package android29 /* #cgo CFLAGS: -x objective-c -fno-objc-arc #cgo LDFLAGS: -landroid -llog -lnativewindow -lm #import #import #import #import #import #import */ import "C" import ( "unsafe" ) type Id struct { ptr unsafe.Pointer } func (o *Id) Ptr() unsafe.Pointer { if o == nil { return nil }; return o.ptr } type Double C.double type Char C.char type ASensor = C.struct_ASensor type Float C.float type Int C.int type ASensorManager = C.struct_ASensorManager type AHardwareBuffer = C.struct_AHardwareBuffer type Bool C.bool type Int32_t C.__int32_t type ANativeWindow = C.struct_ANativeWindow type Mode_t C.__mode_t type Stat64_t = C.struct_stat64 type Uint64_t C.__uint64_t type ARect = C.struct_ARect type ASensorEventQueue = C.struct_ASensorEventQueue type ALooper = C.struct_ALooper type LongLong C.longlong type Long C.long type Size_t C.ulong type Timespec = C.struct_timespec type AHardwareBuffer_Desc = C.struct_AHardwareBuffer_Desc type Stat_t = C.struct_stat type Dev_t C.uint64_t type Ssize_t C.__kernel_ssize_t type ASensorEvent = C.struct_ASensorEvent type Int64_t C.__int64_t type Intmax_t C.int64_t type ANativeWindow_Buffer = C.struct_ANativeWindow_Buffer type Uintmax_t C.uint64_t type ASensorList *C.ASensorRef const ANATIVEWINDOW_TRANSFORM_IDENTITY = C.ANATIVEWINDOW_TRANSFORM_IDENTITY const ANATIVEWINDOW_TRANSFORM_MIRROR_HORIZONTAL = C.ANATIVEWINDOW_TRANSFORM_MIRROR_HORIZONTAL const ANATIVEWINDOW_TRANSFORM_MIRROR_VERTICAL = C.ANATIVEWINDOW_TRANSFORM_MIRROR_VERTICAL const ANATIVEWINDOW_TRANSFORM_ROTATE_90 = C.ANATIVEWINDOW_TRANSFORM_ROTATE_90 const ANATIVEWINDOW_TRANSFORM_ROTATE_180 = C.ANATIVEWINDOW_TRANSFORM_ROTATE_180 const ANATIVEWINDOW_TRANSFORM_ROTATE_270 = C.ANATIVEWINDOW_TRANSFORM_ROTATE_270 const ANDROID_LOG_UNKNOWN = C.ANDROID_LOG_UNKNOWN const ANDROID_LOG_DEFAULT = C.ANDROID_LOG_DEFAULT const ANDROID_LOG_VERBOSE = C.ANDROID_LOG_VERBOSE const ANDROID_LOG_DEBUG = C.ANDROID_LOG_DEBUG const ANDROID_LOG_INFO = C.ANDROID_LOG_INFO const ANDROID_LOG_WARN = C.ANDROID_LOG_WARN const ANDROID_LOG_ERROR = C.ANDROID_LOG_ERROR const ANDROID_LOG_FATAL = C.ANDROID_LOG_FATAL const ANDROID_LOG_SILENT = C.ANDROID_LOG_SILENT const LOG_ID_MIN = C.LOG_ID_MIN const LOG_ID_MAIN = C.LOG_ID_MAIN const LOG_ID_RADIO = C.LOG_ID_RADIO const LOG_ID_EVENTS = C.LOG_ID_EVENTS const LOG_ID_SYSTEM = C.LOG_ID_SYSTEM const LOG_ID_CRASH = C.LOG_ID_CRASH const LOG_ID_STATS = C.LOG_ID_STATS const LOG_ID_SECURITY = C.LOG_ID_SECURITY const LOG_ID_KERNEL = C.LOG_ID_KERNEL const LOG_ID_MAX = C.LOG_ID_MAX const JNIInvalidRefType = C.JNIInvalidRefType const JNILocalRefType = C.JNILocalRefType const JNIGlobalRefType = C.JNIGlobalRefType const JNIWeakGlobalRefType = C.JNIWeakGlobalRefType const ADATASPACE_UNKNOWN = C.ADATASPACE_UNKNOWN const ADATASPACE_SCRGB_LINEAR = C.ADATASPACE_SCRGB_LINEAR const ADATASPACE_SRGB = C.ADATASPACE_SRGB const ADATASPACE_SCRGB = C.ADATASPACE_SCRGB const ADATASPACE_DISPLAY_P3 = C.ADATASPACE_DISPLAY_P3 const ADATASPACE_BT2020_PQ = C.ADATASPACE_BT2020_PQ const AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM = C.AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM const AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM = C.AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM const AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM = C.AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM const AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM = C.AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM const AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT = C.AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT const AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM = C.AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM const AHARDWAREBUFFER_FORMAT_BLOB = C.AHARDWAREBUFFER_FORMAT_BLOB const AHARDWAREBUFFER_FORMAT_D16_UNORM = C.AHARDWAREBUFFER_FORMAT_D16_UNORM const AHARDWAREBUFFER_FORMAT_D24_UNORM = C.AHARDWAREBUFFER_FORMAT_D24_UNORM const AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT = C.AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT const AHARDWAREBUFFER_FORMAT_D32_FLOAT = C.AHARDWAREBUFFER_FORMAT_D32_FLOAT const AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT = C.AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT const AHARDWAREBUFFER_FORMAT_S8_UINT = C.AHARDWAREBUFFER_FORMAT_S8_UINT const AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420 = C.AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420 const AHARDWAREBUFFER_USAGE_CPU_READ_NEVER = C.AHARDWAREBUFFER_USAGE_CPU_READ_NEVER const AHARDWAREBUFFER_USAGE_CPU_READ_RARELY = C.AHARDWAREBUFFER_USAGE_CPU_READ_RARELY const AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN = C.AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN const AHARDWAREBUFFER_USAGE_CPU_READ_MASK = C.AHARDWAREBUFFER_USAGE_CPU_READ_MASK const AHARDWAREBUFFER_USAGE_CPU_WRITE_NEVER = C.AHARDWAREBUFFER_USAGE_CPU_WRITE_NEVER const AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY = C.AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY const AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN = C.AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN const AHARDWAREBUFFER_USAGE_CPU_WRITE_MASK = C.AHARDWAREBUFFER_USAGE_CPU_WRITE_MASK const AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE = C.AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE const AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER = C.AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER const AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT = C.AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT const AHARDWAREBUFFER_USAGE_COMPOSER_OVERLAY = C.AHARDWAREBUFFER_USAGE_COMPOSER_OVERLAY const AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT = C.AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT const AHARDWAREBUFFER_USAGE_VIDEO_ENCODE = C.AHARDWAREBUFFER_USAGE_VIDEO_ENCODE const AHARDWAREBUFFER_USAGE_SENSOR_DIRECT_DATA = C.AHARDWAREBUFFER_USAGE_SENSOR_DIRECT_DATA const AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER = C.AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER const AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP = C.AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP const AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE = C.AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE const AHARDWAREBUFFER_USAGE_VENDOR_0 = C.AHARDWAREBUFFER_USAGE_VENDOR_0 const AHARDWAREBUFFER_USAGE_VENDOR_1 = C.AHARDWAREBUFFER_USAGE_VENDOR_1 const AHARDWAREBUFFER_USAGE_VENDOR_2 = C.AHARDWAREBUFFER_USAGE_VENDOR_2 const AHARDWAREBUFFER_USAGE_VENDOR_3 = C.AHARDWAREBUFFER_USAGE_VENDOR_3 const AHARDWAREBUFFER_USAGE_VENDOR_4 = C.AHARDWAREBUFFER_USAGE_VENDOR_4 const AHARDWAREBUFFER_USAGE_VENDOR_5 = C.AHARDWAREBUFFER_USAGE_VENDOR_5 const AHARDWAREBUFFER_USAGE_VENDOR_6 = C.AHARDWAREBUFFER_USAGE_VENDOR_6 const AHARDWAREBUFFER_USAGE_VENDOR_7 = C.AHARDWAREBUFFER_USAGE_VENDOR_7 const AHARDWAREBUFFER_USAGE_VENDOR_8 = C.AHARDWAREBUFFER_USAGE_VENDOR_8 const AHARDWAREBUFFER_USAGE_VENDOR_9 = C.AHARDWAREBUFFER_USAGE_VENDOR_9 const AHARDWAREBUFFER_USAGE_VENDOR_10 = C.AHARDWAREBUFFER_USAGE_VENDOR_10 const AHARDWAREBUFFER_USAGE_VENDOR_11 = C.AHARDWAREBUFFER_USAGE_VENDOR_11 const AHARDWAREBUFFER_USAGE_VENDOR_12 = C.AHARDWAREBUFFER_USAGE_VENDOR_12 const AHARDWAREBUFFER_USAGE_VENDOR_13 = C.AHARDWAREBUFFER_USAGE_VENDOR_13 const AHARDWAREBUFFER_USAGE_VENDOR_14 = C.AHARDWAREBUFFER_USAGE_VENDOR_14 const AHARDWAREBUFFER_USAGE_VENDOR_15 = C.AHARDWAREBUFFER_USAGE_VENDOR_15 const AHARDWAREBUFFER_USAGE_VENDOR_16 = C.AHARDWAREBUFFER_USAGE_VENDOR_16 const AHARDWAREBUFFER_USAGE_VENDOR_17 = C.AHARDWAREBUFFER_USAGE_VENDOR_17 const AHARDWAREBUFFER_USAGE_VENDOR_18 = C.AHARDWAREBUFFER_USAGE_VENDOR_18 const AHARDWAREBUFFER_USAGE_VENDOR_19 = C.AHARDWAREBUFFER_USAGE_VENDOR_19 const WINDOW_FORMAT_RGBA_8888 = C.WINDOW_FORMAT_RGBA_8888 const WINDOW_FORMAT_RGBX_8888 = C.WINDOW_FORMAT_RGBX_8888 const WINDOW_FORMAT_RGB_565 = C.WINDOW_FORMAT_RGB_565 const ALOOPER_PREPARE_ALLOW_NON_CALLBACKS = C.ALOOPER_PREPARE_ALLOW_NON_CALLBACKS const ALOOPER_POLL_WAKE = C.ALOOPER_POLL_WAKE const ALOOPER_POLL_CALLBACK = C.ALOOPER_POLL_CALLBACK const ALOOPER_POLL_TIMEOUT = C.ALOOPER_POLL_TIMEOUT const ALOOPER_POLL_ERROR = C.ALOOPER_POLL_ERROR const ALOOPER_EVENT_INPUT = C.ALOOPER_EVENT_INPUT const ALOOPER_EVENT_OUTPUT = C.ALOOPER_EVENT_OUTPUT const ALOOPER_EVENT_ERROR = C.ALOOPER_EVENT_ERROR const ALOOPER_EVENT_HANGUP = C.ALOOPER_EVENT_HANGUP const ALOOPER_EVENT_INVALID = C.ALOOPER_EVENT_INVALID const ASENSOR_TYPE_INVALID = C.ASENSOR_TYPE_INVALID const ASENSOR_TYPE_ACCELEROMETER = C.ASENSOR_TYPE_ACCELEROMETER const ASENSOR_TYPE_MAGNETIC_FIELD = C.ASENSOR_TYPE_MAGNETIC_FIELD const ASENSOR_TYPE_GYROSCOPE = C.ASENSOR_TYPE_GYROSCOPE const ASENSOR_TYPE_LIGHT = C.ASENSOR_TYPE_LIGHT const ASENSOR_TYPE_PRESSURE = C.ASENSOR_TYPE_PRESSURE const ASENSOR_TYPE_PROXIMITY = C.ASENSOR_TYPE_PROXIMITY const ASENSOR_TYPE_GRAVITY = C.ASENSOR_TYPE_GRAVITY const ASENSOR_TYPE_LINEAR_ACCELERATION = C.ASENSOR_TYPE_LINEAR_ACCELERATION const ASENSOR_TYPE_ROTATION_VECTOR = C.ASENSOR_TYPE_ROTATION_VECTOR const ASENSOR_TYPE_RELATIVE_HUMIDITY = C.ASENSOR_TYPE_RELATIVE_HUMIDITY const ASENSOR_TYPE_AMBIENT_TEMPERATURE = C.ASENSOR_TYPE_AMBIENT_TEMPERATURE const ASENSOR_TYPE_MAGNETIC_FIELD_UNCALIBRATED = C.ASENSOR_TYPE_MAGNETIC_FIELD_UNCALIBRATED const ASENSOR_TYPE_GAME_ROTATION_VECTOR = C.ASENSOR_TYPE_GAME_ROTATION_VECTOR const ASENSOR_TYPE_GYROSCOPE_UNCALIBRATED = C.ASENSOR_TYPE_GYROSCOPE_UNCALIBRATED const ASENSOR_TYPE_SIGNIFICANT_MOTION = C.ASENSOR_TYPE_SIGNIFICANT_MOTION const ASENSOR_TYPE_STEP_DETECTOR = C.ASENSOR_TYPE_STEP_DETECTOR const ASENSOR_TYPE_STEP_COUNTER = C.ASENSOR_TYPE_STEP_COUNTER const ASENSOR_TYPE_GEOMAGNETIC_ROTATION_VECTOR = C.ASENSOR_TYPE_GEOMAGNETIC_ROTATION_VECTOR const ASENSOR_TYPE_HEART_RATE = C.ASENSOR_TYPE_HEART_RATE const ASENSOR_TYPE_POSE_6DOF = C.ASENSOR_TYPE_POSE_6DOF const ASENSOR_TYPE_STATIONARY_DETECT = C.ASENSOR_TYPE_STATIONARY_DETECT const ASENSOR_TYPE_MOTION_DETECT = C.ASENSOR_TYPE_MOTION_DETECT const ASENSOR_TYPE_HEART_BEAT = C.ASENSOR_TYPE_HEART_BEAT const ASENSOR_TYPE_ADDITIONAL_INFO = C.ASENSOR_TYPE_ADDITIONAL_INFO const ASENSOR_TYPE_LOW_LATENCY_OFFBODY_DETECT = C.ASENSOR_TYPE_LOW_LATENCY_OFFBODY_DETECT const ASENSOR_TYPE_ACCELEROMETER_UNCALIBRATED = C.ASENSOR_TYPE_ACCELEROMETER_UNCALIBRATED const ASENSOR_STATUS_NO_CONTACT = C.ASENSOR_STATUS_NO_CONTACT const ASENSOR_STATUS_UNRELIABLE = C.ASENSOR_STATUS_UNRELIABLE const ASENSOR_STATUS_ACCURACY_LOW = C.ASENSOR_STATUS_ACCURACY_LOW const ASENSOR_STATUS_ACCURACY_MEDIUM = C.ASENSOR_STATUS_ACCURACY_MEDIUM const ASENSOR_STATUS_ACCURACY_HIGH = C.ASENSOR_STATUS_ACCURACY_HIGH const AREPORTING_MODE_INVALID = C.AREPORTING_MODE_INVALID const AREPORTING_MODE_CONTINUOUS = C.AREPORTING_MODE_CONTINUOUS const AREPORTING_MODE_ON_CHANGE = C.AREPORTING_MODE_ON_CHANGE const AREPORTING_MODE_ONE_SHOT = C.AREPORTING_MODE_ONE_SHOT const AREPORTING_MODE_SPECIAL_TRIGGER = C.AREPORTING_MODE_SPECIAL_TRIGGER const ASENSOR_DIRECT_RATE_STOP = C.ASENSOR_DIRECT_RATE_STOP const ASENSOR_DIRECT_RATE_NORMAL = C.ASENSOR_DIRECT_RATE_NORMAL const ASENSOR_DIRECT_RATE_FAST = C.ASENSOR_DIRECT_RATE_FAST const ASENSOR_DIRECT_RATE_VERY_FAST = C.ASENSOR_DIRECT_RATE_VERY_FAST const ASENSOR_DIRECT_CHANNEL_TYPE_SHARED_MEMORY = C.ASENSOR_DIRECT_CHANNEL_TYPE_SHARED_MEMORY const ASENSOR_DIRECT_CHANNEL_TYPE_HARDWARE_BUFFER = C.ASENSOR_DIRECT_CHANNEL_TYPE_HARDWARE_BUFFER const ASENSOR_ADDITIONAL_INFO_BEGIN = C.ASENSOR_ADDITIONAL_INFO_BEGIN const ASENSOR_ADDITIONAL_INFO_END = C.ASENSOR_ADDITIONAL_INFO_END const ASENSOR_ADDITIONAL_INFO_UNTRACKED_DELAY = C.ASENSOR_ADDITIONAL_INFO_UNTRACKED_DELAY const ASENSOR_ADDITIONAL_INFO_INTERNAL_TEMPERATURE = C.ASENSOR_ADDITIONAL_INFO_INTERNAL_TEMPERATURE const ASENSOR_ADDITIONAL_INFO_VEC3_CALIBRATION = C.ASENSOR_ADDITIONAL_INFO_VEC3_CALIBRATION const ASENSOR_ADDITIONAL_INFO_SENSOR_PLACEMENT = C.ASENSOR_ADDITIONAL_INFO_SENSOR_PLACEMENT const ASENSOR_ADDITIONAL_INFO_SAMPLING = C.ASENSOR_ADDITIONAL_INFO_SAMPLING func CharWithGoString(s string) *Char { return (*Char)(unsafe.Pointer(C.CString(s))) } func CharWithBytes(b []byte) *Char { return (*Char)(unsafe.Pointer(C.CString(string(b)))) } func (c *Char) String() string { return C.GoString((*C.char)(c)) } func (c *Char) Free() { C.free(unsafe.Pointer(c)) } func Exp(__x Double) Double { ret := (Double)(C.exp((C.double)(__x))) return ret } func ASensorGetVendor(sensor *ASensor) *Char { ret := (*Char)(unsafe.Pointer(C.ASensor_getVendor((*C.ASensor)(sensor)))) return ret } func Log10f(__x Float) Float { ret := (Float)(C.log10f((C.float)(__x))) return ret } func ASensorManagerConfigureDirectReport(manager *ASensorManager, sensor *ASensor, channelId Int, rate Int) Int { ret := (Int)(C.ASensorManager_configureDirectReport((*C.ASensorManager)(manager), (*C.ASensor)(sensor), (C.int)(channelId), (C.int)(rate))) return ret } func Copysignf(__value Float, __sign Float) Float { ret := (Float)(C.copysignf((C.float)(__value), (C.float)(__sign))) return ret } func ASensorGetMinDelay(sensor *ASensor) Int { ret := (Int)(C.ASensor_getMinDelay((*C.ASensor)(sensor))) return ret } func AndroidGetApplicationTargetSdkVersion() Int { ret := (Int)(C.android_get_application_target_sdk_version()) return ret } func AHardwareBufferSendHandleToUnixSocket(buffer *AHardwareBuffer, socketFd Int) Int { ret := (Int)(C.AHardwareBuffer_sendHandleToUnixSocket((*C.AHardwareBuffer)(buffer), (C.int)(socketFd))) return ret } func Ldexp(__x Double, __exponent Int) Double { ret := (Double)(C.ldexp((C.double)(__x), (C.int)(__exponent))) return ret } func ASensorIsWakeUpSensor(sensor *ASensor) Bool { ret := (Bool)(C.ASensor_isWakeUpSensor((*C.ASensor)(sensor))) return ret } func Logbf(__x Float) Float { ret := (Float)(C.logbf((C.float)(__x))) return ret } func ANativeWindowGetFormat(window *ANativeWindow) Int32_t { ret := (Int32_t)(C.ANativeWindow_getFormat((*C.ANativeWindow)(window))) return ret } func Ceil(__x Double) Double { ret := (Double)(C.ceil((C.double)(__x))) return ret } func Isnan(__x Double) Int { ret := (Int)(C.isnan((C.double)(__x))) return ret } func J0(__x Double) Double { ret := (Double)(C.j0((C.double)(__x))) return ret } func ASensorManagerGetDefaultSensor(manager *ASensorManager, type_ Int) *ASensor { ret := (*ASensor)(unsafe.Pointer(C.ASensorManager_getDefaultSensor((*C.ASensorManager)(manager), (C.int)(type_)))) return ret } func ASensorGetType(sensor *ASensor) Int { ret := (Int)(C.ASensor_getType((*C.ASensor)(sensor))) return ret } func Fchmod(__fd Int, __mode Mode_t) Int { ret := (Int)(C.fchmod((C.int)(__fd), (C.mode_t)(__mode))) return ret } func Sin(__x Double) Double { ret := (Double)(C.sin((C.double)(__x))) return ret } func Fstat64(__fd Int, __buf *Stat64_t) Int { ret := (Int)(C.fstat64((C.int)(__fd), (*C.struct_stat64)(__buf))) return ret } func ASensorManagerGetDefaultSensorEx(manager *ASensorManager, type_ Int, wakeUp Bool) *ASensor { ret := (*ASensor)(unsafe.Pointer(C.ASensorManager_getDefaultSensorEx((*C.ASensorManager)(manager), (C.int)(type_), (C.bool)(wakeUp)))) return ret } func AHardwareBufferLockAndGetInfo(buffer *AHardwareBuffer, usage Uint64_t, fence Int32_t, rect *ARect, outVirtualAddress *unsafe.Pointer, outBytesPerPixel *Int32_t, outBytesPerStride *Int32_t) Int { ret := (Int)(C.AHardwareBuffer_lockAndGetInfo((*C.AHardwareBuffer)(buffer), (C.uint64_t)(usage), (C.int32_t)(fence), (*C.ARect)(rect), outVirtualAddress, (*C.int32_t)(outBytesPerPixel), (*C.int32_t)(outBytesPerStride))) return ret } func ASensorEventQueueHasEvents(queue *ASensorEventQueue) Int { ret := (Int)(C.ASensorEventQueue_hasEvents((*C.ASensorEventQueue)(queue))) return ret } func ASensorGetFifoMaxEventCount(sensor *ASensor) Int { ret := (Int)(C.ASensor_getFifoMaxEventCount((*C.ASensor)(sensor))) return ret } func Logb(__x Double) Double { ret := (Double)(C.logb((C.double)(__x))) return ret } func Fabsf(__x Float) Float { ret := (Float)(C.fabsf((C.float)(__x))) return ret } func Pow(__x Double, __y Double) Double { ret := (Double)(C.pow((C.double)(__x), (C.double)(__y))) return ret } func Sqrt(__x Double) Double { ret := (Double)(C.sqrt((C.double)(__x))) return ret } func Trunc(__x Double) Double { ret := (Double)(C.trunc((C.double)(__x))) return ret } func Log10(__x Double) Double { ret := (Double)(C.log10((C.double)(__x))) return ret } func Erfcf(__x Float) Float { ret := (Float)(C.erfcf((C.float)(__x))) return ret } func Fmodf(__x Float, __y Float) Float { ret := (Float)(C.fmodf((C.float)(__x), (C.float)(__y))) return ret } func ASensorEventQueueEnableSensor(queue *ASensorEventQueue, sensor *ASensor) Int { ret := (Int)(C.ASensorEventQueue_enableSensor((*C.ASensorEventQueue)(queue), (*C.ASensor)(sensor))) return ret } func ALooperPrepare(opts Int) *ALooper { ret := (*ALooper)(unsafe.Pointer(C.ALooper_prepare((C.int)(opts)))) return ret } func Cosh(__x Double) Double { ret := (Double)(C.cosh((C.double)(__x))) return ret } func Llroundf(__x Float) LongLong { ret := (LongLong)(C.llroundf((C.float)(__x))) return ret } func AndroidGetDeviceApiLevel() Int { ret := (Int)(C.android_get_device_api_level()) return ret } func Sinf(__x Float) Float { ret := (Float)(C.sinf((C.float)(__x))) return ret } func Scalbln(__x Double, __exponent Long) Double { ret := (Double)(C.scalbln((C.double)(__x), (C.long)(__exponent))) return ret } func ASensorManagerCreateSharedMemoryDirectChannel(manager *ASensorManager, fd Int, size Size_t) Int { ret := (Int)(C.ASensorManager_createSharedMemoryDirectChannel((*C.ASensorManager)(manager), (C.int)(fd), (C.size_t)(size))) return ret } func Futimens(__dir_fd Int, __times *Timespec) Int { ret := (Int)(C.futimens((C.int)(__dir_fd), (*C.struct_timespec)(__times))) return ret } func Llrintf(__x Float) LongLong { ret := (LongLong)(C.llrintf((C.float)(__x))) return ret } func Expf(__x Float) Float { ret := (Float)(C.expf((C.float)(__x))) return ret } func Tgamma(__x Double) Double { ret := (Double)(C.tgamma((C.double)(__x))) return ret } func Mkdir(__path *Char, __mode Mode_t) Int { ret := (Int)(C.mkdir((*C.char)(__path), (C.mode_t)(__mode))) return ret } func AHardwareBufferIsSupported(desc *AHardwareBuffer_Desc) Int { ret := (Int)(C.AHardwareBuffer_isSupported((*C.AHardwareBuffer_Desc)(desc))) return ret } func ALooperPollOnce(timeoutMillis Int, outFd *Int, outEvents *Int, outData *unsafe.Pointer) Int { ret := (Int)(C.ALooper_pollOnce((C.int)(timeoutMillis), (*C.int)(outFd), (*C.int)(outEvents), outData)) return ret } func Tanf(__x Float) Float { ret := (Float)(C.tanf((C.float)(__x))) return ret } func ASensorIsDirectChannelTypeSupported(sensor *ASensor, channelType Int) Bool { ret := (Bool)(C.ASensor_isDirectChannelTypeSupported((*C.ASensor)(sensor), (C.int)(channelType))) return ret } func Llround(__x Double) LongLong { ret := (LongLong)(C.llround((C.double)(__x))) return ret } func Expm1f(__x Float) Float { ret := (Float)(C.expm1f((C.float)(__x))) return ret } func Floor(__x Double) Double { ret := (Double)(C.floor((C.double)(__x))) return ret } func ASensorGetFifoReservedEventCount(sensor *ASensor) Int { ret := (Int)(C.ASensor_getFifoReservedEventCount((*C.ASensor)(sensor))) return ret } func AHardwareBufferRelease(buffer *AHardwareBuffer) { C.AHardwareBuffer_release((*C.AHardwareBuffer)(buffer)) } func Remainderf(__x Float, __y Float) Float { ret := (Float)(C.remainderf((C.float)(__x), (C.float)(__y))) return ret } func Ilogb(__x Double) Int { ret := (Int)(C.ilogb((C.double)(__x))) return ret } func Log1p(__x Double) Double { ret := (Double)(C.log1p((C.double)(__x))) return ret } func Powf(__x Float, __y Float) Float { ret := (Float)(C.powf((C.float)(__x), (C.float)(__y))) return ret } func Chmod(__path *Char, __mode Mode_t) Int { ret := (Int)(C.chmod((*C.char)(__path), (C.mode_t)(__mode))) return ret } func Asin(__x Double) Double { ret := (Double)(C.asin((C.double)(__x))) return ret } func Tan(__x Double) Double { ret := (Double)(C.tan((C.double)(__x))) return ret } func Lrintf(__x Float) Long { ret := (Long)(C.lrintf((C.float)(__x))) return ret } func Remquo(__x Double, __y Double, __quotient_bits *Int) Double { ret := (Double)(C.remquo((C.double)(__x), (C.double)(__y), (*C.int)(__quotient_bits))) return ret } func Nextafterf(__x Float, __y Float) Float { ret := (Float)(C.nextafterf((C.float)(__x), (C.float)(__y))) return ret } func ANativeWindowGetWidth(window *ANativeWindow) Int32_t { ret := (Int32_t)(C.ANativeWindow_getWidth((*C.ANativeWindow)(window))) return ret } func Asinh(__x Double) Double { ret := (Double)(C.asinh((C.double)(__x))) return ret } func Acosf(__x Float) Float { ret := (Float)(C.acosf((C.float)(__x))) return ret } func ANativeWindowGetBuffersDataSpace(window *ANativeWindow) Int32_t { ret := (Int32_t)(C.ANativeWindow_getBuffersDataSpace((*C.ANativeWindow)(window))) return ret } func Log1pf(__x Float) Float { ret := (Float)(C.log1pf((C.float)(__x))) return ret } func Fminf(__x Float, __y Float) Float { ret := (Float)(C.fminf((C.float)(__x), (C.float)(__y))) return ret } func ASensorGetHandle(sensor *ASensor) Int { ret := (Int)(C.ASensor_getHandle((*C.ASensor)(sensor))) return ret } func Cos(__x Double) Double { ret := (Double)(C.cos((C.double)(__x))) return ret } func Asinhf(__x Float) Float { ret := (Float)(C.asinhf((C.float)(__x))) return ret } func Sinhf(__x Float) Float { ret := (Float)(C.sinhf((C.float)(__x))) return ret } func Log2(__x Double) Double { ret := (Double)(C.log2((C.double)(__x))) return ret } func Copysign(__value Double, __sign Double) Double { ret := (Double)(C.copysign((C.double)(__value), (C.double)(__sign))) return ret } func Lstat(__path *Char, __buf *Stat_t) Int { ret := (Int)(C.lstat((*C.char)(__path), (*C.struct_stat)(__buf))) return ret } func Acosh(__x Double) Double { ret := (Double)(C.acosh((C.double)(__x))) return ret } func Erfc(__x Double) Double { ret := (Double)(C.erfc((C.double)(__x))) return ret } func Nearbyint(__x Double) Double { ret := (Double)(C.nearbyint((C.double)(__x))) return ret } func ANativeWindowRelease(window *ANativeWindow) { C.ANativeWindow_release((*C.ANativeWindow)(window)) } func Nearbyintf(__x Float) Float { ret := (Float)(C.nearbyintf((C.float)(__x))) return ret } func ASensorManagerGetInstanceForPackage(packageName *Char) *ASensorManager { ret := (*ASensorManager)(unsafe.Pointer(C.ASensorManager_getInstanceForPackage((*C.char)(packageName)))) return ret } func Ldexpf(__x Float, __exponent Int) Float { ret := (Float)(C.ldexpf((C.float)(__x), (C.int)(__exponent))) return ret } func Rint(__x Double) Double { ret := (Double)(C.rint((C.double)(__x))) return ret } func Y1(__x Double) Double { ret := (Double)(C.y1((C.double)(__x))) return ret } func Mkfifo(__path *Char, __mode Mode_t) Int { ret := (Int)(C.mkfifo((*C.char)(__path), (C.mode_t)(__mode))) return ret } func AHardwareBufferDescribe(buffer *AHardwareBuffer, outDesc *AHardwareBuffer_Desc) { C.AHardwareBuffer_describe((*C.AHardwareBuffer)(buffer), (*C.AHardwareBuffer_Desc)(outDesc)) } func Hypotf(__x Float, __y Float) Float { ret := (Float)(C.hypotf((C.float)(__x), (C.float)(__y))) return ret } func Fstatat(__dir_fd Int, __path *Char, __buf *Stat_t, __flags Int) Int { ret := (Int)(C.fstatat((C.int)(__dir_fd), (*C.char)(__path), (*C.struct_stat)(__buf), (C.int)(__flags))) return ret } func Scalblnf(__x Float, __exponent Long) Float { ret := (Float)(C.scalblnf((C.float)(__x), (C.long)(__exponent))) return ret } func ASensorGetStringType(sensor *ASensor) *Char { ret := (*Char)(unsafe.Pointer(C.ASensor_getStringType((*C.ASensor)(sensor)))) return ret } func AHardwareBufferAcquire(buffer *AHardwareBuffer) { C.AHardwareBuffer_acquire((*C.AHardwareBuffer)(buffer)) } func Tanhf(__x Float) Float { ret := (Float)(C.tanhf((C.float)(__x))) return ret } func Mknodat(__dir_fd Int, __path *Char, __mode Mode_t, __dev Dev_t) Int { ret := (Int)(C.mknodat((C.int)(__dir_fd), (*C.char)(__path), (C.mode_t)(__mode), (C.dev_t)(__dev))) return