- Add WriteFile method to mock filesystem (non-atomic path, creates files) - Implement WriteFileAtomic in mock with temp file + rename pattern using .tmp/ directory, matching real filesystem semantics - Update WriteFileTask.Execute() to use WriteFileAtomic - Update FlushAll() to use WriteFileAtomic - Fix mock to create files on write (matching os.WriteFile behavior) - Update tests to match new semantics (create-if-not-exists)
324 lines
9.3 KiB
Go
324 lines
9.3 KiB
Go
package editor
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import (
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"log"
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"sync"
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"time"
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"pad/internal/browser"
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"pad/internal/io/pool"
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"pad/internal/io/pool/mock"
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"pad/internal/ui"
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)
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// ConfigEvent represents a window configuration change (resize, orientation).
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// PixelWidth and PixelHeight are the raw pixel dimensions from Gio.
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type ConfigEvent struct {
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PixelWidth int
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PixelHeight int
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}
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// ScaleEvent represents a metric change (HiDPI scale factor).
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type ScaleEvent struct {
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Scale float32
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}
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// ConfigUpdate is a common interface for all configuration updates.
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// Both ConfigEvent and ScaleEvent implement this interface.
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type ConfigUpdate interface {
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apply(*State)
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}
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func (e ConfigEvent) apply(s *State) {
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s.PixelWidth = e.PixelWidth
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s.PixelHeight = e.PixelHeight
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}
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func (e ScaleEvent) apply(s *State) {
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s.SetScale(e.Scale)
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}
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// ResultEvent represents a completed async task result.
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type ResultEvent struct {
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// Future: add result fields here
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}
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// Logic runs the logic goroutine and provides channels for communication.
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type Logic struct {
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state *State
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browserManager *browser.BrowserManager
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configChan chan ConfigUpdate
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frameChan chan []ui.Element
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inputChan chan []ui.InputEvent
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layoutChan chan ui.GlyphLayout
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resultChan chan ResultEvent
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searchQueryChan chan string
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openFileChan chan string
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retryChan chan string // Added for auto-save retries
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workerPool *pool.WorkerPool
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mockFS pool.FileSystem
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mu sync.Mutex
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done chan struct{}
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saveTimer *time.Timer // Added for auto-save debounce
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saveGeneration int // Added for stale timer filtering
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}
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// NewLogic creates a new Logic instance, accepting an optional mockFS.
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func NewLogic(mfs pool.FileSystem) *Logic {
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state := NewState()
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TheState = state
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// Initialize mock filesystem if nil
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mockFS := mfs
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if mockFS == nil {
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mockFS = mock.NewFileSystem()
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populateMockFileSystem(mockFS)
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}
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// Initialize worker pool
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wp := pool.NewWorkerPool(4)
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wp.Start()
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// Set browser initial path to mock root
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state.Browser.CurrentPath = "/"
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bm, _ := browser.NewBrowserManager(&state.Browser, wp, mockFS)
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TheLogic = &Logic{
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state: state,
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browserManager: bm,
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configChan: make(chan ConfigUpdate),
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frameChan: make(chan []ui.Element, 1),
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inputChan: make(chan []ui.InputEvent),
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layoutChan: make(chan ui.GlyphLayout),
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resultChan: make(chan ResultEvent),
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searchQueryChan: make(chan string),
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openFileChan: make(chan string),
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retryChan: make(chan string, 1), // Buffered channel
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workerPool: wp,
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mockFS: mockFS,
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done: make(chan struct{}),
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}
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return TheLogic
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}
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// ConfigChan returns the unified config channel for the logic goroutine.
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// Accepts ConfigEvent (size) and ScaleEvent (scale factor).
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func (l *Logic) ConfigChan() chan<- ConfigUpdate {
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return l.configChan
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}
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// FrameChan returns the frame channel for the logic goroutine.
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func (l *Logic) FrameChan() <-chan []ui.Element {
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return l.frameChan
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}
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// InputChan returns the input channel for the logic goroutine.
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func (l *Logic) InputChan() chan<- []ui.InputEvent {
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return l.inputChan
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}
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// LayoutChan returns the glyph layout feedback channel.
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func (l *Logic) LayoutChan() chan<- ui.GlyphLayout {
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return l.layoutChan
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}
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// ResultChan returns the result channel for the logic goroutine.
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func (l *Logic) ResultChan() chan<- ResultEvent {
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return l.resultChan
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}
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// SearchQueryChan returns the search query channel for the logic goroutine.
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// The main goroutine sends updated search text here when it detects a change.
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func (l *Logic) SearchQueryChan() chan<- string {
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return l.searchQueryChan
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}
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var TheState *State
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var TheLogic *Logic
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// Scale returns the current scale factor (pixels per DP).
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func (l *Logic) Scale() float32 {
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return l.state.Scale()
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}
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// Run runs the logic goroutine loop.
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func (l *Logic) Run() {
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// Dispatch initial directory index build on startup
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log.Printf("Logic: Dispatching BuildIndexTask")
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l.workerPool.Dispatch(pool.NewBuildIndexTask(l.state.Browser.CurrentPath, l.mockFS))
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for {
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select {
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case <-l.done:
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return
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case update := <-l.configChan:
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log.Printf("Logic: ConfigEvent")
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update.apply(l.state)
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l.frameChan <- l.state.layout(l.browserManager)
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case layout := <-l.layoutChan:
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// Store the full GlyphLayout on editor state.
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// Derive LastLineY from it for scroll clamping.
