Commit Graph

3 Commits

Author SHA1 Message Date
d990627200 gtauri: distance-from-viewport drop policy for ALL jobs
The backlog must never delay on-screen work. Urgent jobs (real
Chromium requests) are now stale-dropped too, not just prefetch:
a fast fling queues urgent work for every band it crosses, and all
of it except the final band is dead — it filled the queue cap and
made fresh on-screen requests wait for the JS retry timer.

Safe because the anchor now settles at the final scroll position
(trailing send), and on-screen cells have idx >= VPORT so they can
never be dropped. A pure LIFO would not fix this: stale jobs sit
at the stack bottom, never popped, still blocking the cap.

Emulator fling test: 309 stale urgent jobs purged, queue peak 28,
all 850 decodable images loaded.
2026-11-01 15:38:22 -05:00
02d1f097ac gtauri: fix deep-scroll stall + instant viewer
Root causes found via per-event tracing (trace.log) + heartbeats:

1. Decode backlog: single worker at ~300ms/photo could not keep up with
   fast long scrolls — phone session ended with a 2400-deep queue
   draining at ~3 cells/s (13+ min to catch up). That was the
   'scroll far down and nothing loads no matter how long I wait' zone.
   - 4 parallel decode workers (~12 photos/s)
   - viewport-aware stale drops: prefetch jobs more than 60 rows behind
     the viewport are dropped, not decoded (fleeing leaves no backlog)
   - Q_CAP bounds the queue; JS 1.5s safety net re-requests
   - queue peak in repro test: 42 (was 2405); all 850 decodable
     emulator images now load (708 before)

2. Stale-anchor bug: sendAnchor was leading-edge throttled with no
   trailing call — if a scroll ended inside the 150ms window the Rust
   anchor stayed stale forever, and the worker then dropped fresh
   URGENT jobs (tap → full read) as 'off-screen'. Fix: trailing
   anchor send; and URGENT jobs are never stale-dropped (only
   prefetch work is droppable).

3. Viewer latency: full-res read ran on Chromium's main thread
   (wry shouldInterceptRequest is synchronous) — 30-50MB flash read
   froze the whole WebView. Now: thumb shown instantly (mem cache,
   ~1ms), full read queued urgent and done off-main; full-ready event
   swaps in the full-res (256MB full-res LRU makes re-opens instant).
   Measured click→full-res: 4ms on emulator.

4. Scan: skip OS junk (._* AppleDouble forks, dotfiles) — the phone's
   DCIM carried 72 of them, rendering as permanent gray cells.

5. Viewer for a corrupt file now shows 'image unavailable' instead of
   'loading…' forever; grid retry timers skip far-off-screen cells.
2026-11-01 09:11:11 -05:00
gmp
e019a950b1 gtauri: Tauri v2 gallery harness WORKING on emulator
Chromium owns scroll/compositor/lazy-load/image-cache; Rust owns
scan/SQLite/thumbnail-decode behind a gallery:// custom protocol.

Hard-won gotchas (see in-code comments):
- Android: no native custom-scheme support → wry rewrites the URL to
  http://gallery.localhost/... (custom_protocol_workaround). The JS
  MUST request that form; the handler receives the reverted
  gallery://localhost/... and must strip the authority.
- tauri_build::build() in build.rs must run UNCONDITIONALLY (build
  scripts run on the host: a cfg(target_os) gate silently disables it,
  which skips the rustc-cfg=mobile emission → no mobile_entry_point →
  .so with no JNI symbols → UnsatisfiedLinkError).
- build.rs must list frontend files for rerun-if-changed (a dir-level
  directive only watches the dir mtime, not content edits) — the .so
  bakes the frontend at compile time and cargo otherwise ships stale
  UI with a 'successful' build.
- logcat drops ~75% of lines under load: use the file trace.
- fetch() is CORS-restricted (page origin http://tauri.localhost);
  <img> is not — add ACAO:* anyway.

Emulator (5853 real files): grid renders, lazy thumbs via
gallery:// with on-disk cache (87 files 35-72KB), FR log clean at
60Hz, viewer opens full-res with compositor-only pan/zoom. The single
'broken' cell is a 17-byte fake test JPEG (correct behavior).
2026-10-31 18:59:51 -04:00