gallery/vendor/i-slint-core/partial_renderer.rs
Greg Pomerantz 2f4768f354 Fix 120Hz scroll jank end-to-end: render-ahead present + full-cache eviction off the UI thread
Three root causes, all fixed and verified on the Pixel 9 Pro:

1. Present phase (backend + renderer): VSYNC_LOCKED_RENDER defers the
   render to the vsync wake; RENDER_AHEAD presents the previous frame at
   the start of render() (phase = wake + ~1.1 ms) and holds the new
   frame one slot. Crash fix: a held wgpu frame must be PRESENTED, never
   merely dropped, before the next acquire (AlreadyAcquired panic at
   launch otherwise); discard_pending_frame presents too.

2. Full-res prefetch churn (src/lib.rs): the 8-slot full cache cycled
   through a ~20-cell viewport forever (137 decodes/20 s) and each
   eviction free()'d a 50 MB Vec on the UI thread (20-52 ms CPU spikes,
   ~7/s = the residual SLOWEV NonMain jank). Fix: 60 s tombstone
   cooldown on evicted paths (idle prefetch skips, urgent tap bypasses)
   + off-thread reaper for the freed blobs (insert: 21 ms -> 4 us).

3. (earlier) Skia final flush + Mailbox present mode (vendor, M3).

Instrumentation (all behind --features perf): OTHR/INVK/INVK_TAG/FLCK
lines for cross-thread closure timing and push-site tagging.

Warm measured swipe, 8580-file grid: cadence median 8.33 ms (exact
120 Hz), p99 15.5 ms, 5/552 gaps >16.7 ms (0.9%, max 28.3 ms, zero
>33 ms); PRES phase median ~994 us, zero late frames. Docs updated
(docs/BUGS/scroll-jank-120hz.md, full scorecard + line reference).

Also: vendored i-slint-core + wgpu-hal (vkshim interposition patch),
vkshim profiling tooling, backend made a non-optional dep, debuggable
flag for simpleperf (REMOVE before shipping).
2026-10-30 02:49:23 -04:00

1014 lines
41 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
//! Module for a renderer proxy that tries to render only the parts of the tree that have changed.
//!
//! This is the way the partial renderer work:
//!
//! 1. [`PartialRenderer::compute_dirty_regions`] will go over the items and try to compute the region that needs to be repainted.
//! If either the bounding box has changed, or the PropertyTracker that tracks the rendering properties is dirty, then the
//! region is marked dirty.
//! That pass also register dependencies on every geometry, and on the non-dirty property trackers.
//! 2. The Renderer calls [`PartialRenderer::filter_item`] For most items.
//! This assume that the cached geometry was requested in the previous step. So it will not register new dependencies.
//! 3. Then the renderer calls the rendering function for each item that needs to be rendered.
//! This register dependencies only on the rendering tracker.
//!
use crate::Coord;
use crate::item_rendering::{
ItemRenderer, ItemRendererFeatures, RenderBorderRectangle, RenderImage, RenderRectangle,
RenderText,
};
use crate::item_tree::{ItemTreeRc, ItemTreeWeak, ItemVisitorResult};
#[cfg(feature = "path")]
use crate::items::Path;
use crate::items::{BoxShadow, Clip, ItemRc, ItemRef, Layer, Opacity, RenderingResult, TextInput};
use crate::lengths::{
ItemTransform, LogicalBorderRadius, LogicalPoint, LogicalPx, LogicalRect, LogicalSize,
LogicalVector, ScaleFactor,
};
use crate::properties::PropertyTracker;
use crate::window::WindowAdapter;
use alloc::boxed::Box;
use alloc::rc::Rc;
use core::cell::{Cell, RefCell};
use core::pin::Pin;
/// This structure must be present in items that are Rendered and contains information.
/// Used by the backend.
#[derive(Default, Debug)]
#[repr(C)]
pub struct CachedRenderingData {
/// Used and modified by the backend, should be initialized to 0 by the user code
pub(crate) cache_index: Cell<usize>,
/// Used and modified by the backend, should be initialized to 0 by the user code.
/// The backend compares this generation against the one of the cache to verify
/// the validity of the cache_index field.
pub(crate) cache_generation: Cell<usize>,
}
impl CachedRenderingData {
/// This function can be used to remove an entry from the rendering cache for a given item, if it
/// exists, i.e. if any data was ever cached. This is typically called by the graphics backend's
/// implementation of the release_item_graphics_cache function.
fn release(
&self,
cache: &mut PartialRendererCache,
) -> Option<CachedItemBoundingBoxAndTransform> {
if self.cache_generation.get() == cache.generation() {
let index = self.cache_index.get();
self.cache_generation.set(0);
Some(cache.remove(index).data)
} else {
None
}
}
/// Return the value if it is in the cache
fn get_entry<'a>(
&self,
cache: &'a mut PartialRendererCache,
) -> Option<&'a mut PartialRenderingCachedData> {
let index = self.cache_index.get();
if self.cache_generation.get() == cache.generation() { cache.get_mut(index) } else { None }
}
}
/// After rendering an item, we cache the geometry and the transform it applies to
/// children.
