# NSWrap Create Go language bindings for Objective-C. Using NSWrap, you can easily work with many MacOS interfaces, subclasses, library functions, protocols and delegates entirely in Go. # Getting Started ## Installation NSWrap runs on MacOS and requires `clang` (from the XCode command line tools) and the MacOS system header files. ```sh go get gitlab.wow.st/gmp/nswrap ``` From your `go` source directory, type: ```sh cd gitlab.wow.st/gmp/nswrap/cmd/nswrap go install ``` Since NSWrap uses `clang` to generate an AST from Objective-C input files, you will need to install XCode and its associated command line tools. Enter `clang --version` from your terminal prompt to see if you have it installed already. You will also need to have the Objective-C header files for the various frameworks you want to use. Look for them in `/System/Library/Frameworks/*/Headers`. ## Try Out An Example NSWrap is designed to be easy to use. To get started with an example, visit your Go source directory in a terminal and enter: ```sh cd gitlab.wow.st/gmp/nswrap/examples/app go generate go build ./app ``` # Basic Usage ## YAML configuration file NSWrap takes no command line arguments. All configuration directives are included in a file named `nswrap.yaml`, which must be found in the directory from which NSWrap is invoked. ```yaml # nswrap.yaml example package: MyWrapper inputfiles: - /System/Library/Frameworks/Foundation.framework/Headers/Foundation.h classes: - NSString - NSArray frameworks: [ Foundation ] pragma [ clang diagnostic ignored "-Wformat-security" ] ``` Regular expressions are permitted in the names of classes, functions, protocols and protocol methods, overridden superclass methods, and enums. When invoked, NSWrap creates a subdirectory with the name of the package as specified in `nswrap.yaml` or, by default, `ns` if a package name is not specified. In the output directory, a `main.go` file and, if required, `exports.go`, will be created or overwritten. To automatically invoke NSWrap, put a `//go:generate nswrap` comment at the top of your go source file and use `go generate` to create your Objective-C bindings. NSWrap will look for Objective-C header files where directed under `inputfiles` in your configuration file. CGo will also automatically compile and link any Objective-C implementation (`.m`) files found in this output directory, so put them in there if you are going to be hand-crafting any Objective-C implementations that need to go in the same package as your automatically generated bindings. ## Class and Instance Methods NSWrap will create bindings for all classes identified in the `classes` directive of the configuration file. All of the class and instance methods are bound to Go and all types identified in the process are wrapped in Go types (as described below), except for methods that contain prohibited return types or paramater types (such as blocks and function pointers). ```go s1 := ns.NSStringAlloc() // allocate and autorelease an instance of NSString s2 := ns.NSStringWithSting(s1) // call a class method of NSString class := ns.NSStringClass() // class method returning the class of NSString fmt.Println(s2.UTF8String()) // call UTF8String, an NSString instance method ``` As seen above, generated class methods will have the same name as their Objective-C method name, converted to the Go TitleCase convention, prefixed with the class name, and, if necessary, disambiguated for overloaded Objective-C methods. Any redundant initial characters are elided (e.g. the Objective-C `[NSString stringWithString:aString]` is shortened in Go to `ns.NSStringWithString(aString)`). Instance methods are carried over as-is but in TitleCase, and disambiguated for method overloading as described below. Note that while return types and parameter types needed for the binding will be defined and wrapped for you in Go types, you will not get any of their methods unless those types also appear in your NSWrap configuration file. For example, the `NSDictionaryWithObjects(...)` constructor takes two `NSArray` parameters, so if you want to use it you will probably want to have `NSArray` in your configuration file in addition to `NSDictionary`. ## Overloaded Methods Because Go does not allow overloaded function definitions, NSWrap automatically disambiguates overloaded method names as required. This is done by successively adding parameter names onto the end of the Go function name until a unique name is created. For example, `NSString` provides the folowing `compare` methods: ```objective-c - compare: - compare:options: - compare:options:range: - compare:options:range:locale: ``` These are translated into Go as: ```go func (o NSString) Compare(string NSString) NSComparisonResult { } func (o NSString) CompareOptions(string NSString, mask NSStringCompareOptions) NSComparisonResult { } func (o NSString) CompareOptionsRange(string NSString, mask NSStringCompareOptions, rangeOfReceiverToCompare NSRange) NSComparisonResult { } func (o NSString) CompareOptionsRangeLocale(string NSString, mask NSStringCompareOptions, rangeOfReceiverToCompare NSRange, locale NSObject) NSComparisonResult { } ``` ## NSString Helpers When NSWrap sees a class or instance method ending in `...WithString` (taking an Objective-C `NSString` as a parameter), it will automatically create an additional helper method ending in `WithGoString` that takes a Go string. ```go str := ns.NSStringWithGoString("** your string goes here **") fmt.Printf("%s\n",str) ``` NSWrap creates a `Char` Go type that is equivalent to a C `char`. A pointer to `Char` in Go code can therefore be used with Objective-C functions and methods that take a `char*` parameter. NSWrap provides the helper functions `CharWithGoString` and `CharWithBytes` that take, respectively, Go strings and Go byte arrays (`[]byte`) and return `*Char` in Go. As demonstrated above, NSWrap also provides a `String()` methods so that the `*Char` and `NSString` types implement the `Stringer` Go interface. ## Working With NSObject and its Descendants Objective-C Objects are represented in Go by a type and an interface as follows: ```go type Id struct { ptr unsafe.Pointer } func (o Id) Ptr() unsafe.Pointer { return o.ptr } type NSObject interface { Ptr() unsafe.Pointer } ``` Other object types in Go are structs that directly or indirectly embed `Id` and therefore implement `NSObject`. * The NSObject Interface The `Id` type in Go represents the Objective-C type `id`, which is a pointer to an Objective-C object. Because `cgo` does not understand this type, NSWrap will always translate it to a `void*` on the C side. The `NSObject` interface in Go allows any `NS` type to be used with generic Objective-C functions. For example: ```go o1 := ns.NSStringWithGoString("my string") s1 := ns.NSSetWithOBjects(o1) a := ns.NSMutableArrayWithObjects(o1,s1) ``` Since `NSString` and `NSSet` in Go both implement the `NSObject` interface, they can both be used as parameters to the `NSMutableArray` constructor. This will help you, too, with delegates (see below). Classes that accept delegates will generally accept any `NSObject` in ther `initWithDelegate()` or `setDelegate()` methods, and may or may not test at runtime if the provided object actually implements the required delegate protocol. * Inheritance Objective-C permits single inheritance. In Go, this is modeled using embedding. Top level objects that inherit from `NSObject` in Objective-C embed the Go type `Id` and therefore implement the `NSObject` Go interface. Other objects embed their superclass. For example: ```go type NSArray struct { Id } func (o NSArray) Ptr() unsafe.Pointer { return o.ptr } func (o Id) NSArray() NSArray { ret := NSArray{} ret.ptr = o.ptr return ret } type NSMutableArray struct { NSArray } func (o NSMutableArray) Ptr() unsafe.Pointer { return o.ptr } func (o Id) NSMutableArray() NSMutableArray {...} ``` Observe: ```go b := ns.NSButtonAlloc() // NSButton > NSControl > NSView > NSResponder > NSObject b.InitWithFrame(ns.NSMakeRect(100,100,200,200)) // Method of NSView b.SetTitle(nst("PUSH")) // Method of NSButton vw := win.ContentView() vw.AddSubview(b.NSView) // Pass the button's embedded NSView ``` In Go, `NSButtonAlloc` returns a Go object of type `ns.NSButton`. However, there is no `InitWithFrame` method for receivers of this type. This is not necessary because `NSButton` embeds `NSControl` which in turn embeds `NSView`. The `InitWithFrame` method only needs to be implemented for `NSView` receivers. Go will automatically find the indirectly embedded `NSView` and call the right method. Go's type inference appears to be slightly broken (as of 1.12.1) because the following does not work. Look out for this if you are getting type errors: ```go //DO NOT DO THIS b := ns.NSButtonAlloc().InitWithFrame(ns.MakeRect(100,100,200,200)) //For some reason Go thinks b has type ns.NSView, because InitWithFrame is defined for ns.NSView, even though //NSButtonAlloc() returns an ns.NSButton. ``` Go has no trouble finding embedded methods for your `NSButton` and will happily search up the chain through `NSControl`, `NSView`, `NSResponder` and `NSObject` and all of their associated protocols and categories. As of this writing, on MacOS 10.13.6, NSWrap binds 90 instance methods for `NSObject`, so things like `Hash()`, `IsEqualTo()`, `ClassName()` and many many others are available and can be called on any object directly from Go. Go does not perform the same type magic when you use variables as function or method parameters. If you want to pass your `NSButton` as a parameter to a method that accepts an `NSView` type, you need to explicitly pass