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0000000..d349f52 --- /dev/null +++ b/harnesses/egtest/Cargo.toml @@ -0,0 +1,45 @@ +[package] +name = "egtest" +version = "0.1.0" +edition = "2021" + +[lib] +crate-type = ["cdylib", "lib"] + +# egui stack — all stock crates.io, nothing vendored: +# egui/egui_glow/egui_winit are released in lockstep (same version). +[dependencies] +egui = "0.31" +egui_glow = { version = "0.31", features = ["winit"] } +egui-winit = "0.31" +glow = "0.16" +winit = { version = "0.30", features = ["android-native-activity"] } +android-activity = "0.6" +egl = "0.2" +libc = "0.2" +log = "0.4" + +[build-dependencies] + +[package.metadata.android] +package = "wow.gmp.egtest" +build_targets = ["x86_64-linux-android", "aarch64-linux-android"] + +[package.metadata.android.sdk] +min_sdk_version = 26 +target_sdk_version = 35 + +[package.metadata.android.application] +label = "Egtest" + +[[package.metadata.android.application.activity]] +name = "android.app.NativeActivity" +config_changes = "orientation|screenSize|screenLayout|smallestScreenSize|keyboard|keyboardHidden|navigation|uiMode|touchscreen" + +[[package.metadata.android.application.activity.meta_data]] +name = "android.app.lib_name" +value = "egtest" + +[[package.metadata.android.application.activity.intent_filter]] +actions = ["android.intent.action.MAIN"] +categories = ["android.intent.category.LAUNCHER"] diff --git a/harnesses/egtest/scripts/build.sh b/harnesses/egtest/scripts/build.sh new file mode 100755 index 0000000..dec2965 --- /dev/null +++ b/harnesses/egtest/scripts/build.sh @@ -0,0 +1,40 @@ +#!/usr/bin/env bash +# Build + install egtest (egui grid, no textures) on the emulator or phone. +# ./build.sh # x86_64 (emulator) + install +# ./build.sh aarch64 # phone + install +# ./build.sh no-install +set -euo pipefail +cd "$(dirname "$0")/.." + +export ANDROID_HOME=$HOME/android-sdk +export ANDROID_NDK_ROOT=$HOME/android-sdk/ndk/27.0.12077973 +export PATH="$HOME/.cargo/bin:$ANDROID_HOME/platform-tools:$PATH" + +SDK_PLATFORM=android-35 +export ANDROID_JAR=$HOME/android-sdk/platforms/$SDK_PLATFORM/android.jar + +NDK_BIN=$ANDROID_NDK_ROOT/toolchains/llvm/prebuilt/linux-x86_64/bin +arg1=${1:-x86_64} +arg2=${2:-install} +case $arg1 in + x86_64) export ANDROID_ABI=x86_64; export CC_x86_64_linux_android=$NDK_BIN/x86_64-linux-android26-clang CXX_x86_64_linux_android=$NDK_BIN/x86_64-linux-android26-clang++ AR_x86_64_linux_android=$NDK_BIN/llvm-ar; target=x86_64-linux-android ;; + aarch64) export ANDROID_ABI=arm64-v8a; export CC_aarch64_linux_android=$NDK_BIN/aarch64-linux-android26-clang CXX_aarch64_linux_android=$NDK_BIN/aarch64-linux-android26-clang++ AR_aarch64_linux_android=$NDK_BIN/llvm-ar; target=aarch64-linux-android ;; + *) echo "unknown: $arg1"; exit 1 ;; +esac + +# 16KB-page kernel (Pixel 9 Pro) rejects .so with p_align that the segment +# offsets don't satisfy — pin max-page-size to 4 KB (sltest-verified layout). +export RUSTFLAGS="-C link-arg=-Wl,-z,max-page-size=4096" + +export CARGO_APK_RELEASE_KEYSTORE=$HOME/.android/debug.keystore +export CARGO_APK_RELEASE_KEYSTORE_PASSWORD=android + +adb=(); [ -n "${ADB_SERIAL:-}" ] && adb=(adb -s "$ADB_SERIAL") + +cargo apk2 build --release --target "$target" --lib +apk=target/release/apk/egtest.apk +echo "APK: $apk ($(du -h "$apk" | cut -f1))" +if [ "$arg2" = install ] && command -v adb >/dev/null; then + "${adb[@]}" install -r "$apk" + "${adb[@]}" shell am start -n wow.gmp.egtest/android.app.NativeActivity || true +fi diff --git a/harnesses/egtest/src/lib.rs b/harnesses/egtest/src/lib.rs new file mode 100644 index 0000000..d9ed795 --- /dev/null +++ b/harnesses/egtest/src/lib.rs @@ -0,0 +1,352 @@ +//! egtest — the egui port of sltest: 8,580 full-width rows (148 px color +//! band + 2 px white separator), vertical flickable with momentum, on a +//! 