Three root causes, all fixed and verified on the Pixel 9 Pro: 1. Present phase (backend + renderer): VSYNC_LOCKED_RENDER defers the render to the vsync wake; RENDER_AHEAD presents the previous frame at the start of render() (phase = wake + ~1.1 ms) and holds the new frame one slot. Crash fix: a held wgpu frame must be PRESENTED, never merely dropped, before the next acquire (AlreadyAcquired panic at launch otherwise); discard_pending_frame presents too. 2. Full-res prefetch churn (src/lib.rs): the 8-slot full cache cycled through a ~20-cell viewport forever (137 decodes/20 s) and each eviction free()'d a 50 MB Vec on the UI thread (20-52 ms CPU spikes, ~7/s = the residual SLOWEV NonMain jank). Fix: 60 s tombstone cooldown on evicted paths (idle prefetch skips, urgent tap bypasses) + off-thread reaper for the freed blobs (insert: 21 ms -> 4 us). 3. (earlier) Skia final flush + Mailbox present mode (vendor, M3). Instrumentation (all behind --features perf): OTHR/INVK/INVK_TAG/FLCK lines for cross-thread closure timing and push-site tagging. Warm measured swipe, 8580-file grid: cadence median 8.33 ms (exact 120 Hz), p99 15.5 ms, 5/552 gaps >16.7 ms (0.9%, max 28.3 ms, zero >33 ms); PRES phase median ~994 us, zero late frames. Docs updated (docs/BUGS/scroll-jank-120hz.md, full scorecard + line reference). Also: vendored i-slint-core + wgpu-hal (vkshim interposition patch), vkshim profiling tooling, backend made a non-optional dep, debuggable flag for simpleperf (REMOVE before shipping).
813 lines
31 KiB
Rust
813 lines
31 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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#![warn(missing_docs)]
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//! module for rendering the tree of items
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use super::items::*;
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use crate::graphics::{
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Color, FontRequest, Image, IntRect, adjust_rect_and_border_for_inner_drawing,
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};
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use crate::item_tree::ItemTreeRc;
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use crate::item_tree::{ItemVisitor, ItemVisitorVTable, VisitChildrenResult};
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use crate::lengths::{
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LogicalBorderRadius, LogicalLength, LogicalPoint, LogicalRect, LogicalSize, LogicalVector,
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PhysicalBorderRadius, PhysicalPx, ScaleFactor, SizeLengths,
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};
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pub use crate::partial_renderer::CachedRenderingData;
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use crate::window::WindowAdapterRc;
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use crate::{Brush, SharedString};
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#[cfg(feature = "std")]
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use alloc::boxed::Box;
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#[cfg(feature = "std")]
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use core::cell::RefCell;
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use core::pin::Pin;
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#[cfg(feature = "std")]
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use std::collections::HashMap;
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use vtable::VRc;
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/// A per-item cache.
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///
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/// Cache rendering information for a given item.
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///
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/// Use [`ItemCache::get_or_update_cache_entry`] to get or update the items, the
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/// cache is automatically invalided when the property gets dirty.
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/// [`ItemCache::component_destroyed`] must be called to clear the cache for that
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/// component.
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#[cfg(feature = "std")]
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pub struct ItemCache<T> {
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/// The pointer is a pointer to a component
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map: RefCell<HashMap<*const vtable::Dyn, HashMap<u32, crate::graphics::CachedGraphicsData<T>>>>,
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/// Track if the window scale factor changes; used to clear the cache if necessary.
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window_scale_factor_tracker: Pin<Box<crate::properties::PropertyTracker>>,
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}
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#[cfg(feature = "std")]
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impl<T> Default for ItemCache<T> {
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fn default() -> Self {
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Self { map: Default::default(), window_scale_factor_tracker: Box::pin(Default::default()) }
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}
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}
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#[cfg(feature = "std")]
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impl<T: Clone> ItemCache<T> {
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/// Returns the cached value associated to the `item_rc` if it is still valid.
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/// Otherwise call the `update_fn` to compute that value, and track property access
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/// so it is automatically invalided when property becomes dirty.
