Change Layout() type to Layout(Context) Context
This commit is contained in:
parent
396ee09d9f
commit
e1fc40e6c6
125
main.go
125
main.go
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@ -23,12 +23,14 @@ type Context struct {
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cs layout.Constraints
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cs layout.Constraints
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dims layout.Dimens
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dims layout.Dimens
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faces measure.Faces
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faces measure.Faces
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extra map[string]interface{}
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}
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}
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func NewContext(w *app.Window) *Context {
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func NewContext(w *app.Window) Context {
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return &Context{
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return Context{
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ops: new(ui.Ops),
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ops: new(ui.Ops),
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q: w.Queue(),
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q: w.Queue(),
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extra: make(map[string]interface{}),
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}
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}
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}
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}
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@ -39,36 +41,53 @@ func (ctx *Context) Reset(e app.DrawEvent) {
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ctx.faces.Reset(ctx.c)
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ctx.faces.Reset(ctx.c)
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}
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}
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func (fw fWidget) Layout(c ui.Config, q input.Queue, ops *ui.Ops, cs layout.Constraints) layout.Dimens {
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func (fw fWidget) Layout(ctx Context) Context {
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return fw.l(c, q, ops, cs)
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return fw.l(ctx)
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}
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}
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type Widget interface {
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type Widget interface {
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Layout(ui.Config, input.Queue, *ui.Ops, layout.Constraints) layout.Dimens
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Layout(Context) Context
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}
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}
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type WidgetCombinator func(...Widget) Widget
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type fWidget struct {
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type fWidget struct {
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l Layout
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l Layout
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}
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}
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type WidgetCombinator func(...Widget) Widget
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type Layout func(Context) Context
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type Layout func(ui.Config, input.Queue, *ui.Ops, layout.Constraints) layout.Dimens
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type LayoutCombinator func(...Layout) Layout
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type LayoutCombinator func(...Layout) Layout
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func (ctx *Context) Do(ls ...Layout) {
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func LayoutWithContext(ctx Context, ls ...Layout) Context {
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for _, l := range ls {
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for _, l := range ls {
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ctx.dims = l(ctx.c, ctx.q, ctx.ops, ctx.cs)
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ctx = l(ctx)
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}
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}
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return ctx
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}
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}
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type Label struct {
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type Label struct {
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l *text.Label
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l *text.Label
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}
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}
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func (l *Label) Layout(c ui.Config, q input.Queue, ops *ui.Ops, cs layout.Constraints) layout.Dimens {
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func (l *Label) Layout(ctx Context) Context {
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return l.l.Layout(ops, cs)
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ctx.dims = l.l.Layout(ctx.ops, ctx.cs)
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return ctx
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}
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type Editor struct {
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e *text.Editor
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}
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func NewEditor(face text.Face, singleline bool) *Editor {
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ret := &Editor{}
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ret.e = &text.Editor{ Face: face, SingleLine: singleline }
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return ret
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}
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func (e *Editor) Layout(ctx Context) Context {
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ctx.dims = e.e.Layout(ctx.c, ctx.q, ctx.ops, ctx.cs)
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return ctx
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}
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}
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func main() {
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func main() {
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@ -80,21 +99,16 @@ func main() {
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}
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}
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ctx := NewContext(w)
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ctx := NewContext(w)
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t := time.NewTicker(time.Second/30)
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t := time.NewTicker(time.Second/30)
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e1 := &text.Editor{
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e1 := NewEditor(ctx.faces.For(regular, ui.Sp(24)), true)
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Face: ctx.faces.For(regular, ui.Sp(24)),
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e1.e.SetText("hi there")
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SingleLine: true,
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e1.e.Focus()
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}
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e1.SetText("hi there")
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e1.Focus()
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e2 := &text.Editor{
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e2 := NewEditor( ctx.faces.For(regular, ui.Sp(24)), true)
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Face: ctx.faces.For(regular, ui.Sp(24)),
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e2.e.SetText("ok bye")
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SingleLine: true,
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}
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f := NewFlex(layout.Vertical, layout.Start, layout.Start)
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e2.SetText("ok bye")
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ins10a := NewInset(ui.Dp(10),ui.Dp(10),ui.Dp(10),ui.Dp(10))
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f := Flex(layout.Vertical, layout.Start, layout.Start)
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ins10b := NewInset(ui.Dp(10),ui.Dp(10),ui.Dp(10),ui.Dp(10))
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ins10a := Inset(ui.Dp(10),ui.Dp(10),ui.Dp(10),ui.Dp(10))
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ins10b := Inset(ui.Dp(10),ui.Dp(10),ui.Dp(10),ui.Dp(10))
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btn := &Label{}
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btn := &Label{}
