291 lines
6.0 KiB
Go
291 lines
6.0 KiB
Go
package giowrap
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import (
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"image/color"
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"log"
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"gioui.org/ui"
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"gioui.org/ui/app"
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"gioui.org/ui/input"
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"gioui.org/ui/layout"
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"gioui.org/ui/measure"
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"gioui.org/ui/text"
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"gioui.org/ui/f32"
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gdraw "gioui.org/ui/draw"
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"gioui.org/ui/gesture"
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"gioui.org/ui/pointer"
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)
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type Context struct {
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Faces measure.Faces
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w *app.Window
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c *app.Config
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q input.Queue
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ops *ui.Ops
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cs layout.Constraints
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dims layout.Dimens
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extra map[string]interface{}
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}
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func NewContext(w *app.Window) Context {
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return Context{
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w: w,
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ops: new(ui.Ops),
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q: w.Queue(),
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extra: make(map[string]interface{}),
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}
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}
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func (ctx Context) Reset(e app.DrawEvent) Context {
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ctx.c = &e.Config
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ctx.ops.Reset()
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ctx.cs = layout.RigidConstraints(e.Size)
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ctx.Faces.Reset(ctx.c)
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return ctx
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}
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func (ctx Context) Draw() {
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ctx.w.Draw(ctx.ops)
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}
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type Layout func(Context) Context
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func LayoutWithContext(ctx Context, ws ...Widget) Context {
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for _, w := range ws {
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ctx = w.Layout(ctx)
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}
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return ctx
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}
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type fWidget struct {
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l Layout
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}
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func NewfWidget(l Layout) fWidget {
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return fWidget{ l: l }
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}
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func (fw fWidget) Layout(ctx Context) Context {
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return fw.l(ctx)
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}
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type Widget interface {
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Layout(Context) Context
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}
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type WidgetCombinator func(...Widget) Widget
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type Label struct {
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l *text.Label
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}
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func NewLabel(face text.Face, t string, alignment text.Alignment) *Label {
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ret := &Label{}
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ret.l = &text.Label{
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Face: face,
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Text: t,
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Alignment: alignment,
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}
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return ret
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}
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func (l *Label) Layout(ctx Context) Context {
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ctx.dims = l.l.Layout(ctx.ops, ctx.cs)
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return ctx
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}
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type Editor struct {
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e *text.Editor
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}
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func NewEditor(face text.Face, singleline bool) *Editor {
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ret := &Editor{}
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ret.e = &text.Editor{ Face: face, SingleLine: singleline }
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return ret
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}
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func (e *Editor) Layout(ctx Context) Context {
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ctx.dims = e.e.Layout(ctx.c, ctx.q, ctx.ops, ctx.cs)
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return ctx
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}
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func (e *Editor) Text() string {
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return e.e.Text()
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}
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func (e *Editor) SetText(s string) {
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e.e.SetText(s)
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}
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func (e *Editor) Focus() {
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e.e.Focus()
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}
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func Rgb(c uint32) color.RGBA {
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return Argb((0xff << 24) | c)
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}
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func Argb(c uint32) color.RGBA {
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return color.RGBA{A: uint8(c >> 24), R: uint8(c >> 16), G: uint8(c >> 8), B: uint8(c)}
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}
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type Flex WidgetCombinator
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func Flexible(v float32) Widget {
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return NewfWidget(func(ctx Context) Context {
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ctx.extra["Flexible"] = v
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return ctx
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})
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}
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func NewFlex(axis layout.Axis, mainAxisAlignment layout.MainAxisAlignment, crossAxisAlignment layout.CrossAxisAlignment) Flex {
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f := layout.Flex{
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Axis: axis,
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MainAxisAlignment: mainAxisAlignment,
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CrossAxisAlignment: crossAxisAlignment,
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}
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return func(ws ...Widget) Widget {
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return NewfWidget(func(ctx Context) Context {
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f.Init(ctx.ops, ctx.cs)
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fcs := make([]layout.FlexChild,len(ws))
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for i, w := range ws {
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if v,ok := ctx.extra["Flexible"]; ok {
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switch v := v.(type) {
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case float32:
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ctx.cs = f.Flexible(v)
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default:
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log.Fatal("Type error")
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}
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} else {
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ctx.cs = f.Rigid()
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}
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ctx = w.Layout(ctx)
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fcs[i] = f.End(ctx.dims)
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}
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ctx.dims = f.Layout(fcs...)