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pub fn get_or_update_cache_entry(&self, item_rc: &ItemRc, update_fn: impl FnOnce() -> T) -> T {
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let component = &(**item_rc.item_tree()) as *const _;
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let mut borrowed = self.map.borrow_mut();
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match borrowed.entry(component).or_default().entry(item_rc.index()) {
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std::collections::hash_map::Entry::Occupied(mut entry) => {
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let mut tracker = entry.get_mut().dependency_tracker.take();
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drop(borrowed);
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let maybe_new_data = tracker
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.get_or_insert_with(|| Box::pin(Default::default()))
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.as_ref()
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.evaluate_if_dirty(update_fn);
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let mut borrowed = self.map.borrow_mut();
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let e = borrowed.get_mut(&component).unwrap().get_mut(&item_rc.index()).unwrap();
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e.dependency_tracker = tracker;
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if let Some(new_data) = maybe_new_data {
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e.data = new_data.clone();
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new_data
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} else {
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e.data.clone()
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}
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}
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std::collections::hash_map::Entry::Vacant(_) => {
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drop(borrowed);
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let new_entry = crate::graphics::CachedGraphicsData::new(update_fn);
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let data = new_entry.data.clone();
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self.map
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.borrow_mut()
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.get_mut(&component)
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.unwrap()
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.insert(item_rc.index(), new_entry);
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data
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}
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}
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}
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}
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#[cfg(feature = "std")]
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impl<T> ItemCache<T> {
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/// Returns the cached value associated with the `item_rc` if it is in the cache
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/// and still valid.
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pub fn with_entry<U>(
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&self,
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item_rc: &ItemRc,
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callback: impl FnOnce(&T) -> Option<U>,
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) -> Option<U> {
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let component = &(**item_rc.item_tree()) as *const _;
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self.map
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.borrow()
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.get(&component)
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.and_then(|per_component_entries| per_component_entries.get(&item_rc.index()))
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.and_then(|entry| callback(&entry.data))
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}
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/// Clears the cache if the window's scale factor has changed since the last call.
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pub fn clear_cache_if_scale_factor_changed(&self, window: &crate::api::Window) {
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if self.window_scale_factor_tracker.is_dirty() {
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self.window_scale_factor_tracker
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.as_ref()
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.evaluate_as_dependency_root(|| window.scale_factor());
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self.clear_all();
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}
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}
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/// free the whole cache
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pub fn clear_all(&self) {
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self.map.borrow_mut().clear();
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}
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/// Function that must be called when a component is destroyed.
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///
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/// Usually can be called from [`crate::window::WindowAdapterInternal::unregister_item_tree`]
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pub fn component_destroyed(&self, component: crate::item_tree::ItemTreeRef) {
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let component_ptr: *const _ =
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crate::item_tree::ItemTreeRef::as_ptr(component).cast().as_ptr();
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self.map.borrow_mut().remove(&component_ptr);
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}
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/// free the cache for a given item
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pub fn release(&self, item_rc: &ItemRc) {
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let component = &(**item_rc.item_tree()) as *const _;
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if let Some(sub) = self.map.borrow_mut().get_mut(&component) {
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sub.remove(&item_rc.index());
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}
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}
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/// Returns true if there are no entries in the cache; false otherwise.
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pub fn is_empty(&self) -> bool {
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self.map.borrow().is_empty()
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}
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/// Keeps only the entries for which `f` returns true.
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pub fn retain(&self, mut f: impl FnMut(&T) -> bool) {
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self.map.borrow_mut().retain(|_, per_component| {
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per_component.retain(|_, entry| f(&entry.data));
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!per_component.is_empty()
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});
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}
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/// Returns a [`RefMut`](std::cell::RefMut) referencing the cached value associated with
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/// `item_rc`, updating the cache entry first if necessary using `update_fn`.
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///
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/// Unlike [`get_or_update_cache_entry`](Self::get_or_update_cache_entry), this method does
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/// not require `T: Clone` and returns a mutable reference into the cache, which permits
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/// in-place modification or temporary extraction of the cached value (e.g., via
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/// [`std::mem::take`]).
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pub fn get_or_update_cache_entry_ref(
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&self,
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item_rc: &ItemRc,
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update_fn: impl FnOnce() -> T,
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) -> std::cell::RefMut<'_, T> {
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let component = &(**item_rc.item_tree()) as *const _;
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let index = item_rc.index();
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{
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let mut borrowed = self.map.borrow_mut();
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match borrowed.entry(component).or_default().entry(index) {
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std::collections::hash_map::Entry::Occupied(mut entry) => {
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let mut tracker = entry.get_mut().dependency_tracker.take();
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drop(borrowed);
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let maybe_new_data = tracker
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.get_or_insert_with(|| Box::pin(Default::default()))
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.as_ref()
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.evaluate_if_dirty(update_fn);
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let mut borrowed = self.map.borrow_mut();
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let e = borrowed.get_mut(&component).unwrap().get_mut(&index).unwrap();
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e.dependency_tracker = tracker;
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if let Some(new_data) = maybe_new_data {
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e.data = new_data;
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}
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}
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std::collections::hash_map::Entry::Vacant(_) => {
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drop(borrowed);
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let new_entry = crate::graphics::CachedGraphicsData::new(update_fn);
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self.map.borrow_mut().get_mut(&component).unwrap().insert(index, new_entry);
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}
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}
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}
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std::cell::RefMut::map(self.map.borrow_mut(), |map| {
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&mut map.get_mut(&component).unwrap().get_mut(&index).unwrap().data
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})
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}
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}
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/// Renders the children of the item with the specified index into the renderer.
