Implement Insets.

This commit is contained in:
Greg 2019-08-12 08:47:16 -04:00
parent 9869efc448
commit 396ee09d9f

75
main.go
View File

@ -10,13 +10,13 @@ import (
"gioui.org/ui/layout"
"gioui.org/ui/measure"
"gioui.org/ui/text"
//"gioui.org/ui/input"
"golang.org/x/image/font/gofont/goregular"
"golang.org/x/image/font/sfnt"
)
type Context struct {
w *app.Window
c *app.Config
q input.Queue
ops *ui.Ops
@ -25,13 +25,15 @@ type Context struct {
faces measure.Faces
}
func NewContext() *Context {
return &Context{ops: new(ui.Ops)}
func NewContext(w *app.Window) *Context {
return &Context{
ops: new(ui.Ops),
q: w.Queue(),
}
}
func (ctx *Context) Reset(w *app.Window, e app.DrawEvent) {
func (ctx *Context) Reset(e app.DrawEvent) {
ctx.c = &e.Config
ctx.q = w.Queue()
ctx.ops.Reset()
ctx.cs = layout.RigidConstraints(e.Size)
ctx.faces.Reset(ctx.c)
@ -53,12 +55,22 @@ type WidgetCombinator func(...Widget) Widget
type Layout func(ui.Config, input.Queue, *ui.Ops, layout.Constraints) layout.Dimens
type LayoutCombinator func(...Layout) Layout
func (ctx *Context) Do(ls ...Layout) {
for _, l := range ls {
ctx.dims = l(ctx.c, ctx.q, ctx.ops, ctx.cs)
}
}
type Label struct {
l *text.Label
}
func (l *Label) Layout(c ui.Config, q input.Queue, ops *ui.Ops, cs layout.Constraints) layout.Dimens {
return l.l.Layout(ops, cs)
}
func main() {
go func() {
w := app.NewWindow(nil)
@ -66,7 +78,7 @@ func main() {
if err != nil {
log.Fatal("Cannot parse font.")
}
ctx := NewContext()
ctx := NewContext(w)
t := time.NewTicker(time.Second/30)
e1 := &text.Editor{
Face: ctx.faces.For(regular, ui.Sp(24)),
@ -80,6 +92,16 @@ func main() {
SingleLine: true,
}
e2.SetText("ok bye")
f := Flex(layout.Vertical, layout.Start, layout.Start)
ins10a := Inset(ui.Dp(10),ui.Dp(10),ui.Dp(10),ui.Dp(10))
ins10b := Inset(ui.Dp(10),ui.Dp(10),ui.Dp(10),ui.Dp(10))
btn := &Label{}
btn.l = &text.Label{
Face: ctx.faces.For(regular, ui.Sp(24)),
Text: "centered",
Alignment: text.Center,
}
for {
select {
@ -90,11 +112,13 @@ func main() {
case app.DestroyEvent:
return
case app.DrawEvent:
ctx.Reset(w,e)
f := Flex(layout.Vertical, layout.Start, layout.Start)
//f(e1,e2).Layout(ctx.c, ctx.q, ctx.ops, ctx.cs)
ctx.Do(f(e1,e2).Layout)
ctx.Reset(e)
ctx.Do(
ins10a(f(
FlexChild{10,e1},
FlexChild{5,ins10b(e2)},
FlexChild{1,btn},
)).Layout)
w.Draw(ctx.ops)
}
}
@ -103,13 +127,18 @@ func main() {
app.Main()
}
func Flex(axis layout.Axis, mainAxisAlignment layout.MainAxisAlignment, crossAxisAlignment layout.CrossAxisAlignment) WidgetCombinator {
type FlexChild struct {
x float32
w Widget
}
func Flex(axis layout.Axis, mainAxisAlignment layout.MainAxisAlignment, crossAxisAlignment layout.CrossAxisAlignment) func(...FlexChild) Widget {
f := layout.Flex{
Axis: axis,
MainAxisAlignment: mainAxisAlignment,
CrossAxisAlignment: crossAxisAlignment,
}
return func(ws ...Widget) Widget {
return func(ws ...FlexChild) Widget {
ret := fWidget{}
ret.l = func(c ui.Config, q input.Queue, ops *ui.Ops, cs layout.Constraints) layout.Dimens {
f.Init(ops, cs)
@ -118,9 +147,9 @@ func Flex(axis layout.Axis, mainAxisAlignment layout.MainAxisAlignment, crossAxi
fcs := make([]layout.FlexChild,len(ws))
for i, w := range ws {
if i > 0 {
cs = f.Flexible(1)
cs = f.Flexible(w.x)
}
dims = w.Layout(c, q, ops, cs)
dims = w.w.Layout(c, q, ops, cs)
fcs[i] = f.End(dims)
}
return f.Layout(fcs...)
@ -129,3 +158,19 @@ func Flex(axis layout.Axis, mainAxisAlignment layout.MainAxisAlignment, crossAxi
}
}
func Inset(top, right, bottom, left ui.Value) WidgetCombinator {
ins := layout.Inset{ Top: top, Right: right, Bottom: bottom, Left: left }
return func(ws ...Widget) Widget {
ret := fWidget{}
ret.l = func(c ui.Config, q input.Queue, ops *ui.Ops, cs layout.Constraints) layout.Dimens {
cs = ins.Begin(c, ops, cs)
var dims layout.Dimens
for _, w := range ws {
dims = w.Layout(c, q, ops, cs)
}
return ins.End(dims)
}
return ret
}
}