giowrap/main.go
2019-08-15 17:47:46 -04:00

291 lines
6.0 KiB
Go

package giowrap
import (
"image/color"
"log"
"gioui.org/ui"
"gioui.org/ui/app"
"gioui.org/ui/input"
"gioui.org/ui/layout"
"gioui.org/ui/measure"
"gioui.org/ui/text"
"gioui.org/ui/f32"
gdraw "gioui.org/ui/draw"
"gioui.org/ui/gesture"
"gioui.org/ui/pointer"
)
type Context struct {
Faces measure.Faces
w *app.Window
c *app.Config
q input.Queue
ops *ui.Ops
cs layout.Constraints
dims layout.Dimens
extra map[string]interface{}
}
func NewContext(w *app.Window) Context {
return Context{
w: w,
ops: new(ui.Ops),
q: w.Queue(),
extra: make(map[string]interface{}),
}
}
func (ctx Context) Reset(e app.DrawEvent) Context {
ctx.c = &e.Config
ctx.ops.Reset()
ctx.cs = layout.RigidConstraints(e.Size)
ctx.Faces.Reset(ctx.c)
return ctx
}
func (ctx Context) Draw() {
ctx.w.Draw(ctx.ops)
}
type Layout func(Context) Context
func LayoutWithContext(ctx Context, ws ...Widget) Context {
for _, w := range ws {
ctx = w.Layout(ctx)
}
return ctx
}
type fWidget struct {
l Layout
}
func NewfWidget(l Layout) fWidget {
return fWidget{ l: l }
}
func (fw fWidget) Layout(ctx Context) Context {
return fw.l(ctx)
}
type Widget interface {
Layout(Context) Context
}
type WidgetCombinator func(...Widget) Widget
type Label struct {
l *text.Label
}
func NewLabel(face text.Face, t string, alignment text.Alignment) *Label {
ret := &Label{}
ret.l = &text.Label{
Face: face,
Text: t,
Alignment: alignment,
}
return ret
}
func (l *Label) Layout(ctx Context) Context {
ctx.dims = l.l.Layout(ctx.ops, ctx.cs)
return ctx
}
type Editor struct {
e *text.Editor
}
func NewEditor(face text.Face, singleline bool) *Editor {
ret := &Editor{}
ret.e = &text.Editor{ Face: face, SingleLine: singleline }
return ret
}
func (e *Editor) Layout(ctx Context) Context {
ctx.dims = e.e.Layout(ctx.c, ctx.q, ctx.ops, ctx.cs)
return ctx
}
func (e *Editor) Text() string {
return e.e.Text()
}
func (e *Editor) SetText(s string) {
e.e.SetText(s)
}
func (e *Editor) Focus() {
e.e.Focus()
}
func Rgb(c uint32) color.RGBA {
return Argb((0xff << 24) | c)
}
func Argb(c uint32) color.RGBA {
return color.RGBA{A: uint8(c >> 24), R: uint8(c >> 16), G: uint8(c >> 8), B: uint8(c)}
}
type Flex WidgetCombinator
func Flexible(v float32) Widget {
return NewfWidget(func(ctx Context) Context {
ctx.extra["Flexible"] = v
return ctx
})
}
func NewFlex(axis layout.Axis, mainAxisAlignment layout.MainAxisAlignment, crossAxisAlignment layout.CrossAxisAlignment) Flex {
f := layout.Flex{
Axis: axis,
MainAxisAlignment: mainAxisAlignment,
CrossAxisAlignment: crossAxisAlignment,
}
return func(ws ...Widget) Widget {
return NewfWidget(func(ctx Context) Context {
f.Init(ctx.ops, ctx.cs)
fcs := make([]layout.FlexChild,len(ws))
for i, w := range ws {
if v,ok := ctx.extra["Flexible"]; ok {
switch v := v.(type) {
case float32:
ctx.cs = f.Flexible(v)
default:
log.Fatal("Type error")
}
} else {
ctx.cs = f.Rigid()
}
ctx = w.Layout(ctx)
fcs[i] = f.End(ctx.dims)
}
ctx.dims = f.Layout(fcs...)