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pub fn render_item_children(
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renderer: &mut dyn ItemRenderer,
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component: &ItemTreeRc,
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index: isize,
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window_adapter: &WindowAdapterRc,
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) {
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let mut actual_visitor =
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|component: &ItemTreeRc, index: u32, item: Pin<ItemRef>| -> VisitChildrenResult {
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renderer.save_state();
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let item_rc = ItemRc::new(component.clone(), index);
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let (do_draw, item_origin, item_size) = renderer.filter_item(&item_rc, window_adapter);
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renderer.translate(item_origin.to_vector());
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// Don't render items that are clipped, with the exception of the Clip or Flickable since
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// they themselves clip their content.
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let render_result = if renderer.global_alpha_transparent() {
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// apply_opacity only multiplies, so the whole subtree stays transparent.
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RenderingResult::ContinueRenderingWithoutChildren
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} else if do_draw
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|| item.as_ref().clips_children()
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// HACK, the geometry of the box shadow does not include the shadow, because when the shadow is the root for repeated elements it would translate the children
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|| ItemRef::downcast_pin::<BoxShadow>(item).is_some()
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// Transform and Opacity should also be applied regardless if the item itself is clipped or not
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|| ItemRef::downcast_pin::<Transform>(item).is_some()
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|| ItemRef::downcast_pin::<Opacity>(item).is_some()
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|| ItemRef::downcast_pin::<Layer>(item).is_some()
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{
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let size = item_size.unwrap_or_else(|| {
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crate::properties::evaluate_no_tracking(|| item_rc.geometry()).size
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});
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item.as_ref().render(&mut (renderer as &mut dyn ItemRenderer), &item_rc, size)
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} else {
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RenderingResult::ContinueRenderingChildren
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};
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if matches!(render_result, RenderingResult::ContinueRenderingChildren) {
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render_item_children(renderer, component, index as isize, window_adapter);
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}
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renderer.restore_state();
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VisitChildrenResult::CONTINUE
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};
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vtable::new_vref!(let mut actual_visitor : VRefMut<ItemVisitorVTable> for ItemVisitor = &mut actual_visitor);
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VRc::borrow_pin(component).as_ref().visit_children_item(
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index,
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crate::item_tree::TraversalOrder::BackToFront,
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actual_visitor,
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);
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}
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/// Renders the tree of items that component holds, using the specified renderer. Rendering is done
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/// relative to the specified origin.
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pub fn render_component_items(
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component: &ItemTreeRc,
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renderer: &mut dyn ItemRenderer,
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origin: LogicalPoint,
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window_adapter: &WindowAdapterRc,
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) {
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renderer.save_state();
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renderer.translate(origin.to_vector());
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render_item_children(renderer, component, -1, window_adapter);
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renderer.restore_state();
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}
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/// Compute the bounding rect of all children. This does /not/ include item's own bounding rect. Remember to run this
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/// via `evaluate_no_tracking`.
