- Event loop: call w.Event() and FrameEvent.Frame() on the same goroutine; no channel bridge (the bridge broke frame rendering). - clip: use clip.UniformRRect(...).Push(gtx.Ops) / Pop() for real clipping in layoutRRect (old .Add(ops) painted unclipped). - Window clear color is white in v0.10.2. - Fonts: always provide gofont; on Android use WithCollection(gofont.Collection()). - Button labels: explicitly set Color (zero-value NRGBA has A=0, i.e. transparent, so labels were invisible). - Filter: detect changes by comparing the editor text, since material.Editor.Layout consumes the editor's input events internally and a later FilterEd.Update(gtx) never sees them. - idPage: persist the manually entered ID with store.SetID (on Android nativeIdentities is unimplemented, so there are no id buttons to click). - Use U+2026 (gofont) instead of U+22EE (not in gofont) for the menu button. - Split getConfDir/noidLabelText out into impl_linux.go for the Linux build.
11 lines
105 B
Go
11 lines
105 B
Go
//go:build !android
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package main
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import (
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"gioui.org/io/event"
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)
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func handleEvent(e event.Event) {
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}
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