) shifted by one.

Fix: one shared float64 floor decomposition (scrollDecompose) used by
the window start (visibleByteRangePrecise/Estimate), the renderer's
sub-line shift (visibleScrollOffset), the tap mapping (tapLocalY), and
chunk prefetching. Also route the shaper's line height (previously
ignored by visibleByteRangePrecise) through VisibleByteRange.

On-device cross-check: at s=4246.9 (r=13.3) and s=4210.7 (r=10.7),
taps on visually identified lines typed markers that landed on exactly
those lines in the file on disk; profiler ScrollDP, screenshot,
formula, and disk all agreed.

Docs: scroll decomposition invariant in architecture.md §6.2, pipeline
hop 2 in doc/README.md, Phase 10 in development_plan.md.
2026-08-17 09:57:21 -04:00
7f2d3144eb Docs: full coordinate pipeline reference (screen px -> file byte)
doc/README.md §Screen coordinates: add the complete 4-hop pipeline
(screen px -> app dp -> text-local dp -> window-relative glyph byte ->
absolute file byte), the tapLocalY sub-line-remainder rule, the
glyphBase window-base rule, and the selection/menu/IME coordinate
spaces (absolute file bytes vs window-relative TextField selection vs
app-dp drag events vs menu-local MenuItem offsets). Cross-reference
the architecture.md invariants.

doc/architecture.md §8: state that CheckGestures input-event positions
are app-local Dp (same space as element Regions / MenuRect) and that
logic converts them to text coordinates.
2026-08-17 09:06:22 -04:00
2a16c0017c Touch selection (v1): long-press/double-tap word selection, drag handles, floating copy/cut/paste menu
Implement the Android-native touch selection model, verified on-device:
- long-press selects the word under the finger (blank -> caret + paste-only
  menu); double-tap selects the word; drag handles resize the selection,
  drag the highlighted body to move it; floating menu offers copy/cut/paste
  (selection) or paste (bare caret), closing on any item tap.
- Renderer reports finger positions (app-local Dp) as tap/double-tap/
  long-press/selection-drag events; the logic goroutine owns all geometry
  (EditorRegion, menu rect, hit-testing, handles) and the renderer only
  draws the frame snapshot.
- Long press: 400 ms still-press on the editor, cancelled by movement
  (non-grabbing raw pointer probe) or by a scroll/handle grab. The main
  loop keeps invalidating while a press is pending (Gio renders on demand;
  a stationary finger produces no frames).
- Clipboard crosses the goroutine boundary via buffered channels
  (clipboardSetChan/pasteReqChan logic->main, pasteChan main->logic);
  main executes the Gio ops and, on Android, invalidates after ReadCmd
  because a queued transfer.DataEvent schedules no frame of its own.

Renderer fixes found while validating on-device:
- clickReg was stored by value in a map; range yielded copies so per-frame
  press bookkeeping (long-press state) was silently discarded. Now pointers.
- On Android a tap's press+release arrive in the same frame and
  gesture.Click/Drag return one event per Update call; without draining
  each gesture's queue every frame the release was lost on an idle window
  and every menu tap was swallowed (needed a second tap to 'rescue' it).
  Click and drag loops now drain to exhaustion (scroll already does).
- pointer.Filter queries must name Kinds: a zero-kinds filter matches
  nothing (the press-probe query was dead).
- Menu.Draw offsets items by the menu origin; the clippable drawElement
  branch registers SelDrag (handles now draw for the TextField).

Tests: internal/editor/touch_selection_test.go (word range, long-press,
double-tap, tap/menu guards, handle drags, menu actions, selection edits)
and internal/test/e2e/touch_selection_e2e_test.go; full suite green under
-race. Docs: spec.md §2.2 + §7, architecture.md §6.3a, development_plan.md
Phases 8-9.
2026-08-17 08:57:55 -04:00
ec11abf8f1 Add text selection, real-file e2e tests, and Android arrow-key support
Selection: shift+arrow extends a selection (absolute byte offsets,
anchor/caret model); insert/backspace/delete replace the selection; the
IME unions its reported range with the active selection; the highlight
is drawn in the TextField and the selection is pushed to the IME.