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pub fn item_children_bounding_rect(
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item_rc: &ItemRc,
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window_adapter: &WindowAdapterRc,
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) -> LogicalRect {
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item_children_bounding_rect_transformed(item_rc, window_adapter, Default::default())
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}
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fn item_children_bounding_rect_transformed(
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item_rc: &ItemRc,
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window_adapter: &WindowAdapterRc,
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transform: crate::lengths::ItemTransform,
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) -> LogicalRect {
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let mut bounding_rect = LogicalRect::zero();
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let mut actual_visitor =
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|component: &ItemTreeRc, index: u32, _ref: Pin<ItemRef>| -> VisitChildrenResult {
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let item_rc = ItemRc::new(component.clone(), index);
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let bounds_with_children =
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item_with_children_bounding_rect_transformed(&item_rc, window_adapter, transform);
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bounding_rect = bounding_rect.union(&bounds_with_children);
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VisitChildrenResult::CONTINUE
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};
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vtable::new_vref!(let mut actual_visitor : VRefMut<ItemVisitorVTable> for ItemVisitor = &mut actual_visitor);
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VRc::borrow_pin(item_rc.item_tree()).as_ref().visit_children_item(
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item_rc.index() as isize,
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crate::item_tree::TraversalOrder::BackToFront,
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actual_visitor,
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);
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bounding_rect
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}
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fn item_with_children_bounding_rect_transformed(
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item_rc: &ItemRc,
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window_adapter: &WindowAdapterRc,
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transform: crate::lengths::ItemTransform,
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) -> LogicalRect {
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let item_geom = item_rc.geometry();
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if item_rc.borrow().as_ref().clips_children() {
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transform.outer_transformed_rect(&item_geom.cast()).cast()
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} else {
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let bounding = item_rc.bounding_rect(&item_geom, window_adapter);
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let bounding = transform.outer_transformed_rect(&bounding.cast());
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let children_relative_transform = item_rc
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.children_transform()
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.unwrap_or_default()
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.then_translate(item_geom.origin.to_vector().cast());
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let children_absolute_transform = transform.then(&children_relative_transform);
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item_children_bounding_rect_transformed(
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item_rc,
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window_adapter,
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children_absolute_transform,
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)
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.union(&bounding.cast())
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}
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}
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/// Trait for an item that represent a Rectangle to the Renderer
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#[allow(missing_docs)]
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pub trait RenderRectangle {
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fn background(self: Pin<&Self>) -> Brush;
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}
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/// Trait for an item that represent a Rectangle with a border to the Renderer
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#[allow(missing_docs)]
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pub trait RenderBorderRectangle {
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fn background(self: Pin<&Self>) -> Brush;
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fn border_width(self: Pin<&Self>) -> LogicalLength;
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fn border_radius(self: Pin<&Self>) -> LogicalBorderRadius;
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fn border_color(self: Pin<&Self>) -> Brush;
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}
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/// The geometry for drawing a [`RenderBorderRectangle`] in the CSS box model, shared by
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/// the renderers that stroke the border centered on a path: the border is drawn entirely
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/// inside the item's geometry, the background doesn't extend under an opaque border, and
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/// brushes are resolved against the full border box.
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pub struct BorderRectLayout {
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/// The size of the border box, for resolving the background and border brushes.
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pub brush_size: euclid::Size2D<f32, PhysicalPx>,
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/// The rectangle to fill with the background brush.
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pub background_rect: euclid::Rect<f32, PhysicalPx>,
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/// The corner radii of `background_rect`.
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pub background_radius: PhysicalBorderRadius,
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/// The rectangle to stroke with `border_color` when `border_width` is positive.
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pub border_rect: euclid::Rect<f32, PhysicalPx>,
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/// The corner radii of `border_rect`.
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pub border_radius: PhysicalBorderRadius,
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/// The stroke width of the border; zero for transparent borders.
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pub border_width: euclid::Length<f32, PhysicalPx>,
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/// The border brush.
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pub border_color: Brush,
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}
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impl BorderRectLayout {
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/// Computes the layout for a border rectangle of `size`, or `None` when the
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/// geometry is empty.
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pub fn new(
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rect: Pin<&dyn RenderBorderRectangle>,
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size: LogicalSize,
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scale_factor: ScaleFactor,
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) -> Option<Self> {
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// `cast()`: the logical Coord type can be i32, the physical geometry is f32.
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let mut geometry = euclid::Rect::from_size(size.cast() * scale_factor);
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if geometry.is_empty() {
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return None;
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}
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let brush_size = geometry.size;
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let border_color = rect.border_color();
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let opaque_border = border_color.is_opaque();
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let mut border_width = if border_color.is_transparent() {
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euclid::Length::new(0.)
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} else {
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rect.border_width().cast() * scale_factor
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};
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// The stroke is centered on the path (50% inside, 50% outside), while in CSS the
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// border is entirely inside the geometry. Ensure positive corner radii are at
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// least half the border width, so that the outer edge keeps a radius at all;
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// this is incorrect when the radius is smaller than that, but that can't be
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// helped - better a radius a bit too big than no radius.
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let fill_radius = (rect.border_radius().cast() * scale_factor)
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.outer(border_width / 2. + euclid::Length::new(0.01));
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let border_radius = fill_radius.inner(border_width / 2.);
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let (background_rect, background_radius) = if opaque_border {
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// The fill doesn't need to extend under an opaque border, so fill and
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// stroke share the inset geometry.
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adjust_rect_and_border_for_inner_drawing(&mut geometry, &mut border_width);
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(geometry, border_radius)
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} else {
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// A (semi-)transparent border must not cover the background, so the fill
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// covers the full rectangle.