ret } func Y0(__x Double) Double { ret := (Double)(C.y0((C.double)(__x))) return ret } func ASensorEventQueueRequestAdditionalInfoEvents(queue *ASensorEventQueue, enable Bool) Int { ret := (Int)(C.ASensorEventQueue_requestAdditionalInfoEvents((*C.ASensorEventQueue)(queue), (C.bool)(enable))) return ret } func Roundf(__x Float) Float { ret := (Float)(C.roundf((C.float)(__x))) return ret } func ASensorGetName(sensor *ASensor) *Char { ret := (*Char)(unsafe.Pointer(C.ASensor_getName((*C.ASensor)(sensor)))) return ret } func Truncf(__x Float) Float { ret := (Float)(C.truncf((C.float)(__x))) return ret } func AndroidLogBufWrite(bufID Int, prio Int, tag *Char, text *Char) Int { ret := (Int)(C.__android_log_buf_write((C.int)(bufID), (C.int)(prio), (*C.char)(tag), (*C.char)(text))) return ret } func Acos(__x Double) Double { ret := (Double)(C.acos((C.double)(__x))) return ret } func Scalbn(__x Double, __exponent Int) Double { ret := (Double)(C.scalbn((C.double)(__x), (C.int)(__exponent))) return ret } func Rintf(__x Float) Float { ret := (Float)(C.rintf((C.float)(__x))) return ret } func Lrint(__x Double) Long { ret := (Long)(C.lrint((C.double)(__x))) return ret } func Fstatat64(__dir_fd Int, __path *Char, __buf *Stat64_t, __flags Int) Int { ret := (Int)(C.fstatat64((C.int)(__dir_fd), (*C.char)(__path), (*C.struct_stat64)(__buf), (C.int)(__flags))) return ret } func AHardwareBufferAllocate(desc *AHardwareBuffer_Desc, outBuffer []*AHardwareBuffer) Int { ret := (Int)(C.AHardwareBuffer_allocate((*C.AHardwareBuffer_Desc)(desc), (**C.AHardwareBuffer)(unsafe.Pointer(&outBuffer[0])))) return ret } func Modf(__x Double, __integral_part *Double) Double { ret := (Double)(C.modf((C.double)(__x), (*C.double)(__integral_part))) return ret } func Modff(__x Float, __integral_part *Float) Float { ret := (Float)(C.modff((C.float)(__x), (*C.float)(__integral_part))) return ret } func Lgammaf(__x Float) Float { ret := (Float)(C.lgammaf((C.float)(__x))) return ret } func ASensorManagerCreateHardwareBufferDirectChannel(manager *ASensorManager, buffer *AHardwareBuffer, size Size_t) Int { ret := (Int)(C.ASensorManager_createHardwareBufferDirectChannel((*C.ASensorManager)(manager), (*C.AHardwareBuffer)(buffer), (C.size_t)(size))) return ret } func ASensorEventQueueGetEvents(queue *ASensorEventQueue, events *ASensorEvent, count Size_t) Ssize_t { ret := (Ssize_t)(C.ASensorEventQueue_getEvents((*C.ASensorEventQueue)(queue), (*C.ASensorEvent)(events), (C.size_t)(count))) return ret } func Atanf(__x Float) Float { ret := (Float)(C.atanf((C.float)(__x))) return ret } func Log(__x Double) Double { ret := (Double)(C.log((C.double)(__x))) return ret } func Sqrtf(__x Float) Float { ret := (Float)(C.sqrtf((C.float)(__x))) return ret } func ASensorEventQueueRegisterSensor(queue *ASensorEventQueue, sensor *ASensor, samplingPeriodUs Int32_t, maxBatchReportLatencyUs Int64_t) Int { ret := (Int)(C.ASensorEventQueue_registerSensor((*C.ASensorEventQueue)(queue), (*C.ASensor)(sensor), (C.int32_t)(samplingPeriodUs), (C.int64_t)(maxBatchReportLatencyUs))) return ret } func Imaxabs(__i Intmax_t) Intmax_t { ret := (Intmax_t)(C.imaxabs((C.intmax_t)(__i))) return ret } func Lround(__x Double) Long { ret := (Long)(C.lround((C.double)(__x))) return ret } func Fdimf(__x Float, __y Float) Float { ret := (Float)(C.fdimf((C.float)(__x), (C.float)(__y))) return ret } func Atan(__x Double) Double { ret := (Double)(C.atan((C.double)(__x))) return ret } func Tanh(__x Double) Double { ret := (Double)(C.tanh((C.double)(__x))) return ret } func J1(__x Double) Double { ret := (Double)(C.j1((C.double)(__x))) return ret } func Yn(__n Int, __x Double) Double { ret := (Double)(C.yn((C.int)(__n), (C.double)(__x))) return ret } func Fchmodat(__dir_fd Int, __path *Char, __mode Mode_t, __flags Int) Int { ret := (Int)(C.fchmodat((C.int)(__dir_fd), (*C.char)(__path), (C.mode_t)(__mode), (C.int)(__flags))) return ret } func Utimensat(__dir_fd Int, __path *Char, __times *Timespec, __flags Int) Int { ret := (Int)(C.utimensat((C.int)(__dir_fd), (*C.char)(__path), (*C.struct_timespec)(__times), (C.int)(__flags))) return ret } func Sinh(__x Double) Double { ret := (Double)(C.sinh((C.double)(__x))) return ret } func Frexp(__x Double, __exponent *Int) Double { ret := (Double)(C.frexp((C.double)(__x), (*C.int)(__exponent))) return ret } func Cbrtf(__x Float) Float { ret := (Float)(C.cbrtf((C.float)(__x))) return ret } func Remainder(__x Double, __y Double) Double { ret := (Double)(C.remainder((C.double)(__x), (C.double)(__y))) return ret } func ASensorGetResolution(sensor *ASensor) Float { ret := (Float)(C.ASensor_getResolution((*C.ASensor)(sensor))) return ret } func ASensorGetHighestDirectReportRateLevel(sensor *ASensor) Int { ret := (Int)(C.ASensor_getHighestDirectReportRateLevel((*C.ASensor)(sensor))) return ret } func ANativeWindowLock(window *ANativeWindow, outBuffer *ANativeWindow_Buffer, inOutDirtyBounds *ARect) Int32_t { ret := (Int32_t)(C.ANativeWindow_lock((*C.ANativeWindow)(window), (*C.ANativeWindow_Buffer)(outBuffer), (*C.ARect)(inOutDirtyBounds))) return ret } func Stat(__path *Char, __buf *Stat_t) Int { ret := (Int)(C.stat((*C.char)(__path), (*C.struct_stat)(__buf))) return ret } func ASensorManagerDestroyDirectChannel(manager *ASensorManager, channelId Int) { C.ASensorManager_destroyDirectChannel((*C.ASensorManager)(manager), (C.int)(channelId)) } func ASensorEventQueueSetEventRate(queue *ASensorEventQueue, sensor *ASensor, usec Int32_t) Int { ret := (Int)(C.ASensorEventQueue_setEventRate((*C.ASensorEventQueue)(queue), (*C.ASensor)(sensor), (C.int32_t)(usec))) return ret } func Lgamma(__x Double) Double { ret := (Double)(C.lgamma((C.double)(__x))) return ret } func Stat64(__path *Char, __buf *Stat64_t) Int { ret := (Int)(C.stat64((*C.char)(__path), (*C.struct_stat64)(__buf))) return ret } func ALooperRemoveFd(looper *ALooper, fd Int) Int { ret := (Int)(C.ALooper_removeFd((*C.ALooper)(looper), (C.int)(fd))) return ret } func Exp2(__x Double) Double { ret := (Double)(C.exp2((C.double)(__x))) return ret } func ANativeWindowSetBuffersGeometry(window *ANativeWindow, width Int32_t, height Int32_t, format Int32_t) Int32_t { ret := (Int32_t)(C.ANativeWindow_setBuffersGeometry((*C.ANativeWindow)(window), (C.int32_t)(width), (C.int32_t)(height), (C.int32_t)(format))) return ret } func Fmax(__x Double, __y Double) Double { ret := (Double)(C.fmax((C.double)(__x), (C.double)(__y))) return ret } func Jn(__n Int, __x Double) Double { ret := (Double)(C.jn((C.int)(__n), (C.double)(__x))) return ret } func Umask(__mask Mode_t) Mode_t { ret := (Mode_t)(C.umask((C.mode_t)(__mask))) return ret } func AHardwareBufferLock(buffer *AHardwareBuffer, usage Uint64_t, fence Int32_t, rect *ARect, outVirtualAddress *unsafe.Pointer) Int { ret := (Int)(C.AHardwareBuffer_lock((*C.AHardwareBuffer)(buffer), (C.uint64_t)(usage), (C.int32_t)(fence), (*C.ARect)(rect), outVirtualAddress)) return ret } func Nextafter(__x Double, __y Double) Double { ret := (Double)(C.nextafter((C.double)(__x), (C.double)(__y))) return ret } func Frexpf(__x Float, __exponent *Int) Float { ret := (Float)(C.frexpf((C.float)(__x), (*C.int)(__exponent))) return ret } func Erff(__x Float) Float { ret := (Float)(C.erff((C.float)(__x))) return ret } func Atanhf(__x Float) Float { ret := (Float)(C.atanhf((C.float)(__x))) return ret } func Ceilf(__x Float) Float { ret := (Float)(C.ceilf((C.float)(__x))) return ret } func ANativeWindowSetBuffersTransform(window *ANativeWindow, transform Int32_t) Int32_t { ret := (Int32_t)(C.ANativeWindow_setBuffersTransform((*C.ANativeWindow)(window), (C.int32_t)(transform))) return ret } func ANativeWindowSetBuffersDataSpace(window *ANativeWindow, dataSpace Int32_t) Int32_t { ret := (Int32_t)(C.ANativeWindow_setBuffersDataSpace((*C.ANativeWindow)(window), (C.int32_t)(dataSpace))) return ret } func Fmod(__x Double, __y Double) Double { ret := (Double)(C.fmod((C.double)(__x), (C.double)(__y))) return ret } func Mkdirat(__dir_fd Int, __path *Char, __mode Mode_t) Int { ret := (Int)(C.mkdirat((C.int)(__dir_fd), (*C.char)(__path), (C.mode_t)(__mode))) return ret } func Cbrt(__x Double) Double { ret := (Double)(C.cbrt((C.double)(__x))) return ret } func Fmaxf(__x Float, __y Float) Float { ret := (Float)(C.fmaxf((C.float)(__x), (C.float)(__y))) return ret } func Exp2f(__x Float) Float { ret := (Float)(C.exp2f((C.float)(__x))) return ret } func ASensorEventQueueDisableSensor(queue *ASensorEventQueue, sensor *ASensor) Int { ret := (Int)(C.ASensorEventQueue_disableSensor((*C.ASensorEventQueue)(queue), (*C.ASensor)(sensor))) return ret } func ASensorGetReportingMode(sensor *ASensor) Int { ret := (Int)(C.ASensor_getReportingMode((*C.ASensor)(sensor))) return ret } func Mkfifoat(__dir_fd Int, __path *Char, __mode Mode_t) Int { ret := (Int)(C.mkfifoat((C.int)(__dir_fd), (*C.char)(__path), (C.mode_t)(__mode))) return ret } func Strtoumax(__s *Char, __end_ptr []*Char, __base Int) Uintmax_t { ret := (Uintmax_t)(C.strtoumax((*C.char)(__s), (**C.char)(unsafe.Pointer(&__end_ptr[0])), (C.int)(__base))) return ret } func ANativeWindowAcquire(window *ANativeWindow) { C.ANativeWindow_acquire((*C.ANativeWindow)(window)) } func Atan2f(__y Float, __x Float) Float { ret := (Float)(C.atan2f((C.float)(__y), (C.float)(__x))) return ret } func Floorf(__x Float) Float { ret := (Float)(C.floorf((C.float)(__x))) return ret } func Coshf(__x Float) Float { ret := (Float)(C.coshf((C.float)(__x))) return ret } func Nanf(__kind *Char) Float { ret := (Float)(C.nanf((*C.char)(__kind))) return ret } func Isinf(__x