///
/// `sibling_index` (the item's rank among all its z-ordered siblings when it was last
/// visited; compared in `compute_dirty_regions` against the rank counted over the items
/// that already had a cache entry, so appearing siblings don't shift it) is a `u16` stored
/// in each variant, so it fits the enum's padding without growing the cache entry on 32- or
/// 64-bit. It is excluded from geometry comparisons.
#[derive(Clone)]
pub enum CachedItemBoundingBoxAndTransform {
/// A regular item with a translation
RegularItem {
/// The item's bounding rect relative to its parent.
bounding_rect: LogicalRect,
/// The item's offset relative to its parent.
offset: LogicalVector,
sibling_index: u16,
},
/// An item such as Rotate that defines an additional transformation
ItemWithTransform {
/// The item's bounding rect relative to its parent.
bounding_rect: LogicalRect,
/// The item's transform to apply to children.
transform: Box<ItemTransform>,
sibling_index: u16,
},
/// A clip item.
ClipItem {
/// The item's geometry relative to its parent.
geometry: LogicalRect,
sibling_index: u16,
},
}
impl CachedItemBoundingBoxAndTransform {
fn bounding_rect(&self) -> &LogicalRect {
match self {
CachedItemBoundingBoxAndTransform::RegularItem { bounding_rect, .. } => bounding_rect,
CachedItemBoundingBoxAndTransform::ItemWithTransform { bounding_rect, .. } => {
bounding_rect
}
CachedItemBoundingBoxAndTransform::ClipItem { geometry, .. } => geometry,
}
}
fn transform(&self) -> ItemTransform {
match self {
CachedItemBoundingBoxAndTransform::RegularItem { offset, .. } => {
ItemTransform::translation(offset.x as f32, offset.y as f32)
}
CachedItemBoundingBoxAndTransform::ItemWithTransform { transform, .. } => **transform,
CachedItemBoundingBoxAndTransform::ClipItem { geometry, .. } => {
ItemTransform::translation(geometry.origin.x as f32, geometry.origin.y as f32)
}
}
}
fn sibling_index(&mut self) -> &mut u16 {
match self {
CachedItemBoundingBoxAndTransform::RegularItem { sibling_index, .. }
| CachedItemBoundingBoxAndTransform::ItemWithTransform { sibling_index, .. }
| CachedItemBoundingBoxAndTransform::ClipItem { sibling_index, .. } => sibling_index,
}
}
/// Compare the geometry (bounding rect, transform, clip), ignoring `sibling_index`.
fn same_geometry(&self, other: &Self) -> bool {
use CachedItemBoundingBoxAndTransform::*;
match (self, other) {
(
RegularItem { bounding_rect: a, offset: oa, .. },
RegularItem { bounding_rect: b, offset: ob, .. },
) => a == b && oa == ob,
(
ItemWithTransform { bounding_rect: a, transform: ta, .. },
ItemWithTransform { bounding_rect: b, transform: tb, .. },
) => a == b && ta == tb,
(ClipItem { geometry: a, .. }, ClipItem { geometry: b, .. }) => a == b,
_ => false,
}
}
fn new<T: ItemRendererFeatures>(
item_rc: &ItemRc,
window_adapter: &Rc<dyn WindowAdapter>,
sibling_index: u16,
) -> Self {
let geometry = item_rc.geometry();
if item_rc.borrow().as_ref().clips_children() {
return Self::ClipItem { geometry, sibling_index };
}
// Evaluate the bounding rect untracked, as properties that affect the bounding rect are already tracked
// at rendering time.
let bounding_rect = crate::properties::evaluate_no_tracking(|| {
item_rc.bounding_rect(&geometry, window_adapter)
});
if let Some(complex_child_transform) = (T::SUPPORTS_TRANSFORMATIONS
&& window_adapter.renderer().supports_transformations())
.then(|| item_rc.children_transform())
.flatten()
{
Self::ItemWithTransform {
bounding_rect,
transform: complex_child_transform
.then_translate(geometry.origin.to_vector().cast())
.into(),
sibling_index,
}
} else {
Self::RegularItem { bounding_rect, offset: geometry.origin.to_vector(), sibling_index }
}
}
}
struct PartialRenderingCachedData {
/// The geometry of the item as it was previously rendered.