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delete(ctx.extra, "Flexible")
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return ctx
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})
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}
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}
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func NewInset(top, right, bottom, left ui.Value) WidgetCombinator {
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ins := layout.Inset{ Top: top, Right: right, Bottom: bottom, Left: left }
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return func(ws ...Widget) Widget {
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return NewfWidget(func(ctx Context) Context {
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ctx.cs = ins.Begin(ctx.c, ctx.ops, ctx.cs)
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var dims layout.Dimens
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for _, w := range ws {
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ctx = w.Layout(ctx)
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}
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ctx.dims = ins.End(dims)
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return ctx
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})
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}
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}
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type Background struct {
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Color color.RGBA
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Radius ui.Value
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Inset layout.Inset
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macro ui.MacroOp
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}
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type Enclosure interface {
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Begin(Context) Context
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End(Context) Context
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}
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func Enclose(e Enclosure, ws ...Widget) Widget {
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return NewfWidget(func(ctx Context) Context {
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ctx = e.Begin(ctx)
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for _,w := range ws {
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ctx = w.Layout(ctx)
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}
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ctx = e.End(ctx)
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return ctx
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})
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}
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func NewBackground(color color.RGBA, radius ui.Value) WidgetCombinator {
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bg := &Background{
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Color: color,
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Radius: radius,
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Inset: layout.UniformInset(radius), // FIXME: need to be able to
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} // do math ops on Values
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return func(ws ...Widget) Widget {
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return Enclose(bg, ws...)
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}
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}
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func (bg *Background) Begin(ctx Context) Context {
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bg.macro.Record(ctx.ops)
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ctx.cs = bg.Inset.Begin(ctx.c, ctx.ops, ctx.cs)
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return ctx
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}
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func (bg *Background) End(ctx Context) Context {
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ctx.dims = bg.Inset.End(ctx.dims)
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bg.macro.Stop()
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//var stack ui.StackOp
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w, h := float32(ctx.dims.Size.X), float32(ctx.dims.Size.Y)
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if r := float32(ctx.c.Px(bg.Radius)); r > 0 {
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if r > w / 2 {
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r = w / 2
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}
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if r > h / 2 {
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r = h / 2
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}
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rrect(ctx.ops, w, h, r, r, r, r)
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}
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gdraw.ColorOp{Color: bg.Color}.Add(ctx.ops)
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gdraw.DrawOp{Rect: f32.Rectangle{Max: f32.Point{X: w, Y: h}}}.Add(ctx.ops)
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bg.macro.Add(ctx.ops)
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return ctx
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}
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// https://pomax.github.io/bezierinfo/#circles_cubic.
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func rrect(ops *ui.Ops, width, height, se, sw, nw, ne float32) {
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w, h := float32(width), float32(height)
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const c = 0.55228475 // 4*(sqrt(2)-1)/3
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var b gdraw.PathBuilder
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b.Init(ops)
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b.Move(f32.Point{X: w, Y: h - se})
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b.Cube(f32.Point{X: 0, Y: se * c}, f32.Point{X: -se + se*c, Y: se}, f32.Point{X: -se, Y: se}) // SE
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b.Line(f32.Point{X: sw - w + se, Y: 0})
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b.Cube(f32.Point{X: -sw * c, Y: 0}, f32.Point{X: -sw, Y: -sw + sw*c}, f32.Point{X: -sw, Y: -sw}) // SW
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b.Line(f32.Point{X: 0, Y: nw - h + sw})
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b.Cube(f32.Point{X: 0, Y: -nw * c}, f32.Point{X: nw - nw*c, Y: -nw}, f32.Point{X: nw, Y: -nw}) // NW
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b.Line(f32.Point{X: w - ne - nw, Y: 0})
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b.Cube(f32.Point{X: ne * c, Y: 0}, f32.Point{X: ne, Y: ne - ne*c}, f32.Point{X: ne, Y: ne}) // NE
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b.End()
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}
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type cWidget struct {
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w Widget
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click *gesture.Click
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}
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func (w cWidget) Layout(ctx Context) Context {
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ctx = w.w.Layout(ctx)
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pointer.RectAreaOp{Size: ctx.dims.Size}.Add(ctx.ops)
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w.click.Add(ctx.ops)
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return ctx
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}
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func (w cWidget) Clicked(ctx Context) bool {
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for _,e := range w.click.Events(ctx.q) {
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if e.Type == gesture.TypeClick {
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return true
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}
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}
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return false
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}
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func Clickable(w Widget) cWidget {
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return cWidget{ w: w, click: new(gesture.Click) }
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}
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