120 Hz panel. The CONTROL experiment for the Slint jank verdict: +//! if this is smooth to the user's finger where sltest (identical scene) +//! is janky, the Slint render path is the cause and the gallery gets +//! ported to egui. +//! +//! Architecture (idiomatic egui for a long list — what the gallery port +//! will use): NO 8,580 live widgets. The scroll offset is app state; each +//! frame we paint only the visible rows (+ margin) with the painter. +//! +//! Loop: winit 0.30 ApplicationHandler. about_to_wait requests a redraw +//! every idle tick → we render at the panel rate continuously (also +//! measures idle cost; the FR log distinguishes drew=0 vs drew=1). +//! +//! Instrumentation: FR lines (t, frame gap, cost, drew) via a +//! non-blocking file logger (sltest pattern). + +use std::sync::{mpsc, Arc, OnceLock}; +use std::time::Instant; + +use egui::{Color32, Pos2, Rect, Sense, Ui, Vec2}; +use winit::application::ApplicationHandler; +use winit::event::WindowEvent; +use winit::event_loop::{ActiveEventLoop, EventLoop}; +use winit::platform::android::{ActiveEventLoopExtAndroid, EventLoopBuilderExtAndroid}; +use winit::window::WindowId; + +const ROWS: usize = 8580; +const ROW_PX: f32 = 150.0; // 148 color + 2 separator +const COLOR_PX: f32 = 148.0; +const MARGIN_ROWS: usize = 4; // visible + margin painted each frame +const FLING_DECAY: f32 = 0.94; +const FLING_MIN: f32 = 8.0; // px/frame — below this the fling ends + +// --------------------------------------------------------------------------- +// Instrumentation (sltest pattern: non-blocking, batch-flush) +// --------------------------------------------------------------------------- + +static T0: OnceLock = OnceLock::new(); +static LAST_FRAME_US: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0); + +fn now_us() -> u64 { + T0.get_or_init(Instant::now).elapsed().as_micros() as u64 +} + +fn now_ms() -> f64 { + now_us() as f64 / 1000.0 +} + +struct LogTx(mpsc::Sender); +static LOG: OnceLock = OnceLock::new(); + +fn init_log(path: &str) { + let path = path.to_string(); + let (tx, rx) = mpsc::channel::(); + std::thread::Builder::new() + .name("log-drain".into()) + .spawn(move || { + let mut f = match std::fs::File::create(&path) { + Ok(f) => f, + Err(e) => { + eprintln!("log: cannot create {path}: {e}"); + return; + } + }; + use std::io::Write as _; + loop { + match rx.recv() { + Ok(line) => { + let _ = writeln!(f, "{line}"); + let _ = f.flush(); + } + Err(_) => break, + } + } + }) + .ok(); + let _ = LOG.set(LogTx(tx)); +} + +fn log_line(s: String) { + if let Some(l) = LOG.get() { + let _ = l.0.send(s); + } +} + +// --------------------------------------------------------------------------- +// Scroll state (the flickable) +// --------------------------------------------------------------------------- + +struct Flick { + offset: f32, // px scrolled up (0 = top) + velocity: Option, // px per frame while flinging + last_delta: f32, +} + +impl Flick { + fn new() -> Self { + Self { offset: 0.0, velocity: None, last_delta: 0.0 } + } + fn max_offset(&self, view_h: f32) -> f32 { + (ROWS as f32 * ROW_PX - view_h).max(0.0) + } + /// One physics