pub data: CachedItemBoundingBoxAndTransform,
/// The property tracker that should be used to evaluate whether the item needs to be re-rendered
pub tracker: Option<core::pin::Pin<Box<PropertyTracker>>>,
}
impl PartialRenderingCachedData {
fn new(data: CachedItemBoundingBoxAndTransform) -> Self {
Self { data, tracker: None }
}
}
/// The cache that needs to be held by the Window for the partial rendering
struct PartialRendererCache {
slab: slab::Slab<PartialRenderingCachedData>,
generation: usize,
/// Per ItemTree (keyed by its instance pointer), the union of the clipped screen-space
/// regions of the tree's own items, as of the tree's last visit by
/// [`PartialRenderer::compute_dirty_regions`]. Nested trees have their own entry.
/// When a tree is destroyed, this is the region that needs to be repainted
/// (see [`PartialRenderingState::free_graphics_resources`]).
tree_screen_rects: alloc::collections::BTreeMap<usize, LogicalRect>,
}
impl Default for PartialRendererCache {
fn default() -> Self {
Self { slab: Default::default(), generation: 1, tree_screen_rects: Default::default() }
}
}
impl PartialRendererCache {
/// Returns the generation of the cache. The generation starts at 1 and is increased
/// whenever the cache is cleared, for example when the GL context is lost.
pub fn generation(&self) -> usize {
self.generation
}
/// Retrieves a mutable reference to the cached graphics data at index.
pub fn get_mut(&mut self, index: usize) -> Option<&mut PartialRenderingCachedData> {
self.slab.get_mut(index)
}
/// Inserts data into the cache and returns the index for retrieval later.
pub fn insert(&mut self, data: PartialRenderingCachedData) -> usize {
self.slab.insert(data)
}
/// Removes the cached graphics data at the given index.
pub fn remove(&mut self, index: usize) -> PartialRenderingCachedData {
self.slab.remove(index)
}
/// Removes all entries from the cache and increases the cache's generation count, so
/// that stale index access can be avoided.
pub fn clear(&mut self) {
self.slab.clear();
self.generation += 1;
self.tree_screen_rects.clear();
}
}
/// A region composed of a few rectangles that need to be redrawn.
#[derive(Default, Clone)]
pub struct DirtyRegion {
rectangles: [euclid::Box2D<Coord, LogicalPx>; Self::MAX_COUNT],
count: usize,
}
impl core::fmt::Debug for DirtyRegion {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
write!(f, "{:?}", &self.rectangles[..self.count])
}
}
impl DirtyRegion {
/// The maximum number of rectangles that can be stored in a DirtyRegion
pub const MAX_COUNT: usize = 3;
/// An iterator over the part of the region (they can overlap)
pub fn iter(&self) -> impl Iterator<Item = euclid::Box2D<Coord, LogicalPx>> + '_ {
(0..self.count).map(|x| self.rectangles[x])
}
/// Add a rectangle to the region.
///
/// Note that if the region becomes too complex, it might be simplified by being bigger than the actual union.
pub fn add_rect(&mut self, rect: LogicalRect) {
self.add_box(rect.to_box2d());
}
/// Add a box to the region
///
/// Note that if the region becomes too complex, it might be simplified by being bigger than the actual union.
pub fn add_box(&mut self, b: euclid::Box2D<Coord, LogicalPx>) {
if b.is_empty() {
return;
}
let mut i = 0;
while i < self.count {
let r = &self.rectangles[i];
if r.contains_box(&b) {
// the rectangle is already in the union
return;
} else if b.contains_box(r) {
self.rectangles.swap(i, self.count - 1);
self.count -= 1;
continue;
}
i += 1;
}
if self.count < Self::MAX_COUNT {
self.rectangles[self.count] = b;
self.count += 1;
} else {
let best_merge = (0..self.count)
.map(|i| (i, self.rectangles[i].union(&b).area() - self.rectangles[i].area()))
.min_by(|a, b| PartialOrd::partial_cmp(&a.1, &b.1).unwrap())
.expect("There should always be rectangles")
.0;
self.rectangles[best_merge] = self.rectangles[best_merge].union(&b);
}
}
/// Make an union of two regions.
///
/// Note that if the region becomes too complex, it might be simplified by being bigger than the actual union
#[must_use]
pub fn union(&self, other: &Self) -> Self {
let mut s = self.clone();
for o in other.iter() {
s.add_box(o)
}
s
}
/// Bounding rectangle of the region.
#[must_use]
pub fn bounding_rect(&self) -> LogicalRect {
if self.count == 0 {
return Default::default();
}
let mut r = self.rectangles[0];
for i in 1..self.count {
r = r.union(&self.rectangles[i]);
}
r.to_rect()
}
/// Intersection of a region and a rectangle.
