326 lines
9.4 KiB
Go
326 lines
9.4 KiB
Go
package ui
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import (
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"image"
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"image/color"
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"gioui.org/f32"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/text"
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"gioui.org/unit"
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"gioui.org/widget/material"
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"golang.org/x/image/math/fixed"
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)
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// Renderer consumes a slice of elements and draws them.
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type Renderer struct {
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theme Theme
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shp *text.Shaper
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}
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// New creates a new Renderer.
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func New(th Theme, shp *text.Shaper) *Renderer {
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return &Renderer{theme: th, shp: shp}
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}
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// Draw iterates elements and draws each in slice order (back-to-front).
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func (r *Renderer) Draw(gtx layout.Context, elems []Element) {
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for _, e := range elems {
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if !e.Visible() {
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continue
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}
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switch v := e.(type) {
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case Label:
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r.drawLabel(gtx, v)
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case ListView:
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r.drawListView(gtx, v)
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case StatusBar:
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r.drawStatusBar(gtx, v)
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case BottomBar:
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r.drawBottomBar(gtx, v)
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case Button:
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r.drawButton(gtx, v)
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default:
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// unknown element type, skip
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}
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}
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}
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func (r *Renderer) drawLabel(gtx layout.Context, l Label) {
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reg := l.Region()
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th := material.NewTheme()
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th.Shaper = r.shp
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size := l.FontSize
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if size == 0 {
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size = r.theme.FontSize
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}
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// Position label at region origin
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gtx.Constraints.Min.X = int(reg.X)
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gtx.Constraints.Min.Y = int(reg.Y)
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material.Label(th, size, l.Text).Layout(gtx)
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}
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func (r *Renderer) drawListView(gtx layout.Context, lv ListView) {
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reg := lv.Region()
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th := material.NewTheme()
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th.Shaper = r.shp
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// Position list view at region origin
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gtx.Constraints.Min.X = int(reg.X)
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gtx.Constraints.Min.Y = int(reg.Y)
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for _, item := range lv.Items {
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material.Label(th, r.theme.FontSize, item.Text).Layout(gtx)
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}
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}
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func (r *Renderer) drawStatusBar(gtx layout.Context, sb StatusBar) {
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reg := sb.Region()
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th := material.NewTheme()
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th.Shaper = r.shp
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// Clip to status bar region
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c := clip.Rect{
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Min: image.Point{X: int(reg.X), Y: int(reg.Y)},
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Max: image.Point{X: int(reg.X + reg.W), Y: int(reg.Y + reg.H)},
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}.Push(gtx.Ops)
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// Line 1: Filename (truncated with ellipsis if needed)
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filenameLineY := reg.Y
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// Truncate filename only if it doesn't fit
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displayFilename := sb.Filename
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availableWidth := int(reg.W - unit.Dp(8) - unit.Dp(40)) // left margin + right icons in DP
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// Layout ellipsis once and get its width
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th.Shaper.LayoutString(text.Parameters{
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PxPerEm: fixed.I(gtx.Sp(r.theme.FontSize)),
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MinWidth: 0,
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MaxWidth: 1000,
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MaxLines: 1,
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}, "...")
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var ellipsisWidth int
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for {
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g, ok := th.Shaper.NextGlyph()
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if !ok {
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break
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}
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ellipsisWidth = int((g.X + g.Advance) >> 6)
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}
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// Measure how wide "..." is, then find how many chars fit in availableWidth - ellipsisWidth
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spaceForText := availableWidth - ellipsisWidth
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// Layout filename, measure widths, and draw in a single pass
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r.drawTruncatedText(gtx, th.Shaper, displayFilename, r.theme.FontSize, reg.X+unit.Dp(8), filenameLineY, availableWidth, spaceForText, color.NRGBA{R: 0, G: 0, B: 0, A: 255})
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// Line 2: Icons — positioned 20DP below filename baseline.
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// This matches Gio's default line spacing (ascent+descent with LineHeightScale=1.0).
