37 lines
762 B
Go
37 lines
762 B
Go
{
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ctx.Reset(&e) // ctx keeps a pointer to e.Config, so we can do...
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ctx.RigidConstraints()
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{
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f1 := layout.Flex{Axis: layout.Vertical} // maybe pass ctx in here?
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ins := layout.UniformInset(ui.Dp(10))
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ins.Begin(ctx) // containers like Insets and Flex keep a pointer to ctx
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f1.Init(ctx)
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f1.Rigid()
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editor1.Layout(ctx)
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f1.End()
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{
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f1.Flexible(0.33)
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ins := layout.UniformInset(ui.Dp(10))
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ins.Begin(ctx)
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editor2.Layout(ctx)
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ins.End()
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}
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f1.End()
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{
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f1.Flexible(0.67)
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f2 := layout.Flex{Axis: layout.Horizontal}
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f2.Init(ctx)
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f2.Rigid()
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button1.Layout(ctx)
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c1 := f2.End()
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f2.Flexible(0.5)
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button2.Layout(ctx)
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c2 := f2.End()
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f2.Layout(c1, c2)
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}
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c3 := f1.End()
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f1.Layout(c1, c2, c3)
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ins.End()
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}
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}
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