#[must_use]
pub fn intersection(&self, other: LogicalRect) -> DirtyRegion {
let mut ret = self.clone();
let other = other.to_box2d();
let mut i = 0;
while i < ret.count {
if let Some(x) = ret.rectangles[i].intersection(&other) {
ret.rectangles[i] = x;
} else {
ret.count -= 1;
ret.rectangles.swap(i, ret.count);
continue;
}
i += 1;
}
ret
}
fn draw_intersects(&self, clipped_geom: LogicalRect) -> bool {
let b = clipped_geom.to_box2d();
self.iter().any(|r| r.intersects(&b))
}
}
impl From<LogicalRect> for DirtyRegion {
fn from(value: LogicalRect) -> Self {
let mut s = Self::default();
s.add_rect(value);
s
}
}
/// This enum describes which parts of the buffer passed to the `SoftwareRenderer` may be re-used to speed up painting.
// FIXME: #[non_exhaustive] #3023
#[derive(PartialEq, Eq, Debug, Clone, Default, Copy)]
pub enum RepaintBufferType {
#[default]
/// The full window is always redrawn. No attempt at partial rendering will be made.
NewBuffer,
/// Only redraw the parts that have changed since the previous call to render().
///
/// This variant assumes that the same buffer is passed on every call to render() and
/// that it still contains the previously rendered frame.
ReusedBuffer,
/// Redraw the part that have changed since the last two frames were drawn.
///
/// This is used when using double buffering and swapping of the buffers.
SwappedBuffers,
}
/// Map `rect` (relative to its parent) to screen space through `transform` and clip it
/// to `clip_rect`. Returns `None` when nothing of the rectangle is visible.
fn clipped_screen_rect(
rect: &LogicalRect,
transform: &ItemTransform,
clip_rect: &LogicalRect,
) -> Option<LogicalRect> {
#[cfg(not(slint_int_coord))]
if !rect.origin.is_finite() {
// Account for NaN
return None;
}
if rect.is_empty() {
return None;
}
let rect = rect.cast();
// Fast path for the common case of a pure translation, so that the per-item,
// per-frame calls of `compute_dirty_regions` skip the four-corner transform.
let transformed =
if (transform.m11, transform.m12, transform.m21, transform.m22) == (1., 0., 0., 1.) {
rect.translate(euclid::vec2(transform.m31, transform.m32))
} else {
transform.outer_transformed_rect(&rect)
};
transformed.cast().intersection(clip_rect)
}
/// Put this structure in the renderer to help with partial rendering
///
/// This is constructed from a [`PartialRenderingState`]
pub struct PartialRenderer<'a, T> {
cache: &'a RefCell<PartialRendererCache>,
/// The region of the screen which is considered dirty and that should be repainted
pub dirty_region: DirtyRegion,
/// The actual renderer which the drawing call will be forwarded to
pub actual_renderer: T,
/// The window adapter the renderer is rendering into.
pub window_adapter: Rc<dyn WindowAdapter>,
}
impl<'a, T: ItemRenderer + ItemRendererFeatures> PartialRenderer<'a, T> {
/// Create a new PartialRenderer
fn new(
cache: &'a RefCell<PartialRendererCache>,
initial_dirty_region: DirtyRegion,
actual_renderer: T,
) -> Self {
let window_adapter = actual_renderer.window().window_adapter();
Self { cache, dirty_region: initial_dirty_region, actual_renderer, window_adapter }
}
/// Visit the tree of item and compute what are the dirty regions
pub fn compute_dirty_regions(
&mut self,
component: &ItemTreeRc,
origin: LogicalPoint,
size: LogicalSize,
) {
#[derive(Clone, Copy)]
struct ComputeDirtyRegionState {
transform_to_screen: ItemTransform,
old_transform_to_screen: ItemTransform,
clipped: LogicalRect,
must_refresh_children: bool,
/// Depth of the item in the tree, used to index `sibling_counters`.
depth: usize,
}
// Two counters per tree depth to give each item its rank among its z-ordered siblings.