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let background = (geometry, fill_radius);
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adjust_rect_and_border_for_inner_drawing(&mut geometry, &mut border_width);
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background
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};
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Some(Self {
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brush_size,
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background_rect,
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background_radius,
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border_rect: geometry,
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border_radius,
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border_width,
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border_color,
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})
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}
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}
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/// The region children are clipped to when `clip` is enabled on an element with a
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/// border: the rectangle inside the border ring, with the corner radii reduced
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/// accordingly. See <https://github.com/slint-ui/slint/issues/1988>.
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pub fn clip_content_box(
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size: LogicalSize,
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radius: LogicalBorderRadius,
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border_width: LogicalLength,
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) -> (LogicalRect, LogicalBorderRadius) {
|
|
// A border covering half the size or more leaves no content region. Integer
|
|
// arithmetic, as the logical Coord type can be i32.
|
|
let two = 2 as crate::Coord;
|
|
let border_width = border_width
|
|
.max(LogicalLength::default())
|
|
.min(size.width_length() / two)
|
|
.min(size.height_length() / two);
|
|
let rect = LogicalRect::new(
|
|
LogicalPoint::from_lengths(border_width, border_width),
|
|
LogicalSize::from_lengths(
|
|
size.width_length() - border_width * two,
|
|
size.height_length() - border_width * two,
|
|
),
|
|
);
|
|
(rect, radius.inner(border_width))
|
|
}
|
|
|
|
/// Trait for an item that represents an Image towards the renderer
|
|
#[allow(missing_docs)]
|
|
pub trait RenderImage {
|
|
fn target_size(self: Pin<&Self>) -> LogicalSize;
|
|
fn source(self: Pin<&Self>) -> Image;
|
|
fn source_clip(self: Pin<&Self>) -> Option<IntRect>;
|
|
fn image_fit(self: Pin<&Self>) -> ImageFit;
|
|
fn rendering(self: Pin<&Self>) -> ImageRendering;
|
|
fn colorize(self: Pin<&Self>) -> Brush;
|
|
fn alignment(self: Pin<&Self>) -> (ImageHorizontalAlignment, ImageVerticalAlignment);
|
|
fn tiling(self: Pin<&Self>) -> (ImageTiling, ImageTiling);
|
|
}
|
|
|
|
/// Trait for an item has font properties
|
|
#[allow(missing_docs)]
|
|
pub trait HasFont {
|
|
fn font_request(self: Pin<&Self>, self_rc: &crate::items::ItemRc) -> FontRequest;
|
|
}
|
|
|
|
#[allow(missing_docs)]
|
|
pub enum PlainOrStyledText {
|
|
Plain(SharedString),
|
|
Styled(crate::styled_text::StyledText),
|
|
}
|
|
|
|
/// Trait for an item that represents an string towards the renderer
|
|
#[allow(missing_docs)]
|
|
pub trait RenderString: HasFont {
|
|
fn text(self: Pin<&Self>) -> PlainOrStyledText;
|
|
fn max_lines(self: Pin<&Self>) -> i32 {
|
|
0
|
|
}
|
|
/// The maximum number of lines to lay out and render, from the `max-lines` property.
|
|
/// Property values less than or equal to zero mean no limit.
|
|
fn line_limit(self: Pin<&Self>) -> Option<usize> {
|
|
usize::try_from(self.max_lines()).ok().filter(|max_lines| *max_lines > 0)
|
|
}
|
|
/// Stroke brush, width and style. The style is baked into the shaped glyphs, so it lives
|
|
/// here (rather than in `RenderText`) to keep measuring and drawing shaping-identical.
|
|
fn stroke(self: Pin<&Self>) -> (Brush, LogicalLength, TextStrokeStyle) {
|
|
Default::default()
|
|
}
|
|
/// Color of `Style::Link` spans. Like `stroke`, it's baked into the shaped glyphs.
