# Copyright © SixtyFPS GmbH # SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0 # cSpell: ignore androideabi [package] name = "i-slint-backend-android-activity" description = "OpenGL rendering backend for Slint" authors.workspace = true edition.workspace = true homepage.workspace = true license.workspace = true repository.workspace = true rust-version.workspace = true version.workspace = true [lib] path = "lib.rs" [features] game-activity = ["android-activity-06?/game-activity", "android-activity-05?/game-activity"] native-activity = ["android-activity-06?/native-activity", "android-activity-05?/native-activity"] aa-06 = ["android-activity-06", "ndk-09"] aa-05 = ["android-activity-05", "ndk-08"] unstable-wgpu-29 = ["i-slint-renderer-skia/unstable-wgpu-29"] unstable-wgpu-30 = ["i-slint-renderer-skia/unstable-wgpu-30"] [target.'cfg(target_os = "android")'.dependencies] i-slint-renderer-skia = { workspace = true } i-slint-core = { workspace = true, features = ["std", "image-decoders", "svg"] } i-slint-common = { workspace = true } raw-window-handle = { version = "0.6" } android-activity-05 = { package = "android-activity", version = "0.5", optional = true } android-activity-06 = { package = "android-activity", version = "0.6", optional = true } jni = { version = "0.22" } # We only depends on the NDK directly to enable raw-window-handle 0.6 which we need for the skia renderer ndk-08 = { package = "ndk", version = "0.8.0", optional = true, features = ["rwh_06"] } ndk-09 = { package = "ndk", version = "0.9.0", optional = true, features = ["rwh_06"], default-features = false } [build-dependencies] android-build = "0.1.2" [package.metadata.docs.rs] targets = ["aarch64-linux-android", "armv7-linux-androideabi", "i686-linux-android", "x86_64-linux-android"] features = ["native-activity", "aa-06"] rustdoc-args = ["--generate-link-to-definition"]