// `.0` counts every visited item and is what gets stored in the cache entry; `.1`
// counts only the items that already have a cache entry and is what the stored rank
// is compared against. New items are skipped in the comparison rank so that an
// appearing sibling does not shift the ranks of the existing items (their overlap
// with the new sibling is covered by the new item's own dirty rect), while two
// existing items can never trade places without at least one comparison rank
// changing.
let sibling_counters = RefCell::new(alloc::vec::Vec::<(u16, u16)>::new());
impl ComputeDirtyRegionState {
/// Adjust transform_to_screen and old_transform_to_screen to map from item coordinates
/// to the screen when using it on a child, specified by its children transform.
fn adjust_transforms_for_child(
&mut self,
children_transform: &ItemTransform,
old_children_transform: &ItemTransform,
) {
self.transform_to_screen = children_transform.then(&self.transform_to_screen);
self.old_transform_to_screen =
old_children_transform.then(&self.old_transform_to_screen);
}
}
crate::item_tree::visit_items(
component,
crate::item_tree::TraversalOrder::BackToFront,
|component, item, index, state| {
let mut new_state = *state;
let item_rc = ItemRc::new(component.clone(), index);
let my_sibling_index = {
let depth = state.depth;
let mut counters = sibling_counters.borrow_mut();
if counters.len() <= depth + 1 {
counters.resize(depth + 2, (0, 0));
}
counters[depth + 1] = (0, 0); // this item's children restart at zero
let idx = counters[depth].0;
counters[depth].0 = idx.saturating_add(1);
idx
};
new_state.depth = state.depth + 1;
let new_geom = CachedItemBoundingBoxAndTransform::new::<T>(
&item_rc,
&self.window_adapter,
my_sibling_index,
);
// The region the item covers on screen. It is merged into the owning
// tree's entry in `tree_screen_rects` so that destroying the tree can
// repaint that region (see `PartialRenderingState::free_graphics_resources`),
// and it doubles as the item's current-position dirty rect in the branches
// below.
let new_screen_rect = clipped_screen_rect(
new_geom.bounding_rect(),
&state.transform_to_screen,
&state.clipped,
)
.unwrap_or_default();
let rendering_data = item.cached_rendering_data_offset();
let mut cache = self.cache.borrow_mut();
let tree_key = vtable::VRef::as_ptr(crate::item_tree::ItemTreeRc::borrow(component))
.as_ptr() as usize;
if index == 0
&& let Some(acc) = cache.tree_screen_rects.get_mut(&tree_key)
{
// Entering the tree: rebuild its screen region from this pass's visits.
*acc = LogicalRect::default();
}
if !new_screen_rect.is_empty() {
let acc = cache.tree_screen_rects.entry(tree_key).or_default();
*acc = acc.union(&new_screen_rect);
}
match rendering_data.get_entry(&mut cache) {
Some(PartialRenderingCachedData { data: cached_geom, tracker }) => {
let rendering_dirty = tracker.as_ref().is_some_and(|tr| tr.is_dirty());
// Repaint when the rank among the previously known siblings changed,
// in either direction: two items cannot trade places in the stacking
// order with both comparison ranks unchanged, and since an overlap is
// within both items' rects, repainting the changed one(s) covers it.
// Only a decrease is not enough: in a permutation of three or more
// items a pair can flip while one member keeps its rank and the other
// only rises. A saturated rank (>65535 siblings) always repaints.
let comparison_sibling_index = {
let mut counters = sibling_counters.borrow_mut();
let idx = counters[state.depth].1;
counters[state.depth].1 = idx.saturating_add(1);
idx
};
let old_sibling_index =
core::mem::replace(cached_geom.sibling_index(), my_sibling_index);
let sibling_index_changed = my_sibling_index == u16::MAX
|| comparison_sibling_index != old_sibling_index;
new_state.must_refresh_children |= sibling_index_changed;
let geometry_changed = !cached_geom.same_geometry(&new_geom);
if ItemRef::downcast_pin::<Clip>(item).is_some()
|| ItemRef::downcast_pin::<Opacity>(item).is_some()
{
// When the opacity or the clip change, this will impact all the children, including
// the ones outside the element, regardless if they are themselves dirty or not.
new_state.must_refresh_children |= rendering_dirty || geometry_changed;
if rendering_dirty {
// Destroy the tracker as we we might not re-render this clipped item but it would stay dirty
*tracker = None;
}
}
if geometry_changed {
let old_transform = cached_geom.transform();
self.mark_dirty_rect(
cached_geom.bounding_rect(),
state.old_transform_to_screen,
&state.clipped,
);
self.dirty_region.add_rect(new_screen_rect);
new_state
.adjust_transforms_for_child(&new_geom.transform(), &old_transform);
*cached_geom = new_geom;
return ItemVisitorResult::Continue(new_state);
}
new_state.adjust_transforms_for_child(
&cached_geom.transform(),
&cached_geom.transform(),
);
let moved = state.must_refresh_children
|| sibling_index_changed
|| new_state.transform_to_screen != new_state.old_transform_to_screen;
if rendering_dirty {
self.dirty_region.add_rect(new_screen_rect);
if moved {
self.mark_dirty_rect(
cached_geom.bounding_rect(),
state.old_transform_to_screen,
&state.clipped,
);
}
ItemVisitorResult::Continue(new_state)
} else {
if moved {
self.mark_dirty_rect(
cached_geom.bounding_rect(),
state.old_transform_to_screen,
&state.clipped,
);
self.dirty_region.add_rect(new_screen_rect);
} else if let Some(tr) = &tracker {
tr.as_ref().register_as_dependency_to_current_binding();
}
if let CachedItemBoundingBoxAndTransform::ClipItem {
geometry, ..