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iconsLineY := filenameLineY + unit.Dp(20)
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// Left side: Cut, Copy, Paste icons (always visible)
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leftX := reg.X + unit.Dp(8)
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iconY := iconsLineY
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r.drawText(gtx, th.Shaper, "✂", r.theme.FontSize, leftX, iconY, color.NRGBA{R: 0, G: 0, B: 0, A: 255})
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leftX += unit.Dp(36)
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r.drawText(gtx, th.Shaper, "⎘", r.theme.FontSize, leftX, iconY, color.NRGBA{R: 0, G: 0, B: 0, A: 255})
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leftX += unit.Dp(36)
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r.drawText(gtx, th.Shaper, "⎘", r.theme.FontSize, leftX, iconY, color.NRGBA{R: 0, G: 0, B: 0, A: 255})
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leftX += unit.Dp(12)
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// Right side: Conflict (conditional), Search (always visible)
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rightX := reg.X + reg.W - unit.Dp(8)
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if sb.ConflictIcon {
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rightX -= unit.Dp(36)
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r.drawText(gtx, th.Shaper, "⚠", r.theme.FontSize, rightX, iconY, color.NRGBA{R: 0, G: 0, B: 0, A: 255})
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}
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rightX -= unit.Dp(36)
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r.drawText(gtx, th.Shaper, "🔍", r.theme.FontSize, rightX, iconY, color.NRGBA{R: 0, G: 0, B: 0, A: 255})
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c.Pop()
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}
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func (r *Renderer) drawBottomBar(gtx layout.Context, bb BottomBar) {
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reg := bb.Region()
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th := material.NewTheme()
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th.Shaper = r.shp
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// Left: Cursor position
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cursorX := reg.X + unit.Dp(8)
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call1 := op.Offset(image.Point{X: int(cursorX), Y: int(reg.Y)}).Push(gtx.Ops)
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material.Label(th, r.theme.FontSize, bb.CursorPos).Layout(gtx)
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call1.Pop()
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// Center: Byte position
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byteX := reg.X + reg.W/2 - unit.Dp(60) // approximate center
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call2 := op.Offset(image.Point{X: int(byteX), Y: int(reg.Y)}).Push(gtx.Ops)
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material.Label(th, r.theme.FontSize, bb.BytePos).Layout(gtx)
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call2.Pop()
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// Right: Word wrap button
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wordWrapX := reg.X + reg.W - unit.Dp(80)
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call3 := op.Offset(image.Point{X: int(wordWrapX), Y: int(reg.Y)}).Push(gtx.Ops)
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material.Label(th, r.theme.FontSize, "W:"+boolToString(bb.WordWrap)).Layout(gtx)
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call3.Pop()
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}
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func (r *Renderer) drawButton(gtx layout.Context, btn Button) {
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reg := btn.Region()
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th := material.NewTheme()
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th.Shaper = r.shp
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// Position button at region origin
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gtx.Constraints.Min.X = int(reg.X)
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gtx.Constraints.Min.Y = int(reg.Y)
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material.Label(th, r.theme.FontSize, btn.Text).Layout(gtx)
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}
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func (r *Renderer) drawIconButton(gtx layout.Context, th *material.Theme, icon string, x, y unit.Dp) {
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// Position icon button at (x, y)
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gtx.Constraints.Min.X = int(x)
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gtx.Constraints.Min.Y = int(y)
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material.Label(th, r.theme.FontSize, icon).Layout(gtx)
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}
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func boolToString(b bool) string {
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if b {
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return "On"
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}
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return "Off"
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}
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// drawTruncatedText layouts text, measures widths, truncates if needed, and draws in a single pass.
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func (r *Renderer) drawTruncatedText(gtx layout.Context, shp *text.Shaper, str string, size unit.Sp, x, y unit.Dp, availableWidth, spaceForText int, col color.NRGBA) {
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// Layout text with width constraints so the shaper doesn't wrap every character.
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shp.LayoutString(text.Parameters{
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PxPerEm: fixed.I(gtx.Sp(size)),
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MinWidth: 0,
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MaxWidth: availableWidth,
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MaxLines: 1,
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}, str)
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// Measure widths and find truncation point
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var widths []int
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var cumWidth fixed.Int26_6
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fullStr := str
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for {
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g, ok := shp.NextGlyph()
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if !ok {
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break
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}
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cumWidth += g.Advance
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w := int(cumWidth >> 6)
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widths = append(widths, w)
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}
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// Truncate if needed
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if len(widths) > 0 && widths[len(widths)-1] > availableWidth {
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// Find truncation point (from longest to shortest)
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for i := len(widths)-1; i >= 0; i-- {
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if widths[i] <= spaceForText {
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fullStr = str[:i] + "..."
