Pad/cmd/pad/main.go

104 lines
2.3 KiB
Go

package main
import (
"log"
"os"
"sync"
"gioui.org/app"
"gioui.org/op"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/font/gofont"
"pad/internal/editor"
"pad/internal/ui"
)
func main() {
go func() {
w := new(app.Window)
w.Option(app.Title("Pad"))
w.Option(app.Size(unit.Dp(390), unit.Dp(844)))
if err := run(w); err != nil {
log.Fatal(err)
}
os.Exit(0)
}()
app.Main()
}
func run(w *app.Window) error {
var ops op.Ops
shaper := text.NewShaper(text.WithCollection(gofont.Collection()))
renderer := ui.New(ui.Theme{FontSize: 14}, shaper)
// Initial DP size from app.Size() — used before we know the scale factor
initialDPW := ui.Dp(390)
initialDPH := ui.Dp(844)
// Track previous scale to detect changes
prevScale := float32(1.0)
// Create logic instance with initial DP size and scale=1.0
logic := editor.NewLogic(initialDPW, initialDPH)
// Set State reference on Renderer — it reads scale/window size from State directly
renderer.SetState(logic.State())
// Shared state protected by mutex
var mu sync.Mutex
var elems []ui.Element
// Start logic goroutine
go logic.Run()
// Start frame receiver goroutine
go frameReceiver(w, &mu, &elems, logic.FrameChan())
// Main event loop
for {
switch e := w.Event().(type) {
case app.DestroyEvent:
return e.Err
case app.ConfigEvent:
// Convert pixel dimensions to DP using current scale (starts at 1.0)
dpW := ui.ToDp(ui.Px(e.Config.Size.X), 1.0)
dpH := ui.ToDp(ui.Px(e.Config.Size.Y), 1.0)
// Send config event to logic goroutine (in DP)
logic.ConfigChan() <- editor.ConfigEvent{
Width: dpW,
Height: dpH,
}
case app.FrameEvent:
gtx := app.NewContext(&ops, e)
newScale := gtx.Metric.PxPerDp
// If scale changed, send scale event to logic goroutine
if newScale != prevScale {
logic.ConfigChan() <- editor.ScaleEvent{Scale: newScale}
prevScale = newScale
}
// Acquire mutex, read frame, draw, e.Frame(), release mutex
mu.Lock()
currentElems := elems
renderer.Draw(gtx, currentElems)
e.Frame(&ops)
mu.Unlock()
}
}
}
// frameReceiver runs in a separate goroutine and bridges frameChan to the main loop.
func frameReceiver(w *app.Window, mu *sync.Mutex, elems *[]ui.Element, frameChan <-chan []ui.Element) {
for {
frame := <-frameChan
mu.Lock()
*elems = frame
w.Invalidate()
mu.Unlock()
}
}