} = &cached_geom
{
new_state.clipped = new_state
.clipped
.intersection(
&state
.transform_to_screen
.outer_transformed_rect(&geometry.cast())
.cast()
.union(
&state
.old_transform_to_screen
.outer_transformed_rect(&geometry.cast())
.cast(),
),
)
.unwrap_or_default();
if new_state.clipped.is_empty() {
return ItemVisitorResult::SkipChildren;
}
}
ItemVisitorResult::Continue(new_state)
}
}
None => {
let cache_entry = PartialRenderingCachedData::new(new_geom.clone());
rendering_data.cache_index.set(cache.insert(cache_entry));
rendering_data.cache_generation.set(cache.generation());
new_state.adjust_transforms_for_child(
&new_geom.transform(),
&new_geom.transform(),
);
if let CachedItemBoundingBoxAndTransform::ClipItem { geometry, .. } =
new_geom
{
new_state.clipped = new_state
.clipped
.intersection(
&state
.transform_to_screen
.outer_transformed_rect(&geometry.cast())
.cast(),
)
.unwrap_or_default();
}
self.dirty_region.add_rect(new_screen_rect);
if new_state.clipped.is_empty() {
ItemVisitorResult::SkipChildren
} else {
ItemVisitorResult::Continue(new_state)
}
}
}
},
{
let initial_transform =
euclid::Transform2D::translation(origin.x as f32, origin.y as f32);
ComputeDirtyRegionState {
transform_to_screen: initial_transform,
old_transform_to_screen: initial_transform,
clipped: LogicalRect::from_size(size),
must_refresh_children: false,
depth: 0,
}
},
);
}
fn mark_dirty_rect(
&mut self,
rect: &LogicalRect,
transform: ItemTransform,
clip_rect: &LogicalRect,
) {
if let Some(rect) = clipped_screen_rect(rect, &transform, clip_rect) {
self.dirty_region.add_rect(rect);
}
}
fn do_rendering(
cache: &RefCell<PartialRendererCache>,
rendering_data: &CachedRenderingData,
item_rc: &ItemRc,
render_fn: impl FnOnce(),
) {
let mut cache = cache.borrow_mut();
if let Some(entry) = rendering_data.get_entry(&mut cache) {
entry
.tracker
.get_or_insert_with(|| Box::pin(PropertyTracker::default()))
.as_ref()
.evaluate(render_fn);
} else {
// This item was created between the computation of the dirty region and the actual rendering.
// Register a dependency to the geometry since this wasn't done before
item_rc.geometry();
render_fn();
}
}
/// Move the actual renderer
pub fn into_inner(self) -> T {
self.actual_renderer
}
/// Whether an item with this bounding rect is visible in the clip and dirty region.
fn item_is_drawn(&self, item_bounding_rect: &LogicalRect) -> bool {
self.get_current_clip().intersection(item_bounding_rect).is_some_and(|clipped_geom| {
let screen_geom =
self.current_transform().outer_transformed_rect(&clipped_geom.cast()).cast();
self.dirty_region.draw_intersects(screen_geom)
})
}
}
macro_rules! forward_rendering_call {
(fn $fn:ident($Ty:ty) $(-> $Ret:ty)?) => {
fn $fn(&mut self, obj: Pin<&$Ty>, item_rc: &ItemRc, size: LogicalSize) $(-> $Ret)? {
let mut ret = None;
Self::do_rendering(&self.cache, &obj.cached_rendering_data, item_rc, || {
ret = Some(self.actual_renderer.$fn(obj, item_rc, size));
});
ret.unwrap_or_default()
}
};
}
macro_rules! forward_rendering_call2 {
(fn $fn:ident($Ty:ty) $(-> $Ret:ty)?) => {
fn $fn(&mut self, obj: Pin<&$Ty>, item_rc: &ItemRc, size: LogicalSize, cache: &CachedRenderingData) $(-> $Ret)? {
let mut ret = None;
Self::do_rendering(&self.cache, &cache, item_rc, || {
ret = Some(self.actual_renderer.$fn(obj, item_rc, size, &cache));
});
ret.unwrap_or_default()
}
};
}
impl<T: ItemRenderer + ItemRendererFeatures> ItemRenderer for PartialRenderer<'_, T> {
fn filter_item(
&mut self,
item_rc: &ItemRc,
window_adapter: &Rc<dyn WindowAdapter>,
) -> (bool, LogicalPoint, Option<LogicalSize>) {
let item = item_rc.borrow();
let rendering_data = item.cached_rendering_data_offset();
// The entry is fresh: compute_dirty_regions() refreshes it every frame.