|
|
fn link_color(self: Pin<&Self>) -> Color {
|
|
Default::default()
|
|
}
|
|
}
|
|
|
|
/// Trait for an item that represents an Text towards the renderer
|
|
#[allow(missing_docs)]
|
|
pub trait RenderText: RenderString {
|
|
fn target_size(self: Pin<&Self>) -> LogicalSize;
|
|
fn color(self: Pin<&Self>) -> Brush;
|
|
fn alignment(self: Pin<&Self>) -> (TextHorizontalAlignment, TextVerticalAlignment);
|
|
fn wrap(self: Pin<&Self>) -> TextWrap;
|
|
fn overflow(self: Pin<&Self>) -> TextOverflow;
|
|
fn is_markdown(self: Pin<&Self>) -> bool;
|
|
}
|
|
|
|
impl HasFont for (SharedString, Brush) {
|
|
fn font_request(self: Pin<&Self>, self_rc: &crate::items::ItemRc) -> FontRequest {
|
|
crate::items::WindowItem::resolved_font_request(
|
|
self_rc,
|
|
SharedString::default(),
|
|
0,
|
|
LogicalLength::default(),
|
|
LogicalLength::default(),
|
|
0.0,
|
|
false,
|
|
)
|
|
}
|
|
}
|
|
|
|
impl RenderString for (SharedString, Brush) {
|
|
fn text(self: Pin<&Self>) -> PlainOrStyledText {
|
|
PlainOrStyledText::Plain(self.0.clone())
|
|
}
|
|
}
|
|
|
|
impl RenderText for (SharedString, Brush) {
|
|
fn target_size(self: Pin<&Self>) -> LogicalSize {
|
|
LogicalSize::default()
|
|
}
|
|
|
|
fn color(self: Pin<&Self>) -> Brush {
|
|
self.1.clone()
|
|
}
|
|
|
|
fn alignment(
|
|
self: Pin<&Self>,
|
|
) -> (crate::items::TextHorizontalAlignment, crate::items::TextVerticalAlignment) {
|
|
Default::default()
|
|
}
|
|
|
|
fn wrap(self: Pin<&Self>) -> crate::items::TextWrap {
|
|
Default::default()
|
|
}
|
|
|
|
fn overflow(self: Pin<&Self>) -> crate::items::TextOverflow {
|
|
Default::default()
|
|
}
|
|
|
|
fn is_markdown(self: Pin<&Self>) -> bool {
|
|
false
|
|
}
|
|
}
|
|
|
|
/// Trait used to render each items.
|
|
///
|
|
/// The item needs to be rendered relative to its (x,y) position. For example,
|
|
/// draw_rectangle should draw a rectangle in `(pos.x + rect.x, pos.y + rect.y)`
|
|
#[allow(missing_docs)]
|
|
pub trait ItemRenderer {
|
|
fn draw_rectangle(
|
|
&mut self,
|
|
rect: Pin<&dyn RenderRectangle>,
|
|
_self_rc: &ItemRc,
|
|
_size: LogicalSize,
|
|
_cache: &CachedRenderingData,
|
|
);
|
|
fn draw_border_rectangle(
|
|
&mut self,
|
|
rect: Pin<&dyn RenderBorderRectangle>,
|
|
_self_rc: &ItemRc,
|
|
_size: LogicalSize,
|
|
_cache: &CachedRenderingData,
|
|
);
|
|
fn draw_window_background(
|
|
&mut self,
|
|
rect: Pin<&dyn RenderRectangle>,
|
|
self_rc: &ItemRc,
|
|
size: LogicalSize,
|
|
cache: &CachedRenderingData,
|
|
);
|
|
fn draw_image(
|
|
&mut self,
|
|
image: Pin<&dyn RenderImage>,
|
|
_self_rc: &ItemRc,
|
|
_size: LogicalSize,
|
|
_cache: &CachedRenderingData,
|
|
);
|
|
fn draw_text(
|
|
&mut self,
|
|
text: Pin<&dyn RenderText>,
|
|
_self_rc: &ItemRc,
|
|
_size: LogicalSize,
|
|
_cache: &CachedRenderingData,
|
|
);
|
|
fn draw_text_input(
|
|
&mut self,
|
|
text_input: Pin<&TextInput>,
|
|
_self_rc: &ItemRc,
|
|
_size: LogicalSize,
|
|
);
|
|
#[cfg(feature = "path")]
|
|
fn draw_path(&mut self, path: Pin<&Path>, _self_rc: &ItemRc, _size: LogicalSize);
|
|
fn draw_box_shadow(
|
|
&mut self,
|
|
box_shadow: Pin<&BoxShadow>,
|
|
_self_rc: &ItemRc,
|
|
_size: LogicalSize,
|
|
);
|
|
fn visit_opacity(
|
|
&mut self,
|
|
opacity_item: Pin<&Opacity>,
|
|
_self_rc: &ItemRc,
|
|
_size: LogicalSize,
|
|
) -> RenderingResult {
|
|
self.apply_opacity(opacity_item.opacity());
|
|
RenderingResult::ContinueRenderingChildren
|
|
}
|
|
fn visit_layer(
|
|
&mut self,
|
|
_layer_item: Pin<&Layer>,
|
|
_self_rc: &ItemRc,
|
|
_size: LogicalSize,
|
|
) -> RenderingResult {
|
|
// Not supported
|
|
RenderingResult::ContinueRenderingChildren
|
|
}
|
|
|
|
// Apply the bounds of the Clip element, if enabled. The default implementation calls
|
|
// combine_clip, but the render may choose an alternate way of implementing the clip.