Double) Int { ret := (Int)(C.isinf((C.double)(__x))) return ret } func Logf(__x Float) Float { ret := (Float)(C.logf((C.float)(__x))) return ret } func Erf(__x Double) Double { ret := (Double)(C.erf((C.double)(__x))) return ret } func Fmin(__x Double, __y Double) Double { ret := (Double)(C.fmin((C.double)(__x), (C.double)(__y))) return ret } func Fma(__x Double, __y Double, __z Double) Double { ret := (Double)(C.fma((C.double)(__x), (C.double)(__y), (C.double)(__z))) return ret } func Fmaf(__x Float, __y Float, __z Float) Float { ret := (Float)(C.fmaf((C.float)(__x), (C.float)(__y), (C.float)(__z))) return ret } func Cosf(__x Float) Float { ret := (Float)(C.cosf((C.float)(__x))) return ret } func Hypot(__x Double, __y Double) Double { ret := (Double)(C.hypot((C.double)(__x), (C.double)(__y))) return ret } func ASensorManagerGetSensorList(manager *ASensorManager, list *ASensorList) Int { ret := (Int)(C.ASensorManager_getSensorList((*C.ASensorManager)(manager), (*C.ASensorList)(list))) return ret } func Lstat64(__path *Char, __buf *Stat64_t) Int { ret := (Int)(C.lstat64((*C.char)(__path), (*C.struct_stat64)(__buf))) return ret } func ALooperForThread() *ALooper { ret := (*ALooper)(unsafe.Pointer(C.ALooper_forThread())) return ret } func Log2f(__x Float) Float { ret := (Float)(C.log2f((C.float)(__x))) return ret } func ALooperPollAll(timeoutMillis Int, outFd *Int, outEvents *Int, outData *unsafe.Pointer) Int { ret := (Int)(C.ALooper_pollAll((C.int)(timeoutMillis), (*C.int)(outFd), (*C.int)(outEvents), outData)) return ret } func ASensorManagerDestroyEventQueue(manager *ASensorManager, queue *ASensorEventQueue) Int { ret := (Int)(C.ASensorManager_destroyEventQueue((*C.ASensorManager)(manager), (*C.ASensorEventQueue)(queue))) return ret } func AHardwareBufferUnlock(buffer *AHardwareBuffer, fence *Int32_t) Int { ret := (Int)(C.AHardwareBuffer_unlock((*C.AHardwareBuffer)(buffer), (*C.int32_t)(fence))) return ret } func ALooperAcquire(looper *ALooper) { C.ALooper_acquire((*C.ALooper)(looper)) } func Atanh(__x Double) Double { ret := (Double)(C.atanh((C.double)(__x))) return ret } func Expm1(__x Double) Double { ret := (Double)(C.expm1((C.double)(__x))) return ret } func Round(__x Double) Double { ret := (Double)(C.round((C.double)(__x))) return ret } func Fstat(__fd Int, __buf *Stat_t) Int { ret := (Int)(C.fstat((C.int)(__fd), (*C.struct_stat)(__buf))) return ret } func Strtoimax(__s *Char, __end_ptr []*Char, __base Int) Intmax_t { ret := (Intmax_t)(C.strtoimax((*C.char)(__s), (**C.char)(unsafe.Pointer(&__end_ptr[0])), (C.int)(__base))) return ret } func Atan2(__y Double, __x Double) Double { ret := (Double)(C.atan2((C.double)(__y), (C.double)(__x))) return ret } func Lroundf(__x Float) Long { ret := (Long)(C.lroundf((C.float)(__x))) return ret } func ALooperWake(looper *ALooper) { C.ALooper_wake((*C.ALooper)(looper)) } func Tgammaf(__x Float) Float { ret := (Float)(C.tgammaf((C.float)(__x))) return ret } func Asinf(__x Float) Float { ret := (Float)(C.asinf((C.float)(__x))) return ret } func Acoshf(__x Float) Float { ret := (Float)(C.acoshf((C.float)(__x))) return ret } func Fabs(__x Double) Double { ret := (Double)(C.fabs((C.double)(__x))) return ret } func Llrint(__x Double) LongLong { ret := (LongLong)(C.llrint((C.double)(__x))) return ret } func ANativeWindowGetHeight(window *ANativeWindow) Int32_t { ret := (Int32_t)(C.ANativeWindow_getHeight((*C.ANativeWindow)(window))) return ret } func AndroidLogWrite(prio Int, tag *Char, text *Char) Int { ret := (Int)(C.__android_log_write((C.int)(prio), (*C.char)(tag), (*C.char)(text))) return ret } func Ilogbf(__x Float) Int { ret := (Int)(C.ilogbf((C.float)(__x))) return ret } func Remquof(__x Float, __y Float, __quotient_bits *Int) Float { ret := (Float)(C.remquof((C.float)(__x), (C.float)(__y), (*C.int)(__quotient_bits))) return ret } func AHardwareBufferRecvHandleFromUnixSocket(socketFd Int, outBuffer []*AHardwareBuffer) Int { ret := (Int)(C.AHardwareBuffer_recvHandleFromUnixSocket((C.int)(socketFd), (**C.AHardwareBuffer)(unsafe.Pointer(&outBuffer[0])))) return ret } func ANativeWindowUnlockAndPost(window *ANativeWindow) Int32_t { ret := (Int32_t)(C.ANativeWindow_unlockAndPost((*C.ANativeWindow)(window))) return ret } func ALooperRelease(looper *ALooper) { C.ALooper_release((*C.ALooper)(looper)) } func Scalbnf(__x Float, __exponent Int) Float { ret := (Float)(C.scalbnf((C.float)(__x), (C.int)(__exponent))) return ret } func Mknod(__path *Char, __mode Mode_t, __dev Dev_t) Int { ret := (Int)(C.mknod((*C.char)(__path), (C.mode_t)(__mode), (C.dev_t)(__dev))) return ret } func Nan(__kind *Char) Double { ret := (Double)(C.nan((*C.char)(__kind))) return ret } func Fdim(__x Double, __y Double) Double { ret := (Double)(C.fdim((C.double)(__x), (C.double)(__y))) return ret }