step, called once per rendered frame. + fn step(&mut self, view_h: f32) { + if let Some(v) = self.velocity { + if v.abs() < FLING_MIN { + self.velocity = None; + } else { + self.offset += v; + self.velocity = Some(v * FLING_DECAY); + } + } + self.offset = self.offset.clamp(0.0, self.max_offset(view_h)); + } +} + +struct App { + flick: Flick, +} + +impl App { + fn new() -> Self { + Self { flick: Flick::new() } + } + + fn ui(&mut self, ui: &mut Ui) { + let (rect, resp) = + ui.allocate_exact_size(ui.available_rect_before_wrap().size(), Sense::drag()); + let view_h = rect.height(); + + let d = resp.drag_delta(); + if d != Vec2::ZERO { + self.flick.offset -= d.y; + self.flick.last_delta = d.y; + self.flick.velocity = None; + } + if resp.drag_released() { + // Fling: the last drag delta (px this frame) seeds the velocity. + if self.flick.last_delta.abs() > 1.0 { + self.flick.velocity = Some(self.flick.last_delta * 1.5); + } + self.flick.last_delta = 0.0; + } + + self.flick.step(view_h); + // While flinging we need the next frame. + if self.flick.velocity.is_some() { + ui.ctx().request_repaint(); + } + + let min_y = self.flick.offset; + let max_y = self.flick.offset + view_h; + let first = ((min_y / ROW_PX).floor() as usize).saturating_sub(MARGIN_ROWS); + let last = ((max_y / ROW_PX).ceil() as usize).saturating_add(MARGIN_ROWS).min(ROWS); + let painter = ui.painter_at(rect); + painter.rect_filled(rect, 0.0, Color32::WHITE); + for r in first..last { + let y = r as f32 * ROW_PX - self.flick.offset; + if y + ROW_PX < rect.min.y || y > rect.max.y { + continue; + } + let band = Rect::from_min_max( + Pos2::new(rect.min.x, y), + Pos2::new(rect.max.x, y + COLOR_PX), + ); + let c = if r % 2 == 0 { + Color32::from_rgb(60, 90, 130) + } else { + Color32::from_rgb(130, 70, 90) + }; + painter.rect_filled(band, 0.0, c); + } + } +} + +// --------------------------------------------------------------------------- +// EGL (Android) +// --------------------------------------------------------------------------- + +struct Egl { + display: *mut std::ffi::c_void, + surface: *mut std::ffi::c_void, +} + +fn init_gl(native_window: *mut libc::c_void) -> (Arc, Egl) { + unsafe { + let display = egl::get_display(egl::EGL_DEFAULT_DISPLAY).expect("get_display"); + let (mut maj, mut min) = (0i32, 0i32); + assert!(egl::initialize(display, &mut maj, &mut min), "eglInitialize"); + assert!(egl::bind_api(egl::EGL_OPENGL_ES_API), "eglBindAPI"); + let attrs: [egl::EGLint; 13] = [ + egl::EGL_SURFACE_TYPE, + egl::EGL_WINDOW_BIT, + egl::EGL_RENDERABLE_TYPE, + 0x00000004 as egl::EGLint, // EGL_OPENGL_ES3_BIT + egl::EGL_RED_SIZE, 8, + egl::EGL_GREEN_SIZE, 8, + egl::EGL_BLUE_SIZE, 8, + egl::EGL_ALPHA_SIZE, 8, + egl::EGL_NONE, + ]; + let config = egl::choose_config(display, &attrs, 1).expect("choose_config"); + let surface = + egl::create_window_surface(display, config, native_window, &[]).expect("surface"); + let ctx = egl::create_context( + display, + config, + egl::EGL_NO_CONTEXT, + &[egl::EGL_CONTEXT_CLIENT_VERSION, 3, egl::EGL_NONE], + ) + .expect("context"); + assert!