Tapping the search icon set FocusedElementID to find_bar (so the editor
stopped its IME sync), but the main-owned widget.Editor only grabs key
focus on its own click — the icon tap never touches it, so neither focus
nor the soft keyboard moved to the search input.
Main now watches the frame's FocusedElementID and, on the transition
into find_bar, issues key.FocusCmd{Tag: &findEditor} (once per open).
The widget's FocusEvent handler raises the soft keyboard on focus gain
(gioui.org/widget/editor.go), so the keyboard follows automatically;
w.Invalidate guarantees the frame in which the widget sees the FocusEvent.
Close needs no inverse action: the editor's TextField re-issues its own
FocusCmd because the renderer clears the focus dedup on frames where no
logic field is focused.
370 lines
13 KiB
Go
370 lines
13 KiB
Go
package main
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import (
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"flag"
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"io"
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"log"
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"os"
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"path/filepath"
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"strings"
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"sync"
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"time"
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"gioui.org/app"
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"gioui.org/font/gofont"
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"gioui.org/io/clipboard"
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"gioui.org/io/key"
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"gioui.org/io/transfer"
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"gioui.org/op"
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"gioui.org/text"
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"gioui.org/unit"
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"gioui.org/widget"
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"pad/internal/editor"
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"pad/internal/io/pool/real"
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"pad/internal/perf"
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"pad/internal/ui"
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)
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func main() {
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go func() {
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w := new(app.Window)
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w.Option(app.Title("Pad"))
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w.Option(app.Size(unit.Dp(390), unit.Dp(844)))
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if err := run(w); err != nil {
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log.Fatal(err)
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}
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os.Exit(0)
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}()
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app.Main()
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}
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func run(w *app.Window) error {
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var ops op.Ops
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shaper := text.NewShaper(text.WithCollection(gofont.Collection()))
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// Determine root directory for real filesystem
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rootDir := flag.String("root", startpath, "root directory for the filesystem")
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flag.Parse()
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// Initialize the real filesystem rooted at the system root "/"
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// so that the browser can navigate the entire system.
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fs := real.NewRealFileSystem("/")
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// Get the absolute path of the startup directory
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startAbs, err := filepath.Abs(*rootDir)
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if err != nil {
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startAbs = *rootDir
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}
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log.Printf("using filesystem at / (startup directory: %s)", startAbs)
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logic := editor.NewLogic(fs, startAbs, OpenFile)
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renderer := ui.New(ui.Theme{FontSize: 14}, shaper)
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// In-app frame profiler (default off). Enabled by the presence of a marker
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// file so the shipping APK needs no rebuild to toggle profiling. When on,
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// it records logic-frame cadence plus scroll/visible-range context to a CSV
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// and logs rolling percentiles; it also enables the scroll-jump debug poller.
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const perfDir = "/storage/emulated/0/PadPerf"
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var prof *perf.Profiler
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var perfOn bool
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var presentN int
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var presentStart time.Time
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// shiftDown tracks the hardware shift key on the MAIN goroutine.
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// On Android Gio's JNI bridge drops modifier state (GioView.onKeyEvent
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// never reads event.getMetaState), so key.Event.Modifiers is always 0 and
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// shift+arrow is indistinguishable from a plain arrow. Gio does deliver
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// the NameShift press/release as plain key.Events, so we track them here
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// and attach the state to the ui.KeyEvent we forward.
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var shiftDown bool
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if _, err := os.Stat(filepath.Join(perfDir, "enable")); err == nil {
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prof = perf.New(true, perfDir, "logic_frames.csv")
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editor.PerfRecord = func(rec editor.ProbeRecord) {
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prof.Record(perf.Ctx{
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Page: rec.Page,
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ScrollDP: rec.ScrollDP,
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MaxScrollDP: rec.MaxScrollDP,
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TotalLines: rec.TotalLines,
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VisStart: rec.VisStart,
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VisEnd: rec.VisEnd,
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})
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}
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logic.EnableDebugCmdPoll(perfDir)
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perfOn = true
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log.Printf("PERF: enabled (dir=%s)", perfDir)
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}
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// The search bar's widget.Editor is owned by the MAIN goroutine: Gio
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// mutates it during draw, and the logic goroutine must never touch it
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// (architecture.md §1). Its text is forwarded to the logic goroutine via
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// SearchQueryChan; the logic only stores the result in Browser.Query.
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var searchEditor widget.Editor
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renderer.RegisterGioEditor("search_bar", &searchEditor)
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// The find bar's (in-file search) widget.Editor is main-owned the same
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// way; its text is forwarded via FindQueryChan (editor.findSetQuery).
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var findEditor widget.Editor
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renderer.RegisterGioEditor("find_bar", &findEditor)
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// Clipboard plumbing (architecture.md §6.3): the logic goroutine only
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// REQUESTS clipboard operations through channels (copy/cut write, paste
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// read); the main goroutine executes the Gio ops during a frame and
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// forwards the read result back. clipTag tags the read so its
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// transfer.DataEvent can be matched. A nil clipboard (e.g. a headless
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// test) simply never completes a read.
