nswrap/examples/app/main.go

164 lines
4.3 KiB
Go

package main
//go:generate nswrap
import (
"fmt"
"git.wow.st/gmp/nswrap/examples/app/ns"
"runtime"
"time"
)
//Shortcut for literal NSStrings
var nst = ns.NSStringWithGoString
func pb1(self ns.GButton, super ns.GButtonSupermethods) {
fmt.Println("Pushed button 1")
}
func pb2(self ns.GButton, super ns.GButtonSupermethods) {
fmt.Println("Pushed button 2")
a.Terminate(a)
}
func db(self ns.GButton, super ns.GButtonSupermethods) {
fmt.Println("button deallocated")
}
func didFinishLaunching(self ns.AppDelegate, n *ns.NSNotification) {
fmt.Println("Go: did finish launching")
fmt.Printf("Notification: %s\n", n.Name().UTF8String())
//Set up an NSWindow
win = ns.NSWindowAlloc().InitWithContentRectStyleMask(
ns.NSMakeRect(200, 200, 600, 600),
ns.NSWindowStyleMask(ns.NSWindowStyleMaskTitled|ns.NSWindowStyleMaskClosable|
ns.NSWindowStyleMaskResizable),
ns.NSBackingStoreType(ns.NSBackingStoreBuffered),
false,
)
// We do not need to retain this because we are in garbage collection mode
// and have assigned it to a global variable.
//win.Retain()
win.SetTitle(nst("Hi World"))
win.MakeKeyAndOrderFront(win)
win.SetAlphaValue(0.85)
//Build a basic menu
m1 := ns.NSMenuAlloc().InitWithTitle(nst("Main"))
appItem := ns.NSMenuItemAlloc()
fileItem := ns.NSMenuItemAlloc()
m1.AddItem(appItem)
m1.AddItem(fileItem)
appMenu := ns.NSMenuAlloc().InitWithTitle(nst("App"))
fileMenu := ns.NSMenuAlloc().InitWithTitle(nst("File"))
m1.SetSubmenu(appMenu, appItem)
m1.SetSubmenu(fileMenu, fileItem)
appMenu.AddItemWithTitle(nst("About"), nil, nst(""))
appMenu.AddItemWithTitle(nst("Preferences"), nil, nst(""))
appMenu.AddItemWithTitle(nst("Quit"), ns.Selector("terminate:"), nst("q"))
a.SetMainMenu(m1)
fileMenu.AddItemWithTitle(nst("Open"), nil, nst(""))
fileMenu.AddItemWithTitle(nst("New"), nil, nst(""))
a.SetMainMenu(m1)
//add some custom buttons
b1 := ns.GButtonAlloc()
b2 := ns.GButtonAlloc()
b1.Init()
b1.PressedCallback(pb1)
b1.DeallocCallback(db)
b1.SetAction(ns.Selector("pressed"))
b1.SetTarget(b1)
b1.SetTitle(nst("PUSH"))
b2.Init()
b2.PressedCallback(pb2)
b2.DeallocCallback(db)
b2.SetTarget(b2)
b2.SetAction(ns.Selector("pressed"))
b2.SetTitle(nst("QUIT"))
//add some layout constraints
b1.SetTranslatesAutoresizingMaskIntoConstraints(false)
b2.SetTranslatesAutoresizingMaskIntoConstraints(false)
cv := win.ContentView()
cv.AddSubview(&b1.NSView)
cv.AddSubview(&b2.NSView)
viewmap := ns.NSDictionaryWithObjectsForKeys(
ns.NSArrayWithObjects(b1, b2),
ns.NSArrayWithObjects(nst("b1"), nst("b2")))
cv.AddConstraints(ns.NSLayoutConstraintsWithVisualFormat(
nst("V:|-[b1]"), 0, nil, viewmap))
cv.AddConstraints(ns.NSLayoutConstraintsWithVisualFormat(
nst("H:|-[b1]"), 0, nil, viewmap))
cv.AddConstraints(ns.NSLayoutConstraintsWithVisualFormat(
nst("H:[b1]-[b2]"), ns.NSLayoutFormatOptions(ns.NSLayoutFormatAlignAllBaseline), nil, viewmap))
a.ActivateIgnoringOtherApps(true)
}
func shouldTerminateAfterLastWindowClosed(self ns.AppDelegate, s *ns.NSApplication) ns.BOOL {
fmt.Println("Go: should terminate after last window closed")
return true
}
func willTerminate(self ns.AppDelegate, n *ns.NSNotification) {
fmt.Println("Go: will terminate")
}
func didBecomeActive(self ns.AppDelegate, n *ns.NSNotification) {
fmt.Println("Go: did become active")
fmt.Printf("Notification: %s\n", n.Name().UTF8String())
}
var (
a *ns.NSApplication
del *ns.AppDelegate
win *ns.NSWindow
)
func app() {
// Lock OS thread because Cocoa uses thread-local storage
runtime.LockOSThread()
a = ns.NSApplicationSharedApplication()
a.SetActivationPolicy(ns.NSApplicationActivationPolicy(ns.NSApplicationActivationPolicyRegular))
// Set up an AppDelegate
// assign it to a global variable so it doesn't get garbage collected
del = ns.AppDelegateAlloc()
del.ApplicationDidFinishLaunchingCallback(didFinishLaunching)
del.ApplicationShouldTerminateAfterLastWindowClosedCallback(shouldTerminateAfterLastWindowClosed)
del.ApplicationWillTerminateCallback(willTerminate)
del.ApplicationDidBecomeActiveCallback(didBecomeActive)
a.SetDelegate(del)
// Run the app
a.Run()
}
func main() {
// Run GC every second to ensure pointers are not being prematurely released.
go func() {
for {
runtime.GC()
time.Sleep(time.Second)
}
}()
// Run our app in an autorelease pool just for fun
go app()
select {}
}