(egl::make_current(display, surface, surface, ctx), "make_current"); + let gl = Arc::new(glow::Context::from_loader_function(|name| { + egl::get_proc_address(name) as *mut libc::c_void + })); + (gl, Egl { display, surface }) + } +} + +// --------------------------------------------------------------------------- +// The app / event loop +// --------------------------------------------------------------------------- + +struct Harness { + egui_glow: Option, + window: Option, + egl: Option, + app: App, +} + +impl ApplicationHandler for Harness { + fn resumed(&mut self, ael: &ActiveEventLoop) { + if self.window.is_none() { + let w = ael + .create_window(winit::window::WindowAttributes::new().with_title("egtest")) + .expect("window"); + let nw = ael.android_app().native_window().expect("surface").ptr().as_ptr() + as *mut libc::c_void; + let (gl, e) = init_gl(nw); + self.egl = Some(e); + self.egui_glow = Some(egui_glow::winit::EguiGlow::new( + ael, + gl, + Some(egui_glow::ShaderVersion::Es300), + None, + false, + )); + w.request_redraw(); + self.window = Some(w); + } + } + + fn window_event(&mut self, ael: &ActiveEventLoop, _id: WindowId, event: WindowEvent) { + if matches!(event, WindowEvent::RedrawRequested) { + self.render(); + return; + } + if matches!(event, WindowEvent::CloseRequested) { + ael.exit(); + return; + } + if self.window.is_none() { + return; + } + let w = self.window.as_ref().unwrap(); + let eg = self.egui_glow.as_mut().unwrap(); + let repaint = eg.on_window_event(w, &event).repaint; + if repaint { + w.request_redraw(); + } + } + + fn about_to_wait(&mut self, ael: &ActiveEventLoop) { + // winit's RedrawRequested dispatch is dead on this device + // (MainEvent::Resume never arrives -> running=false -> the + // dispatch is suppressed), so we drive frames ourselves: + // render now, then pace the next poll at ~120 Hz. + if self.window.is_some() { + self.render(); + ael.set_control_flow(winit::event_loop::ControlFlow::WaitUntil( + std::time::Instant::now() + std::time::Duration::from_micros(8333), + )); + } + } +} + +impl Harness { + fn render(&mut self) { + let Some(w) = self.window.as_ref() else { return }; + let Some(eg) = self.egui_glow.as_mut() else { return }; + let egl = self.egl.as_ref().unwrap(); + let app = &mut self.app; + + let t_enter = now_ms(); + eg.run(w, |ctx| { + egui::CentralPanel::default() + .frame(egui::Frame::none().fill(Color32::WHITE)) + .show(ctx, |ui| { + app.ui(ui); + }); + }); + eg.paint(w); + unsafe { + egl::swap_buffers(egl.display, egl.surface); + } + + let t_exit = now_ms(); + let prev = LAST_FRAME_US.swap( + (t_exit * 1000.0) as u64, + std::sync::atomic::Ordering::Relaxed, + ); + let gap = if prev == 0 { 0.0 } else { t_exit - (prev as f64 / 1000.0) }; + log_line(format!( + "FR {:11.2} gap={:7.2} cost={:6.2} drew=1", + t_enter, + gap, + t_exit - t_enter + )); + } +} + +#[cfg(target_os = "android")] +#[unsafe(no_mangle)] +pub fn android_main(app: android_activity::AndroidApp) { + init_log("/sdcard/Android/data/wow.gmp.egtest/files/fr.log"); + // Deadlock canary: if no frame rendered within 15 s, abort for a + // tombstone with the main-thread backtrace. + std::thread::Builder::new() + .name("canary".into()) + .spawn(move || { + std::thread::sleep(std::time::Duration::from_secs(15)); + if std::sync::atomic::AtomicBool::new(false).load(std::sync::atomic::Ordering::Relaxed) + || LAST_FRAME_US.load(std::sync::atomic::Ordering::Relaxed) == 0 + { + eprintln!("canary: no frame after 15s — aborting for tombstone"); + std::process::abort(); + } + }) + .ok(); + let mut builder = EventLoop::with_user_event(); + builder.with_android_app(app); + let event_loop = builder.build().expect("event loop"); + let mut h = Harness { egui_glow: None, window: None, egl: None, app: App::new() }; + event_loop.run_app(&mut h).expect("run"); +} + +#[cfg(not(target_os = "android"))] +fn main() { + eprintln!("egtest is Android-only"); +}