let cached = {
let mut cache = self.cache.borrow_mut();
rendering_data.get_entry(&mut cache).map(|e| {
let draw = self.item_is_drawn(e.data.bounding_rect());
let offset = match &e.data {
CachedItemBoundingBoxAndTransform::RegularItem { offset, .. } => Some(*offset),
_ => None,
};
(draw, offset)
})
};
// Items that are not drawn only need their origin; this skips e.g. shaping off-screen text.
if let Some((false, Some(offset))) = cached {
return (false, offset.to_point(), None);
}
// Query untracked, as the bounding rect calculation already registers a dependency on the geometry.
let item_geometry = crate::properties::evaluate_no_tracking(|| item_rc.geometry());
let draw = cached.map(|(draw, _)| draw).unwrap_or_else(|| {
// The item was created between the computation of the dirty region and the
// actual rendering.
self.item_is_drawn(&item_rc.bounding_rect(&item_geometry, window_adapter))
});
(draw, item_geometry.origin, Some(item_geometry.size))
}
forward_rendering_call2!(fn draw_rectangle(dyn RenderRectangle));
forward_rendering_call2!(fn draw_border_rectangle(dyn RenderBorderRectangle));
forward_rendering_call2!(fn draw_window_background(dyn RenderRectangle));
forward_rendering_call2!(fn draw_image(dyn RenderImage));
forward_rendering_call2!(fn draw_text(dyn RenderText));
forward_rendering_call!(fn draw_text_input(TextInput));
#[cfg(feature = "path")]
forward_rendering_call!(fn draw_path(Path));
forward_rendering_call!(fn draw_box_shadow(BoxShadow));
forward_rendering_call!(fn visit_clip(Clip) -> RenderingResult);
forward_rendering_call!(fn visit_opacity(Opacity) -> RenderingResult);
forward_rendering_call!(fn visit_layer(Layer) -> RenderingResult);
fn combine_clip(&mut self, rect: LogicalRect, radius: LogicalBorderRadius) -> bool {
self.actual_renderer.combine_clip(rect, radius)
}
fn get_current_clip(&self) -> LogicalRect {
self.actual_renderer.get_current_clip()
}
fn translate(&mut self, distance: LogicalVector) {
self.actual_renderer.translate(distance)
}
fn current_transform(&self) -> ItemTransform {
self.actual_renderer.current_transform()
}
fn rotate(&mut self, angle_in_degrees: f32) {
self.actual_renderer.rotate(angle_in_degrees)
}
fn scale(&mut self, x_factor: f32, y_factor: f32) {
self.actual_renderer.scale(x_factor, y_factor)
}
fn apply_opacity(&mut self, opacity: f32) {
self.actual_renderer.apply_opacity(opacity)
}
fn global_alpha_transparent(&self) -> bool {
self.actual_renderer.global_alpha_transparent()
}
fn save_state(&mut self) {
self.actual_renderer.save_state()
}
fn restore_state(&mut self) {
self.actual_renderer.restore_state()
}
fn scale_factor(&self) -> ScaleFactor {
self.actual_renderer.scale_factor()
}
fn draw_cached_pixmap(
&mut self,
item_rc: &ItemRc,
update_fn: &dyn Fn(&mut dyn FnMut(u32, u32, &[u8])),
) {
self.actual_renderer.draw_cached_pixmap(item_rc, update_fn)
}
fn draw_string(&mut self, string: &str, color: crate::Color) {
self.actual_renderer.draw_string(string, color)
}
fn draw_image_direct(&mut self, image: crate::graphics::image::Image) {
self.actual_renderer.draw_image_direct(image)
}
fn window(&self) -> &crate::window::WindowInner {
self.actual_renderer.window()
}
fn as_any(&mut self) -> Option<&mut dyn core::any::Any> {
self.actual_renderer.as_any()
}
}
/// This struct holds the state of the partial renderer between different frames, in particular the cache of the bounding rect
/// of each item. This permits a more fine-grained computation of the region that needs to be repainted.
#[derive(Default)]
pub struct PartialRenderingState {
partial_cache: RefCell<PartialRendererCache>,
/// This is the area which we are going to redraw in the next frame, no matter if the items are dirty or not
force_dirty: RefCell<DirtyRegion>,
/// Force a redraw in the next frame, no matter what's dirty. Use only as a last resort.
force_screen_refresh: Cell<bool>,
}
impl PartialRenderingState {
/// Creates a partial renderer that's initialized with the partial rendering caches maintained in this state structure.