delete(ctx.extra, "Flexible")
return ctx
})
}
}
func NewInset(top, right, bottom, left ui.Value) WidgetCombinator {
ins := layout.Inset{ Top: top, Right: right, Bottom: bottom, Left: left }
return func(ws ...Widget) Widget {
return NewfWidget(func(ctx Context) Context {
ctx.cs = ins.Begin(ctx.c, ctx.ops, ctx.cs)
var dims layout.Dimens
for _, w := range ws {
ctx = w.Layout(ctx)
}
ctx.dims = ins.End(dims)
return ctx
})
}
}
type Background struct {
Color color.RGBA
Radius ui.Value
Inset layout.Inset
macro ui.MacroOp
}
type Enclosure interface {
Begin(Context) Context
End(Context) Context
}
func Enclose(e Enclosure, ws ...Widget) Widget {
return NewfWidget(func(ctx Context) Context {
ctx = e.Begin(ctx)
for _,w := range ws {
ctx = w.Layout(ctx)
}
ctx = e.End(ctx)
return ctx
})
}
func NewBackground(color color.RGBA, radius ui.Value) WidgetCombinator {
bg := &Background{
Color: color,
Radius: radius,
Inset: layout.UniformInset(radius), // FIXME: need to be able to
} // do math ops on Values
return func(ws ...Widget) Widget {
return Enclose(bg, ws...)
}
}
func (bg *Background) Begin(ctx Context) Context {
bg.macro.Record(ctx.ops)
ctx.cs = bg.Inset.Begin(ctx.c, ctx.ops, ctx.cs)
return ctx
}
func (bg *Background) End(ctx Context) Context {
ctx.dims = bg.Inset.End(ctx.dims)
bg.macro.Stop()
//var stack ui.StackOp
w, h := float32(ctx.dims.Size.X), float32(ctx.dims.Size.Y)
if r := float32(ctx.c.Px(bg.Radius)); r > 0 {
if r > w / 2 {
r = w / 2
}
if r > h / 2 {
r = h / 2
}
rrect(ctx.ops, w, h, r, r, r, r)
}
gdraw.ColorOp{Color: bg.Color}.Add(ctx.ops)
gdraw.DrawOp{Rect: f32.Rectangle{Max: f32.Point{X: w, Y: h}}}.Add(ctx.ops)
bg.macro.Add(ctx.ops)
return ctx
}
// https://pomax.github.io/bezierinfo/#circles_cubic.
func rrect(ops *ui.Ops, width, height, se, sw, nw, ne float32) {
w, h := float32(width), float32(height)
const c = 0.55228475 // 4*(sqrt(2)-1)/3
var b gdraw.PathBuilder
b.Init(ops)
b.Move(f32.Point{X: w, Y: h - se})
b.Cube(f32.Point{X: 0, Y: se * c}, f32.Point{X: -se + se*c, Y: se}, f32.Point{X: -se, Y: se}) // SE
b.Line(f32.Point{X: sw - w + se, Y: 0})
b.Cube(f32.Point{X: -sw * c, Y: 0}, f32.Point{X: -sw, Y: -sw + sw*c}, f32.Point{X: -sw, Y: -sw}) // SW
b.Line(f32.Point{X: 0, Y: nw - h + sw})
b.Cube(f32.Point{X: 0, Y: -nw * c}, f32.Point{X: nw - nw*c, Y: -nw}, f32.Point{X: nw, Y: -nw}) // NW
b.Line(f32.Point{X: w - ne - nw, Y: 0})
b.Cube(f32.Point{X: ne * c, Y: 0}, f32.Point{X: ne, Y: ne - ne*c}, f32.Point{X: ne, Y: ne}) // NE
b.End()
}
type cWidget struct {
w Widget
click *gesture.Click
}
func (w cWidget) Layout(ctx Context) Context {
ctx = w.w.Layout(ctx)
pointer.RectAreaOp{Size: ctx.dims.Size}.Add(ctx.ops)
w.click.Add(ctx.ops)
return ctx
}
func (w cWidget) Clicked(ctx Context) bool {
for _,e := range w.click.Events(ctx.q) {
if e.Type == gesture.TypeClick {
return true
}
}
return false
}
func Clickable(w Widget) cWidget {
return cWidget{ w: w, click: new(gesture.Click) }
}