the embedded `NSView` (`b.NSView` in the example above). NSWrap creates a method for `Id` allowing objects to be converted at run-time to any other class. You will need this for Enumerators, which always return `Id`. See below under Enumerators for an example, but make sure you know (or test) what type your objects are before converting them, or else you will get an exception from the Objective-C runtime. Because `Id` can be converted to any type, and every object in the Foundation classes inherits from `Id`, it is possible to send any message to any object, if you are feeling lucky. You are going to have to explicitly convert your object to the wrong type before the compiler will let you do this. ```go a := ns.NSArrayWithObjects(o1,o2) // NSArray embeds Id fmt.Println(a.NSString().UTF8String()) // DON'T! // | | \-method of NSString, returns *Char, a "Stringer" type // | \-method of Id returning NSString // \-calls "String()" on its parameters ``` The above code will compile, but you will get an exception at runtime: ```sh *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSArrayM UTF8String]: unrecognized selector sent to instance 0x4608940' ``` ## Variadic Functions As seen above with the `NSMutableArrayWithObjects()` constructor example, NSWrap supports variadic functions. Because of the limitations of `cgo`, there is a numerical limit to the number of parameters in a variadic function call, which defaults to 16 but can be set with the `vaargs` configuration directive. ## Pointers to Pointers When NSWrap encounters a pointer to a pointer to an Objective-C object, it treats it as an array of objects and translates it into a pointer to a Go slice. If you are passing empty slices into these functions, be sure to pre-allocate them to a sufficient size and capacity (see below for an example). These Go slices can be used for input and output of methods and functions. Pointers to pointers are sometimes passed to Objective-C methods or functions as a way of receiving output from those functions. In those cases, after the CGo call, the method parameter is treated as a nil-terminated array of object pointers. The object pointers are copied into the input Go slice, which is then truncated to the appropriate length. An example in Core Foundation is the `getObjects:andKeys:count` method for `NSDictionary`: ```go nst := ns.NSStringWithGoString dict := ns.NSDictionaryWithObjectsForKeys( ns.NSArrayWithObjects(nst("obj1"),nst("obj2")), ns.NSArrayWithObjects(nst("key1"),nst("key2")), ) os,ks := make([]ns.Id,0,5), make([]ns.Id,0,5) // length 0, capacity 5 slices dict.GetObjects(&os,&ks,5) // count = 5, must be the same size or smaller than the input slice capacity fmt.Printf("Length of os is now %d\n",len(os)) // os and ks slices are now length = 2 for i,k := range ks { fmt.Printf("-- %s -> %s\n",k.NSString(),os[i].NSString()) } ``` Using pointers to pointers is necessary in many Core Foundation situations where you need to get an error message out of a function or method, for example in `[NSString stringWithContentsOfURL...]`: ```go err := make([]ns.NSError,1) n1 = ns.NSStringWithContentsOfURLEncoding(ns.NSURLWithGoString("htttypo://example.com"),0,&err) fmt.Printf("err: %s\n",err[0].LocalizedDescription()) //err: The file couldn’t be opened because URL type htttypo isn’t supported. ``` ## Selectors You can specify selectors using a Go string. The `Selector()` function returns a Go type `SEL` which corresponds to a pointer to `struct objc_selector` in C. Among other things, this lets you set actions on `NSControls` and `NSMenuItems`: ```go appMenu.AddItemWithTitle( ns.NSStringWithGoString("Quit"), ns.Selector("terminate:"), ns.NSStringWithGoString("q")) ``` ## Enumerators NSWrap provides a `ForIn` method for the `NSEnumerator` type. Call it with a `func(ns.Id) bool` parameter that returns `true` to continue and `false` to stop the enumeration. ```go a := ns.NSArrayWithObjects(o1,o2,o3) a.ObjectEnumerator().ForIn(func (o ns.Id) bool { switch { case o.IsKindOfClass(ns.NSStringClass()): fmt.Println(o.NSString().UTF8String()) return true // continue enumeration default: fmt.Println("Unknown class") return false // terminate enumeration } }) ``` As seen above, you can do the usual Objective-C thing for runtime type identification. ## Enum Definitions NSWrap translates C `enum` values into Go constants. The enums you need are specified in `nswrap.yaml` by regular expression, which, in the case of named enums, must match the name of the `enum` itself, or in the case of anonymous enums, must match the name of the constant(s) you are looking for as declared within the `enum`. The generated constants receive Go types associated with their underlying C types, which are automatically declared by NSWrap as needed. The following configuration: ```yaml # nswrap.yaml inputfiles: [/System/Library/Frameworks/AppKit.framework/Headers/AppKit.h] enums: - _CLOCK.