|
|
// For example the GL backend uses a layered rendering approach.
|
|
fn visit_clip(
|
|
&mut self,
|
|
clip_item: Pin<&Clip>,
|
|
_item_rc: &ItemRc,
|
|
size: LogicalSize,
|
|
) -> RenderingResult {
|
|
if clip_item.clip() {
|
|
let (clip_rect, clip_radius) =
|
|
clip_content_box(size, clip_item.logical_border_radius(), clip_item.border_width());
|
|
let clip_region_valid = self.combine_clip(clip_rect, clip_radius);
|
|
|
|
// If clipping is enabled but the clip element is outside the visible range, then we don't
|
|
// need to bother doing anything, not even rendering the children.
|
|
if !clip_region_valid {
|
|
return RenderingResult::ContinueRenderingWithoutChildren;
|
|
}
|
|
}
|
|
RenderingResult::ContinueRenderingChildren
|
|
}
|
|
|
|
/// Clip the further call until restore_state.
|
|
/// (FIXME: consider removing radius and have another function that take a path instead)
|
|
/// Returns a boolean indicating the state of the new clip region: true if the clip region covers
|
|
/// an area; false if the clip region is empty.
|
|
fn combine_clip(&mut self, rect: LogicalRect, radius: LogicalBorderRadius) -> bool;
|
|
/// Get the current clip bounding box in the current transformed coordinate.
|
|
fn get_current_clip(&self) -> LogicalRect;
|
|
|
|
fn translate(&mut self, distance: LogicalVector);
|
|
/// Returns the accumulated local-to-screen transform, including
|
|
/// translate, scale, and rotate.
|
|
fn current_transform(&self) -> crate::lengths::ItemTransform {
|
|
todo!("this renderer does not track transforms for partial rendering")
|
|
}
|
|
fn rotate(&mut self, angle_in_degrees: f32);
|
|
fn scale(&mut self, scale_x_factor: f32, scale_y_factor: f32);
|
|
/// Apply the opacity (between 0 and 1) for all following items until the next call to restore_state.
|
|
fn apply_opacity(&mut self, opacity: f32);
|
|
/// Returns true when the opacity accumulated via [`Self::apply_opacity`] is zero.
|
|
fn global_alpha_transparent(&self) -> bool {
|
|
false
|
|
}
|
|
|
|
fn save_state(&mut self);
|
|
fn restore_state(&mut self);
|
|
|
|
/// Returns the scale factor
|
|
fn scale_factor(&self) -> ScaleFactor;
|
|
|
|
/// Draw a pixmap in position indicated by the `pos`.
|
|
/// The pixmap will be taken from cache if the cache is valid, otherwise, update_fn will be called
|
|
/// with a callback that need to be called once with `fn (width, height, data)` where data are the
|
|
/// RGBA premultiplied pixel values
|
|
fn draw_cached_pixmap(
|
|
&mut self,
|
|
item_cache: &ItemRc,
|
|
update_fn: &dyn Fn(&mut dyn FnMut(u32, u32, &[u8])),
|
|
);
|
|
|
|
/// Draw the given string with the specified color at current (0, 0) with the default font. Mainly
|
|
/// used by the performance counter overlay.
|
|
fn draw_string(&mut self, string: &str, color: crate::Color);
|
|
|
|
fn draw_image_direct(&mut self, image: crate::graphics::Image);
|
|
|
|
/// This is called before it is being rendered (before the draw_* function).
|
|
/// Returns
|
|
/// - if the item needs to be drawn (false means it is clipped or doesn't need to be drawn)
|
|
/// - the origin of the item
|
|
/// - the size of the item, or None if it doesn't need to be drawn and the size wasn't computed
|
|
fn filter_item(
|
|
&mut self,
|
|
item: &ItemRc,
|
|
window_adapter: &WindowAdapterRc,
|
|
) -> (bool, LogicalPoint, Option<LogicalSize>) {
|
|
let item_geometry = item.geometry();
|
|
// Query bounding rect untracked, as properties that affect the bounding rect are already tracked
|
|
// when rendering the item.