/// Call [`Self::apply_dirty_region`] after this function to compute the correct partial rendering region.
pub fn create_partial_renderer<T: ItemRenderer + ItemRendererFeatures>(
&self,
renderer: T,
) -> PartialRenderer<'_, T> {
PartialRenderer::new(&self.partial_cache, DirtyRegion::default(), renderer)
}
/// Compute the correct partial rendering region based on the components to be drawn, the bounding rectangles of
/// changes items within, and the current repaint buffer type. Returns the computed dirty region just for this frame.
/// The provided buffer_dirty_region specifies which area of the buffer is known to *additionally* require repainting,
/// where `None` means that buffer is not known to be dirty beyond what applies to this frame (reused buffer).
pub fn apply_dirty_region<T: ItemRenderer + ItemRendererFeatures>(
&self,
partial_renderer: &mut PartialRenderer<'_, T>,
components: &[(ItemTreeWeak, LogicalPoint)],
logical_window_size: LogicalSize,
dirty_region_of_existing_buffer: Option<DirtyRegion>,
) -> DirtyRegion {
for (component, origin) in components {
if let Some(component) = crate::item_tree::ItemTreeWeak::upgrade(component) {
partial_renderer.compute_dirty_regions(&component, *origin, logical_window_size);
}
}
let screen_region = LogicalRect::from_size(logical_window_size);
// Collect the regions accumulated in `force_dirty` (destroyed item trees,
// `mark_dirty_region` calls) only now: repeater instances are dropped by
// `ensure_tree_instantiated` inside `draw_contents`, after the partial renderer
// for the frame was already created.
partial_renderer.dirty_region =
partial_renderer.dirty_region.union(&self.force_dirty.take());
if self.force_screen_refresh.take() {
partial_renderer.dirty_region = screen_region.into();
}
let region_to_repaint = partial_renderer.dirty_region.clone();
partial_renderer.dirty_region = match dirty_region_of_existing_buffer {
Some(dirty_region) => partial_renderer.dirty_region.union(&dirty_region),
None => partial_renderer.dirty_region.clone(),
}
.intersection(screen_region);
region_to_repaint
}
/// Add the specified region to the list of regions to include in the next rendering.
pub fn mark_dirty_region(&self, region: DirtyRegion) {
self.force_dirty.replace_with(|r| r.union(&region));
}
/// Call this from your renderer's `free_graphics_resources` function to ensure that the cached item geometries
/// are cleared for the destroyed items in the item tree, and that the screen region the tree
/// covered is repainted in the next frame.
pub fn free_graphics_resources(
&self,
component: crate::item_tree::ItemTreeRef,
items: &mut dyn Iterator<Item = Pin<ItemRef<'_>>>,
) {
let mut cache = self.partial_cache.borrow_mut();
let tree_key = vtable::VRef::as_ptr(component).as_ptr() as usize;
if let Some(rect) = cache.tree_screen_rects.remove(&tree_key) {
self.force_dirty.borrow_mut().add_rect(rect);
}
for item in items {
item.cached_rendering_data_offset().release(&mut cache);
}
}
/// Clears the partial rendering cache. Use this for example when the entire underlying window surface changes.
pub fn clear_cache(&self) {
self.partial_cache.borrow_mut().clear();
}
/// Force re-rendering of the entire window region the next time a partial renderer is created.
pub fn force_screen_refresh(&self) {
self.force_screen_refresh.set(true);
}
}
#[test]
fn dirty_region_ignores_empty_rects() {
// `compute_dirty_regions` feeds the empty rect of an invisible item into
// `add_rect`; it must not drag the region towards the empty rect's origin.
let mut region = DirtyRegion::default();
region.add_rect(LogicalRect::default());
assert_eq!(region.iter().count(), 0);
let real = LogicalRect::new(LogicalPoint::new(10., 10.), LogicalSize::new(16., 16.));
region.add_rect(real);
region.add_rect(LogicalRect::default());
assert_eq!(region.bounding_rect(), real);
}
#[test]
fn dirty_region_no_intersection() {
let mut region = DirtyRegion::default();
region.add_rect(LogicalRect::new(LogicalPoint::new(10., 10.), LogicalSize::new(16., 16.)));
region.add_rect(LogicalRect::new(LogicalPoint::new(100., 100.), LogicalSize::new(16., 16.)));
region.add_rect(LogicalRect::new(LogicalPoint::new(200., 100.), LogicalSize::new(16., 16.)));
let i = region
.intersection(LogicalRect::new(LogicalPoint::new(50., 50.), LogicalSize::new(10., 10.)));
assert_eq!(i.iter().count(), 0);
}