Commit Graph

4 Commits

Author SHA1 Message Date
d5bbb41bbd Jank-hunt perf feature: FR/STG/DECODE instrumentation, off by default
Residual scroll jank at 120 Hz (suspected Slint event-loop bug) needs
per-frame + per-stage timing the logcat ring buffer can't hold. New
cargo feature `perf` (default OFF — all sites are cfg-gated, zero
overhead when off):

- FR: per-frame app-side render cost + frame gap, from the rendering
  notifier (BeforeRendering/AfterRendering).
- STG: event-loop stage costs (wake/timers/events/poll/lastrender) from
  timestamps instrumented into the pinned vendor copy of
  i-slint-backend-android-activity (stg.rs; Cargo.toml now depends on
  it directly + optional under `perf`).
- DECODE: per-thumbnail-job cost on the workers.
- All lines mirrored to /sdcard/Download/.gallery_perf.log (logcat
  rotates too fast at ~120 lines/s).

Format + reading guide: docs/BUGS/scroll-jank-120hz.md.
2026-10-29 08:11:51 -04:00
ec9fd7c189 docs: recreation fix verified on phone (Mali G715) 2026-10-28 21:10:55 -04:00
84c6a4170d Fix activity-recreation crash: render-thread GPU uploads + per-world lifecycle
The swipe-up-dismiss + relaunch bug (process survives, activity
re-creates) crashed or left a sparse grid. Root cause chain, fully
documented in docs/BUGS/recreation-stale-textures.md:

- Each android_main (per activity instance) is a fresh Slint world with
  a fresh wgpu device (i-slint-core context is thread-local); the old
  world zombie-parks (Slint 1.18 android backend never delivers
  TerminateWindow/Destroy to it).
- Worker-side GPU uploads + a process-global loader let textures cross
  world/device boundaries: a texture destroyed with its device left a
  stale handle in the registry (wgpu-core assert in transition_resources
  on the render thread) — either killing the process, or, with the
  interim catch_unwind band-aid, keeping a poisoned world alive and
  corrupting the VISIBLE world's imports (the sparse grid). A/B against
  pristine Slint confirmed the mechanism (pristine: 1 self-killing panic
  per recreation + full grid).

Fix:
- gputex rewrite: workers deliver plain RGBA8; the UI drain tick
  uploads to the device captured from the rendering notifier
  (Slint's borrowed-resource contract). Staleness impossible by
  construction. Keepalive thread removed.
- Per-world lifecycle: CURRENT_WORLD gate silences zombie ticks;
  re-init invalidates the dying device + swaps the engine; render
  notifier handles RenderingTeardown/RenderingSetup (in-place cell
  clear — never set_vec mid-render, which desyncs the for-loop).
- Vendor patch surface reduced to the single final-flush hunk
  (catch_unwind guard reverted to pristine).
2026-10-28 20:54:04 -04:00
93b27d724b Root-cause and fix the Mali scroll jank; strip jank-hunt instrumentation
The 19-26 ms mid-scroll stalls (Mali-only, fixed content offsets) were
the Skia renderer's final synchronous GrDirectContext::flush() blocking
the UI thread on Mali driver back-pressure — proven by per-stage
timestamps in the vendored renderer (stall frames: flush 19-24 ms,
walk 1-3 ms, 1 binding re-eval, image imports 0.1 ms each).

- vendor/i-slint-renderer-skia (pinned 1.18.1, [patch.crates-io]):
  remove that one flush. Redundant on the wgpu backend: the surface
  already calls flush_and_submit before queue.present, same Vulkan
  queue, in-order. Phone: 0 stalls across 4 runs (max 3.6-7.4 ms vs
  the 8.3 ms budget), display verified clean.
- docs/BUGS/slint-skia-final-flush-jank.md: full evidence, prior art
  (slint-ui/slint#12030 closest), open question for a future
  upstream filing (not filed yet).
- Profiling also retired the O(n)-walk theory: Slint 1.18 prunes the
  item walk to ~133-152 items; the windowed Flickable built on that
  theory was already reverted (ListView is smooth with the fix).
- Strip all jank-hunt instrumentation: FR/SCR/TICK/APLYD/STG logging,
  stg markers, .gallery_* file knobs, jsamp thread sampler,
  DbgScroll programmatic scroll, nblog perf-file mirroring.
  Also fixes the 'launches into unstoppable fast scroll' bug: a
  leftover .gallery_cmd was re-read on every launch (file never
  deleted) and overrode user swipes — the hook is gone.
- Keep: nblog (logd backpressure is real), zero-dimension decode
  guards, keep-alive (default-off).
- HANDOFF: replace stale windowed-Flickable section with the actual
  root cause/fix; 15 unit tests pass.

Verified on phone (aarch64, 8580 photos) and emulator (x86_64).
2026-10-28 18:23:50 -04:00