// Code generated by go-bindata. // sources: // java/classes.dex // DO NOT EDIT! package main import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info os.FileInfo } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var _javaClassesDex = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x5c\x91\xbf\x4e\xc2\x50\x14\xc6\x7f\xa7\xe5\x4f\x22\x06\x11\x4d\x5c\x88\xe9\xa0\xab\x57\x23\x4e\x18\x13\xe3\x22\x09\xd1\x8d\xa5\x53\x15\x24\x25\x88\xc4\x56\x61\xd4\x84\x91\x47\xd0\xcd\x47\xf0\x11\x1c\x1c\x1c\xf4\x21\xdc\x58\xdc\x1d\xcc\xed\xbd\x40\xe3\x49\xda\xef\xe4\xf4\x9e\xef\x9c\xfe\x6e\xab\x3d\x5a\xda\xdd\x3f\xa0\x5e\xfd\x2c\xbf\xff\x3e\x7f\x7f\xbd\x6c\xbe\xf9\xcd\x1f\xff\xd6\x5f\x9f\xf8\x8d\xca\xf6\xb2\x03\x03\x60\xd4\xac\x96\xb1\x31\x16\xc8\x63\xea\x19\x60\x02\x38\xc0\x13\x8b\x70\x81\x57\x40\x80\x0f\xc0\x13\x98\x02\x15\x81\x2d\x81\x3d\x81\xaa\xc0\xa9\x40\x20\x70\x25\xc6\xc3\xb5\x9e\x39\xeb\x39\x8b\x9c\xfd\x46\xe2\x29\x89\x3a\x73\x85\xac\x55\xb1\x0f\x29\x8d\x64\xd1\xa7\xd3\x50\xcc\x8c\x41\x49\x57\x8b\x73\x9f\xbe\x98\x19\x6b\xac\xb2\xa2\x67\x1e\x86\xfd\x30\x3e\xa2\x70\x7c\xd2\x0b\xa2\x68\xa7\x1b\xdc\x07\x48\x9d\x72\x43\x67\xaa\x17\xf4\x3b\xea\xfc\xa2\xdb\xbe\x8c\x6b\x6c\x34\xa2\x58\x0d\x6f\x86\xaa\x13\xc6\xaa\xd5\x1e\x29\xd3\x53\xc3\x3d\xbb\xbb\x46\x9a\xb8\xe4\x8b\x64\xf5\x0b\x44\xe4\xf1\x21\x33\x15\x47\xc6\x7a\xe7\xc2\xbf\x7d\xb5\xce\xf8\x3a\x29\xc6\x6e\x8a\x73\x36\xc5\x38\x97\xe2\x2c\x9e\x39\xa3\x59\x3b\x9e\xf1\xd1\xcc\x5d\x5b\xd7\xff\x8e\x67\xce\x27\x5c\x4a\x26\xd7\x77\xfa\x17\x00\x00\xff\xff\xe4\x6b\xad\x5e\x0c\x02\x00\x00") func javaClassesDexBytes() ([]byte, error) { return bindataRead( _javaClassesDex, "java/classes.dex", ) } func javaClassesDex() (*asset, error) { bytes, err := javaClassesDexBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "java/classes.dex", size: 524, mode: os.FileMode(420), modTime: time.Unix(1572550715, 0)} a := &asset{bytes: bytes, info: info} return a, nil } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "java/classes.dex": javaClassesDex, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{nil, map[string]*bintree{ "java": &bintree{nil, map[string]*bintree{ "classes.dex": &bintree{javaClassesDex, map[string]*bintree{}}, }}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) if err != nil { return err } return nil } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }