giowrap/main.go

392 lines
8.5 KiB
Go

package giowrap
import (
"image/color"
//"log"
"sync"
"gioui.org/ui"
"gioui.org/ui/app"
"gioui.org/ui/input"
"gioui.org/ui/layout"
"gioui.org/ui/measure"
"gioui.org/ui/text"
"gioui.org/ui/f32"
gdraw "gioui.org/ui/draw"
"gioui.org/ui/gesture"
"gioui.org/ui/pointer"
)
type Extra struct {
cur, max int
sync.Mutex
data []interface{}
}
var extra Extra
func (e *Extra) New() int {
e.Lock()
if e.data == nil { e.data = make([]interface{},0) }
ret := e.max
e.max = e.max + 1
e.data = append(e.data,nil)
e.Unlock()
return ret
}
type Context struct {
Faces measure.Faces
w *app.Window
c *app.Config
q input.Queue
ops *ui.Ops
cs layout.Constraints
dims layout.Dimens
}
func NewContext(w *app.Window) Context {
ret := Context{
w: w,
ops: new(ui.Ops),
q: w.Queue(),
}
return ret
}
func (ctx Context) Reset(e app.DrawEvent) Context {
ctx.c = &e.Config
ctx.ops.Reset()
ctx.cs = layout.RigidConstraints(e.Size)
ctx.Faces.Reset(ctx.c)
return ctx
}
func (ctx Context) Draw() {
ctx.w.Draw(ctx.ops)
}
type Layout func(Context) Context
type Widget interface {
Layout(Context) Context
}
type WidgetCombinator func(...Widget) Widget
type Label struct {
l *text.Label
}
type LabelOpts struct {
face text.Face
alignment text.Alignment
}
type LabelOption func(*LabelOpts)
func LabelFace(x text.Face) LabelOption {
return func(o *LabelOpts) { o.face = x }
}
func LabelAlignment(x text.Alignment) LabelOption {
return func(o *LabelOpts) { o.alignment = x }
}
func NewLabel(t string, lops ...LabelOption) *Label {
ret := &Label{}
opts := &LabelOpts{}
for _,o := range lops { o(opts) }
ret.l = &text.Label{
Face: opts.face,
Text: t,
Alignment: opts.alignment,
}
return ret
}
func (l *Label) Layout(ctx Context) Context {
ctx.dims = l.l.Layout(ctx.ops, ctx.cs)
return ctx
}
type Editor struct {
e *text.Editor
}
type EditorOpts struct {
face text.Face
singleline bool
}
type EditorOption func(*EditorOpts)
func EditorFace(x text.Face) EditorOption {
return func(o *EditorOpts) { o.face = x }
}
func EditorSingleline() EditorOption {
return func(o *EditorOpts) { o.singleline = true }
}
func NewEditor(t string, eops ...EditorOption) *Editor {
ret := &Editor{}
opts := &EditorOpts{}
for _,o := range eops { o(opts) }
ret.e = &text.Editor{ Face: opts.face, SingleLine: opts.singleline }
ret.SetText(t)
return ret
}
func (e *Editor) Layout(ctx Context) Context {
ctx.dims = e.e.Layout(ctx.c, ctx.q, ctx.ops, ctx.cs)
return ctx
}
func (e *Editor) Text() string { return e.e.Text() }
func (e *Editor) SetText(s string) { e.e.SetText(s) }
func (e *Editor) Focus() { e.e.Focus() }
type fWidget struct {
l Layout
}
func NewfWidget(l Layout) fWidget {
return fWidget{ l: l }
}
func (fw fWidget) Layout(ctx Context) Context {
return fw.l(ctx)
}
type Flex WidgetCombinator
// This "Widget" does nothing except set the Flexible field of a FlexOpts
// struct within the Extra data structure
func Flexible(v float32) Widget {
return NewfWidget(func(ctx Context) Context {
extra.data[extra.cur].(*FlexOpts).flexible = v
return ctx
})
}
type FlexOpts struct {
axis layout.Axis
mainAxisAlignment layout.MainAxisAlignment
crossAxisAlignment layout.CrossAxisAlignment
flexible float32
}
type FlexOption func(*FlexOpts)
func FlexAxis(x layout.Axis) FlexOption {
return func(o *FlexOpts) { o.axis = x }
}
func MainAxisAlignment(x layout.MainAxisAlignment) FlexOption {
return func(o *FlexOpts) { o.mainAxisAlignment = x }
}
func CrossAxisAlignment(x layout.CrossAxisAlignment) FlexOption {
return func(o *FlexOpts) { o.crossAxisAlignment = x }
}
// NewFlex returns a WidgetCombinator that wraps the layout.Flex element.
func NewFlex(fos ...FlexOption) Flex {
opts := &FlexOpts{}
for _,o := range fos { o(opts) }
f := layout.Flex{
Axis: opts.axis,
MainAxisAlignment: opts.mainAxisAlignment,
CrossAxisAlignment: opts.crossAxisAlignment,
}
index := extra.New()
extra.data[index] = opts
return func(ws ...Widget) Widget {
return NewfWidget(func(ctx Context) Context {
// ensure child widgets write options to the right place
extra.cur = index
opts := extra.data[index].(*FlexOpts)
f.Init(ctx.ops, ctx.cs)
fcs := make([]layout.FlexChild,len(ws))
for i, w := range ws {
if v := opts.flexible; v != 0 {
ctx.cs = f.Flexible(v)
} else {
ctx.cs = f.Rigid()
}
ctx = w.Layout(ctx)
fcs[i] = f.End(ctx.dims)
}
ctx.dims = f.Layout(fcs...)