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btn.l = &text.Label{
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btn.l = &text.Label{
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@ -113,11 +127,13 @@ func main() {
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return
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return
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case app.DrawEvent:
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case app.DrawEvent:
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ctx.Reset(e)
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ctx.Reset(e)
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ctx.Do(
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LayoutWithContext(ctx,
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ins10a(f(
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ins10a(f(
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FlexChild{10,e1},
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e1,
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FlexChild{5,ins10b(e2)},
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Flexible(5),
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FlexChild{1,btn},
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ins10b(e2),
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Flexible(10),
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btn,
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)).Layout)
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)).Layout)
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w.Draw(ctx.ops)
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w.Draw(ctx.ops)
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}
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}
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@ -132,43 +148,60 @@ type FlexChild struct {
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w Widget
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w Widget
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}
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}
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func Flex(axis layout.Axis, mainAxisAlignment layout.MainAxisAlignment, crossAxisAlignment layout.CrossAxisAlignment) func(...FlexChild) Widget {
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func Flexible(v float32) Widget {
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ret := fWidget{}
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ret.l = func(ctx Context) Context {
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ctx.extra["Flexible"] = v
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return ctx
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}
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return ret
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}
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func NewFlex(axis layout.Axis, mainAxisAlignment layout.MainAxisAlignment, crossAxisAlignment layout.CrossAxisAlignment) WidgetCombinator {
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f := layout.Flex{
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f := layout.Flex{
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Axis: axis,
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Axis: axis,
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MainAxisAlignment: mainAxisAlignment,
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MainAxisAlignment: mainAxisAlignment,
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CrossAxisAlignment: crossAxisAlignment,
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CrossAxisAlignment: crossAxisAlignment,
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}
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}
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return func(ws ...FlexChild) Widget {
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return func(ws ...Widget) Widget {
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ret := fWidget{}
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ret := fWidget{}
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ret.l = func(c ui.Config, q input.Queue, ops *ui.Ops, cs layout.Constraints) layout.Dimens {
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ret.l = func(ctx Context) Context {
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f.Init(ops, cs)
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f.Init(ctx.ops, ctx.cs)
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cs = f.Rigid()
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var dims layout.Dimens
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fcs := make([]layout.FlexChild,len(ws))
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fcs := make([]layout.FlexChild,len(ws))
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for i, w := range ws {
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for i, w := range ws {
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if i > 0 {
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if v,ok := ctx.extra["Flexible"]; ok {
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cs = f.Flexible(w.x)
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switch v := v.(type) {
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case float32:
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ctx.cs = f.Flexible(v)
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default:
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log.Fatal("Type error")
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}
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}
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dims = w.w.Layout(c, q, ops, cs)
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} else {
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fcs[i] = f.End(dims)
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ctx.cs = f.Rigid()
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}
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}
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return f.Layout(fcs...)
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ctx = w.Layout(ctx)
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fcs[i] = f.End(ctx.dims)
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}
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ctx.dims = f.Layout(fcs...)
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delete(ctx.extra, "Flexible")
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return ctx
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}
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}
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return ret
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return ret
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}
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}
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}
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}
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func Inset(top, right, bottom, left ui.Value) WidgetCombinator {
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func NewInset(top, right, bottom, left ui.Value) WidgetCombinator {
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ins := layout.Inset{ Top: top, Right: right, Bottom: bottom, Left: left }
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ins := layout.Inset{ Top: top, Right: right, Bottom: bottom, Left: left }
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return func(ws ...Widget) Widget {
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return func(ws ...Widget) Widget {
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ret := fWidget{}
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ret := fWidget{}
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ret.l = func(c ui.Config, q input.Queue, ops *ui.Ops, cs layout.Constraints) layout.Dimens {
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ret.l = func(ctx Context) Context {
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cs = ins.Begin(c, ops, cs)
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ctx.cs = ins.Begin(ctx.c, ctx.ops, ctx.cs)
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var dims layout.Dimens
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var dims layout.Dimens
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for _, w := range ws {
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for _, w := range ws {
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dims = w.Layout(c, q, ops, cs)
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ctx = w.Layout(ctx)
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}
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}
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return ins.End(dims)
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ctx.dims = ins.End(dims)
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return ctx
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}
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}
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return ret
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return ret
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}
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}
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