Android key input (the blocker found during on-device validation):
Gio v0.10 on Android (a) drops modifier state in the JNI bridge and
(b) wraps plain arrow-key presses in input.SystemEvent for focus
navigation, so arrow keys never reached the editor. main.go now
registers explicit named key.Filters for the four arrows (delivers the
press and suppresses the focus jump) and tracks the shift key itself.
Verified on the emulator: plain arrows move the caret, shift+arrow
shows a highlight, typing replaces the selection.

Real-file e2e tests (real on-disk files via the real FileSystem,
multi-chunk 256KB files, chunk-boundary and multi-byte edits) found
and fixed two real bugs:
  1. Line index: UpdateLineIndexAfterEdit only shifted offsets; edits
     involving newlines left it permanently inconsistent. Replaced with
     newline-aware UpdateLineIndexAfterInsert/UpdateLineIndexAfterDelete.
  2. Rune granularity: HandleBackspace/HandleDelete deleted one byte,
     corrupting multi-byte UTF-8 characters (e.g. a 2-byte char
     straddling a chunk boundary). Now rune-granular.

Also: airtight e2e harness load-wait (StatFile/ReadFile/BuildLineIndex
interleaving could satisfy the old condition early).

Full suite green under -race; on-device verified.
2026-08-17 00:32:53 -04:00
ab60bb7f16 doc: screen coordinate reference (screen vs display vs app-local px)
The coordinate-space confusion (screen px 1080x2400 for input tap/
screencap, display px 900x2000 for reading PNGs, app-local px offset by
the 128px status bar, pt at density 2.625) cost real debugging time.
Wrote it down in doc/README.md as the permanent reference:

- the four spaces + conversions (display x1.2 = screen; screen Y-128 =
  app-local; /2.625 = pt)
- the practical tap rule: read (x,y) off the PNG, x1.2, input tap --
  screenshot px ARE screen px, no 128 offset for tap-what-you-see
- fixed geometry (status/nav bars, Gboard rows, editor region in pt),
  with re-measure guidance
- tap-test pitfalls (first-tap-swallowed, first input text can fail,
  wrong-place text = cursor/selection suspect not tap math, don't
  memorize drifting content positions)

All keyboard row values re-measured from a fresh screenshot and verified
live: tapping the Q key at (62, 1712) and backspace at (990, 2020) both
landed first try (file content confirmed). This also exposed that the
old notes had mixed display-px row values with screen-px key values in
the same list -- exactly the confusion this section eliminates.

Also fixed the stale Phase 6 'letterboxed window' note in
development_plan.md (window is full-screen; only the 128px status-bar
offset is real; content positions drift; the OpenFileChan logcat line
was removed) and pointed emu.sh's tap help at the x1.2 rule.
2026-08-16 22:19:40 -04:00
b1a1719f17 scripts: emu.sh — reliable emulator lifecycle + on-device debug helpers
Replaces the ad-hoc adb/nohup sequences used throughout verification with
one self-contained script: up/down/status, app start|stop|restart, shot,
log, tap, type, cmd (one-shot editor debug command), perf on|off|pull,
push/pull of Notes test files. Encodes the machine-local paths
(Notes/, PadPerf/ profiler + cmd file) in one auditable place.