return ctx
})
}
}
type InsetOpts struct {
top, right, bottom, left ui.Value
}
type InsetOption func(*InsetOpts)
func InsetTop(x ui.Value) InsetOption {
return func(o *InsetOpts) { o.top = x }
}
func InsetRight(x ui.Value) InsetOption {
return func(o *InsetOpts) { o.right = x }
}
func InsetBottom(x ui.Value) InsetOption {
return func(o *InsetOpts) { o.bottom = x }
}
func InsetLeft(x ui.Value) InsetOption {
return func(o *InsetOpts) { o.left = x }
}
func InsetSize(x ui.Value) InsetOption {
return func(o *InsetOpts) {
o.top = x
o.right = x
o.bottom = x
o.left = x
}
}
//NewInset returns a WidgetCombinator that wraps the layout.Inset element.
func NewInset(insos ...InsetOption) WidgetCombinator {
opts := &InsetOpts{}
for _,o := range insos { o(opts) }
ins := layout.Inset{ Top: opts.top, Right: opts.right, Bottom: opts.bottom, Left: opts.left }
return func(ws ...Widget) Widget {
return NewfWidget(func(ctx Context) Context {
ctx.cs = ins.Begin(ctx.c, ctx.ops, ctx.cs)
var dims layout.Dimens
for _, w := range ws {
ctx = w.Layout(ctx)
}
ctx.dims = ins.End(dims)
return ctx
})
}
}
type Background struct {
Color color.RGBA
Radius ui.Value
Inset layout.Inset
macro ui.MacroOp
}
type Enclosure interface {
Begin(Context) Context
End(Context) Context
}
func Enclose(e Enclosure, ws ...Widget) Widget {
return NewfWidget(func(ctx Context) Context {
ctx = e.Begin(ctx)
for _,w := range ws {
ctx = w.Layout(ctx)
}
ctx = e.End(ctx)
return ctx
})
}
type BackgroundOpts struct {
c color.RGBA
radius ui.Value
}
type BackgroundOption func(*BackgroundOpts)
func BgColor(c color.RGBA) BackgroundOption {
return func(o *BackgroundOpts) { o.c = c }
}
func BgRadius(x ui.Value) BackgroundOption {
return func(o *BackgroundOpts) { o.radius = x }
}
func NewBackground(bos ...BackgroundOption) WidgetCombinator {
opts := &BackgroundOpts{}
for _,o := range bos { o(opts) }
bg := &Background{
Color: opts.c,
Radius: opts.radius,
Inset: layout.UniformInset(opts.radius),
}
return func(ws ...Widget) Widget {
return Enclose(bg, ws...)
}
}
func (bg *Background) Begin(ctx Context) Context {
bg.macro.Record(ctx.ops)
ctx.cs = bg.Inset.Begin(ctx.c, ctx.ops, ctx.cs)
return ctx
}
func (bg *Background) End(ctx Context) Context {
ctx.dims = bg.Inset.End(ctx.dims)
bg.macro.Stop()
//var stack ui.StackOp
w, h := float32(ctx.dims.Size.X), float32(ctx.dims.Size.Y)
if r := float32(ctx.c.Px(bg.Radius)); r > 0 {
if r > w / 2 {
r = w / 2
}
if r > h / 2 {
r = h / 2
}
rrect(ctx.ops, w, h, r, r, r, r)
}
gdraw.ColorOp{Color: bg.Color}.Add(ctx.ops)
gdraw.DrawOp{Rect: f32.Rectangle{Max: f32.Point{X: w, Y: h}}}.Add(ctx.ops)
bg.macro.Add(ctx.ops)
return ctx
}
// https://pomax.github.io/bezierinfo/#circles_cubic.
func rrect(ops *ui.Ops, width, height, se, sw, nw, ne float32) {
w, h := float32(width), float32(height)
const c = 0.55228475 // 4*(sqrt(2)-1)/3
var b gdraw.PathBuilder
b.Init(ops)
b.Move(f32.Point{X: w, Y: h - se})
b.Cube(f32.Point{X: 0, Y: se * c}, f32.Point{X: -se + se*c, Y: se}, f32.Point{X: -se, Y: se}) // SE
b.Line(f32.Point{X: sw - w + se, Y: 0})
b.Cube(f32.Point{X: -sw * c, Y: 0}, f32.Point{X: -sw, Y: -sw + sw*c}, f32.Point{X: -sw, Y: -sw}) // SW
b.Line(f32.Point{X: 0, Y: nw - h + sw})
b.Cube(f32.Point{X: 0, Y: -nw * c}, f32.Point{X: nw - nw*c, Y: -nw}, f32.Point{X: nw, Y: -nw}) // NW
b.Line(f32.Point{X: w - ne - nw, Y: 0})
b.Cube(f32.Point{X: ne * c, Y: 0}, f32.Point{X: ne, Y: ne - ne*c}, f32.Point{X: ne, Y: ne}) // NE
b.End()
}
type Clickable interface {
Widget
Clicked(Context) bool
}
//cWidget is a clickable Widget that provides the Clicked() method.
type cWidget struct {
w Widget
click *gesture.Click
}
func (w cWidget) Layout(ctx Context) Context {
ctx = w.w.Layout(ctx)
pointer.RectAreaOp{Size: ctx.dims.Size}.Add(ctx.ops)
w.click.Add(ctx.ops)
return ctx
}
func (w cWidget) Clicked(ctx Context) bool {
for _,e := range w.click.Events(ctx.q) {
if e.Type == gesture.TypeClick {
return true
}
}
return false
}
//Clickable converts any Widget into a clickable Widget.
func AsClickable(w Widget) cWidget {
return cWidget{ w: w, click: new(gesture.Click) }
}