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l.state.Editor.GlyphLayout = layout
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var derivedLastLineY ui.Dp
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if len(layout.Y) > 0 {
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derivedLastLineY = layout.Y[len(layout.Y)-1]
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}
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if derivedLastLineY != l.state.LastLineY {
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l.state.LastLineY = derivedLastLineY
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l.frameChan <- l.state.layout(l.browserManager)
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}
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case events := <-l.inputChan:
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log.Printf("Logic: InputEvents")
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for _, evt := range events {
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evt.Handler(evt.Data)
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}
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l.frameChan <- l.state.layout(l.browserManager)
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case query := <-l.searchQueryChan:
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log.Printf("Logic: SearchQuery")
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if query != l.state.Browser.Query {
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l.state.Browser.Query = query
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if l.state.page == BrowserPage {
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browser.HandleSearch(&l.state.Browser, query)
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}
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}
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l.frameChan <- l.state.layout(l.browserManager)
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case path := <-l.openFileChan:
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log.Printf("Logic: OpenFileChan %s", path)
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// Dispatch ReadFileTask to worker pool
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l.workerPool.Dispatch(pool.NewReadFileTask(path, l.mockFS))
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case filename := <-l.retryChan:
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log.Printf("Logic: Retrying save for %s", filename)
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if filename == l.state.Editor.Filename {
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l.workerPool.DispatchNonBlocking(
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pool.NewWriteFileTask(filename, []byte(l.state.Editor.Buffer), l.mockFS),
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)
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}
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case res := <-l.workerPool.ResultChan():
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l.handleWorkerResult(res)
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case <-l.resultChan:
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l.frameChan <- l.state.layout(l.browserManager)
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}
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}
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}
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// markDirty triggers the auto-save debounce timer.
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func (l *Logic) markDirty() {
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if l.state.Editor.Filename == "" {
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return
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}
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l.state.Editor.fileVersion[l.state.Editor.Filename]++
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// 1s debounce
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if l.saveTimer != nil {
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l.saveTimer.Stop()
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}
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gen := l.saveGeneration
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l.saveGeneration++
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buffer := l.state.Editor.Buffer
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filename := l.state.Editor.Filename
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l.saveTimer = time.AfterFunc(1*time.Second, func() {
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if l.saveGeneration == gen+1 { // Corrected generation check
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l.workerPool.DispatchNonBlocking(
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pool.NewWriteFileTask(filename, []byte(buffer), l.mockFS),
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)
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}
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})
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}
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// handleWorkerResult processes results from the worker pool.
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func (l *Logic) handleWorkerResult(res pool.Result) {
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if res.IsBrowserResult() {
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l.browserManager.HandleResult(res)
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} else if res.TaskType == pool.TypeReadFile {
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log.Printf("Logic: TypeReadFile result success=%v", res.Success)
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if res.Success {
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if content, ok := res.Data.([]byte); ok {
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l.state.Editor.Buffer = string(content)
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}
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}
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} else if res.TaskType == pool.TypeWriteFile {
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if res.Success {
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l.state.Editor.lastWriteVersion[res.FilePath] = l.state.Editor.fileVersion[res.FilePath]
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l.state.Editor.SetWriteFailed(res.FilePath, false)
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} else {
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log.Printf("Auto-save failed for %s: %v", res.FilePath, res.Error)
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l.state.Editor.SetWriteFailed(res.FilePath, true)
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// Trigger retry logic: exponential backoff
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attempts := l.state.Editor.IncrementRetryAttempts(res.FilePath)
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// Simple backoff: 1s, 2s, 4s, 8s... max 30s
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delay := time.Duration(1<<(attempts-1)) * time.Second
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if delay > 30*time.Second {
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delay = 30 * time.Second
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}
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filename := res.FilePath
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log.Printf("Scheduling retry for %s in %v (attempt %d)", filename, delay, attempts)
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time.AfterFunc(delay, func() {
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log.Printf("Firing retry for %s", filename)
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l.retryChan <- filename
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})
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}
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}
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l.frameChan <- l.state.layout(l.browserManager)
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}
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// applyBuildIndexResult applies a completed BuildIndexTask result to browser state.
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func (l *Logic) applyBuildIndexResult(res pool.Result) {
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// Delegated to browserManager
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}
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// applyLoadPagesResult applies a completed LoadPagesTask result to browser state.
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func (l *Logic) applyLoadPagesResult(res pool.Result) {
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// Delegated to browserManager
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}
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// applyReadDirResult applies a completed ReadDirTask result to browser state.
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func (l *Logic) applyReadDirResult(res pool.Result) {
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// Delegated to browserManager
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}
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// State returns the current state.
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func (l *Logic) State() *State {
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return l.state
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}
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// PruneMaps removes old entries to keep memory usage bounded.
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// Keeps entries for the last 1000 files.
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func (l *Logic) PruneMaps() {
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if len(l.state.Editor.fileVersion) <= 1000 {
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return
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}
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// Simply clear the maps for now. A true LRU would require
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// tracking access times.
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l.state.Editor.fileVersion = make(map[string]int)
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l.state.Editor.lastWriteVersion = make(map[string]int)
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l.state.Editor.writeFailed = make(map[string]bool)
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l.state.Editor.retryAttempts = make(map[string]int)
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}
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// Done signals the logic goroutine to stop.
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func (l *Logic) Done() {
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close(l.done)
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}
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// FlushAll triggers synchronous writes for all dirty files.
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func (l *Logic) FlushAll() {
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l.mu.Lock()
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defer l.mu.Unlock()
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for filename := range l.state.Editor.fileVersion {
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if l.state.Editor.IsDirty() && l.state.Editor.Filename == filename {
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// Trigger a synchronous write for the active dirty file
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content := l.state.Editor.Buffer
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// In a real app, this would be a blocking call to the FS
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l.mockFS.WriteFileAtomic(filename, []byte(content))
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l.state.Editor.lastWriteVersion[filename] = l.state.Editor.fileVersion[filename]
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}
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}
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}
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