* # match constants in an anonymous enum - NSWindowOrdering.* # match a named enum ``` results in: ```go //ns/main.go ... type NSWindowOrderingMode C.enum_NSWindowOrderingMode const NSWindowAbove NSWindowOrderingMode = C.NSWindowAbove const NSWindowBelow NSWindowOrderingMode = C.NSWindowBelow const NSWindowOut NSWindowOrderingMode = C.NSWindowOut const _CLOCK_REALTIME = C._CLOCK_REALTIME const _CLOCK_MONOTONIC = C._CLOCK_MONOTONIC const _CLOCK_MONOTONIC_RAW = C._CLOCK_MONOTONIC_RAW ... ``` ## Memory management You can call `Retain()`, `Release()` and `Autorelease()` on any object. All allocation functions generated by NSWrap call `autorelease` before they return an object. If you are not working in an environment (such as an Application Delegate callback) that provides an autorelease pool, you can create your own: * Work directly with NSAutoreleasePool objects ```go swamp := ns.NSAutoreleasePoolAlloc().Init() del := ns.AppDelegateAlloc() menu := ns.NSMenuAlloc().InitWithTitle(nst("Main")) str := ns.NSStringWithGoString("these objects will be automatically deallocated when swamp is drained.") ... swamp.Drain() ``` * ...or use the AutoreleasePool() helper function NSWrap provides a helper function that can be passed a `func()` with no parameters or return value. It is conventient to give it an anonymous function and write your code in line, just like you would if you were using an `@autoreleasepool { }` block. ```go ns.AutoreleasePool(func() { a := MyObjectAlloc().Init() b := MyOtherObjectAlloc().Init() ... }) ``` You will need to make sure `NSAutoreleasePool` is included in the `classes` directive in your configuration file before working with `NSAutoreleasePool` objects or the `AutoreleasePool` helper function. Memory management seems to work but there ought to be a comprehensive tests before anyone should feel confident with it. ## Delegates The `delegates` directive in `nswrap.yaml` creates a new Objective-C class and associated Go wrapper functions. For example, the following configuration file creates a class called `CBDelegate` that implements the Objective-C protocols `CBCentralManagerDelegate` and `CBPeripheralDelegate`, along with the Go code you need to allocate and use instances of the class. ```yaml # nswrap.yaml inputfiles: - /System/Library/Frameworks/CoreBluetooth.framework/Headers/CoreBluetooth.h classes: - CBCentralManager delegates: CBDelegate: # a name for your delegate class CBCentralManagerDelegate: # a protocol to implement - centralManagerDidUpdateState # messages you want to respond to - centralManagerDidDiscoverPeripheral - centralManagerDidConnectPeripheral CBPeripheralDelegate: # another protocol to implement - peripheralDidDiscoverServices - peripheralDidDiscoverCharacteristicsForService - peripheralDidUpdateValueForCharacteristic ... ``` The generated delegate inherits from NSObject and is identified as implementing the protocols specified in `nswrap.yaml`. When a delegate is activated and one of the callback methods named in the configuration file is called, the delegate will call back into an exported Go function. If a user-defined callback function has been specified, it will be called with all of its parameters converted to their Go type equivalents. User-defined callbacks are registered by calling a function with the method name in TitleCase + `Callback`, so in the example above, call `ns.CentralManagerDidUpdateStateCallback(...)` with the name of your callback function to register to receive notifications when your central manager updates its state. The code in `examples/bluetooth` implements a working Bluetooth Low Energy heart rate monitor entirely in Go. The following Go code creates a CBDelegate object in Go, registers a callback for `centralManagerDidUpdateState`, allocates a CBCentralManager object, and installs our delegate: ```go func cb(c ns.CBCentralManager) { ... } func main() { ... del := ns.CBDelegateAlloc() del.CentralManagerDidUpdateStateCallback(cb) cm := ns.CBCentralManagerAlloc().InitWithDelegateQueue(del,queue) ``` When you provide user-defined callback functions, you will need to specify them with exactly the right type, matching NSWrap's generated Go wrapper types for the callback function and the Go types for all of its parameters. If `go build` fails, the error messages will point you in the right direction. ``` $ go build ./main.go:127:43: cannot use didFinishLaunching (type func(ns.NSNotification, bool)) as type func(ns.NSNotification) in argument to del.ApplicationDidFinishLaunchingCallback ``` In the above example, build failed because an extra `bool` parameter was included in the callback function. The compiler is telling you that the right type for the callback is `func(ns.NSNotification)` with no return value. ## Working with AppKit You can wrap the AppKit framework classes and create an NSApplication Delegate. This allows you to build a Cocoa app entirely in Go. Because AppKit uses thread local storage, you will need to make sure all calls into it are done from the main OS thread. This can be a challenge in Go even though runtime.LockOSThread() is supposed to provide this functionality. Good luck with that! This is actually a full working example: ```yaml # nswrap.yaml inputfiles: - /System/Library/Frameworks/AppKit.framework/Headers/AppKit.h classes: - NSApplication - NSWindow - NSString - NSMenu enums: - NSApplication.