# GIOWrap An experimental wrapper package for the Gio immediate mode GUI, designed to reduce boilerplate. ``` go run ~/go/src/git.wow.st/gmp/giowrap/cmd/hello/main.go ``` The basic concept is to define a `Context` type that contains the Gio variables required for layout and drawing. `Context` contains a pointer to `app.Window` and `ui.Ops` so that, once layout is complete, you can call `Context.Draw()` to draw your objects in your window. The following types and functions are defined in order to transform a `Context` variable during layout: ```go type Layout func(Context) Context type Widget interface { Layout(Context) Context } type WidgetCombinator func(...Widget) Widget type Enclosure interface { Begin(Context) Context End(Context) Context } func Enclose(e Enclosure, w ...Widget) Widget { ... } ``` The `Context` struct also contains a `map[string]interface{}` allowing arbitrary data to be maintained. This can be used, for example, to define themes, and control the operation of a `WidgetCombinator` during operation. For example> ```go type fWidget struct { l Layout } func NewfWidget(l layout) fWidget { return fWidget{ l: l } } func Flexible(v float32) Widget { return NewfWidget(func(ctx Context) Context { ctx.extra["Flexible"] = v return ctx }) } ... ctx = myFlex( w1, giowrap.Flexible(0.5), w2, giowrap.Flexible(1), w3, ).Layout(ctx) ctx.Draw() ... ```