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break
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}
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}
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}
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// Re-layout truncated text and draw glyphs directly
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shp.LayoutString(text.Parameters{
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PxPerEm: fixed.I(gtx.Sp(size)),
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MinWidth: 0,
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MaxWidth: availableWidth,
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MaxLines: 1,
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}, fullStr)
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r.drawLineText(gtx, shp, x, y, col)
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}
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// drawText draws text using the same approach as Gio's textView:
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// layout text, iterate glyphs, buffer into lines, and draw using shaper.Shape().
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func (r *Renderer) drawText(gtx layout.Context, shp *text.Shaper, str string, size unit.Sp, x, y unit.Dp, col color.NRGBA) {
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// Layout text with width constraints so the shaper doesn't wrap every character.
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shp.LayoutString(text.Parameters{
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PxPerEm: fixed.I(gtx.Sp(size)),
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MinWidth: 0,
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MaxWidth: 1000,
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MaxLines: 1,
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}, str)
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r.drawLineText(gtx, shp, x, y, col)
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}
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// drawLineText draws already-laid-out glyphs using shaper.Shape() and shaper.Bitmaps().
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func (r *Renderer) drawLineText(gtx layout.Context, shp *text.Shaper, x, y unit.Dp, col color.NRGBA) {
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// Match Gio's textView: record into a macro for clipping
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m := op.Record(gtx.Ops)
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var glyphs [32]text.Glyph
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line := glyphs[:0]
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for g, ok := shp.NextGlyph(); ok; g, ok = shp.NextGlyph() {
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line = append(line, g)
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if g.Flags&text.FlagLineBreak != 0 || cap(line)-len(line) == 0 {
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r.drawLine(gtx, shp, line, x, y, col)
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line = line[:0]
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}
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}
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if len(line) > 0 {
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r.drawLine(gtx, shp, line, x, y, col)
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}
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call := m.Stop()
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call.Add(gtx.Ops)
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}
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// drawLine draws a line of glyphs using shaper.Shape() and shaper.Bitmaps().
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// Matches Gio's paintGlyph exactly: offset by (x + first.X, y + first.Y).
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func (r *Renderer) drawLine(gtx layout.Context, shp *text.Shaper, line []text.Glyph, x, y unit.Dp, col color.NRGBA) {
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if len(line) == 0 {
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return
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}
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first := line[0]
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// shaper.Shape(line) returns a path where glyph positions are relative to
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// the first glyph. Offset by (x + first.X, y + first.Y) to place the line
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// at the desired document position. Matches Gio's paintGlyph:
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// lineOff = (glyph.X, glyph.Y) - viewport.Min
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// op.Affine(f32.Affine2D{}.Offset(lineOff))
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offX := float32(gtx.Dp(x)) + float32(first.X)/64.0
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offY := float32(gtx.Dp(y)) + float32(first.Y)
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t := op.Affine(f32.Affine2D{}.Offset(f32.Pt(offX, offY))).Push(gtx.Ops)
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// Draw vector glyphs
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path := shp.Shape(line)
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outline := clip.Outline{Path: path}.Op().Push(gtx.Ops)
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paint.ColorOp{Color: col}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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outline.Pop()
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// Draw bitmap glyphs (emoji, etc.)
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if call := shp.Bitmaps(line); call != (op.CallOp{}) {
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call.Add(gtx.Ops)
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}
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t.Pop()
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}
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// charWidths returns the cumulative width after each rune in str.
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func charWidths(gtx layout.Context, shp *text.Shaper, str string, size unit.Sp) []int {
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// Match Gio's textView: PxPerEm = font size in device pixels
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// Must set MinWidth/MaxWidth/MaxLines or shaper wraps every character.
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shp.LayoutString(text.Parameters{
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PxPerEm: fixed.I(gtx.Sp(size)),
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MinWidth: 0,
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MaxWidth: 1000,
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MaxLines: 1,
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}, str)
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var widths []int
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var cumWidth fixed.Int26_6 = 0
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for {
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g, ok := shp.NextGlyph()
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if !ok {
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break
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}
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cumWidth += g.Advance
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widths = append(widths, int(cumWidth>>6))
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}
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return widths
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}
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