package main import ( "image" "image/color" "gioui.org/ui" "gioui.org/ui/f32" "gioui.org/ui/gesture" "gioui.org/ui/input" "gioui.org/ui/layout" "gioui.org/ui/paint" "gioui.org/ui/pointer" "gioui.org/ui/text" ) var ( black = color.RGBA{A: 0xff, R: 0, G: 0, B: 0} white = color.RGBA{A: 0xff, R: 0xff, G: 0xff, B: 0xff} gray = color.RGBA{A: 0xff, R: 0xf0, G: 0xf0, B: 0xf0} darkgray = color.RGBA{A: 0xff, R: 0xa0, G: 0xa0, B: 0xa0} ) type Overlay struct { Face text.Face Text string Click gesture.Click Color color.RGBA Background color.RGBA Alignment text.Alignment } func (b *Overlay) Layout(c ui.Config, ops *ui.Ops, cs layout.Constraints) layout.Dimensions { ins := layout.UniformInset(ui.Dp(1)) cs = ins.Begin(c, ops, cs) var dims layout.Dimensions st := layout.Stack{} st.Init(ops, cs) { cs = st.Rigid() l := text.Label{ Face: b.Face, Text: b.Text, Alignment: b.Alignment, } ins := layout.UniformInset(ui.Dp(4)) l.Material.Record(ops) paint.ColorOp{Color: b.Color}.Add(ops) l.Material.Stop() dims = ins.End(l.Layout(ops, ins.Begin(c, ops, cs))) pointer.RectAreaOp{image.Rect(0, 0, dims.Size.X, dims.Size.Y)}.Add(ops) } c2 := st.End(dims) c1 := st.End(layoutRRect(b.Background, c, ops, st.Expand())) dims = st.Layout(c1, c2) return ins.End(dims) } type Button struct { Face text.Face Label string Click gesture.Click Color color.RGBA Background color.RGBA Alignment text.Alignment clicked bool } func layoutRRect(col color.RGBA, c ui.Config, ops *ui.Ops, cs layout.Constraints) layout.Dimensions { r := float32(c.Px(ui.Dp(4))) sz := image.Point{X: cs.Width.Min, Y: cs.Height.Min} w, h := float32(sz.X), float32(sz.Y) rrect(ops, w, h, r, r, r, r) paint.ColorOp{Color: col}.Add(ops) paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: w, Y: h}}}.Add(ops) return layout.Dimensions{Size: sz} } // https://pomax.github.io/bezierinfo/#circles_cubic. func rrect(ops *ui.Ops, width, height, se, sw, nw, ne float32) { w, h := float32(width), float32(height) const c = 0.55228475 // 4*(sqrt(2)-1)/3 var b paint.PathBuilder b.Init(ops) b.Move(f32.Point{X: w, Y: h - se}) b.Cube(f32.Point{X: 0, Y: se * c}, f32.Point{X: -se + se*c, Y: se}, f32.Point{X: -se, Y: se}) // SE b.Line(f32.Point{X: sw - w + se, Y: 0}) b.Cube(f32.Point{X: -sw * c, Y: 0}, f32.Point{X: -sw, Y: -sw + sw*c}, f32.Point{X: -sw, Y: -sw}) // SW b.Line(f32.Point{X: 0, Y: nw - h + sw}) b.Cube(f32.Point{X: 0, Y: -nw * c}, f32.Point{X: nw - nw*c, Y: -nw}, f32.Point{X: nw, Y: -nw}) // NW b.Line(f32.Point{X: w - ne - nw, Y: 0}) b.Cube(f32.Point{X: ne * c, Y: 0}, f32.Point{X: ne, Y: ne - ne*c}, f32.Point{X: ne, Y: ne}) // NE b.End() } func (b *Button) Layout(c ui.Config, q input.Queue, ops *ui.Ops, cs layout.Constraints) layout.Dimensions { b.clicked = false for ev, ok := b.Click.Next(q); ok; ev, ok = b.Click.Next(q) { if ev.Type == gesture.TypeClick { b.clicked = true } } ins := layout.UniformInset(ui.Dp(1)) cs = ins.Begin(c, ops, cs) var dims layout.Dimensions st := layout.Stack{} st.Init(ops, cs) { cs = st.Rigid() l := text.Label{ Face: b.Face, Text: b.Label, Alignment: b.Alignment, } ins := layout.UniformInset(ui.Dp(4)) //paint.ColorOp{Color: b.Color}.Add(ops) dims = ins.End(l.Layout(ops, ins.Begin(c, ops, cs))) pointer.RectAreaOp{image.Rect(0, 0, dims.Size.X, dims.Size.Y)}.Add(ops) b.Click.Add(ops) } c2 := st.End(dims) c1 := st.End(layoutRRect(b.Background, c, ops, st.Expand())) dims = st.Layout(c1, c2) return ins.End(dims) } func (b *Button) Clicked() bool { return b.clicked }