Reliability findings baked in (each hit during testing):
- The AVD auto-saves a 'default_boot' instant-boot snapshot on clean
  shutdown; a corrupted one makes the emulator segfault during restore
  (device never comes online). up() detects it (process death / no adb
  device within PAD_ONLINE_TIMEOUT) and falls back to a cold boot with
  -no-snapshot-load; the next clean down() re-saves a good snapshot, so
  this self-heals. down() is the only sanctioned stop (clean kill saves
  the snapshot; SIGKILL corrupts it).
- The emulator process identity is ambiguous (launcher vs
  qemu-system-*-headless), and crashpad/netsimd children carry the AVD
  name in their command lines. Liveness and kill therefore use a tight
  signature: comm matches qemu-system-* AND cmdline contains ' -avd
  <AVD>' (never a broad pkill -f pattern — one matched and killed the
  calling shell during testing).
- Before any launch, orphaned qemu instances are cleared (they hold the
  AVD lock and make new launches fail silently); before starting a
  replacement, the old one must be fully gone (lingering device/lock
  causes false success).
- Timeouts: short online window for the snapshot attempt, full
  BOOT_TIMEOUT for the fallback cold boot (~20 s).

Tested: idempotent up, 10 s snapshot-restore boot, forced fallback
(30 s end-to-end, verified correct instance), orphan cleanup, perf/cmd/
push/pull/shot/log on-device. doc/README.md now documents it.
2026-08-16 22:00:56 -04:00
3a39fb8126 scripts: self-contained in-repo build_emu.sh (replaces /tmp recipe)
The Android build recipe lived at /tmp/build_pad.sh and depended on
/tmp/apktool.jar; /tmp gets wiped between sessions (both were lost once
mid-project and had to be rebuilt). Move the recipe into the repo as
scripts/build_emu.sh:

- checks prerequisites (java, gogio, apksigner, adb, debug keystore) with
  actionable error messages
- auto-downloads apktool v3.0.3 to the stable ~/android-sdk/tools/ if
  missing (never /tmp)
- uses a mktemp work dir cleaned via trap; no /tmp clutter
- --no-install flag; verifies an adb device is present before installing
- verifies the permission injection actually took effect

Tested end-to-end (build + install + app relaunch) and idempotent on
re-run. doc/README.md and development_plan.md now point here.
2026-08-16 21:14:25 -04:00
16c39f4221 doc: note GlyphLayout window-relative offset invariant
Add the invariant that GlyphLayout offsets are relative to
IMEWindowStartByte and that cursor positioning must add/subtract the window
base. Record the second tap-to-cursor fix (base offset) alongside the earlier
tapLocalY fix in the development plan.
2026-08-16 20:59:42 -04:00
6dedffcba7 editor: fix tap-to-position-cursor clamping on large files
Tapping in the editor repositions the cursor, but it was never actually
verified (the old unit test only checked in-bounds/no-panic). On-device
verification found that on a large file scrolled deep, the cursor clamped to
the bottom of the viewport regardless of tap position.

Root cause: the tap handler computed the tap's text-local Y in content space
(pt.Y - region.Y + full ScrollOffset) and passed it to SetCursorFromPoint,
whose visualLine = y/lineHeight then produced a huge content-line number
(e.g. 91,640). But the GlyphLayout is window-relative (layout.Y==0 is the top
of the visible window), so the number far exceeded the window's line count and
clamped to the last group (bottom line). The Phase 3 windowing refactor
introduced the windowed layout without updating the tap handler.

Fix: tapLocalY() converts the tap Y to window-relative space by adding only the
sub-line remainder (ScrollOffset mod lineHeight), never the full scroll.
Extracted as a named helper so it is unit-testable. Added two regression tests
that fail on the pre-fix formula (cursor clamps to the bottom line) and pass on
the fix. Verified on-device: taps now map linearly across the viewport.

Also removed the per-tap/per-glyph log.Printf debug lines in SetCursorFromPoint.
2026-08-16 17:38:24 -04:00
be48ad8157 perf: default-off in-app profiler + debug scroll jumps; verify scroll perf & clamping
internal/perf: single-goroutine profiler (no locks). When enabled by the
/storage/emulated/0/PadPerf/enable marker it records one CSV row per logic
frame (seq, ms, frame delta, page, scroll Dp, max-scroll Dp, total lines,
visible byte range), logs a rolling ~1/s summary, and on Stop reports
nearest-rank p50/p90/p99/max. Flushes per row-batch but never fsyncs per
flush (avoids periodic hitches in the logic path).