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var clipTag = struct{}{}
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// frame is the frame-receiver-stored handoff (architecture.md §2.2/§9):
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// the ONLY data the main goroutine reads from the logic side.
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var mu sync.Mutex
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var frame editor.Frame
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go frameReceiver(w, &mu, &frame, logic.FrameChan())
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go logic.Run()
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// lastExcl tracks the selection-handle grab boxes last sent to
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// SetGestureExclusions (Android: keeps the system back gesture from
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// stealing drags that start on an edge handle). Only the JNI call when
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// the set changes — the rects move every frame while a selection is
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// visible/scrolling, but identical repeats are skipped.
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var lastExcl [][4]int
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// findBarFocused tracks whether the previous frame focused the find bar's
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// main-owned input, so main hands key focus to it exactly once per open
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// (see the focus handoff below).
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var findBarFocused bool
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for {
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switch e := w.Event().(type) {
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case app.DestroyEvent:
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if prof != nil {
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prof.Stop()
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}
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logic.Shutdown()
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return e.Err
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case app.ConfigEvent:
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// ConfigEvent: raw pixel dimensions only.
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logic.ConfigChan() <- editor.ConfigEvent{
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PixelWidth: e.Config.Size.X,
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PixelHeight: e.Config.Size.Y,
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}
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case app.FrameEvent:
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if perfOn {
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presentN++
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if presentStart.IsZero() {
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presentStart = time.Now()
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}
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if time.Since(presentStart) >= 2*time.Second {
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dt := time.Since(presentStart).Seconds()
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log.Printf("PERF-PRESENT frames=%d fps=%.1f", presentN, float64(presentN)/dt)
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presentN = 0
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presentStart = time.Time{}
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}
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}
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gtx := app.NewContext(&ops, e)
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newScale := gtx.Metric.PxPerDp
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// User font-size setting: the shaper draws baselines in sp, so the
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// rendered line pitch in density-dp is scaled by this factor. Logic
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// bookkeeping (tap mapping, window start, scroll clamp) must follow
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// it (EffectiveLineHeight).
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newFontScale := float32(1)
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if gtx.Metric.PxPerDp > 0 && gtx.Metric.PxPerSp > 0 {
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newFontScale = gtx.Metric.PxPerSp / gtx.Metric.PxPerDp
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}
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// Clipboard: forward a read result from an earlier frame to the
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// logic goroutine (one DataEvent per ReadCmd).
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for {
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evt, ok := gtx.Event(transfer.TargetFilter{Target: clipTag, Type: "application/text"})
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if !ok {
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break
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}
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if de, ok := evt.(transfer.DataEvent); ok {
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body := de.Open()
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data, rerr := io.ReadAll(body)
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body.Close()
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if rerr == nil {
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logic.PasteChan() <- string(data)
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}
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}
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}
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// Clipboard: a copy/cut write requested by the logic goroutine.
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select {
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case t := <-logic.ClipboardSetChan():
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gtx.Execute(clipboard.WriteCmd{Type: "application/text", Data: io.NopCloser(strings.NewReader(t))})
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default:
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}
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// Clipboard: a paste request (one ReadCmd per request; the result
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// arrives as a DataEvent on a later frame). On Android the read is
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// synchronous and the resulting DataEvent is queued during this
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// frame's op flush — but a queued DataEvent schedules no wakeup of
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// its own, so invalidate to guarantee a follow-up frame in which
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// the loop above can consume it.
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select {
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case <-logic.PasteReqChan():
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gtx.Execute(clipboard.ReadCmd{Tag: clipTag})
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w.Invalidate()
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default:
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}
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// Read ONLY the frame-receiver-stored snapshot; the main goroutine
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// never touches logic State (architecture.md §1).
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mu.Lock()
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curScale := frame.Scale
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if curScale <= 0 {
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curScale = 1 // no frame yet
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}
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curFontScale := frame.FontScale // 0 until the logic has the value
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renderer.Draw(gtx, frame.Elems, curScale)
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glyphLayout := renderer.GlyphLayout()
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// Send search query update to the logic goroutine when it changes.
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// The logic goroutine handles filtering and triggers a new frame.
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newQuery := searchEditor.Text()
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sendQuery := newQuery != frame.Query
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newFind := findEditor.Text()
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sendFind := newFind != frame.FindQuery
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events := renderer.CheckGestures(e.Source, gtx.Metric)
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// Keep frames flowing while a long press is pending: a stationary
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// finger generates no pointer events, so without this the window
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// would sleep and the long-press threshold would never be reached.
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if renderer.PendingLongPress() {
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w.Invalidate()
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}
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// Selection-handle system-gesture exclusions (Android): forward the
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// frame's handle grab boxes when they changed. Runs on the UI
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// thread (the frame pump is), as View methods require.
