The 19-26 ms mid-scroll stalls (Mali-only, fixed content offsets) were the Skia renderer's final synchronous GrDirectContext::flush() blocking the UI thread on Mali driver back-pressure — proven by per-stage timestamps in the vendored renderer (stall frames: flush 19-24 ms, walk 1-3 ms, 1 binding re-eval, image imports 0.1 ms each). - vendor/i-slint-renderer-skia (pinned 1.18.1, [patch.crates-io]): remove that one flush. Redundant on the wgpu backend: the surface already calls flush_and_submit before queue.present, same Vulkan queue, in-order. Phone: 0 stalls across 4 runs (max 3.6-7.4 ms vs the 8.3 ms budget), display verified clean. - docs/BUGS/slint-skia-final-flush-jank.md: full evidence, prior art (slint-ui/slint#12030 closest), open question for a future upstream filing (not filed yet). - Profiling also retired the O(n)-walk theory: Slint 1.18 prunes the item walk to ~133-152 items; the windowed Flickable built on that theory was already reverted (ListView is smooth with the fix). - Strip all jank-hunt instrumentation: FR/SCR/TICK/APLYD/STG logging, stg markers, .gallery_* file knobs, jsamp thread sampler, DbgScroll programmatic scroll, nblog perf-file mirroring. Also fixes the 'launches into unstoppable fast scroll' bug: a leftover .gallery_cmd was re-read on every launch (file never deleted) and overrode user swipes — the hook is gone. - Keep: nblog (logd backpressure is real), zero-dimension decode guards, keep-alive (default-off). - HANDOFF: replace stale windowed-Flickable section with the actual root cause/fix; 15 unit tests pass. Verified on phone (aarch64, 8580 photos) and emulator (x86_64). |
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|---|---|---|
| docs/BUGS | ||
| scripts | ||
| src | ||
| vendor/i-slint-renderer-skia | ||
| .gitignore | ||
| build.rs | ||
| Cargo.lock | ||
| Cargo.toml | ||
| HANDOFF.md | ||
| LICENSE | ||
| README.md | ||
gallery
A high-performance image gallery for Android (primary), Linux and macOS — Rust + Slint 1.18.
Status: M1 (metadata scan + DB) done. See HANDOFF.md — the development hand-off with the full plan: architecture, thumbnail pipeline, milestones M1–M7, Slint gotchas, permission flow, and performance targets. Next: M2 (thumbnail engine).
Build
./scripts/build.sh debug # debug x86_64 APK + install on emulator
./scripts/build.sh # release x86_64 (emulator)
./scripts/build.sh aarch64 # release aarch64 (device)
cargo run # desktop (Linux needs libfontconfig1 + pkg-config)
Requires: Rust (rustup), cargo-apk2, Android SDK + NDK 27 (see HANDOFF.md §3
for exact paths/env).
License
GPL-3.0 (see LICENSE). Built on Slint, used under the Slint royalty-free license for proprietary apps (see HANDOFF.md §10.4).