* - NSBackingStore.* - NSWindowStyleMask.* functions: - NSMakeRect delegates: AppDelegate: NSApplicationDelegate: - applicationDidFinishLaunching - applicationShouldTerminateAfterLastWindowClosed frameworks: [ Foundation, AppKit, CoreGraphics ] ``` ```go //go:generate nswrap package main import ( "fmt" "runtime" "gitlab.wow.st/gmp/nswrap/examples/app/ns" // point to your NSWrap output directory ) func didFinishLaunching(n ns.NSNotification) { fmt.Println("Go: did finish launching!") } func shouldTerminate(s ns.NSApplication) ns.BOOL { return 1 } func main() { runtime.LockOSThread() a := ns.NSApplicationSharedApplication() a.SetActivationPolicy(ns.NSApplicationActivationPolicyRegular) del := ns.AppDelegateAlloc() del.ApplicationDidFinishLaunchingCallback(didFinishLaunching) del.ApplicationShouldTerminateAfterLastWindowClosedCallback(shouldTerminate) a.SetDelegate(del) win := ns.NSWindowAlloc().InitWithContentRectStyleMask( ns.NSMakeRect(200,200,600,600), ns.NSWindowStyleMaskTitled | ns.NSWindowStyleMaskClosable, ns.NSBackingStoreBuffered, 0, ) win.SetTitle(ns.NSStringWithGoString("Hi World")) win.MakeKeyAndOrderFront(win) a.Run() } ``` Pretty simple right? Not really, NSWrap just generated almost 15,000 lines of code. See `examples/app` for a slightly more complex example with working menus and visual format-based auto layout. ## Subclasses NSWrap includes functionality to generate subclasses as specified in `nswrap.yaml`. You can override existing methods or create new methods with any type signature you specify using Objective-C method signature syntax. ```yaml # nswrap.yaml ... subclasses: myClass: # the name of the new class yourClass: # the superclass to inherit from - init.* # what methods to override - -(void)hi_there:(int)x # Objective-C prototype of your new method(s) # |--note the hyphen indicating that this is an instance method ``` In the example above, your new class will be named `myClass` in Objective-C and `MyClass` in Go. It will override any `init` methods found in `yourClass` (which must be defined in one of the header files included in the `inputfiles` directive of `nswrap.yaml`). In addition, because the second entry under `yourClass` starts with a `-`, it will be treated as a new instance method definition for `myClass`. The remainder of the line will be parsed as an Objective-C method prototype in order to determine the method name, its return type, and the names and types of its parameters if any. Since multiple inheritance is not permitted in Objective-C, it is not possible to specify more than one superclass in a `subclasses` entry. You can use subclasses to define new AppKit controls with configurable callbacks. For example, lets make an `NSButton` that calls back into Go when you press it: ```yaml # nswrap.yaml ... subclasses: GButton: NSButton: - -(void)pressed ... ``` ```go func pressed() { fmt.Println("Button pressed!") } ... func didFinishLaunching(n ns.NSNotification) { ... button := ns.GButtonAlloc() button.Init() button.PressedCallback(pressed) # register user-defined callback button.SetAction(ns.Selector("pressed")) button.SetTarget(button) button.SetTitle(ns.NSStringWithGoString("PUSH")) ... } ``` Later on you can add the your new button to a view and tell Cocoa where to lay it out. It's all a little verbose, but that's because for some reason you decided to write Objective-C code in Go. # Limitations ## Blocks NSWrap does not support methods or functions that take C functions or blocks as parameters or return values. # Why? Um, I was trying to make a nice modern Go binding for CoreBluetooth on MacOS and got carried away. # Acknowledgements This work was inspired by Maxim's excellent [c-for-go](https://github.com/xlab/c-for-go). Much of the infrastructure was lifted from Elliot Chance's equally excellent [c2go](https://github.com/elliotchance/c2go). Kiyoshi Murata's post on [coderwall.com](https://coderwall.com/p/l9jr5a/accessing-cocoa-objective-c-from-go-with-cgo) was an essential piece of inspiration. The combinatorial Objective-C type parsers are mine as are the Objective-C and Go code generators, so this is where you will find all of the bugs.