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if excl := renderer.GestureExclusions(); !exclEqual(excl, lastExcl) {
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lastExcl = excl
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SetGestureExclusions(excl)
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}
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// Gather key events
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focusedID := frame.FocusedElementID
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// Hand key focus to the find bar's main-owned input the moment the
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// find bar opens: the search-icon tap never touches the widget, and
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// widget.Editor only grabs key focus on its own click (gioui.org/
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// widget/editor.go). The widget's FocusEvent handler raises the soft
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// keyboard on focus gain, so the keyboard follows automatically. On
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// the inverse transition the editor's TextField re-issues its own
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// key.FocusCmd (the renderer clears the focus dedup on frames where
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// no logic field is focused), so nothing is needed on close.
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if focusedID == "find_bar" && !findBarFocused {
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gtx.Execute(key.FocusCmd{Tag: &findEditor})
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w.Invalidate() // next frame: the widget sees the FocusEvent
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}
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findBarFocused = focusedID == "find_bar"
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if focusedID == "" {
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// No focused input: drop any stale shift state (a release event
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// for a key held across focus loss may never arrive).
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shiftDown = false
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}
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if focusedID != "" {
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if reg, ok := renderer.Keys[focusedID]; ok {
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// Use key.Filter to only receive events destined for the focused element.
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// We need both Key events (for arrow keys) and Edit events (for text input).
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// In Gio, key.Filter covers key presses, while key.FocusFilter covers
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// focus and text edit events.
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//
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// On mobile the window layer wraps plain arrow-key PRESSES in
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// input.SystemEvent (it wants to use them for focus navigation) and
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// such events match only filters that name the key explicitly. Querying
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// the four arrow names below therefore (a) makes the presses deliverable
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// and (b) suppresses the focus-move side effect: a matched event makes
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// WakeupTime report handled, which skips the window's moveFocus call.
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for {
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// Filter for key events and focus/edit events targeted at focusedID
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evt, ok := gtx.Event(
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key.Filter{Focus: focusedID},
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key.Filter{Focus: focusedID, Name: key.NameLeftArrow},
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key.Filter{Focus: focusedID, Name: key.NameRightArrow},
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key.Filter{Focus: focusedID, Name: key.NameUpArrow},
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key.Filter{Focus: focusedID, Name: key.NameDownArrow},
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key.FocusFilter{Target: focusedID},
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)
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if !ok {
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break
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}
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switch k := evt.(type) {
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case key.Event:
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if k.Name == key.NameShift {
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// Track shift; never forward it as a content key.
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shiftDown = k.State == key.Press
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continue
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}
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if k.State == key.Press {
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// ui.KeyEvent carries modifier state so handlers
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// can distinguish shift+arrow (extend selection)
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// from plain arrow (move cursor). On Android the
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// Modifiers field is always empty, hence the shiftDown OR.
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events = append(events, ui.InputEvent{
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Handler: reg.Handler,
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Data: ui.KeyEvent{
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Name: k.Name,
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Shift: k.Modifiers.Contain(key.ModShift) || shiftDown,
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},
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})
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}
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case key.EditEvent:
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events = append(events, ui.InputEvent{
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Handler: reg.Handler,
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Data: k,
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})
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case key.SnippetEvent:
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// Handle snippet event if necessary, or ignore
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case key.FocusEvent:
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// Focus gain/loss on the key queue (emitted when key.FocusCmd is
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// issued, i.e. on focus transitions). Nothing to do: the logic
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// layer already owns focus state.
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default:
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log.Printf("unexpected event type: %T", k)
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}
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}
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}
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}
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e.Frame(&ops)
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mu.Unlock()
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if newScale != curScale || newFontScale != curFontScale {
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logic.ConfigChan() <- editor.ScaleEvent{Scale: newScale, FontScale: newFontScale}
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}
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if len(events) > 0 {
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logic.InputChan() <- events
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}
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if sendQuery {
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logic.SearchQueryChan() <- newQuery
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}
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if sendFind {
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logic.FindQueryChan() <- newFind
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}
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logic.LayoutChan() <- ui.LayoutFeedback{
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GlyphLayout: glyphLayout,
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WindowText: frame.WindowText,
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WindowStartByte: frame.WindowStartByte,
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WindowStartLine: frame.WindowStartLine,
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EditSeq: frame.EditSeq,
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}
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default:
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handleEvent(e)
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}
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}
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}
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// exclEqual reports whether two exclusion-rect sets are identical.
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func exclEqual(a, b [][4]int) bool {
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if len(a) != len(b) {
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return false
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}
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for i := range a {
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if a[i] != b[i] {
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return false
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}
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}
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return true
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}
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func frameReceiver(w *app.Window, mu *sync.Mutex, frame *editor.Frame, frameChan <-chan editor.Frame) {
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for {
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f := <-frameChan
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mu.Lock()
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*frame = f
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w.Invalidate()
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mu.Unlock()
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}
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}
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