164 lines
4.3 KiB
Go
164 lines
4.3 KiB
Go
package main
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//go:generate nswrap
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import (
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"fmt"
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"git.wow.st/gmp/nswrap/examples/app/ns"
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"runtime"
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"time"
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)
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//Shortcut for literal NSStrings
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var nst = ns.NSStringWithGoString
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func pb1(self ns.GButton, super ns.GButtonSupermethods) {
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fmt.Println("Pushed button 1")
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}
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func pb2(self ns.GButton, super ns.GButtonSupermethods) {
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fmt.Println("Pushed button 2")
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a.Terminate(a)
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}
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func db(self ns.GButton, super ns.GButtonSupermethods) {
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fmt.Println("button deallocated")
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}
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func didFinishLaunching(self ns.AppDelegate, n *ns.NSNotification) {
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fmt.Println("Go: did finish launching")
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fmt.Printf("Notification: %s\n", n.Name().UTF8String())
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//Set up an NSWindow
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win = ns.NSWindowAlloc().InitWithContentRectStyleMask(
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ns.NSMakeRect(200, 200, 600, 600),
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ns.NSWindowStyleMask(ns.NSWindowStyleMaskTitled|ns.NSWindowStyleMaskClosable|
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ns.NSWindowStyleMaskResizable),
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ns.NSBackingStoreType(ns.NSBackingStoreBuffered),
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false,
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)
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// We do not need to retain this because we are in garbage collection mode
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// and have assigned it to a global variable.
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//win.Retain()
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win.SetTitle(nst("Hi World"))
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win.MakeKeyAndOrderFront(win)
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win.SetAlphaValue(0.85)
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//Build a basic menu
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m1 := ns.NSMenuAlloc().InitWithTitle(nst("Main"))
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appItem := ns.NSMenuItemAlloc()
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fileItem := ns.NSMenuItemAlloc()
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m1.AddItem(appItem)
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m1.AddItem(fileItem)
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appMenu := ns.NSMenuAlloc().InitWithTitle(nst("App"))
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fileMenu := ns.NSMenuAlloc().InitWithTitle(nst("File"))
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m1.SetSubmenu(appMenu, appItem)
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m1.SetSubmenu(fileMenu, fileItem)
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appMenu.AddItemWithTitle(nst("About"), nil, nst(""))
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appMenu.AddItemWithTitle(nst("Preferences"), nil, nst(""))
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appMenu.AddItemWithTitle(nst("Quit"), ns.Selector("terminate:"), nst("q"))
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a.SetMainMenu(m1)
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fileMenu.AddItemWithTitle(nst("Open"), nil, nst(""))
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fileMenu.AddItemWithTitle(nst("New"), nil, nst(""))
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a.SetMainMenu(m1)
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//add some custom buttons
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b1 := ns.GButtonAlloc()
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b2 := ns.GButtonAlloc()
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b1.Init()
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b1.PressedCallback(pb1)
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b1.DeallocCallback(db)
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b1.SetAction(ns.Selector("pressed"))
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b1.SetTarget(b1)
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b1.SetTitle(nst("PUSH"))
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b2.Init()
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b2.PressedCallback(pb2)
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b2.DeallocCallback(db)
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b2.SetTarget(b2)
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b2.SetAction(ns.Selector("pressed"))
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b2.SetTitle(nst("QUIT"))
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//add some layout constraints
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b1.SetTranslatesAutoresizingMaskIntoConstraints(false)
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b2.SetTranslatesAutoresizingMaskIntoConstraints(false)
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cv := win.ContentView()
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cv.AddSubview(&b1.NSView)
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cv.AddSubview(&b2.NSView)
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viewmap := ns.NSDictionaryWithObjectsForKeys(
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ns.NSArrayWithObjects(b1, b2),
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ns.NSArrayWithObjects(nst("b1"), nst("b2")))
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cv.AddConstraints(ns.NSLayoutConstraintsWithVisualFormat(
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nst("V:|-[b1]"), 0, nil, viewmap))
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cv.AddConstraints(ns.NSLayoutConstraintsWithVisualFormat(
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nst("H:|-[b1]"), 0, nil, viewmap))
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cv.AddConstraints(ns.NSLayoutConstraintsWithVisualFormat(
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nst("H:[b1]-[b2]"), ns.NSLayoutFormatOptions(ns.NSLayoutFormatAlignAllBaseline), nil, viewmap))
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a.ActivateIgnoringOtherApps(true)
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}
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func shouldTerminateAfterLastWindowClosed(self ns.AppDelegate, s *ns.NSApplication) ns.BOOL {
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fmt.Println("Go: should terminate after last window closed")
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return true
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}
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func willTerminate(self ns.AppDelegate, n *ns.NSNotification) {
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fmt.Println("Go: will terminate")
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}
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func didBecomeActive(self ns.AppDelegate, n *ns.NSNotification) {
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fmt.Println("Go: did become active")
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fmt.Printf("Notification: %s\n", n.Name().UTF8String())
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}
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var (
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a *ns.NSApplication
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del *ns.AppDelegate
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win *ns.NSWindow
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)
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func app() {
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// Lock OS thread because Cocoa uses thread-local storage
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runtime.LockOSThread()
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a = ns.NSApplicationSharedApplication()
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a.SetActivationPolicy(ns.NSApplicationActivationPolicy(ns.NSApplicationActivationPolicyRegular))
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// Set up an AppDelegate
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// assign it to a global variable so it doesn't get garbage collected
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del = ns.AppDelegateAlloc()
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del.ApplicationDidFinishLaunchingCallback(didFinishLaunching)
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del.ApplicationShouldTerminateAfterLastWindowClosedCallback(shouldTerminateAfterLastWindowClosed)
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del.ApplicationWillTerminateCallback(willTerminate)
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del.ApplicationDidBecomeActiveCallback(didBecomeActive)
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a.SetDelegate(del)
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// Run the app
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a.Run()
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}
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func main() {
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// Run GC every second to ensure pointers are not being prematurely released.
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go func() {
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for {
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runtime.GC()
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time.Sleep(time.Second)
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}
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}()
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// Run our app in an autorelease pool just for fun
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go app()
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select {}
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}
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