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Greg Pomerantz c72b00f7ec M1: instant list paint + streaming first scan
- relaunch: DB list paints immediately ('N files (cached)'), background
  walk refreshes ('Updating… N') — no more 5.5 s blank list on warm start
- first launch: walk_stream() feeds the list in 512-file batches while
  scanning; UI never waits for the full DB build
- skip hidden dirs (.thumbnails/.trash/…): -559 entries on the phone
- db.rs: cfg-gate ANDROID_PACKAGE (dead-code warning on desktop)

Phone (8.5k photos): cold scan 4.2 s with live list; warm relaunch
paints instantly, rescan 4.2 s in background.
2026-10-27 13:45:37 -04:00
scripts M1: metadata scan + sqlite DB + placeholder list 2026-10-27 13:28:33 -04:00
src M1: instant list paint + streaming first scan 2026-10-27 13:45:37 -04:00
.gitignore M0: Slint gallery scaffold + development hand-off 2026-10-27 12:22:59 -04:00
build.rs M0: Slint gallery scaffold + development hand-off 2026-10-27 12:22:59 -04:00
Cargo.lock M1: metadata scan + sqlite DB + placeholder list 2026-10-27 13:28:33 -04:00
Cargo.toml M1: metadata scan + sqlite DB + placeholder list 2026-10-27 13:28:33 -04:00
HANDOFF.md M1: instant list paint + streaming first scan 2026-10-27 13:45:37 -04:00
LICENSE Initial commit 2026-10-27 12:13:22 -04:00
README.md M1: metadata scan + sqlite DB + placeholder list 2026-10-27 13:28:33 -04:00

gallery

A high-performance image gallery for Android (primary), Linux and macOS — Rust + Slint 1.18.

Status: M1 (metadata scan + DB) done. See HANDOFF.md — the development hand-off with the full plan: architecture, thumbnail pipeline, milestones M1–M7, Slint gotchas, permission flow, and performance targets. Next: M2 (thumbnail engine).

Build

./scripts/build.sh debug     # debug x86_64 APK + install on emulator
./scripts/build.sh           # release x86_64 (emulator)
./scripts/build.sh aarch64   # release aarch64 (device)
cargo run                    # desktop (Linux needs libfontconfig1 + pkg-config)

Requires: Rust (rustup), cargo-apk2, Android SDK + NDK 27 (see HANDOFF.md §3 for exact paths/env).

License

GPL-3.0 (see LICENSE). Built on Slint, used under the Slint royalty-free license for proprietary apps (see HANDOFF.md §10.4).