|
|
let bounding_rect = crate::properties::evaluate_no_tracking(|| {
|
|
item.bounding_rect(&item_geometry, window_adapter)
|
|
});
|
|
(
|
|
self.get_current_clip().intersects(&bounding_rect),
|
|
item_geometry.origin,
|
|
Some(item_geometry.size),
|
|
)
|
|
}
|
|
|
|
fn window(&self) -> &crate::window::WindowInner;
|
|
|
|
/// Return the internal renderer
|
|
fn as_any(&mut self) -> Option<&mut dyn core::any::Any>;
|
|
}
|
|
|
|
/// Renderer-backend hooks for [`Layer::render`], which owns the caching and
|
|
/// bounds computation; implementors only describe how to allocate, render
|
|
/// into, and unwrap a layer target.
|
|
///
|
|
/// The `'cache` lifetime lets `layer_cache` hand out a reference that doesn't
|
|
/// borrow `self`, so the orchestrator can call the other `&mut self` methods.
|
|
#[cfg(feature = "std")]
|
|
pub trait LayerRenderer<'cache>: ItemRenderer {
|
|
/// Per-layer render target (for example a skia `Surface` or a reused GPU texture).
|
|
type LayerTarget;
|
|
/// Cached image type produced from rendering into a [`Self::LayerTarget`].
|
|
type Image: Clone;
|
|
|
|
/// Access the renderer's layer cache.
|
|
fn layer_cache(
|
|
&self,
|
|
) -> &'cache ItemCache<Option<(euclid::Point2D<f32, crate::lengths::PhysicalPx>, Self::Image)>>;
|
|
|
|
/// Allocate a target of the given physical size; `None` aborts rendering.
|
|
fn create_layer_target(
|
|
&mut self,
|
|
item_rc: &ItemRc,
|
|
physical_size: euclid::Size2D<f32, crate::lengths::PhysicalPx>,
|
|
) -> Option<Self::LayerTarget>;
|
|
|
|
/// Redirect rendering into `target`, translate so children are positioned
|
|
/// relative to `bounding_rect.origin`, call `render_item_children`, then
|
|
/// restore. The dance is backend-specific (sub-renderer vs. render-target
|
|
/// swap), hence the hook.
|
|
fn render_into_layer(
|
|
&mut self,
|
|
target: Self::LayerTarget,
|
|
item_rc: &ItemRc,
|
|
bounding_rect: LogicalRect,
|
|
) -> Self::Image;
|
|
}
|
|
|
|
/// Render the children of a [`Layer`] item through the given [`LayerRenderer`] backend.
|
|
#[cfg(feature = "std")]
|
|
pub fn render_layer<'cache, R>(
|
|
renderer: &mut R,
|
|
item_rc: &ItemRc,
|
|
) -> Option<(euclid::Point2D<f32, crate::lengths::PhysicalPx>, R::Image)>
|
|
where
|
|
R: LayerRenderer<'cache> + ?Sized + 'cache,
|
|
{
|
|
let cache = renderer.layer_cache();
|
|
let scale_factor = renderer.scale_factor();
|
|
|
|
let compute_bounds = |r: &R| -> LogicalRect {
|
|
item_children_bounding_rect(item_rc, &r.window().window_adapter())
|
|
.intersection(
|
|
&r.get_current_clip().union(&LogicalRect::from_size(item_rc.geometry().size)),
|
|
)
|
|
.unwrap_or_default()
|
|
};
|
|
|
|
cache.get_or_update_cache_entry(item_rc, || {
|
|
// Don't track dependencies of the bounding rect here: the actual
|
|
// rendering below will track them as it walks the children.
|
|
let bounding_rect = crate::properties::evaluate_no_tracking(|| compute_bounds(renderer));
|
|
let physical_origin = bounding_rect.origin.cast() * scale_factor;
|
|
let layer_size = bounding_rect.size.cast() * scale_factor;
|
|
|
|
let Some(target) = renderer.create_layer_target(item_rc, layer_size) else {
|
|
// Target allocation failed (typically a zero-sized layer). The
|
|
// children never ran, so their dependencies weren't tracked.
|
|
// Re-invoke the bounds closure with tracking enabled so the
|
|
// layer re-renders when the size becomes non-zero.
|
|
let _ = compute_bounds(renderer);
|
|
return None;
|
|
};
|
|
|
|
let image = renderer.render_into_layer(target, item_rc, bounding_rect);
|
|
Some((physical_origin, image))
|
|
})
|
|
}
|
|
|
|
/// Helper trait to express the features of an item renderer.
|
|
pub trait ItemRendererFeatures {
|
|
/// The renderer supports applying 2D transformations to items.
|
|
const SUPPORTS_TRANSFORMATIONS: bool;
|
|
}
|