editor: PerfRecord package-level hook (nil when off) + ProbeRecord;
Logic.emitFrame() now centralizes every frame emission so the profiler sees
each logic frame exactly once, on the owner goroutine. State gains
VisibleStart/VisibleEnd so the probe can confirm shaping stays
viewport-bounded.

logic: optional debug cmd poller (off by default) watches <dir>/cmd as a
one-shot file (top/bottom/frac <0..1>/dp <int>) and the owner applies a
clamped [0,MaxScroll] jump + frame. Enables deterministic large-offset scroll
tests without pixel taps.

main: wires the profiler when the marker file exists; logs present-fps
every 2s; stops the profiler on Destroy.

docs: README package inventory (add internal/perf); architecture §11
profiler facility; spec §5 invariant 7 (scroll always clamped to
[0,maxScroll]) + §6 measured rows; development_plan v5 + Phase 6 results.

Verified: go build/vet + full -race green. On-device 10 MB file:
logic-frame cadence flat across offsets 0.02->1.0 (no large-offset
degradation), visible byte range <=4.3 KB at every offset, clamping exact
across 2->130,955-line files, PSS plateaus ~250 MB (bounded, no leak);
profiler overhead negligible.
2026-08-16 16:53:28 -04:00
5271092c21 Doc: correct frame-timing tooling — gfxinfo unusable (SurfaceView), use in-app frame deltas 2026-08-16 13:31:10 -04:00
d3d11b5d20 Doc: reorganize — delete over-detailed docs, rewrite spec + architecture to match code
- Deleted (drift-prone point-in-time plans / dead specs):
  browser_implementation_plan.md, editor_implementation_plan.md,
  virtual_scroll_render_optimization.md, conflict_resolution.md,
  touch.md, element_model.md, layout_rendering.md, bugs.txt
- Rewrote architecture.md: single-owner/no-lock model, channel topology,
  Frame handoff contract, ownership rules, editor/browser/render internals,
  active vs dead task types, testing hooks.
- Rewrote spec.md: actual behavior (browser, editor, IME, autosave, 50 MB
  limit with measured numbers), actual code layout, invariants to preserve,
  explicit deferred-features table (undo, restoration, sync awareness).
- Added doc/README.md: doc index, documentation policy, build/install
  recipe, on-device observation loop.
- Updated development_plan.md: Phase 5 mostly done; §7 spec deltas written
  with two corrections (no undo at all; no external-change detection).
2026-08-16 13:22:21 -04:00
c2918fa7c1 Doc: mark IME rapid-commit desync fixed (snippet/selection dedup) 2026-08-16 13:01:02 -04:00
4ee72cf848 Doc: mark Phase 3 complete (10 MB validated, shaper leak fixed, 50 MB limit) 2026-08-16 12:18:01 -04:00
4cfabec7a4 Doc: record Phase 2 on-device IME validation (PASSING) + 3 bugs found
- IME commit path validated on emulator (Gboard/API 35): single-char,
  multi-char (human cadence), deletion (deleteSurroundingText->EditEvent),
  and Unicode all commit correctly with cursor in sync; autosave persists.
- Build recipe scripted (gogio + apktool MANAGE_EXTERNAL_STORAGE + apksigner).
- Bugs: (1) open-file crash via Termux bridge -> fixed (c9c0d47); (2) viewport
  opens at EOF because the opening tap leaks into the editor (open, Phase 3);
  (3) rapid synthetic IME commits desync via per-frame snippet re-push (edge).
2026-08-16 09:45:51 -04:00
92d8a6b7f0 Doc: mark Phase 1 (IME) done; record chunked-buffer fixed-slot drift risk 2026-08-16 02:45:09 -04:00
21bd9fe02e Doc: mark Phase 0 done; record single-owner refactor and vision status 2026-08-16 01:33:39 -04:00
def4cec498 Development plan v2: pivot to completing the live path (IME wiring gap)
v1 (widget rebuild) was drafted against a stale snapshot. The live repo
already has the real filesystem, the Android APK, and a chunked buffer
(the 10 MB+ approach widget.Editor cannot do). The Android IME is
reachable from the op layer with only a small, precisely-defined gap:
missing key.SelectionCmd/SnippetCmd, an EditEvent handler that ignores
Range (corrupts swipe/autocorrect replacement commits), and a missing
InputHint. Completing those is now Phase 1; the emulator (now available
on the 16 GB VM) is the verification instrument.
2026-08-15 22:44:53 -04:00
03fb63863c Fix test build after NewLogic signature change; add development plan draft
NewLogic now takes (FileSystem, path, openfunc); update the e2e harness
and editor tests accordingly. The harness uses a no-op openfunc, matching
impl_other.go (the real app's OpenFile is a platform bridge, no-op off
Android).

Also adds doc/development_plan.md (draft, with corrections note re: the
live repo state).
2026-08-15 22:18:04 -04:00
c941a02f1a Draft virtual scroll render optimization plan. 2026-06-04 20:23:54 -04:00
93a5f879f5 feat: implement atomic writes for filesystem backend
- Add WriteFile method to mock filesystem (non-atomic path, creates files)
- Implement WriteFileAtomic in mock with temp file + rename pattern
  using .tmp/ directory, matching real filesystem semantics
- Update WriteFileTask.Execute() to use WriteFileAtomic
- Update FlushAll() to use WriteFileAtomic
- Fix mock to create files on write (matching os.WriteFile behavior)
- Update tests to match new semantics (create-if-not-exists)
2026-06-04 18:01:51 -04:00
d73cb0be2c Integrate real filesystem with interface abstraction
- Define pool.FileSystem interface in internal/io/pool/filesystem.go
- Move DirEntry interface to internal/io/pool/types/types.go to break
  the pool <-> mock import cycle
- Implement real.FileSystem with atomic writes (temp file + os.Rename)
- Update mock.FileSystem to satisfy pool.FileSystem interface
- Update worker pool tasks to accept pool.FileSystem interface
- Update main.go to use RealFileSystem by default, with -root flag
- Update all browser/editor/test references to types.DirEntry
2026-06-04 16:19:38 -04:00
ca828569f7 Fix deadlock when opening files and update E2E tests 2026-06-04 13:06:30 -04:00
d06f8af0f7 Documentation updates. 2026-06-04 08:38:11 -04:00
dbe822d3f6 Doc updates. 2026-06-03 22:51:22 -04:00
62d1f827e0 Fix cursor rendering lag and implement Enter key newline insertion 2026-06-03 20:19:35 -04:00
a5d1c4bee6 Compute glyphLayout after text rendering. Implement correct cursor
movement.
2026-06-03 19:01:05 -04:00
f515c4ec3b Documentation updates. 2026-06-03 12:01:25 -04:00
1609731ca1 doc(editor): add GlyphLayout architecture for cursor placement tracking
- Add Section 8 describing GlyphLayout data structure and feedback path
- Renderer captures byte offsets, X/Y positions, and advance widths during shaping
- Layout flows via layoutChan to logic goroutine, replacing lastLineYChan
- Editor uses layout for accurate cursor rendering and navigation
- Handles word wrap, screen resize, editing, scroll, and non-fixed-width fonts
2026-06-03 11:07:12 -04:00
bb55b4ab81 Bug fixes. 2026-06-03 10:38:29 -04:00
0dac354f2a fix(editor): wire key events to cursor movement
- Replace gtx.Event(nil) with key.Filter{Focus: focusedID} and
  key.FocusFilter{Target: focusedID} so Gio correctly routes key
  and edit events to the focused editor text field.

- Convert EditorState.CursorPosition (byte offset) to line/column
  coordinates for accurate cursor rendering.

- Add debug logging in HandleKeyDown and HandleCursorMove.
2026-06-03 07:41:18 -04:00